SlideShare a Scribd company logo
1 of 28
From Research Lab
to Commercial
Product
Overview
• How it all started
• The games we’re making
• Demo of ARTé – Mecenas
• The business of making games
Background
Disclosure
• Not fully to market
• Based on our own experience with 2 games:
• ARTé – Art History
• Variant - Calculus
Why make a game?
• Full context of Art history couldn’t be covered in survey class
Why make a game?
• High number of students drop out or switch out of Calculus
Our Lab – LIVE Lab
• 20 high end PC’s
• PS3, PS4, XBOX 360, XBOX1, WiiU
• Software: Unity, Unreal, CryEngine,
Phaser, Game Maker, Houdini, Maya,
Adobe Creative & Production suite
• Artists, programmers, designers
Starting a Game
1. Assembling the team
1. SME, Instructional Designer, Game Expert
2. Student Learning Objectives (SLO)
3. Assessment of SLO’s
4. Requirements – online, mobile, multi-
player/single player
Starting a Game
5. Ideation
6. Proof of concept – paper prototype,
board game, card game
7. Prototype – electronic version of
first playable
8. Demo – vertical slice of game (full
graphics, playable, testable)
Research
IdeatePrototype
Test
Demo – ARTé: Mecenas
Does the game work?
Testing for learning outcomes
Testing for entertainment/fun
value
- LIVE lab
- Classroom
- FSU (Study)
Does anybody else care?
• Market testing
• Classroom testing
 Teachers
 Students
They Care – Now What?
Is it a full game?
• Sound
• Cut scenes
• QA
• Back end
• Support
How to create a full game?
• Do we have the talent?
• Where can we get the talent?
• Can we contract it out?
• How much is it going to cost?
• How much time does it take to finish?
We need a studio!
• Who owns the IP?
• Do we want full control?
• Can our lab deliver a full product?
• Who can be strategic partners?
Setting up our own studio
• Building a business plan
• Identifying the right employees
• Finding advisors
• Getting it off the ground
Design and develop high quality interactive
learning experiences that are backed up by
research!
Funding the studio
• Using our own money
• Friends & Family
• Kickstarter? (overhead of keeping
hundreds of ‘investors’ informed
• Angel funding
• VC funding
• Grants (SBIR)
Business Model
•Ideation
•Design
•Proof of
Concept
LIVE Lab
•Prototype
•Testing
•Evaluation
LIVE Lab •Product
Development
•Sales &
Distribution
Triseum
•Marketing
•Sales
•Support
Publisher
Self Publishing
• Can we go it alone?
• Google Play, iTunes, Windows store, Steam
• How about Marketing?
• Do we need a sales team?
Working with a publisher
• What is our expertise?
• Do we want to spend time and
money on publishing or developing?
• Choosing our partner
 What do we want from the partnership?
Creating a sustainable business
• 1 game does not make a sound
business
• Long lead times for R&D
• People – Products – Profit
From Lab to Market: The Process of Creating Educational Games

More Related Content

Similar to From Lab to Market: The Process of Creating Educational Games

Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentAbdelrahman Ahmed
 
Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...DevGAMM Conference
 
So You Have a Great Idea - What Next?
So You Have a Great Idea - What Next?So You Have a Great Idea - What Next?
So You Have a Great Idea - What Next?Simon Oliver
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
Five challenges you must deal with as a F2P designer
Five challenges you must deal with as a F2P designerFive challenges you must deal with as a F2P designer
Five challenges you must deal with as a F2P designerShayan Amiri
 
Game Development and Production by Devon
Game Development and Production by DevonGame Development and Production by Devon
Game Development and Production by DevonAgate Studio
 
Mario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaborationMario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaborationCreativeslides
 
Game Development as A Business
Game Development as A BusinessGame Development as A Business
Game Development as A BusinessSamuel Henry
 
How to develop a game
How to develop a game How to develop a game
How to develop a game Intersog
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimNaresh Jain
 
16 million downloads and 300.000 da us later when those numbers can't keep ...
16 million downloads and 300.000 da us later   when those numbers can't keep ...16 million downloads and 300.000 da us later   when those numbers can't keep ...
16 million downloads and 300.000 da us later when those numbers can't keep ...Mary Chan
 
Inter University Game Jam 2012
Inter University Game Jam 2012  Inter University Game Jam 2012
Inter University Game Jam 2012 Lee Stott
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)David Farrell
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveopsCrystin Cox
 
Game Development Course | Game Art Institute | MAGES Institute
Game Development Course | Game Art Institute | MAGES InstituteGame Development Course | Game Art Institute | MAGES Institute
Game Development Course | Game Art Institute | MAGES InstituteRogerWilson70
 
Playful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or gamePlayful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or gameMartha Henson
 

Similar to From Lab to Market: The Process of Creating Educational Games (20)

Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...
 
