SlideShare a Scribd company logo
1 of 29
PlayStation OneChuk
Eric Harris, Jonathan Gonzalez, Lisa Lee,
Ron Smith, and Shawn Neal
Assignment 2
Full Sail University
Brainstorming Features
Lisa - Speaker
Ron - Programmable Buttons
Eric - Nunchuk Design, Hand Strap
Shawn - Updatable Firmware
Jon - Gyroscope, Trigger/Button Placement, Ambidextrous Toggle, Analog
Clicks
Abstract
There are an estimate 2 million amputees in just the US alone. There
are roughly 185,000 amputations every year (Amputee Coalition,
2015). As the future creators of the fastest grow form of entertainment
we must not only discover how to tap into the mostly untapped market,
we also face an obligation to make our creations accessible to as many
people as possible. The following slides are our attempt and one
possible controller for amputees with the use of one arm.
Introduction
The creation of a single handed controller is a challenging one. Modern
standards for controllers have a number of features, and are generally
designed and require the use of both hands. The following slides are
our attempt to create a one handed controller that means the feature
requirement of a controller with two hands
Design Purpose
The purpose of this controller is to cater to the handicap or players that
wish to play with the freedom of having a free hand.
Inspiration (Eric)
Nunchuk Design:
As named, The nunchuk design is inspired by
the nunchuk for the Wii. It was felt to be the best
form design for a one handed design since it’s
form is already set for one hand.
Hand Strap:
The hand strap was inspired by the hand strap
for the Wii controller. It kept the controller from
flying out of the hand and at the tv while you
were swinging it around.
Inspiration (Jon)
Gyroscope
The idea of the gyroscope for the controller came from the Wii U
gamepad since it also does have a gyroscope installed inside that
allows the player to do things like look around or aim weapons.
Trigger/Button Placement
Looking at the Wii Nunchuk, I wondered why there couldn’t more
buttons on the controller instead of just a joystick, a C Button and the Z
Button. So I imagined what it could look like without the Wii Remote as
the right part of the controller.
Ambidextrous Toggle
I felt that a since the Nunchuck design could be used by either hand
that a toggle for which hand to use would be great addition. This idea
came from the fact that you can use a mouse with either hand.
Analog Clicks
The analog clicks came from the use of controllers like the Xbox/PS
controllers and the fact that they have analog sticks that the player can
click down for an extra pair of buttons.
Inspiration (Lisa)
Speaker Design:
The Speaker Design is inspired by speakers that are on the PlayStation 4 Controller. This feature
seemed to be a unique and neat feature to have on a one handed controller. This feature can make
the players feel like they are closer to the action when playing some games. The speakers will play
sound effects and you can also hear character’s voices through the speaker.
Inspiration (Ron)
The idea of programmable buttons came about
from playing emulators on a smartphone.
Games would display a joystick and several
buttons on the screen but sometimes those
buttons may be too large or blocking areas of
the screen you would like to see. Also it seemed
like a good idea to be able to reverse the layout
of the controls because holding your
smartphone on one side may be uncomfortable
due to the charger being plugged in on the side.
As for how this could apply to the nunchuk
concept, I believe players may prefer to use
their left hand or their right, depending on which
hand they feel more comfortable using.
Inspiration (Shawn)
One of my favorite features of the Xbox One is the
constant updates. Microsoft has done a great job
bringing monthly (or in the case of Update Preview
Program members like myself, weekly or sometimes
several a week) updates that bring improvements to the
console. Among these have been a couple of different
updates to the controller firmware. One of these
improved connectivity, latency, another improved startup
and connectivity time. With the regular updates to the
console itself I expect more improvements to the
controller itself. Xbox wasn’t the first ones to do this, I
know Razer keyboards and mice update occasionally
and I would assume other controllers and peripherals do
as well. But the Xbox One was my first exposure to such
an idea.
Design Method
● The design of the controller imitates the Nintendo
Wii Nunchuk. A simple compact design for
players to easily access all functions with one
hand including camera movement.
● The strap is attachable and detachable for player
comfort and security.
● Controller button schemes can be altered in
game.
● Firmware updates are offered to make your
controller compatible with the latest console
updates.
● Gyroscope provides accurate motion tracking in
the X,Y, and Z axis for precise control.
● Symmetrical design, allows ambidextrous control
use.
Schematic Diagrams
Schematic Diagrams
Schematic Diagrams
Schematic Diagrams
Design Assumptions (Eric)
Nunchuk Design:
The Nunchuk Design is assumed to make it easier to access to the buttons and
lower the complexity of the controller’s handling. It’s design is built for one hand
already and felt allowed for simplicity in the scenario.
Hand Strap:
The Hand strap would make it easier to hold. It would also keep the
player from accidentally pressing button because of having to apply
pressure to keep the controller in hand. This way the player can relax
the hand and the controller will remain in place.
Design Assumptions (Jon)
Gyroscope
The gyroscope is part of the controller and sensors like it inside the controller can track the X, Y, and Z axis (Grubb, 2012). The
gyroscope will allow players to make very precise movements with the controller usually for the camera. Something like this
would work incredibly well for First Person Shooters or games with motion controls.
Trigger/Button Placement
Since we are using a Nunchuck design I felt that with the Trigger/Button placements that we are using for the controller the
player would be able to play a very large library of games. With the addition of the hand strap, the player wouldn’t have to worry
about losing grip of the controller.
Ambidextrous Toggle
Due to the fact that the controller has bilateral symmetry is important to have a toggle of some sort to use the controller one
handed without any accidental input of the used portion of the controller. Since the controller has more buttons and the same
layout on both sides of the controller, the toggle switch is necessary to deactivate the side of the controller the player is not
using.
Analog Clicks
Just like normal controllers, it’s important to have almost all of the necessary input in order to play most games. With the analog
stick on the controller that represents the Left Analog Stick the player can, if they are playing an FPS, click on the analog stick
to sprint just like in a regular controller. Since there is no physical Right Analog Stick, the button itself is placed on the controller
so that it can be used when playing games that have that input being used.
Design Assumptions (Lisa)
Speaker Design:
The neat thing about the speaker design on the controller is that the player can
hear character voices and sound effects through the speaker. The speakers will
give the player a feel of being more into the action that is happening on the
game. This feature can be compatible with other game consoles that would
utilize the speaker design feature.
