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The Challenge of Certification:
Using games for assessment
Sharon L. Gander, M.Ed, CPT, CACP. CIDD
Judith Hale, Ph.D., CPT, CACP, CIDD
The Institute for Performance Improvement
idbadges@tifpi.org
www.tifpi.org
Sharon Gander, M.Ed., CPT, CACP, CIDD
 Director of ID Certification, The Institute for
Performance Improvement
 Learning Architect
 Certification Specialist
 Performance Improvement Specialist
 Item writer
 Author & Blogger
 Holds a badge in Serious Learning Game design &
development
Connecting learning to workforce development
through targeted learning solutions using emerging and
traditional learning technologies, certifications,
microcredentials, and badges in order to show
performance improvement.
Gov’t
Healthcare
Information
Technology
P-20
Education
Social Service
Non-Profit
Other
Judy Hale, Ph.D., CPT, CACP, CIDD
 Hale Associates, Credential Consultants
 CEO, The Institute for Performance Improvement
(www.tifpi.org)
 Certification Specialist
 Performance Improvement Specialist
 Award winning author
Guiding and advising workforce development though
credentialing; working around the world for
professional development for emerging fields, trades,
and high-tech providers.
Gov’t
Healthcare
Information
Technology
Retail
Insurance &
Finance
Non-Profit
Other
Getting on the Same Page
Key Testing Terms
What is an Assessment
 A process that integrates test information with
information from other sources.
 For example:
Information from the individual’s social, educational,
employment, or psychological history combined with a
test score.
Information from an credentialing eligibility
application form plus one or more levels of exam
scores.
APA Pg 3
What is a Test
 An evaluative device or procedure in which a sample of an
examinee’s behavior in a specified domain is obtained and
subsequently evaluated and scored using a standardized
process.
 A stimulus designed to elicit a sample of a taker's physical or
intellectual behavior in a specified domain.
 Along with the stimulus is a scoring procedure to allow user to
measure, evaluate, and interpret the taker's behavior.
 Any assessment device: opinionaire, performance checklist,
portfolio, scale, inventory, multiple-choice, matching, fill-in,
short answer, essay, in-basket exercise, role play, etc.
APA: Standard 1
What is a Game
 Attested as early as 2600 BC, games are a universal part of
human experience and present in all cultures.
 A game is a structured form of play, usually undertaken for
enjoyment and sometimes used as an educational tool.
 Games are distinct from work, which is usually carried out for
remuneration, and from art, which is more often an
expression of aesthetic or ideological elements.
 Key components of games are goals, rules, challenge, and
interaction. Games generally involve mental or physical
stimulation, and often both. Many games help develop
practical skills, serve as a form of exercise, or otherwise
perform an educational, simulational, or psychological role.
Wikipedia,
June 26,2017
What is Evidence-Based Assessment
 The assessment requires evidence of competence or
capability through:
Demonstration
Attestation
Artifacts
Portfolio Can games, virtual reality (role
play) scenarios provide evidence
of competence and capability?
Tapping Your Experience
Can games be used as a valid form of evidence-based assessment and,
in particular, for evidence used to certify individuals?
What is most challenging about using a game
as an assessment?
 Games are fun; fun has no value in assessment
 Games can have too many ‘right’ responses depending on the variables
presented
 Validation of many ‘right’ answers is too hard to do and too hard to
demonstrate that our scoring is accurate and reasonable
 Lack of technology to support scoring
 Lack of rubric for complex scoring
 Examiners may receive many requests for exception and appeals, because
participants did not succeed or “pass”
 Getting stakeholders and champions to accept the idea that game results are
valid evidence which is closer to real work than a knowledge-based exam is
What would be the advantage for using a
game as an assessment?