So You Have a Great Idea - What Next?
So You Have a Great Idea - What Next?So You Have a Great Idea - What Next?
So You Have a Great Idea - What Next?
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
Five challenges you must deal with as a F2P designer
Five challenges you must deal with as a F2P designerFive challenges you must deal with as a F2P designer
Five challenges you must deal with as a F2P designer
 
Game Development and Production by Devon
Game Development and Production by DevonGame Development and Production by Devon
Game Development and Production by Devon
 
Mario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaborationMario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaboration
 
Gamification for start ups copy
Gamification for start ups copyGamification for start ups copy
Gamification for start ups copy
 
Ss mekani brand canvas
Ss mekani brand canvasSs mekani brand canvas
Ss mekani brand canvas
 
Game Development as A Business
Game Development as A BusinessGame Development as A Business
Game Development as A Business
 
How to develop a game
How to develop a game How to develop a game
How to develop a game
 
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo KimGetting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
Getting2Alpha: Turbo-charge your product with Game Thinking by Amy Jo Kim
 
16 million downloads and 300.000 da us later when those numbers can't keep ...
16 million downloads and 300.000 da us later   when those numbers can't keep ...16 million downloads and 300.000 da us later   when those numbers can't keep ...
16 million downloads and 300.000 da us later when those numbers can't keep ...
 
Inter University Game Jam 2012
Inter University Game Jam 2012  Inter University Game Jam 2012
Inter University Game Jam 2012
 
Nature of Games.pptx
Nature of Games.pptxNature of Games.pptx
Nature of Games.pptx
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)
 
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...
 
Intro to liveops
Intro to liveopsIntro to liveops
Intro to liveops
 
Game Development Course | Game Art Institute | MAGES Institute
Game Development Course | Game Art Institute | MAGES InstituteGame Development Course | Game Art Institute | MAGES Institute
Game Development Course | Game Art Institute | MAGES Institute
 
Playful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or gamePlayful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or game
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsRommel Regala
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...JojoEDelaCruz
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxruthvilladarez
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 

Recently uploaded (20)

INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World Politics
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
TEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docxTEACHER REFLECTION FORM (NEW SET........).docx
TEACHER REFLECTION FORM (NEW SET........).docx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 

From Lab to Market: The Process of Creating Educational Games

  • 1. From Research Lab to Commercial Product
  • 2. Overview • How it all started • The games we’re making • Demo of ARTé – Mecenas • The business of making games
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. Disclosure • Not fully to market • Based on our own experience with 2 games: • ARTé – Art History • Variant - Calculus
  • 9. Why make a game? • Full context of Art history couldn’t be covered in survey class
  • 10. Why make a game? • High number of students drop out or switch out of Calculus
  • 11. Our Lab – LIVE Lab • 20 high end PC’s • PS3, PS4, XBOX 360, XBOX1, WiiU • Software: Unity, Unreal, CryEngine, Phaser, Game Maker, Houdini, Maya, Adobe Creative & Production suite • Artists, programmers, designers
  • 12. Starting a Game 1. Assembling the team 1. SME, Instructional Designer, Game Expert 2. Student Learning Objectives (SLO) 3. Assessment of SLO’s 4. Requirements – online, mobile, multi- player/single player
  • 13. Starting a Game 5. Ideation 6. Proof of concept – paper prototype, board game, card game 7. Prototype – electronic version of first playable 8. Demo – vertical slice of game (full graphics, playable, testable) Research IdeatePrototype Test
  • 14. Demo – ARTé: Mecenas
  • 15. Does the game work? Testing for learning outcomes Testing for entertainment/fun value - LIVE lab - Classroom - FSU (Study)
  • 16. Does anybody else care? • Market testing • Classroom testing  Teachers  Students
  • 17. They Care – Now What?
  • 18. Is it a full game? • Sound • Cut scenes • QA • Back end • Support
  • 19. How to create a full game? • Do we have the talent? • Where can we get the talent? • Can we contract it out? • How much is it going to cost? • How much time does it take to finish?
  • 20. We need a studio! • Who owns the IP? • Do we want full control? • Can our lab deliver a full product? • Who can be strategic partners?
  • 21. Setting up our own studio • Building a business plan • Identifying the right employees • Finding advisors • Getting it off the ground
  • 22. Design and develop high quality interactive learning experiences that are backed up by research!
  • 23. Funding the studio • Using our own money • Friends & Family • Kickstarter? (overhead of keeping hundreds of ‘investors’ informed • Angel funding • VC funding • Grants (SBIR)
  • 24. Business Model •Ideation •Design •Proof of Concept LIVE Lab •Prototype •Testing •Evaluation LIVE Lab •Product Development •Sales & Distribution Triseum •Marketing •Sales •Support Publisher
  • 25. Self Publishing • Can we go it alone? • Google Play, iTunes, Windows store, Steam • How about Marketing? • Do we need a sales team?
  • 26. Working with a publisher • What is our expertise? • Do we want to spend time and money on publishing or developing? • Choosing our partner  What do we want from the partnership?
  • 27. Creating a sustainable business • 1 game does not make a sound business • Long lead times for R&D • People – Products – Profit

Editor's Notes

  1. How do you find out?
  2. Partner Rahul Building financial models