Metaverse- Digital Digest

Metaverse
By Ritik Sehgal
The internet is evolving at a rapid pace and
coming with new technologies every year. For
example, Microsoft is trying to build an office
metaverse ; one of the key problems of working
from home that we all would be facing is lack of
human touch, lack of one to one face
conversations and no feeling of connectivity.
Microsoft by using the concept of metaverse and
trying to bridge the problem instead of having
normal zoom calls. You could jump into the office
metaverse and your avatar will be in office
interacting with avatars of other colleagues.
Metaverse is all about 3D and the virtual world,
emerging as the next big technology platform attracting
online game makers, social networks, and a plenty of
investments. Its all about changing the horizon and
bringing the physical world into virtual experiences.
Apart from tech companies , social media
and gaming platforms have also opened
new opportunities in the virtual world.
Some online gamers are also embracing
the metavors, The AR mobile game
pokemon was carrying forward the
concept of allowing players to hunt
virtually in the real world using a
smartphone.
What is the Metaverse?
•Connected
information
Web 1.0
Social
Web 2.0 •People, places,
things
Web 3.0
•Physical<Digital
Web 4.0
What does the Metaverse do?
Purely from a consumer point of view, the Metaverse will be all about gaming,
entertainment, and social media, but there is more to it. It is gaining popularity among
the industries and can also be seen developing interactive, virtual, and immersive work
environment to help companies build a work environment using digital avatars. It does
all the jobs of a television as well as the internet.
Experiences of a Metaverse
• An emphasis on activities
• Providing an immersive place for everybody to connect
• Providing embed and link immersive content
• Popularity among creators
Covid gave a boost to Metaverse
Benefits?
Overcoming
remote work
challenges
Great resource for
medical
professionals
Improving
community for
online gaming
Immersive virtual
experience and
better social
interactions
9 Megatrends shaping the Multiverse
Virtual Mainstreaming
Machine Intelligence
Simulating Reality
Challenges by Open platforms
Rise of Cybernetics
Accelerating Distributed Networks
Walled Garden Ecosystem
Blockchain Adoption
Low-code platforms
The Metaverse is not the future: it is already here. It focuses on
allowing people to do anything that they can do in real life.
Metaverse is still in its
early stages of
development, considering
the major challenge that is
“Privacy Concerns”.
Metaverse is going to be
very positive for our
society and our economy,
giving people access to
jobs and more places no
matter where they live.
Metaverse is regarded as the next generation of internet. People
can now simply play games, chat, socialize, and work. Metaverse
stands out as it provides a feeling of presence, as people can now
interact with each other in the virtual world in the form of their
avatars, like you are right there next to a person.
Companies building up Metaverse
THANK YOU
1 de 11

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Metaverse- Digital Digest

  • 2. The internet is evolving at a rapid pace and coming with new technologies every year. For example, Microsoft is trying to build an office metaverse ; one of the key problems of working from home that we all would be facing is lack of human touch, lack of one to one face conversations and no feeling of connectivity. Microsoft by using the concept of metaverse and trying to bridge the problem instead of having normal zoom calls. You could jump into the office metaverse and your avatar will be in office interacting with avatars of other colleagues. Metaverse is all about 3D and the virtual world, emerging as the next big technology platform attracting online game makers, social networks, and a plenty of investments. Its all about changing the horizon and bringing the physical world into virtual experiences. Apart from tech companies , social media and gaming platforms have also opened new opportunities in the virtual world. Some online gamers are also embracing the metavors, The AR mobile game pokemon was carrying forward the concept of allowing players to hunt virtually in the real world using a smartphone.
  • 3. What is the Metaverse? •Connected information Web 1.0 Social Web 2.0 •People, places, things Web 3.0 •Physical<Digital Web 4.0
  • 4. What does the Metaverse do? Purely from a consumer point of view, the Metaverse will be all about gaming, entertainment, and social media, but there is more to it. It is gaining popularity among the industries and can also be seen developing interactive, virtual, and immersive work environment to help companies build a work environment using digital avatars. It does all the jobs of a television as well as the internet. Experiences of a Metaverse • An emphasis on activities • Providing an immersive place for everybody to connect • Providing embed and link immersive content • Popularity among creators
  • 5. Covid gave a boost to Metaverse
  • 6. Benefits? Overcoming remote work challenges Great resource for medical professionals Improving community for online gaming Immersive virtual experience and better social interactions
  • 7. 9 Megatrends shaping the Multiverse Virtual Mainstreaming Machine Intelligence Simulating Reality Challenges by Open platforms Rise of Cybernetics Accelerating Distributed Networks Walled Garden Ecosystem Blockchain Adoption Low-code platforms
  • 8. The Metaverse is not the future: it is already here. It focuses on allowing people to do anything that they can do in real life. Metaverse is still in its early stages of development, considering the major challenge that is “Privacy Concerns”. Metaverse is going to be very positive for our society and our economy, giving people access to jobs and more places no matter where they live.
  • 9. Metaverse is regarded as the next generation of internet. People can now simply play games, chat, socialize, and work. Metaverse stands out as it provides a feeling of presence, as people can now interact with each other in the virtual world in the form of their avatars, like you are right there next to a person.