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Mo’ Dimensions
          Mo’ Problems
          Sean McCracken




Thursday, August 4, 2011
Who am I?
              Mobile Developer at RED Interactive

              Previously Director of R&D @ 2 different
              shops

              Worked on the flash game Battlecell

              About to launch my first (3) Mobile
              Games

              Married, have 2 Jr. Devs, Libra, and I do
              enjoy long walks by the sea (I’m from
              SoCal).




Thursday, August 4, 2011
Who are you?

              Game Devs?

              General Programmers?

              Artists?

              3D peeps?

              Flash/JavaScript peeps?

              Mobile Developers?




Thursday, August 4, 2011
Debug.Log(“Hello World”);
          myLanguages unityLanguages

              C#               C#              C++
              Objective C      JavaScript      Objective C
                               (UnityScript)
              Java                             Java
                               Boo
              Actionscript 3

              JavaScript

              LOLCODE



Thursday, August 4, 2011
Foundations - 3D
           for the n00bs and the lulz

              Polygons, Triangles, and Quads oh my!

              Updates and FPS (frames per second, not First Person Shooter)

              Lights and rendering (less is more, become a baker)

              Play a freakin’ mobile 3d game to get a good idea of what is
              possible

              Play a freakin’ mobile 3d game to see what level of graphics
              people are expecting for price points




Thursday, August 4, 2011
Foundations - Physics
           for the n00bs and the lulz
              Rigidbodies, Colliders (triggers), and Raycasting oh my!

              The scale of your art is a big deal

              Physics are expensive on mobile, use it sparingly and correctly

              Play with the physics components like legos, and play often

              DON’T MAKE ANGRY BIRDS FOR THE SAKE OF ALL THAT IS
              GOOD IN THIS SAD WORLD

              Playing with simulations in game engines makes you smarter




Thursday, August 4, 2011
Foundations - Gamez
          mobile specific, because that’s where the cash money is

               yourFirstGame != MMORPG

               If you can’t finish a level on the toilet, your game == FAIL (keep it
               casual, yo)

               KISS

               Launching something that fails is better than never releasing
               something that is perfect (note to myself)

               The more games you make, the larger your code/art repository to
               build more games

               PLAY FREAKIN’ MOBILE GAMES (Know Thine Market)

               MAKE THE GAME YOU WANT TO PLAY

Thursday, August 4, 2011
Shall we make a game?
          Time for the Unity Dance Party




Thursday, August 4, 2011
Ideas are cheap
          If a game idea fell in a forest. . .




Thursday, August 4, 2011
But that looks hard!
          Why should I spend my nights on this insanity?


              Games are not part of the tech bubble
              IMHO

              Nothing gets you hired faster than
              making your own game

              Games are the pinnacle of human art
              (WTF?)

              You might get good at it, and possibly
              make $$$




Thursday, August 4, 2011
Thanks for all the fish!
          Sure, I guess you can contact me. . .




              Twitter: @Seantron

              website: seantron.com

              facebook: facebook.com/seantron

              about.me/seantron




Thursday, August 4, 2011

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Mo' Dimensions Mo' Problems

  • 1. Mo’ Dimensions Mo’ Problems Sean McCracken Thursday, August 4, 2011
  • 2. Who am I? Mobile Developer at RED Interactive Previously Director of R&D @ 2 different shops Worked on the flash game Battlecell About to launch my first (3) Mobile Games Married, have 2 Jr. Devs, Libra, and I do enjoy long walks by the sea (I’m from SoCal). Thursday, August 4, 2011
  • 3. Who are you? Game Devs? General Programmers? Artists? 3D peeps? Flash/JavaScript peeps? Mobile Developers? Thursday, August 4, 2011
  • 4. Debug.Log(“Hello World”); myLanguages unityLanguages C# C# C++ Objective C JavaScript Objective C (UnityScript) Java Java Boo Actionscript 3 JavaScript LOLCODE Thursday, August 4, 2011
  • 5. Foundations - 3D for the n00bs and the lulz Polygons, Triangles, and Quads oh my! Updates and FPS (frames per second, not First Person Shooter) Lights and rendering (less is more, become a baker) Play a freakin’ mobile 3d game to get a good idea of what is possible Play a freakin’ mobile 3d game to see what level of graphics people are expecting for price points Thursday, August 4, 2011
  • 6. Foundations - Physics for the n00bs and the lulz Rigidbodies, Colliders (triggers), and Raycasting oh my! The scale of your art is a big deal Physics are expensive on mobile, use it sparingly and correctly Play with the physics components like legos, and play often DON’T MAKE ANGRY BIRDS FOR THE SAKE OF ALL THAT IS GOOD IN THIS SAD WORLD Playing with simulations in game engines makes you smarter Thursday, August 4, 2011
  • 7. Foundations - Gamez mobile specific, because that’s where the cash money is yourFirstGame != MMORPG If you can’t finish a level on the toilet, your game == FAIL (keep it casual, yo) KISS Launching something that fails is better than never releasing something that is perfect (note to myself) The more games you make, the larger your code/art repository to build more games PLAY FREAKIN’ MOBILE GAMES (Know Thine Market) MAKE THE GAME YOU WANT TO PLAY Thursday, August 4, 2011
  • 8. Shall we make a game? Time for the Unity Dance Party Thursday, August 4, 2011
  • 9. Ideas are cheap If a game idea fell in a forest. . . Thursday, August 4, 2011
  • 10. But that looks hard! Why should I spend my nights on this insanity? Games are not part of the tech bubble IMHO Nothing gets you hired faster than making your own game Games are the pinnacle of human art (WTF?) You might get good at it, and possibly make $$$ Thursday, August 4, 2011
  • 11. Thanks for all the fish! Sure, I guess you can contact me. . . Twitter: @Seantron website: seantron.com facebook: facebook.com/seantron about.me/seantron Thursday, August 4, 2011