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Lesson 1-Scrabble.pptx

  1. The class will be group into 2 groups. There will be 2 representatives per group who will get the letters at the board. The students’ task is to answer the riddles in order to get the 8 letters needed to collect. After collecting all the letters, their task is also to arrange it to form the hidden word.
  2. The alphabet begins with me. 2 FIRST LETTER
  3. ◦ I am the Bravo in the Phonetic alphabet. 3 SECOND LETTER
  4. ◦ It is the 19th letter and 15th consonant of the modern English alphabet. 4 THIRD LETTER
  5. ◦ I am the first on Earth, the second in Heaven. I appear two times a week but you can only see me once in a year. Although I am in the middle of the sea, I am not found in month but I am in February, June, September, October, November and December. What am I? 5 FOURTH LETTER
  6. ◦ Eighteenth letter of the Latin alphabet. 6 FIFTH LETTER
  7. ◦ Sounds like the V in the alphabet. 7 SIXTH LETTER
  8. ◦ It is commonly used as abbreviation of the temperature Celsius. 8 SEVENTH LETTER
  9. ◦ The 12th letter in the English alphabet. 9 EIGHTH LETTER
  10. Activity!
  11. S C R A B B L E Using the letters of the word SCRABBLE try to form as many words as you can.
  12. Activity!
  13. 13 Spy Boneyard Rice Knight Hardway Tiles Jail Spade Double Word Cardboard Double Letter Bankrupt Heart Hook Letter Free Space Soldier Square Triple Word Open Board Queen Flag Castling Blank Tiles Chance Joker Rectangle Draw Insignia Rook Count Tiles Bones Chips Rank Mate Double Challenge Adjutant Stock Go To Jail False Alarm Shuffle
  14. 14
  15. Scrabble
  16. It helps improve analytical skills and sharpens mathematical ability. It is recognized as an excellent means for increasing vocabulary and word power. 16 Benefits The benefits will develop more if you directly engage in the game with your family and friends.
  17. History
  18. Alfred Mosher Butts  In 1931, Alfred Mosher Butts translated his lifelong love of crossword puzzles into a board game.  A key to the game was Butts’ analysis of the English language. Butts studied the front page of the New York Times to calculate how frequently each letter of the alphabet was used.  He then used each letter’s frequency to determine how many of each letter he would include in the game. 18
  19. Alfred Mosher Butts  He included only four “S” tiles so that the ability to make words plural would not make the game too easy.  Butts initially called the game “Lexico”, but later changed the name to “Criss Cross Words” after considering “It”, and began to look for a buyer.  The game makers he originally contacted rejected the idea, but Butts was tenacious. 19
  20. James Brunot  Eventually, in 1948, he sold the rights to entrepreneur and game-lover James Brunot, who made a few minor adjustments to the design and renamed the game “scrabble”, a word meaning “to grape frantically” (from the Dutch “Schrabben”, to scrape or scratch. 20
  21. The hardware
  22. 22 • The Scrabble Board • Tile Bag with 100 Tiles • Tile Racks • Timers or Clocks
  23. The Scrabble Board
  24. 24 • The board has a 15x15 grid. • The board is composed of 225 squares and 100 tiles. • It can be played by two or four players.
  25. Points per Letter
  26. 26 1 Point: A, E, I, O, U, L, N, R, S, T 2 Points: D, G 3 Points: B, C, M, P 4 Points: F, H, V, W, Y 5 Points: K 8 Points: J, X 10 Points: Q, Z
  27. 27
  28. Before the game
  29. ◦ Put all the letter tiles into the tile bag or any suitable container. Draw for the first play. The player drawing the letter nearest the beginning of the alphabet plays first. A blank supersedes all other tiles. Return the tiles into the bag and reshuffle. Each player draws 7 tiles and places them on his/her track. Turn of players follow clockwise. 29 ◦ Player’s Turns
  30. ◦ To decide word challenges, a word judge is elected by the players who may be one of them. He or she may also act as the scorekeeper who keeps a tally of each player’s score, entering it after each turn. 30 ◦ Word Judge
  31. ◦ Before the game begins, the player must first agree on the dictionary to be used in settling challenges on what words to allow or not to allow. 31 ◦ Dictionary
  32. ◦ The first player forms a word with two or more of his/her letters and positions it on the board to read across or down with one letter on the center (MB) square. Placing a word diagonally on the board is not allowed. 32 ◦ Start of Play
  33. ◦ A player completes a turn by counting and announcing the score for the turn. The player then draws as many letter tiles as played, thus, always keeping 7 letters on his/her track. 33 ◦ Completing a Turn
  34. Playing the game
  35. ◦ Play proceeds to the left. The second player, and then each in turn, adds one or ◦ More letters to those already played form new words. All letters played on a turn must be ◦ Placed in one row across or down the board to form one complete word 35 ◦ Subsequent Turns
  36. ◦ New words may be formed by: ◦ Adding one or more letters to a word or letters already on the board ◦ Placing one word at right angles to word already on the board. The new word must use one of the letters already on the board or add a letter to it ◦ Placing a complete word parallel to a word already played so that adjacent letters also form complete words. 36 ◦ Forming New Words
  37. ◦ The two blank tiles may be used as any letters. When playing a blank, the player must state which letter it represents. It remains that letter for the rest of the game. 37 ◦ Blank Tiles
  38. Any player may use his or her turn to replace any or all of the tiles in his or her rack, discarding them face down, drawing the same number of new tiles from the bag, and mixing the discarding tiles with those remaining in the bag. Replacing tiles is considered a turn and the score is zero. 38 Replacing Tiles
  39. A player may voluntarily miss a turn. Instead of placing tiles on the board or replacing tiles, a player may also decide to pass whether or not he or she is able to make a word or words. Passing a turn scores zero. 39 Passing
  40. Any word may be a challenged before the next player starts a turn. If the word challenged is unacceptable, the challenged player takes back his or her letter tiles, loses that turn and scores zero. If the word challenged is acceptable, the score is entered and the game continues with no penalty to the challenger. 40 Challenge
  41. ending the game
  42. The game ends when all the tiles have been drawn and one of the players has used all the tiles in his or her rack. The game also ends when all the possible plays have been made or all players have passed twice in a consecutive turns. 42
  43. At game’s end, each player’s score is reduced by the sum of his/ her rack unplayed letters. In addition, if a player used all tiles on his/her rack, the sum of the other player’s unplayed letters is added to that player’s score. 43
  44. The player with the highest final score WINS the game. Players who tie for the highest final score shall equally be considered as winners (DRAW) 44
  45. Basic moves
  46. 1. To play through an existing letter. 2. Hooking a letter to the front or back of an existing word to create new words. 3. Extension play is extending a pre- existing word. 4. Parallel play placing a word parallel to an existing word such that more than one word is formed. 46
  47. A BINGO is a move in which all seven tiles are used. A bonus of 50 points is added to the score for scoring a bingo. 47
  48. 48 How to Play Scrabble 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
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