Design Assumptions (Ron)
Programmable Buttons:
The beauty of programmable buttons is the simple fact players may pick and
choose which buttons they want to use for a specific action in game. Games
that require the player to consistently jump may be programmed by the user to
activate a particular button they feel comfortable hitting consistently. This
feature would be beneficial for all games that are compatible with the concept
controller.
Design Assumptions (Shawn)
Firmware Updates:
Being able to update the firmware of the controller opens up a number of areas
that could improve the controller over the course of it’s life, which in turn
lengthens the lifespan of the controller. No software is perfect, so allowing the
manufacturer the option to continue developing the software after release of the
console allows the controller to be manufactured and released faster, as well
as allow the manufacturer to improve various features of the controller.
Game #1
Dragon Age Inquisition is a game that could be played with our controller.
Almost all of the game’s gameplay feature are executable. The player can
control the camera, using the controller’s built in gyroscope and the Analog
stick to move. The player the can use one of the side buttons to interact/jump
(X). They can also use the side buttons for the primary and secondary ability
button commands (square, triangle, and circle). They have the R1, for 4th
primary and secondary abilities, and L1, for the radial menu, buttons. The pinky
button or R3 can be used to lock on to their targets. The player also has R2,
basic attacking, and L2, for casting secondary abilities, to utilize. (Bioware,
Page 6)
Game #2
The second game our controller can be used for is The Last of Us. Most of the
game control scheme is met by our controller. Like with the first game the
player can use the gyroscope to move the camera and they can use the analog
stick to move. They can use R2 to shoot and L2 to aim. the side buttons can be
used for the X, Square, Triangle, and Circle button commands. The pinky
button, R3, can be used for flashlight. L1 and R1 can be used for shoulder
swapping when aiming. L1 can also be used for sprinting while R2 can also be
used for the game Listen mode. The directional pad can be used for swapping
weapons.
Game #3
The third game that can be played is FIFA 15. Although FIFA includes some
complex button combinations the basic and core essentials can be met with our
controller. Gyroscope actually can go unused in this as the camera is locked,
but it could be used as a way to set up for free kicks. The analog stick can be
used to move the player. The side buttons can be used for various actions
passing, lobbing the ball, through ball, shooting, tackling, containing, or pushing
and pulling. These would be the X, Square, Triangle, and Circle button
commands, which vary depending on whether the player is defending or
attacking. The player can use the R2 to sprint and the L2 jockey the ball or
slowdown. The D-pad could be used to switch up tactics.
Prototype
Prototype cont.
Playtesting Session
Test Notes:
● The controller buttons are awkwardly placed for big hands. May need to expand the size of the control.
● The sound from the speaker resonates in the palm of your hand during gameplay. Gives off a weird vibrating
feel. However did enjoy the additional sound effects.
● For those unable to use two hands, found it very difficult to plug in and unplug the USB sync/charge cable.
● Stumbled over the triggers and hit the wrong buttons at various times due to the button placement or being too
close to one another. The control demands patience for new users.
● The wrist strap was very beneficial due to the high possibility of dropping the control when trying to hit those hard
to reach buttons.
● The strap is not strong enough to withhold violent motions. It can hinder hand movement on the controller if too
tight.
● Thank goodness for the customizable button mapping. I would need surgery if I had to constantly use my pinky
finger for certain games.
Post Mortem
What Went Right…
We were able to find
supplies to create a
prototype for our design
controller. We also were
able to pick out key
design features and
brainstorm and put them
together to create a
controller designed for
people that only have one
hand.
What Went Wrong…
Our team had to go
through a number a tries
before we found a button
configuration that wasn’t
too far apart but at the
same time wasn’t too
close together. We also
spent about an hour
debating on the hand
strap feature of the
controller.
What did we learn…
We learned a lot about the
thought process that goes
into designing a controller.
We learned that not
everything we want for a
controller is practical either.
That sometimes it may seem
cool in theory but in practice
and functionality it doesn’t
work as much. We also
learned designing a controller
for someone with one hand
to be able to play games
intended for people with both,
is much more complex than
previously thought.
References
Images
One controller ready to update (n.d.) Retrieved on March 15, 2015, from
http://compass.xboxlive.com/assets/f6/e8/f6e8eecc-bac2-4f78-b5f6-558edfc05ffa.png?n=one-controller-ready-to-
update-l.png
Razer Ouroboros Gaming Mouse – Wired / Wireless Mouse for Gaming. (n.d.). Retrieved March 15, 2015, from
http://www.razerzone.com/gaming-mice/razer-ouroboros
Hsu, D. (2013, October 22). The PlayStation 4 controller: What’s new with the analog sticks and D-pad (part 2,
exclusive). Retrieved March 15, 2015, from http://venturebeat.com/2013/10/22/the-playstation-4-controller-whats-new-
with-the-analog-sticks-and-d-pad-part-2-exclusive/
Usher, W. (2015, January 3). How Star Fox Wii U Uses The Gamepad | CINEMABLEND. Retrieved March 15, 2015,
from http://www.cinemablend.com/games/How-Star-Fox-Wii-U-Uses-Gamepad-69258.html
Sullivan, L. (n.d.). PS4 controller details - What we know about the DualShock 4. Retrieved March 13, 2015, from
http://www.gamesradar.com/ps4-controller-details-everything-we-know-about-new-dualshock/
Dualshock 4 Speaker Sound Quality Test - Killzone, Rezogun, Playroom - PS4. (n.d.). Retrieved March 15, 2015, from
https://www.youtube.com/watch?v=9YmIN_9dNYI
References cont.
Images
Nintendo Wii Nunchuk Remote Conroller V2 D1 (n.d.) Retrieved from:
http://www.prepaymania.co.uk/capsta/photo2/nintendo-wii-nunchuck-remote-controller-v2-d1.jpg
Medium wiistraps2 (n.d.) Retrieved from: http://www.remoteforwii.com/images/article/medium_wiistraps2.jpg
Rogers, M. (May 2011) Android's Most Popular Game Emulators Pulled from Market. Retrieved from
http://lifehacker.com/5806889/androids-most-popular-game-emulators-pulled-from-market on 3/15/15.
References (cont.)
Research
Grubb, J. (2012, November 27). Forget the Sixaxis — the Wii U’s GamePad has nine-axis control. Retrieved March 14, 2015, from
http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/
Amputee Coalition (2015). Limb Loss Statistics. Retrieved March 15, 2015, from http://www.amputee-coalition.org/limb-loss-
resource-center/resources-by-topic/limb-loss-statistics/limb-loss-statistics/
Bioware.( 2014, November 18). Dragon Age Inquisition Manual. Retrieved on March 14, 2015, from:
http://d2ro3qwxdn69cl.cloudfront.net/manuals/dragon-age-inquisition-manuals_Sony%20Playstation%204_en.pdf
IGN. (2013). The Last of Us: Controls. Retrieved March 14, 2015 from:
http://www.ign.com/wikis/the-last-of-us/Controls
FIFPlay. (2014, October 1). FIFA 15 Controls - Playstation 4. Retrieved March 14, 2015 from:
http://www.fifplay.com/fifa15-controls-ps4/

