Ubiquitous Computing and the In-Store Shopping Experience
6 de May de 2014•0 gostou•28,964 visualizações
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Jonathan Morgan, Experience Director at Rosetta, unpacks "Ubiquitous Computing and the In-Store Shopping Experience" in his presentation to UXPA Cleveland.
3. The most profound technologies are
those that disappear.
!
They weave themselves into the fabric of everyday life until
they are indistinguishable from it.
!
The Computer for the 21st Century (1991)
Mark Weiser
@PromoRock
4. On analog communication:
The constant background presence of these products of
"literacy technology" does not require active attention, but
the information to be conveyed is ready for use at a glance.
It is difficult to imagine modern life otherwise.
!
The Computer for the 21st Century (1991)
Mark Weiser
@PromoRock
6. Just like Ubiquitous Computing, the term Human-
computer interaction, in itself, places a great deal of focus
on the ‘computer’ — and whatever mental picture that
evokes.
@PromoRock
7. It’s what the computer consumes, processes, then gives
back to us that we truly interact with.
!
We’re interacting with information.
@PromoRock
9. The term computer was holding me back. It was my own
mental model that constricted how and what I designed.
!
Our designs may be facilitated by computation, but the value
comes from the information they present.
@PromoRock
11. To identify opportunity for innovation, first look to the past to
see how prolific innovator’s found their inspiration.
!
These futurist’s often look at what was feasible at the time,
then envision how it might evolve over the next 3, 5, 10, or
20 years.
!
Karl Fast, a mentor of mine, calls this evoking ….
@PromoRock
13. Infant-stage tech that excites academics and
scientists but makes regular people say, “it’s
cool but who would ever use that?”
!
Just like most people said about:
• surfing the web on their mobile phone in 2000
• buying products online in 1994
• wearing a computer on your face in 1980
@PromoRock
14. Plausible Magic
1980 Mid 80’s Early 90’s Mid 90’s Late 90’s
Steve Mann’s WearComp: 1980 - 1998 @PromoRock
15. Accomplishments of scientists, designers, and
visionaries feeds the accomplishments of other
scientists, designers, and visionaries.
!
Until this magic looks a lot more real.
@PromoRock
17. Why should you care?
!
Because this is the future of design. It will
manifest itself in the personalization and
humanization of our interfaces as well as
the design of the devices themselves.
22. As we put computation into the world, there are
new, revolutionary opportunities to re-design
the retail shopping experience.
!
But where do we start?
!
I started here…
@PromoRock
23. The Principles of
Pervasive Retail
Application Design
!
10 principles & 38 guidelines based on over 200
published research studies
@PromoRock
24. A 2+ year independent research project - identifying,
analyzing, and synthesizing research data.
!
200 papers X 12 pg avg. = 2400 pages
26. 10 Principles & 38 Guidelines
1. Define the actionable context
2. Earn their trust
3. Give them what the real world can’t
4. Reduce complexity of the physical environment
5. Let them focus on the real world
6. Emulate the direct product experience
7. Keep the shopper moving
8. Put the shopper in control
9. Design hyper-relevant experiences
10. Be fun, smart, attentive and efficient
!
Learn about these principles and supporting guidelines here:
http://bit.ly/designRetail
@PromoRock
36. Insights from longer trips
10-17 minute shopping trips
Aisle Congestion Checkout Congestion
@PromoRock
Learn from paths - take advantage of unused space
51. Warning:
If you are tracking shoppers, you
better give them something of value
in return!
!
Contextual information is their personal information, not
yours!
@PromoRock
52. The perceived value must be
greater than the perceived risk of
giving out personal information.
@PromoRock
53. Give them what the real
world can’t
Principle:
@PromoRock
56. Let’s take a look at how many of us are
approaching mobile design.
@PromoRock
57. Wikipedia Definition:
Responsive web design is a
web design approach aimed at
crafting sites to provide an
optimal viewing experience …
!
blah blah blah…
@PromoRock
58. Wikipedia Definition:
Responsive web design is a
web design approach aimed at
crafting sites to provide an
optimal viewing experience …
!
blah blah blah…
@PromoRock
59. What the hell is optimal?
We can’t know without the context of use.
@PromoRock
63. iBeacon, BLE and myriad others
provide the technology, but it’s up
to us make something that’s
useful.
@PromoRock
64. The research turned out to be far
less about emerging technology,
and more about how people
interact with the physical
environment and others within it.
@PromoRock
65. How does all of this affect
how we approach
design?
@PromoRock
73. Jonathan Morgan
Experience Director
Rosetta Marketing
jonathan.morgan@rosetta.com
jon@promorock.com
http://linkedin.com/in/promorock
@Promorock
How we will shop:
Ubiquitous Computing and the In-Store Shopping Experience
Visit PervasiveRetailDesign.com