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Engaging Pixabay as an open-source contributor to hone digital image editing, digital photography, and animation skills

Instructional Designer at Kansas State University em Kansas State University
2 de Feb de 2023
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Engaging Pixabay as an open-source contributor to hone digital image editing, digital photography, and animation skills

  1. Engaging Pixabay… as an open-source contributor to hone digital image editing, digital photography, and animation skills Shalin Hai-Jew Kansas State University
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  7. Presentation Overview • In the open-source affordances of the Social Web, we have many resources that we can access for photos, videos, sound, animations, and other content. Less common is engagement as a content creator contributing original open-source resources for others’ usage. This approach, though, stands to benefit an instructional designer who has to keep a complex skillset as sharp as possible and to acquire new knowledge, skills, and abilities (KSAs) all the time. Having a content “vacuum” and crowd-sourced voting and tough visual standards are positive dynamics for keeping skills fresh. This presentation introduces a 9-month experiment with two accounts: https://pixabay.com/users/wavegenerics-29440244/ and https://pixabay.com/users/sjjalinn-28605710/. One account “took off,” and the other did not. 7
  8. Presentation Overview(cont.) • “Using Pixabay to advance self-motivated learning in common art creation (analog and digital” • https://scalar.usc.edu/works/c2c-digital-magazine-fall-2022---winter- 2023/using-pixabay 8
  9. An Open-Source Contributor 9
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  11. Open-Source Movements • There are a range of open-source movements that enable the sharing of software, books, learning materials, digital resources, and other content online. • Particular licensure releases (GNU, Creative Commons, and others) enable the legal sharing of original works with others. • Participants do not have to subscribe to any particular ideology or movement. • Some do. The ideas surround egalitarianism, community, groupness, the pooling of mixed skillsets and talents, and others. 11
  12. Open-Source Movements (cont.) • Some open-source movements are grant-funded, with the creatives being able to use work-time to share the works. There are some platforms that enable micropayments for work. Some social platforms enable patrons to access unique contents from the talent when they pay a monthly subscription. Some social shares are by goodwill alone, without payments in most cases. 12
  13. Sharing Original Works (and Legal Considerations) • Works that are shared have to be those that are fully original. • The sharer has to own full rights to the works. • The works cannot contravene others’ privacy rights. • The works cannot infringe on trademarks or brands or patents. • The works cannot defame people. 13
  14. The Pixabay License • This is in regards to users of the Pixabay platform: • “All content (e.g. images, videos, music) on Pixabay can be used for free for commercial and noncommercial use across print and digital, except in the cases mentioned in "What is not allowed". • “Attribution is not required. Giving credit to the artist or Pixabay is not necessary but is always appreciated by our community. • “You can make modifications to content from Pixabay.” 14
  15. The Pixabay License (cont.) • Media users (but not the artists-contributors to Pixabay) are also asked to abide by the following: • “Don't redistribute or sell Pixabay content on other stock or wallpaper platforms. • “Don't sell unaltered copies of content, e.g. don't sell an exact copy of a stock photo as a poster, print or on a physical product. • “Don't portray identifiable people in a bad light or in a way that is offensive. • Don't use content with identifiable persons or brands to create a misleading association with a product or service.” 15
  16. An Open-Source Contributor… • Creates an account on the Pixabay digital content sharing platform • Uses their real name or handles (pseudonyms) [the latter is more common] • The “common artist” uploads photos, artworks, audio, video, animations, and other such elements to defined size standards. • The works are vetted by computational means for originality and for whether it’s been uploaded on the site before. • The submitted works are evaluated by the community who vote on the proposed contributions. Those who vote opt in to the voting. • There are weekly limits to uploads (7 per each seven days initially). 16
