Scale your database traffic with Read & Write split using MySQL Router
Mo' Dimensions Mo' Problems
1. Mo’ Dimensions
Mo’ Problems
Sean McCracken
Thursday, August 4, 2011
2. Who am I?
Mobile Developer at RED Interactive
Previously Director of R&D @ 2 different
shops
Worked on the flash game Battlecell
About to launch my first (3) Mobile
Games
Married, have 2 Jr. Devs, Libra, and I do
enjoy long walks by the sea (I’m from
SoCal).
Thursday, August 4, 2011
3. Who are you?
Game Devs?
General Programmers?
Artists?
3D peeps?
Flash/JavaScript peeps?
Mobile Developers?
Thursday, August 4, 2011
4. Debug.Log(“Hello World”);
myLanguages unityLanguages
C# C# C++
Objective C JavaScript Objective C
(UnityScript)
Java Java
Boo
Actionscript 3
JavaScript
LOLCODE
Thursday, August 4, 2011
5. Foundations - 3D
for the n00bs and the lulz
Polygons, Triangles, and Quads oh my!
Updates and FPS (frames per second, not First Person Shooter)
Lights and rendering (less is more, become a baker)
Play a freakin’ mobile 3d game to get a good idea of what is
possible
Play a freakin’ mobile 3d game to see what level of graphics
people are expecting for price points
Thursday, August 4, 2011
6. Foundations - Physics
for the n00bs and the lulz
Rigidbodies, Colliders (triggers), and Raycasting oh my!
The scale of your art is a big deal
Physics are expensive on mobile, use it sparingly and correctly
Play with the physics components like legos, and play often
DON’T MAKE ANGRY BIRDS FOR THE SAKE OF ALL THAT IS
GOOD IN THIS SAD WORLD
Playing with simulations in game engines makes you smarter
Thursday, August 4, 2011
7. Foundations - Gamez
mobile specific, because that’s where the cash money is
yourFirstGame != MMORPG
If you can’t finish a level on the toilet, your game == FAIL (keep it
casual, yo)
KISS
Launching something that fails is better than never releasing
something that is perfect (note to myself)
The more games you make, the larger your code/art repository to
build more games
PLAY FREAKIN’ MOBILE GAMES (Know Thine Market)
MAKE THE GAME YOU WANT TO PLAY
Thursday, August 4, 2011
8. Shall we make a game?
Time for the Unity Dance Party
Thursday, August 4, 2011
9. Ideas are cheap
If a game idea fell in a forest. . .
Thursday, August 4, 2011
10. But that looks hard!
Why should I spend my nights on this insanity?
Games are not part of the tech bubble
IMHO
Nothing gets you hired faster than
making your own game
Games are the pinnacle of human art
(WTF?)
You might get good at it, and possibly
make $$$
Thursday, August 4, 2011
11. Thanks for all the fish!
Sure, I guess you can contact me. . .
Twitter: @Seantron
website: seantron.com
facebook: facebook.com/seantron
about.me/seantron
Thursday, August 4, 2011