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Introduction to game_design
1. Fundamentals of Game Design
What is Game Design?
Sayed Ahmed
BSc. Eng. in CSc. & Eng. (BUET)
MSc. in CSc. (U of Manitoba)
http://sayed.justEtc.net
http://www.justETC.net
Just E.T.C for Business, Education, and Technology Solutions
www.JustEtc.net
JustE.T.Csayed@justetc.net
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2. Course Target
You Will
Be Introduced to Unreal
Learn major elements of Game Design
Learn major elements of game play
Learn fundamental game design techniques
Develop a game design
Critically evaluate games from different genres
Develop an understanding of the basic elements of game play
Balancing
Risk versus reward
Engagement
Document a game design using a game design document
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JustE.T.C
sayed@justetc.net
3. Today’s Class
Discuss What is a game
Introduction to Unreal (Game Development Engine)
Discuss the Elements of Game Play
Character Development
Storytelling and Narrative
User Interfaces
Game Play
Core Mechanics
Game Balancing
Level Design
Introduction to the Game Design Document
Analyze a serious game in light of Game Design Document
Brainstorm Game Design Ideas
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sayed@justetc.net
4. Define game Design
It’s a process that involves
Imagining a game
Define how it will work (the story, the interaction, the rules)
Define the elements of the game
Conceptual
Functional
Artistic
Others….
Communicate the idea to the design team
What does a game designer do?
Perform all the above tasks
5. Design Arts or Science
Neither purely arts nor purely science
The imagining of ideas and concepts, and making
the game aesthetic belong to Arts
However, to be a great game, the game also
needs to function well. Though it’s not purely
science but to implement the functionality,
concepts from science and math are highly used
Games are crafts with highest possible level of
elegance
6. Anatomy of Game Design
Game design is
creative and imaginative
where inherent talent also plays a very important role
And hence, Game design cannot be represented as
strict step by step procedure or rules or processes
However, game design is not a random process either
(knowingly or unknowingly).
We may be able to identify some similarities
(common/basic components/concepts/principles) in the
successful games (may be genre dependent)
And device some common principles that hopefully will
lead to good game design
Can work as guidelines for the novices (or checklist for
the more experienced)
7. Key Elements of Games
As there is no perfect rule
One way of seeing game design is
Identifying common elements in a genre of games
And Create games in that genre with similar elements but
different story, or graphics goals
Or find out the genre of your game concept, identify the
common elements of that genre, compare, think, innovate.
Make the game more interesting
Your ideas, stories can be great but it also needs to have
some of those common and useful elements
Publishers usually do not go for the very innovative ideas
but want the idea similar to a recent hit with some more
twists
The successful games are successful – there is a reason
behind this
8. Key Elements of Game
Common elements
Rules of the game (your concept should have rules)
The player’s role
The challenges
….
Two games can have many common elements but
different settings, rules, strategies, and balancing
Many games have the same/similar play mechanics
but with different graphics
Identifying common elements
does not to encourage you to imitate/create cookie-cutter
games
but to ensure that all essential elements are covered
9. Ground Rules for Game Design
Game design can be broken in three specific area
Core mechanics
Storytelling
Interactivity
Core mechanics
Storytelling
All game has a story
The game itself can be a story like princess of Persia
The player can create the story (the way he plays and reaches
the goal)
Talk about Narrative and non – narrative
No story, the player creates the story
Linear narrative, non linear narrative
10. Interactivity
Define how the interactivity will work
Graphics
Sounds
User Interface
Poor interactivity can ruin a game
Wire wind for example
Use right click, icon based menus, select options to proceed
Interactivity includes the user interface as well
Sonic the Hedgehog, and Mario 64 for Wii
11. Importance of Design Document
All game companies now want a design document
to be written
The design document may not include all ideas
but can write down the decisions
Many ideas come from lunch meetings
If a feature is not written down
Someone has to create it on the fly
Different team member may work to different goals