  17. Downloads, Social Comments, Heart-Likes • The general public can download any of the resources and use them as they wish (with the few exceptions listed in a prior slide). • There are options to sign in if one wants to create an account, but that is not technically required. • The platform counts downloads, social commenting, heart-likes, on the public side (and a lot more on the less-public and perhaps private side). • The platform has a sufficient global user base to provide attention to artists for their accepted works. 17
  18. Coffee Button • Some artists set up accounts on PayPal for “Coffee” donations by users. • The platform itself does not offer payments for downloads. • It may well be that such buttons do not result in much more than pocket change, given the free focus of the site and the micropayments (percentages of a cent for some online labor, for example) conventions online. 18
  19. Two Creator Accounts on Pixabay 19
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  22. Early Impressions of Pixabay as a User • I originally went to Pixabay in search of copyright-free still images for open-source publications, digital learning objects, educational slideshows, and other projects. • I used photos and clipart, mostly. • Pixabay was founded Nov. 2010 in Ulm, Germany, but it was purchased by Canva, an Australian company, in 2019. (“Pixabay,” Dec. 27, 2022) 22
  23. A Shift During the Pandemic • Then, during the SARS-CoV-2 / COVID-19 pandemic (late 2019 to 2023), especially during the lockdowns, I decided to learn more about common art. • I worked on a book project around common art. • I bought a load of art supplies and started experimenting. Foremost, I started with alcohol inks and alcohol-ink painting papers (recyclable plastic). 23
  24. A Shift During the Pandemic(cont.) • I would scan analog paintings that were unsatisfactory (very many early on), and I found I could improve the look-and-feel of the works. I could also salve my lightly bruised egos when I saw the evidence of the limits of my very early skills. (I learned an important lesson that all draft artworks go through “ugly” phases just as part of the evolution of the work. All new learning is awkward, and that’s fine and awesome.) • After several years of learning about analog art (continuing through the present) and even more years with digital image editing and video editing, and a few years with animations, I thought I should motivate more learning in the digital space. 24
  25. Anti-Asian Sentiment (and Years of Work Overloads) in the Workplace • A direct supervisor at my university had loaded multiple (3-4) FTE of work on me from 2020 onwards through to the present. • He said he was working to fill positions to alleviate the extra workloads for years without addressing the issue. • Then he resorted to racial harassment (pulling “chink eyes” on me during a Zoom meeting) and racist tropes when I politely asked him to staff up the unfilled positions. He engaged in threats to my employment…which ultimately came true. • My return to the physical workplace in April 2021 (vs. telecommuting) brought to the fore just how heavy the workload was without extra compensation. 25
  26. Anti-Asian Sentiment (and Years of Work Overloads) in the Workplace (cont.) • Instead of addressing the workplace harassment or the workload issues or the hostility in the office, the high administrator (the only decision-maker in the silo) gave me a notice of non-renewal in August 2022 to actualize with my losing my job in August 2023 (after some 17 years of work at the university). I was told this was not “for cause,” but he expressed anger that I had let others on campus know about the harassment in ITS. 26
  27. Anti-Asian Sentiment (and Years of Work Overloads) in the Workplace (cont.) • The university bureaucracy itself failed to address the discriminant treatment (even though some along the way expressed their repugnance at the supervisor’s actions). • I ended up taking this issue to a federal agency external to the university. It is unclear if this will result in anything constructive. 27
  28. Upskilling and Reskilling (on my own time) • The sorry episode at the university meant that regardless of how the issue might resolve or not, I would need to maintain skills in complex technologies…and ultimately upskill and re-skill. • So, I thought I would use the “news hole” idea from my days in journalism and advising journalism students. The idea is that at regular publishing intervals, there would be gaps requiring information to fill. Now, of course, there is a 24/7 cycle of news, from professional organizations and citizen journalists. • For me, if I committed to making works to share online, I would be forced (in a positive way) to try new techniques and skills. I would better learn complex technologies even though instructional design projects at work may not at the moment require the skills. 28
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  30. Personal- and Professional- Motivations • Personally, my mother was what I would call a “common artist” after a long commitment to homemaking and then some menial work. • I have long been interested in art but have spent a professional career in teaching, research, writing and publishing, editing, and other works. • I want to develop skills in drawing, sketching, painting, and other art areas, mostly for my own fulfillment. 30