More Related Content

What's hot

Bloodhound studios unigripcommandstick_1015
Bloodhound studios unigripcommandstick_1015Bloodhound studios unigripcommandstick_1015
Bloodhound studios unigripcommandstick_1015Wayne Work
 
Bloodhound Studios UnigripCommandStick_1015
Bloodhound Studios UnigripCommandStick_1015Bloodhound Studios UnigripCommandStick_1015
Bloodhound Studios UnigripCommandStick_1015MinielFS
 
Infamous Flamingos Interactive Single Handed Controller Design
Infamous Flamingos Interactive Single Handed Controller DesignInfamous Flamingos Interactive Single Handed Controller Design
Infamous Flamingos Interactive Single Handed Controller DesignAlexander Weeks
 
One-Handed Controller; The All-Hander
One-Handed Controller; The All-HanderOne-Handed Controller; The All-Hander
One-Handed Controller; The All-HanderMatt Nevin
 
Team mmega murchisonalexander_week2assignment_0515
Team mmega murchisonalexander_week2assignment_0515Team mmega murchisonalexander_week2assignment_0515
Team mmega murchisonalexander_week2assignment_0515sithelement
 
DuskTrollStudios_ DTSController_1015
DuskTrollStudios_ DTSController_1015DuskTrollStudios_ DTSController_1015
DuskTrollStudios_ DTSController_1015Zachary Taylor
 
Unit 2 input-output
Unit 2 input-outputUnit 2 input-output
Unit 2 input-outputRaj vardhan
 
Nighthawk Controller
Nighthawk ControllerNighthawk Controller
Nighthawk ControllerBen Speer
 
Team fuzzychins assignment2_0715
Team fuzzychins assignment2_0715Team fuzzychins assignment2_0715
Team fuzzychins assignment2_0715carrolldj1
 
Controller Trollers odin_1115
Controller Trollers odin_1115Controller Trollers odin_1115
Controller Trollers odin_1115Dakota Daugherty
 
Controller trollers odin_1115
Controller trollers odin_1115Controller trollers odin_1115
Controller trollers odin_1115jhouchens99
 
Digital destroyers davis_jonathon_controller design_0415
Digital destroyers davis_jonathon_controller design_0415Digital destroyers davis_jonathon_controller design_0415
Digital destroyers davis_jonathon_controller design_0415DavisDesigns
 