 It’s closer to a real-world experience
 Participants must have integrated many skills in order to play and, therefore,
they demonstrate that integration
 Play focuses on decisions and decision-based actions rather than on
knowledge, but the player must really know the content (have the
knowledge) in order to succeed
 The game experience can be controlled to provide key interactions, decisions,
and actions to all players; it can be standardized
 The game experience can be randomized so that no two players experience
the same stimulus in the same order, which makes it more difficult for players
to “cheat” by coping others
How can we make game-based actions as valid an assessment
as rote knowledge for the purposes of demonstrating mastery
or should games be reserved for fun and learning?
What Can You Do Next?
Thank you
• You can reach Sharon at performancepi.gander@gmail.com or Idbadges@tifpi.org
• You can reach Judy at haleassoci@aol.com or judy@tifpi.org
• Or join us at www.tifpi.org where membership is free.
Need More?
Stop by our booth for details.
 We have credentials just for you
 Individual certifications – the
Certified Instructional Designer/
Developer (CIDD)
 A badge in Serious learning Games
– the ID(SLG), which could be one
of CIDD badges
 Learning program certification
(including learning games) – the
Accredited Learning Solution (ALS)
• A marketing tool that assures your
clientele that this learning solution
– your game – creates the desired
learning.
 Books
 Foundation of Digital Badges and
Micro-Credentials: Demonstrating
and Recognizing Knowledge and
Competencies, 2 chpts by Gander
 Performance-Based Certification:
How to Design a Valid, Defensible,
Cost-Effective Program 2nd
Edition, Hale
 Performance-Based Evaluation:
Tools and Techniques to Measure
the Impact of Training 1st Edition,
Hale

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Using Games for Assessment

  • 1. The Challenge of Certification: Using games for assessment Sharon L. Gander, M.Ed, CPT, CACP. CIDD Judith Hale, Ph.D., CPT, CACP, CIDD The Institute for Performance Improvement idbadges@tifpi.org www.tifpi.org
  • 2. Sharon Gander, M.Ed., CPT, CACP, CIDD  Director of ID Certification, The Institute for Performance Improvement  Learning Architect  Certification Specialist  Performance Improvement Specialist  Item writer  Author & Blogger  Holds a badge in Serious Learning Game design & development Connecting learning to workforce development through targeted learning solutions using emerging and traditional learning technologies, certifications, microcredentials, and badges in order to show performance improvement. Gov’t Healthcare Information Technology P-20 Education Social Service Non-Profit Other
  • 3. Judy Hale, Ph.D., CPT, CACP, CIDD  Hale Associates, Credential Consultants  CEO, The Institute for Performance Improvement (www.tifpi.org)  Certification Specialist  Performance Improvement Specialist  Award winning author Guiding and advising workforce development though credentialing; working around the world for professional development for emerging fields, trades, and high-tech providers. Gov’t Healthcare Information Technology Retail Insurance & Finance Non-Profit Other
  • 4. Getting on the Same Page Key Testing Terms
  • 5. What is an Assessment  A process that integrates test information with information from other sources.  For example: Information from the individual’s social, educational, employment, or psychological history combined with a test score. Information from an credentialing eligibility application form plus one or more levels of exam scores. APA Pg 3
  • 6. What is a Test  An evaluative device or procedure in which a sample of an examinee’s behavior in a specified domain is obtained and subsequently evaluated and scored using a standardized process.  A stimulus designed to elicit a sample of a taker's physical or intellectual behavior in a specified domain.  Along with the stimulus is a scoring procedure to allow user to measure, evaluate, and interpret the taker's behavior.  Any assessment device: opinionaire, performance checklist, portfolio, scale, inventory, multiple-choice, matching, fill-in, short answer, essay, in-basket exercise, role play, etc. APA: Standard 1
  • 7. What is a Game  Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures.  A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.  Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.  Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role. Wikipedia, June 26,2017
  • 8. What is Evidence-Based Assessment  The assessment requires evidence of competence or capability through: Demonstration Attestation Artifacts Portfolio Can games, virtual reality (role play) scenarios provide evidence of competence and capability?
