Work can be fun and productive, leading to better employee moods, engagement, and performance. Companies with psychologically healthy workplaces see improved work quality, productivity, lower absenteeism and turnover, and better customer service. While learning games' main objective is to teach, they are not necessarily expensive like commercial games which emphasize graphics and complexity. Learning games can effectively deliver content in an engaging way through exploration, problem-solving and practice, promoting real learning aligned with instructional principles. Gamers represent a diverse population, with nearly 60% of Americans playing games and a wide range of ages and game types represented.