Wizardsof ux wizard'smark_1215
Wizardsof ux wizard'smark_1215Wizardsof ux wizard'smark_1215
Wizardsof ux wizard'smark_1215Andrea Hudgins
 
Game Controller Design for Use with 1 Hand
Game Controller Design for Use with 1 HandGame Controller Design for Use with 1 Hand
Game Controller Design for Use with 1 Handsethedens
 

What's hot (17)

Bloodhound studios unigripcommandstick_1015
Bloodhound studios unigripcommandstick_1015Bloodhound studios unigripcommandstick_1015
Bloodhound studios unigripcommandstick_1015
 
Bloodhound Studios UnigripCommandStick_1015
Bloodhound Studios UnigripCommandStick_1015Bloodhound Studios UnigripCommandStick_1015
Bloodhound Studios UnigripCommandStick_1015
 
Controller Design
Controller DesignController Design
Controller Design
 
Infamous Flamingos Interactive Single Handed Controller Design
Infamous Flamingos Interactive Single Handed Controller DesignInfamous Flamingos Interactive Single Handed Controller Design
Infamous Flamingos Interactive Single Handed Controller Design
 
One-Handed Controller; The All-Hander
One-Handed Controller; The All-HanderOne-Handed Controller; The All-Hander
One-Handed Controller; The All-Hander
 
Team mmega murchisonalexander_week2assignment_0515
Team mmega murchisonalexander_week2assignment_0515Team mmega murchisonalexander_week2assignment_0515
Team mmega murchisonalexander_week2assignment_0515
 
DuskTrollStudios_ DTSController_1015
DuskTrollStudios_ DTSController_1015DuskTrollStudios_ DTSController_1015
DuskTrollStudios_ DTSController_1015
 
Unit 2 input-output
Unit 2 input-outputUnit 2 input-output
Unit 2 input-output
 
Nighthawk Controller
Nighthawk ControllerNighthawk Controller
Nighthawk Controller
 
Team fuzzychins assignment2_0715
Team fuzzychins assignment2_0715Team fuzzychins assignment2_0715
Team fuzzychins assignment2_0715
 
Controller Trollers odin_1115
Controller Trollers odin_1115Controller Trollers odin_1115
Controller Trollers odin_1115
 
Controller trollers odin_1115
Controller trollers odin_1115Controller trollers odin_1115
Controller trollers odin_1115
 
Digital destroyers davis_jonathon_controller design_0415
Digital destroyers davis_jonathon_controller design_0415Digital destroyers davis_jonathon_controller design_0415
Digital destroyers davis_jonathon_controller design_0415
 
project
projectproject
project
 
Wizardsof ux wizard'smark_1215
Wizardsof ux wizard'smark_1215Wizardsof ux wizard'smark_1215
Wizardsof ux wizard'smark_1215
 
Game Controller Design for Use with 1 Hand
Game Controller Design for Use with 1 HandGame Controller Design for Use with 1 Hand
Game Controller Design for Use with 1 Hand
 
Game controller
Game controllerGame controller
Game controller
 

Viewers also liked

Solar smackdown preview
Solar smackdown previewSolar smackdown preview
Solar smackdown previewRon Smith
 
The politics and rhetoric of courage.
The politics and rhetoric of courage.The politics and rhetoric of courage.
The politics and rhetoric of courage.gentleutensil8436
 
Belligerent kingdoms
Belligerent kingdomsBelligerent kingdoms
Belligerent kingdomsRon Smith
 
American Politics: Why the Thrill Is Gone
American Politics: Why the Thrill Is GoneAmerican Politics: Why the Thrill Is Gone
American Politics: Why the Thrill Is Gonegentleutensil8436
 
Why Obama loves golf, basketball and all things athletic
Why Obama loves golf, basketball and all things athleticWhy Obama loves golf, basketball and all things athletic
Why Obama loves golf, basketball and all things athleticgentleutensil8436
 
Golf courses in New Hampshire.
Golf courses in New Hampshire.Golf courses in New Hampshire.
Golf courses in New Hampshire.gentleutensil8436
 

Viewers also liked (7)

Solar smackdown preview
Solar smackdown previewSolar smackdown preview
Solar smackdown preview
 
Alzheimer
Alzheimer Alzheimer
Alzheimer
 
The politics and rhetoric of courage.
The politics and rhetoric of courage.The politics and rhetoric of courage.
The politics and rhetoric of courage.
 
Belligerent kingdoms
Belligerent kingdomsBelligerent kingdoms
Belligerent kingdoms
 
American Politics: Why the Thrill Is Gone
American Politics: Why the Thrill Is GoneAmerican Politics: Why the Thrill Is Gone
American Politics: Why the Thrill Is Gone
 
Why Obama loves golf, basketball and all things athletic
Why Obama loves golf, basketball and all things athleticWhy Obama loves golf, basketball and all things athletic
Why Obama loves golf, basketball and all things athletic
 
Golf courses in New Hampshire.
Golf courses in New Hampshire.Golf courses in New Hampshire.
Golf courses in New Hampshire.
 