  31. Personal- and Professional- Motivations (cont.) • Professionally, I am in constant need of copyright-free visuals. Many require particular looks-and-feels, and there are not visuals that fulfill those needs ever after I scrub through various platforms and searches. • The more efficiently I can make the works, the more smoothly the work will go. 31
  32. Some Resources to Start 32
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  34. Some Visual Resources to Start • Before starting any journey, it helps to take stock of what resources one has and perhaps what one needs. • I had started the journey many years before I joined Pixabay. • The near-journey probably started in the pandemic with the purchase of the art supplies and wild experiments with art materials. • I had an older DSLR. I had an older digital scanner. I had cutting-edge commercial software for content creation. I had a cheap headset. 34
  35. Some Visual Resources to Start(cont.) • In terms of various visuals, I had the following: • Scans of my (analog) common art • Digital photos • Social media network graphs • Processing® artworks, • Digital doodles, and others • Experience-wise, I had years of creating digital visuals for digital learning objects, publication, and others. • I had also made a variety of data visualizations over the years from data analytics. • I also consume online learning through the LinkedIn learning series. 35
  36. Real Costs • If one were to tally up the invested learning, the invested time, the tuitions, the materials, the travel, the equipment, and so on, the “free” works become very expensive. 36
  37. About Costs • So many variations never tried • Like the lined colors • Thinking of pixels as a material • Browsing • Travel, materials, time, the invested learning 37
  38. @Sjjalinn @WaveGenerics On Pixabay 38
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  41. @Sjjalinn • The presenter started the first account July 13, 2022. • https://pixabay.com/users/sjjalinn-28605710/ • In the first 7 months, it racked up the following numbers: • 1,341 Views • 868 Downloads • 201 Likes • 9 Comments 41
  42. @WaveGenerics • The presenter started the second account on Aug. 22, 2022. • https://pixabay.com/users/wavegenerics-29440244/ • The first account was to focus on more personal art, and the second was to focus on common shapes, animations, and more publicly usable files. • In the first 6 months for WaveGenerics, the account racked up the following numbers: • 10,878 Views • 8,511 Downloads • 362 Likes • 18 Comments 42
  43. Appreciating the “Featured” Selections Approach • The works go through a Community Vote process, then a Quality Review, and then some assessment to see if the works (if they pass prior muster) should be Featured. • Featured works are more searchably findable / discoverable on the platform. (Non-featured works only exist on the artist’s profile page.) 43
  44. Appreciating the “Featured” Selections Approach (cont.) • At first, I was very befuddled by what might be featured. Works that I thought were pretty pedestrian were sometimes selected. • Then, there was a run of interest in some lined backgrounds I did that had different colors for each line. I made a lot of these…because there seemed to be a market for these, and indeed, they made most of these Featured works. • At one point, the system window asked if the visuals were AI-generated. Nope, absolutely not. There is a part of me that wants to keep methods secret even as the outcomes of those methods are shared fairly broadly. 44
  45. Early Learning • All the comments were positive on the public side. • A lot of “likes” were from people with accounts that had no contents in their portfolios. I read these accounts as those who make accounts in order to engage socially with the artists and to access contents. [I can’t complain as I make accounts on social media platforms in order to access their public data via APIs. I do not generally share on social media.] • Some likes and comments were from artists with several million downloads who will still engage with newbies. 45
  46. Early Learning (cont.) • There were several queries on the private side for permissions to use the artworks for t-shirts, which is against the advisement of the Pixabay leadership in a sense. • If works are upvoted by users and downloaded for use, the platform enables more than the initial 7 images that may be uploaded every 7 days. • More information is available in their FAQs. • There is a dynamism in engaging the respective platforms. I try to stay aware constantly and to readjust expectations as more data and feedback come in. 46
