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A game by
Revelop
studios
The people behind Polycryst
Nick Karras – Art director
Ryan James – lead game designer/Lead
level designer
Daniel Hardy – Lead programmer
James Addison - Programmer
Ryan Penning – Level Designer
What is Polycryst
?
Polycryst is a 360 degree puzzle platformer where the player rotates levels
in order to progress towards a goal
“One of
the first
levels
players
encount
Who is Polycryst targeted
at?
۞Polycryst is targeted towards the casual
mobile puzzler market, the type of people
who would play games on the train ride to
work or school.
۞To ensure this levels are designed as
short packages instead of a linear
experience which allows players to reply
in differing ways.
Why Polycryst is worth your
time?
۞Polycryst taps into a very
flooded market and this is
understandable but it’s core
mechanic is strong enough to
set itself against it’s
competitors.
Polycryst’s
Scope
• Polycryst has been in development for 8 months and since then has
changed over it’s production.
Before
After
Polycryst’s
scopeThis is polycryst’s scope at this moment and what is planned to be
done in the 10 weeks we have. Note some of the tasks tend to
change as we progress so don’t treat this particular grab as final.
Polycryst and its Art direction
۞Polycryst utilizes smooth
gradients and cold colors to
emphasize its crystalized
aesthetic
۞Also a use a blending and
blurring of the colours comes
into play for a lot of the games
assets
Polycryst
concepts
Polycryst
Concepts
Polycryst
concepts
Questions

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polycryst presentation

  • 2. The people behind Polycryst Nick Karras – Art director Ryan James – lead game designer/Lead level designer Daniel Hardy – Lead programmer James Addison - Programmer Ryan Penning – Level Designer
  • 3. What is Polycryst ? Polycryst is a 360 degree puzzle platformer where the player rotates levels in order to progress towards a goal “One of the first levels players encount
  • 4. Who is Polycryst targeted at? ۞Polycryst is targeted towards the casual mobile puzzler market, the type of people who would play games on the train ride to work or school. ۞To ensure this levels are designed as short packages instead of a linear experience which allows players to reply in differing ways.
  • 5. Why Polycryst is worth your time? ۞Polycryst taps into a very flooded market and this is understandable but it’s core mechanic is strong enough to set itself against it’s competitors.
  • 6. Polycryst’s Scope • Polycryst has been in development for 8 months and since then has changed over it’s production. Before After
  • 7. Polycryst’s scopeThis is polycryst’s scope at this moment and what is planned to be done in the 10 weeks we have. Note some of the tasks tend to change as we progress so don’t treat this particular grab as final.
  • 8. Polycryst and its Art direction ۞Polycryst utilizes smooth gradients and cold colors to emphasize its crystalized aesthetic ۞Also a use a blending and blurring of the colours comes into play for a lot of the games assets