  • 9. Tapping Your Experience Can games be used as a valid form of evidence-based assessment and, in particular, for evidence used to certify individuals?
  • 10. What is most challenging about using a game as an assessment?  Games are fun; fun has no value in assessment  Games can have too many ‘right’ responses depending on the variables presented  Validation of many ‘right’ answers is too hard to do and too hard to demonstrate that our scoring is accurate and reasonable  Lack of technology to support scoring  Lack of rubric for complex scoring  Examiners may receive many requests for exception and appeals, because participants did not succeed or “pass”  Getting stakeholders and champions to accept the idea that game results are valid evidence which is closer to real work than a knowledge-based exam is
  • 11. What would be the advantage for using a game as an assessment?  It’s closer to a real-world experience  Participants must have integrated many skills in order to play and, therefore, they demonstrate that integration  Play focuses on decisions and decision-based actions rather than on knowledge, but the player must really know the content (have the knowledge) in order to succeed  The game experience can be controlled to provide key interactions, decisions, and actions to all players; it can be standardized  The game experience can be randomized so that no two players experience the same stimulus in the same order, which makes it more difficult for players to “cheat” by coping others
  • 12. How can we make game-based actions as valid an assessment as rote knowledge for the purposes of demonstrating mastery or should games be reserved for fun and learning? What Can You Do Next?
  • 13. Thank you • You can reach Sharon at performancepi.gander@gmail.com or Idbadges@tifpi.org • You can reach Judy at haleassoci@aol.com or judy@tifpi.org • Or join us at www.tifpi.org where membership is free.
  • 14. Need More? Stop by our booth for details.  We have credentials just for you  Individual certifications – the Certified Instructional Designer/ Developer (CIDD)  A badge in Serious learning Games – the ID(SLG), which could be one of CIDD badges  Learning program certification (including learning games) – the Accredited Learning Solution (ALS) • A marketing tool that assures your clientele that this learning solution – your game – creates the desired learning.  Books  Foundation of Digital Badges and Micro-Credentials: Demonstrating and Recognizing Knowledge and Competencies, 2 chpts by Gander  Performance-Based Certification: How to Design a Valid, Defensible, Cost-Effective Program 2nd Edition, Hale  Performance-Based Evaluation: Tools and Techniques to Measure the Impact of Training 1st Edition, Hale

Editor's Notes

  1. The Challenge of Certification: Using games for assessment   There is a growing interest in certifications as a demonstration of mastery.  At the heart of every certification is an assessment. Games and virtual reality have the potential to provide a more robust assessment alternative that goes beyond the traditional rote knowledge and into the realms of context, application, and decision-making.  Can we make game-based actions as valid an assessment as rote knowledge for the purposes of demonstrating mastery or should games be reserved for fun and learning?  Together, we will consider the game mechanics that support assessment and the assessment mechanics already available within game and virtual reality environments.  This session will be a dialog between presenters and the audience as we share ideas and experiences in games as assessments.
  2. There’s our key… performs an educational, simulational, or psychological role. Games as tests provide a simulation of an environment and wrapped in scoring methodology provides the psychological assessment of decisions and actions. s
  3. There is a growing interest in certifications as a demonstration of mastery.  At the heart of every certification is an assessment. Games and virtual reality have the potential to provide a more robust assessment alternative that goes beyond the traditional rote knowledge and into the realms of context, application, and decision-making.  Can we make game-based actions as valid an assessment as rote knowledge for the purposes of demonstrating mastery or should games be reserved for fun and learning?  Together, we will consider the game mechanics that support assessment and the assessment mechanics already available within game and virtual reality environments.  This session will be a dialog between presenters and the audience as we share ideas and experiences in games as assessments.
  4. Presenter: Stop at the title question. Get audience feedback. Summarize by reviewing list.
  5. Presenter: Stop at the title question. Get audience feedback. Summarize by reviewing list.
  6. Presenter (ask): Where will you go from here?