Similar to the one-chuk

All Hander Design Presentation
All Hander Design PresentationAll Hander Design Presentation
All Hander Design PresentationKrakistophales
 
Anonymous turtle reedryan_week2assignment_1014
Anonymous turtle reedryan_week2assignment_1014Anonymous turtle reedryan_week2assignment_1014
Anonymous turtle reedryan_week2assignment_1014RJReed1721
 
Usability FSU
Usability FSUUsability FSU
Usability FSUTheredoat
 
Jamm cook mike_week2assignment_0614
Jamm cook mike_week2assignment_0614Jamm cook mike_week2assignment_0614
Jamm cook mike_week2assignment_0614Mike Cook
 
The jellokaraboosqaud assingment2_0715
The jellokaraboosqaud assingment2_0715The jellokaraboosqaud assingment2_0715
The jellokaraboosqaud assingment2_0715Aaron Christian
 
Control freaks arges_1215
Control freaks arges_1215 Control freaks arges_1215
Control freaks arges_1215 Kira440
 
One Handed Controler Desigh
One Handed Controler DesighOne Handed Controler Desigh
One Handed Controler DesighClintonHuish
 
Sweet Teeth Studios: The Sanke
Sweet Teeth Studios: The SankeSweet Teeth Studios: The Sanke
Sweet Teeth Studios: The Sankemleonardfullsail
 
Dancing Scimitar - One Handed Controller Design
Dancing Scimitar - One Handed Controller DesignDancing Scimitar - One Handed Controller Design
Dancing Scimitar - One Handed Controller DesignCheerieaux
 
Dancing scimitar selby thomas_week2assignment0515
Dancing scimitar selby thomas_week2assignment0515Dancing scimitar selby thomas_week2assignment0515
Dancing scimitar selby thomas_week2assignment0515Mnoric
 
Oceanaut studios nucklehero_1015
Oceanaut studios nucklehero_1015Oceanaut studios nucklehero_1015
Oceanaut studios nucklehero_1015Michael Shade
 
Fantastic four thebandit_0815
Fantastic four thebandit_0815Fantastic four thebandit_0815
Fantastic four thebandit_0815Elizabeth Sine
 

Similar to the one-chuk (14)

Controller Design
Controller DesignController Design
Controller Design
 
All Hander Design Presentation
All Hander Design PresentationAll Hander Design Presentation
All Hander Design Presentation
 
Anonymous turtle reedryan_week2assignment_1014
Anonymous turtle reedryan_week2assignment_1014Anonymous turtle reedryan_week2assignment_1014
Anonymous turtle reedryan_week2assignment_1014
 
Usability FSU
Usability FSUUsability FSU
Usability FSU
 
Playstation Cerberus
Playstation CerberusPlaystation Cerberus
Playstation Cerberus
 
Jamm cook mike_week2assignment_0614
Jamm cook mike_week2assignment_0614Jamm cook mike_week2assignment_0614
Jamm cook mike_week2assignment_0614
 
The jellokaraboosqaud assingment2_0715
The jellokaraboosqaud assingment2_0715The jellokaraboosqaud assingment2_0715
The jellokaraboosqaud assingment2_0715
 
Control freaks arges_1215
Control freaks arges_1215 Control freaks arges_1215
Control freaks arges_1215
 
One Handed Controler Desigh
One Handed Controler DesighOne Handed Controler Desigh
One Handed Controler Desigh
 
Sweet Teeth Studios: The Sanke
Sweet Teeth Studios: The SankeSweet Teeth Studios: The Sanke
Sweet Teeth Studios: The Sanke
 
Dancing Scimitar - One Handed Controller Design
Dancing Scimitar - One Handed Controller DesignDancing Scimitar - One Handed Controller Design
Dancing Scimitar - One Handed Controller Design
 
Dancing scimitar selby thomas_week2assignment0515
Dancing scimitar selby thomas_week2assignment0515Dancing scimitar selby thomas_week2assignment0515
Dancing scimitar selby thomas_week2assignment0515
 
Oceanaut studios nucklehero_1015
Oceanaut studios nucklehero_1015Oceanaut studios nucklehero_1015
Oceanaut studios nucklehero_1015
 
Fantastic four thebandit_0815
Fantastic four thebandit_0815Fantastic four thebandit_0815
Fantastic four thebandit_0815
 

Recently uploaded

Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...gajnagarg
 
Sweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptxSweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptxbingyichin04
 
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...nirzagarg
 
Eye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docxEye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docxMdBokhtiyarHossainNi
 
The hottest UI and UX Design Trends 2024
The hottest UI and UX Design Trends 2024The hottest UI and UX Design Trends 2024
The hottest UI and UX Design Trends 2024Ilham Brata
 
一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样
一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样
一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样yhavx
 
TRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxTRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxtrose8
 
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证wpkuukw
 
ab-initio-training basics and architecture
ab-initio-training basics and architectureab-initio-training basics and architecture
ab-initio-training basics and architecturesaipriyacoool
 
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证wpkuukw
 
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEKLANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEKMarekMitek1
 
How to Create a Productive Workspace Trends and Tips.pdf
How to Create a Productive Workspace Trends and Tips.pdfHow to Create a Productive Workspace Trends and Tips.pdf
How to Create a Productive Workspace Trends and Tips.pdfOffice Furniture Plus - Irving
 