  47. Early Learning (cont.) • I have used reverse image search to track down some of the works used on others’ sites. • These are used without editing, for the few examples I looked for. • I did get a kick out of seeing the works out in the wild in various contexts (websites of various sorts). • I am generally incurious about the fate of the various images because that is in the hands of whomever is using the contents, not me. I just think, “All power to you!” and let it go. [I have had this attitude for decades, such as for my publications. I stand them up and let them go.] 47
  48. Early Learning(cont.) • Pixabay offers an updated list of wanted topics for both still images and videos. • Many of the topics have a “ripped-from-the-headlines” feel. If there are popular global personalities, events, or other issues, those seem to rise to the fore for illustrative images and videos (perhaps to illustrate podcasts, blogs, articles, and other elements). • There is a light whiff of “tasking” in the capturing of various interests, but the platform is not insistent. 48
  49. Discrepant Popularity between my Two Accounts • The first account (Sjjalinn) has never been invited to submit more than the 7 per week. It did not have sufficient “approvals” in whatever ways these may be counted. Perhaps the account has not gained traction or caught fire. 49
  50. Discrepant Popularity between my Two Accounts(cont.) • The second account (WaveGenerics) has achieved a “breakout” capacity which enables the posting of a wide range of content. It looks like popularity matters. Perhaps this account is more aligned with user needs. • Works are sometimes “isolates,” with alpha channel backgrounds, so they can be used more easily in different contexts. • And total originality is less important when one is creating works for others’ adoption and usage. • Perhaps the submitted works have less “signature.” • Perhaps the works convey more of a sense of “user-pleasing” vibes. • There is also a snowball effect as the works gain more user attention. 50
  51. Discrepant Popularity between my Two Accounts (cont.) • I tried to treat the accounts differently initially based on the initial plan (more original self-indulgent works in Sjjalinn, more generic works in WaveGenerics), but when the system opened up more upload possibilities in WaveGenerics, I simply went with what I had and uploaded. • Only some were “Featured” by editor selection, and some rejected…and some shown only on the respective Profile page (for those who explore further, not those who put in a search term and call up images by tags and perhaps visual similarity). 51
  52. Socializing on Pixabay • I like browsing the site and seeing what others are creating. I like going into people’s profiles and looking at their collections. • Some are very visually witty and humorous and creative. They will set up scenes with various characters. • Some specialize in macro photography images, of insects, of fruit, of plants, and so many aspects of the world. • I hope that the users can give the works a life beyond my personal usage. I hope they’re global folks. I hope that my effort saves people’s money and time. I hope this meets felt needs of the users. • I hope my works are original(ish) but also relatable. 52
  53. Some “Follow-Back”-ness in Following and Liking • I’ve noticed though that some percentage of those whose pages I visit will visit mine and return-like some of my works. It is like a form of “follow-back” on social media, which is polite but maybe dilutes people’s likes. If the motive is to garner followers and likes, then I can see the rationale. I understand the human need to “return in kind.” • I express likes of works that I actually like. 53
  54. Learning from Common Artists Online 54
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  56. Learning from Common Artists Online • Many artists (from amateur to professional) share tutorials on YouTube and other spaces. Many maintain various art portfolios of their works online. • It is possible to look at the works and ponder, “How did they do that?” • I can better learn, “What works, and what doesn’t work? Why?” 56
  57. Assessing the States of the Visual Fields • I can also look at the states of the fields in common art, illustration, animations, and others: • What is going on in the world? • What are the receding trends (diminishing)? What are the forthcoming trends (arriving)? Why? • What is causing the particular visual trends? • Who are the major social influencers in particular aspects of the common art space, and why? • How is visual messaging advancing? • How does visual messaging differ culturally? Geographically? Among different user groups? • How have digital image editing tools updated? 57
  58. Assessing the States of the Visual Fields (cont.) • What are some “look-at-me” capabilities that people are sharing online in terms of digital editing tools? • How do various artists combine various sequences of physical and digital edits to acquire particular effects? • What are the many ways that I can improve my skills? • How does generative AI fit into this common art space? How is generative AI that generates art being received? 58