12. Types of Design Documents
High Concept (2-4) pages
Game treatment (10-20 pages)
Game script (50-200 pages)
High Concept (2-4) pages
Got a great game idea? Write a high concept document. Will
be used to express the idea to the publishers to fund the game
Covers
Premise of the game
Intended audience
Genre
13. Game Design Document
Game Treatment
Analysis of the Competition
How your game is different
A document to sale your game
Some business and development details
Game Script
Bible of the game
Game design decisions
Creative, conceptual, and functional
Does not include how the game will be implemented in
software
The design document may help you to play the games in paper
– brainstorm, get feedbacks
A cheaper way to evaluate the game
14. Design Document
Design Document
The design document defines the game concept as well as functional and technical
specifics of the game. A design document consists of 3 parts:
Game Concept Document
Game Design Document
Technical Design Document
Game Design Document:
Game Foundations (Game Features, The Essence of the Game play, Characters,
Game play Elements, AI)
User Interface (Navigational Chart, Functional Requirements, Objects of the User
Interface)
Graphics and Video (Graphics and Animations, Animated Insertions)
Sounds and Music (General Description, Sound Effects, Music)
Plot
Level Description (The graph of the Positional Relationship of the Levels, Queue of
the New Objects Implementation, General Level Design Description)
Reference:
http://digitalworlds.wordpress.com/2008/04/10/the-process-of-game-creation-the-game-design-documen
(Program Ace)
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JustE.T.C
sayed@justetc.net
15. Elements of Game Play
Character Development, Storytelling and
Narrative, User Interfaces, Game play, Core
Mechanics,
Game Balancing, Level Design
Introduction to the Game Design Document
Activity: Analyze a serious game in light of a
game design document – “Project Moonwalk”
Group discussion of Moonwalk
Activity: Brainstorm Game design ideas, begin
documentation 15
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16. Anatomy of Game Designer
Requires both
Talent
Skill
Skill Set
Imagination
Still if you do not have a talent for it, you can grow and improve
(through exercise of imaginations)
Forms of Imagination
Visual and auditory
Dramatic
Good character plot, motivation, emotion, climaxes, and outcomes
Conceptual
Relationship between ideas, their interactions, and dependencies
Basic knowledge of the technical capabilities of the platform
17. Anatomy of Game Designer
Analytical Competence
Able to recognize good part and bad part of a design.
Self criticize and improve
Take opinions, and process those opinions
Mathematical Competence
Some math concepts are essential
Aesthetic Competence
Writing Skills
Technical Writing
Fiction Writing
Manual, Background Material, Character Description
Dialog Writing
Audio voice cover and cinematic materials
18. Anatomy of Game Designer
Drawing Skills
Ability to Compromise
Consider customer or publisher interests and adjust
Compromise to the limitation of the platform
19. References
Fundamentals of Game Design, 2nd Edition,
Ernest Adams, Prentice Hall, 2006, ISBN-10:
0131687476. ISBN-13: 978-0131687479
http://computer.justetc.net
20. Fundamentals of Game Design
Unreal and Maya
Sayed Ahmed
BSc. Eng. in CSc. & Eng.
MSc. in CSc.
http://sayed.justetc.net
http://www.justETC.net
Presented at the University of Winnipeg
Winnipeg, Manitoba, Canada
By
Just E.T.C www.JustEtc.net
JustE.T.Csayed@justetc.net
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21. Unreal Game Engine (UDK)
Reference:
Basics , creating a scene
http://www.youtube.com/watch?v=G8eJUYMKvUo
Adding Objects/Items to the scene
http://www.youtube.com/watch?v=uqVPQ5S_Au0&feature
22. Video Tutorials
http://udn.epicgames.com/Three/VideoTutorials.html
User Interfaces
All
Content Browsers
Import external objects
View Port Options
Sound Effects
Use existing sound waves
Use Existing Sound Cues
Create new sound waves/cues
Physics
Whatever is shown in the class
UI Scenes
Convert UI elements and add game play
Import external objects and add properties
23. Create and Use Existing Map Files
Create
http://www.fileplanet.com/209254/download/UDK-Tutorial---Firs
25. Game Design and Development Career
Inside EA:
http://www.youtube.com/user/InsideEA
EA Game Design Career Paths
http://www.youtube.com/watch?v=JvPZ8xG4LlQ
Mum, Dad, I want to be a Game Designer
http://www.youtube.com/watch?v=qiQcANX3NNE&feature=relm
EA QA (Games Tester) Career Paths
http://www.youtube.com/watch?v=foyEgHHBcI4&feature=relmfu
EA Programming Career Paths
http://www.youtube.com/watch?v=5Eo2ikmbREo&feature=relate