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...gajnagarg
 
怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证
怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证
怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证eeanqy
 
怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证
怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证
怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证eeanqy
 
Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...
Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...
Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...drmarathore
 
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfJordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfamanda2495
 
Essential UI/UX Design Principles: A Comprehensive Guide
Essential UI/UX Design Principles: A Comprehensive GuideEssential UI/UX Design Principles: A Comprehensive Guide
Essential UI/UX Design Principles: A Comprehensive GuideDesign Studio UI UX
 

Recently uploaded (20)

Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman MuscatAbortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
 
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
 
Sweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptxSweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptx
 
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
 
Eye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docxEye-Catching Web Design Crafting User Interfaces .docx
Eye-Catching Web Design Crafting User Interfaces .docx
 
The hottest UI and UX Design Trends 2024
The hottest UI and UX Design Trends 2024The hottest UI and UX Design Trends 2024
The hottest UI and UX Design Trends 2024
 
一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样
一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样
一比一原版(ANU毕业证书)澳大利亚国立大学毕业证原件一模一样
 
TRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxTRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptx
 
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
 
ab-initio-training basics and architecture
ab-initio-training basics and architectureab-initio-training basics and architecture
ab-initio-training basics and architecture
 
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
 
Hackathon evaluation template_latest_uploadpdf
Hackathon evaluation template_latest_uploadpdfHackathon evaluation template_latest_uploadpdf
Hackathon evaluation template_latest_uploadpdf
 
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEKLANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
LANDSCAPE ARCHITECTURE PORTFOLIO - MAREK MITACEK
 
How to Create a Productive Workspace Trends and Tips.pdf
How to Create a Productive Workspace Trends and Tips.pdfHow to Create a Productive Workspace Trends and Tips.pdf
How to Create a Productive Workspace Trends and Tips.pdf
 
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Mysore [ 7014168258 ] Call Me For Genuine Models We...
 
怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证
怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证
怎样办理伯明翰大学学院毕业证(Birmingham毕业证书)成绩单留信认证
 
怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证
怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证
怎样办理伦敦国王学院毕业证(KCL毕业证书)成绩单留信认证
 
Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...
Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...
Abortion pills in Kuwait 🚚+966505195917 but home delivery available in Kuwait...
 
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdfJordan_Amanda_DMBS202404_PB1_2024-04.pdf
Jordan_Amanda_DMBS202404_PB1_2024-04.pdf
 
Essential UI/UX Design Principles: A Comprehensive Guide
Essential UI/UX Design Principles: A Comprehensive GuideEssential UI/UX Design Principles: A Comprehensive Guide
Essential UI/UX Design Principles: A Comprehensive Guide
 