  59. Appreciating Others’ Works • I can go into artist portfolios and look at a collection of their work. • What inspires them? • How unique is their vision? How much risk-taking do they engage in (How far do they move from conventional works to unconventional ones?)? • What art mediums do they use? Why? What features of the mediums make them desirable perhaps to this artist for the particular outputs? • What skills do they wield? • What aesthetic sensibilities do they display? • What art conventions do they draw from? • What is of visual interest to them? Where do the patterns come from? Nature? Art conventions? Historical practices? 59
  60. Appreciating Others’ Works (cont.) • What stories do they tell (with the visuals)? What parts of these stories are personal to the artist? What parts of these stories are public to the artist? And why? • What are their expressed senses of the world? Are there overarching (or macro) narratives? • Where might they take their talent and knowledge and skills? • How do the artists commercialize their work? • How do they cater to particular audiences? 60
  61. Appreciating Others’ Works (cont.) • In written and videoed narratives, what do the artists say about their experiences in creating art? What do they say about inspiration, discipline, creativity, and methods? (How much of these are transferable to me?) • What do they say about surviving as an artist in tough markets? • What do they say about using particular materials (like gouache, like watercolor, like alcohol inks, and others)? What do they say about using particular technologies (like pen-and-tablet setups, like particular software programs, like particular plug-ins, and others)? 61
  62. Appreciating Others’ Works (cont.) • Along the way, I want to pick up concepts and practices. For example, recently, presenters have talked about “liquid graphite” and “color- fastness”/”archival” ratings of various art products. There is just a lot to learn. • In the art space, there is an infinitude of possible practices and paths. I can learn some from others, but I have to put in a lot of my own work to achieve progress. 62
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  67. A Briefcase of “KSAs” 67
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  70. A Briefcase of “KSAs” • KSAs are “knowledge, skills, and abilities / attitudes” for the workplace. • My hope is that I will walk away from this experience after a year of engagement with a briefcase of KSAs I can take with me. • I hope to use analog and digital and analog-digital materials in more inspired ways. • I need to improve on compositing, on shapes, on animating, and so much more. 70
  71. Some Skills Learned / Practiced So Far • I took stock of some of my learning in the past Pixabay period: • I’ve learned about color blend mode in Adobe Illustrator. • I made a Mobius strip (illusion). • I have innovated a wide range of digital image editing sequences using CrAIyon images as reference images. • I have strengthened my skills in using layers. • I have experimented more with Neural Filters in Adobe Photoshop. • I’ve used trace more creatively in Adobe Illustrator. • I finally learned how to use Adjustment Layers more effectively in Photoshop. 71
  72. Some Skills Learned / Practiced So Far (cont.) • I have engaged in some more 3d experimentation. • I have experimented with some wireframing effects of 3d objects. • I can better understand what outcomes I will achieve based on a seeding scan or photo or image and the sequence of digital image editing applications I will be making. 72
  73. Some of Many Extant Learning Needs • I need to work more with digital paintbrushes. • I need to work more with my pen and tablet. • I need to do more with all things analog in terms of art. • I need to learn how to use generative AI more effectively. 73
  74. And Yet • I have also realized that unless there is a live work project demanding some types of work—like animation, like augmented reality (AR)— participation in a social sharing platform for digital contents is not enough motivation to engage…because some expenses (of effort) are just too high. 74
  75. Future Plans 75
  76. Future Plans • My plans are to wrap up contributions to both accounts in the next six months. • The various grant funding projects I am involved with and other projects will provide work practice, perhaps in some other directions. 76
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  79. Conclusion and Contact • Dr. Shalin Hai-Jew • Instructional Design • ITS • Kansas State University • 785-532-5262 • shalin@ksu.edu • None of the images here were shared in Pixabay. They are similar to some of the images shared just to give a sense of it. 79
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