the one-chuk

  • 1. PlayStation OneChuk Eric Harris, Jonathan Gonzalez, Lisa Lee, Ron Smith, and Shawn Neal Assignment 2 Full Sail University
  • 2. Brainstorming Features Lisa - Speaker Ron - Programmable Buttons Eric - Nunchuk Design, Hand Strap Shawn - Updatable Firmware Jon - Gyroscope, Trigger/Button Placement, Ambidextrous Toggle, Analog Clicks
  • 3. Abstract There are an estimate 2 million amputees in just the US alone. There are roughly 185,000 amputations every year (Amputee Coalition, 2015). As the future creators of the fastest grow form of entertainment we must not only discover how to tap into the mostly untapped market, we also face an obligation to make our creations accessible to as many people as possible. The following slides are our attempt and one possible controller for amputees with the use of one arm.
  • 4. Introduction The creation of a single handed controller is a challenging one. Modern standards for controllers have a number of features, and are generally designed and require the use of both hands. The following slides are our attempt to create a one handed controller that means the feature requirement of a controller with two hands Design Purpose The purpose of this controller is to cater to the handicap or players that wish to play with the freedom of having a free hand.
  • 5. Inspiration (Eric) Nunchuk Design: As named, The nunchuk design is inspired by the nunchuk for the Wii. It was felt to be the best form design for a one handed design since it’s form is already set for one hand. Hand Strap: The hand strap was inspired by the hand strap for the Wii controller. It kept the controller from flying out of the hand and at the tv while you were swinging it around.
  • 6. Inspiration (Jon) Gyroscope The idea of the gyroscope for the controller came from the Wii U gamepad since it also does have a gyroscope installed inside that allows the player to do things like look around or aim weapons. Trigger/Button Placement Looking at the Wii Nunchuk, I wondered why there couldn’t more buttons on the controller instead of just a joystick, a C Button and the Z Button. So I imagined what it could look like without the Wii Remote as the right part of the controller. Ambidextrous Toggle I felt that a since the Nunchuck design could be used by either hand that a toggle for which hand to use would be great addition. This idea came from the fact that you can use a mouse with either hand. Analog Clicks The analog clicks came from the use of controllers like the Xbox/PS controllers and the fact that they have analog sticks that the player can click down for an extra pair of buttons.
  • 7. Inspiration (Lisa) Speaker Design: The Speaker Design is inspired by speakers that are on the PlayStation 4 Controller. This feature seemed to be a unique and neat feature to have on a one handed controller. This feature can make the players feel like they are closer to the action when playing some games. The speakers will play sound effects and you can also hear character’s voices through the speaker.
  • 8. Inspiration (Ron) The idea of programmable buttons came about from playing emulators on a smartphone. Games would display a joystick and several buttons on the screen but sometimes those buttons may be too large or blocking areas of the screen you would like to see. Also it seemed like a good idea to be able to reverse the layout of the controls because holding your smartphone on one side may be uncomfortable due to the charger being plugged in on the side. As for how this could apply to the nunchuk concept, I believe players may prefer to use their left hand or their right, depending on which hand they feel more comfortable using.
  • 9. Inspiration (Shawn) One of my favorite features of the Xbox One is the constant updates. Microsoft has done a great job bringing monthly (or in the case of Update Preview Program members like myself, weekly or sometimes several a week) updates that bring improvements to the console. Among these have been a couple of different updates to the controller firmware. One of these improved connectivity, latency, another improved startup and connectivity time. With the regular updates to the console itself I expect more improvements to the controller itself. Xbox wasn’t the first ones to do this, I know Razer keyboards and mice update occasionally and I would assume other controllers and peripherals do as well. But the Xbox One was my first exposure to such an idea.
  • 10. Design Method ● The design of the controller imitates the Nintendo Wii Nunchuk. A simple compact design for players to easily access all functions with one hand including camera movement. ● The strap is attachable and detachable for player comfort and security. ● Controller button schemes can be altered in game. ● Firmware updates are offered to make your controller compatible with the latest console updates. ● Gyroscope provides accurate motion tracking in the X,Y, and Z axis for precise control. ● Symmetrical design, allows ambidextrous control use.
  • 15. Design Assumptions (Eric) Nunchuk Design: The Nunchuk Design is assumed to make it easier to access to the buttons and lower the complexity of the controller’s handling. It’s design is built for one hand already and felt allowed for simplicity in the scenario. Hand Strap: The Hand strap would make it easier to hold. It would also keep the player from accidentally pressing button because of having to apply pressure to keep the controller in hand. This way the player can relax the hand and the controller will remain in place.
  • 16. Design Assumptions (Jon) Gyroscope The gyroscope is part of the controller and sensors like it inside the controller can track the X, Y, and Z axis (Grubb, 2012). The gyroscope will allow players to make very precise movements with the controller usually for the camera. Something like this would work incredibly well for First Person Shooters or games with motion controls. Trigger/Button Placement Since we are using a Nunchuck design I felt that with the Trigger/Button placements that we are using for the controller the player would be able to play a very large library of games. With the addition of the hand strap, the player wouldn’t have to worry about losing grip of the controller. Ambidextrous Toggle Due to the fact that the controller has bilateral symmetry is important to have a toggle of some sort to use the controller one handed without any accidental input of the used portion of the controller. Since the controller has more buttons and the same layout on both sides of the controller, the toggle switch is necessary to deactivate the side of the controller the player is not using. Analog Clicks Just like normal controllers, it’s important to have almost all of the necessary input in order to play most games. With the analog stick on the controller that represents the Left Analog Stick the player can, if they are playing an FPS, click on the analog stick to sprint just like in a regular controller. Since there is no physical Right Analog Stick, the button itself is placed on the controller so that it can be used when playing games that have that input being used.
  • 17. Design Assumptions (Lisa) Speaker Design: The neat thing about the speaker design on the controller is that the player can hear character voices and sound effects through the speaker. The speakers will give the player a feel of being more into the action that is happening on the game. This feature can be compatible with other game consoles that would utilize the speaker design feature.
  • 18. Design Assumptions (Ron) Programmable Buttons: The beauty of programmable buttons is the simple fact players may pick and choose which buttons they want to use for a specific action in game. Games that require the player to consistently jump may be programmed by the user to activate a particular button they feel comfortable hitting consistently. This feature would be beneficial for all games that are compatible with the concept controller.
  • 19. Design Assumptions (Shawn) Firmware Updates: Being able to update the firmware of the controller opens up a number of areas that could improve the controller over the course of it’s life, which in turn lengthens the lifespan of the controller. No software is perfect, so allowing the manufacturer the option to continue developing the software after release of the console allows the controller to be manufactured and released faster, as well as allow the manufacturer to improve various features of the controller.
  • 20. Game #1 Dragon Age Inquisition is a game that could be played with our controller. Almost all of the game’s gameplay feature are executable. The player can control the camera, using the controller’s built in gyroscope and the Analog stick to move. The player the can use one of the side buttons to interact/jump (X). They can also use the side buttons for the primary and secondary ability button commands (square, triangle, and circle). They have the R1, for 4th primary and secondary abilities, and L1, for the radial menu, buttons. The pinky button or R3 can be used to lock on to their targets. The player also has R2, basic attacking, and L2, for casting secondary abilities, to utilize. (Bioware, Page 6)
  • 21. Game #2 The second game our controller can be used for is The Last of Us. Most of the game control scheme is met by our controller. Like with the first game the player can use the gyroscope to move the camera and they can use the analog stick to move. They can use R2 to shoot and L2 to aim. the side buttons can be used for the X, Square, Triangle, and Circle button commands. The pinky button, R3, can be used for flashlight. L1 and R1 can be used for shoulder swapping when aiming. L1 can also be used for sprinting while R2 can also be used for the game Listen mode. The directional pad can be used for swapping weapons.
  • 22. Game #3 The third game that can be played is FIFA 15. Although FIFA includes some complex button combinations the basic and core essentials can be met with our controller. Gyroscope actually can go unused in this as the camera is locked, but it could be used as a way to set up for free kicks. The analog stick can be used to move the player. The side buttons can be used for various actions passing, lobbing the ball, through ball, shooting, tackling, containing, or pushing and pulling. These would be the X, Square, Triangle, and Circle button commands, which vary depending on whether the player is defending or attacking. The player can use the R2 to sprint and the L2 jockey the ball or slowdown. The D-pad could be used to switch up tactics.
  • 25. Playtesting Session Test Notes: ● The controller buttons are awkwardly placed for big hands. May need to expand the size of the control. ● The sound from the speaker resonates in the palm of your hand during gameplay. Gives off a weird vibrating feel. However did enjoy the additional sound effects. ● For those unable to use two hands, found it very difficult to plug in and unplug the USB sync/charge cable. ● Stumbled over the triggers and hit the wrong buttons at various times due to the button placement or being too close to one another. The control demands patience for new users. ● The wrist strap was very beneficial due to the high possibility of dropping the control when trying to hit those hard to reach buttons. ● The strap is not strong enough to withhold violent motions. It can hinder hand movement on the controller if too tight. ● Thank goodness for the customizable button mapping. I would need surgery if I had to constantly use my pinky finger for certain games.
  • 26. Post Mortem What Went Right… We were able to find supplies to create a prototype for our design controller. We also were able to pick out key design features and brainstorm and put them together to create a controller designed for people that only have one hand. What Went Wrong… Our team had to go through a number a tries before we found a button configuration that wasn’t too far apart but at the same time wasn’t too close together. We also spent about an hour debating on the hand strap feature of the controller. What did we learn… We learned a lot about the thought process that goes into designing a controller. We learned that not everything we want for a controller is practical either. That sometimes it may seem cool in theory but in practice and functionality it doesn’t work as much. We also learned designing a controller for someone with one hand to be able to play games intended for people with both, is much more complex than previously thought.
  • 27. References Images One controller ready to update (n.d.) Retrieved on March 15, 2015, from http://compass.xboxlive.com/assets/f6/e8/f6e8eecc-bac2-4f78-b5f6-558edfc05ffa.png?n=one-controller-ready-to- update-l.png Razer Ouroboros Gaming Mouse – Wired / Wireless Mouse for Gaming. (n.d.). Retrieved March 15, 2015, from http://www.razerzone.com/gaming-mice/razer-ouroboros Hsu, D. (2013, October 22). The PlayStation 4 controller: What’s new with the analog sticks and D-pad (part 2, exclusive). Retrieved March 15, 2015, from http://venturebeat.com/2013/10/22/the-playstation-4-controller-whats-new- with-the-analog-sticks-and-d-pad-part-2-exclusive/ Usher, W. (2015, January 3). How Star Fox Wii U Uses The Gamepad | CINEMABLEND. Retrieved March 15, 2015, from http://www.cinemablend.com/games/How-Star-Fox-Wii-U-Uses-Gamepad-69258.html Sullivan, L. (n.d.). PS4 controller details - What we know about the DualShock 4. Retrieved March 13, 2015, from http://www.gamesradar.com/ps4-controller-details-everything-we-know-about-new-dualshock/ Dualshock 4 Speaker Sound Quality Test - Killzone, Rezogun, Playroom - PS4. (n.d.). Retrieved March 15, 2015, from https://www.youtube.com/watch?v=9YmIN_9dNYI
  • 28. References cont. Images Nintendo Wii Nunchuk Remote Conroller V2 D1 (n.d.) Retrieved from: http://www.prepaymania.co.uk/capsta/photo2/nintendo-wii-nunchuck-remote-controller-v2-d1.jpg Medium wiistraps2 (n.d.) Retrieved from: http://www.remoteforwii.com/images/article/medium_wiistraps2.jpg Rogers, M. (May 2011) Android's Most Popular Game Emulators Pulled from Market. Retrieved from http://lifehacker.com/5806889/androids-most-popular-game-emulators-pulled-from-market on 3/15/15.
  • 29. References (cont.) Research Grubb, J. (2012, November 27). Forget the Sixaxis — the Wii U’s GamePad has nine-axis control. Retrieved March 14, 2015, from http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/ Amputee Coalition (2015). Limb Loss Statistics. Retrieved March 15, 2015, from http://www.amputee-coalition.org/limb-loss- resource-center/resources-by-topic/limb-loss-statistics/limb-loss-statistics/ Bioware.( 2014, November 18). Dragon Age Inquisition Manual. Retrieved on March 14, 2015, from: http://d2ro3qwxdn69cl.cloudfront.net/manuals/dragon-age-inquisition-manuals_Sony%20Playstation%204_en.pdf IGN. (2013). The Last of Us: Controls. Retrieved March 14, 2015 from: http://www.ign.com/wikis/the-last-of-us/Controls FIFPlay. (2014, October 1). FIFA 15 Controls - Playstation 4. Retrieved March 14, 2015 from: http://www.fifplay.com/fifa15-controls-ps4/

Editor's Notes

  1. Bonus - Grooves for Finger Placement, Micro USB charging, Power Button, Wireless