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Min-soo Park
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유니티로 모뉴먼트 밸리의 매커니즘을 어떻게 구현하였는지 간략하게 소개하는 슬라이드입니다. 하루만에 급하게 만들어서 내용이 조금 부실합니다.
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Unity Valley
1.
Unity Valley Monument Valley
mechanism in Unity3D 박민수 (Rini)
2.
Monument Valley
3.
Monument Valley
4.
Demonstration
5.
Demonstration Unity Web
Player http://rini.ssut.me/valley/Web.html Github https://github.com/Rinirihiriro/UnityValley
6.
Step1. Optical Illusion
7.
Objective
8.
Objective
9.
Objective
10.
Projection Perspective Isometric(Orthogonal)
11.
Isometric Projection Source: Wikipedia
Source: Wikipedia
12.
Camera Setting
13.
Game Test
14.
???
16.
The Point
17.
The Point
18.
Behind the scenes
19.
Behind the scenes
20.
Behind the scenes
21.
The Slope
22.
Slope Mesh MapMaker.cs
23.
Step2. Movement
24.
Player
25.
Movement
26.
Player
27.
Player
28.
Player
29.
Floor Value
30.
Floor Value
31.
Floor Value Object’s
position : x, y(height), z Floor Value : x’, y’, z’(front-back) x’ = x + y y’ = z + y z’ = y
32.
Floor Value
33.
Floor Value Exception
34.
Floor Value Exception
35.
Floor Value
36.
Floor Value Exception
37.
Floor Value
38.
Z-order
39.
Z-order
40.
Z-order
41.
Slope
42.
Slope
43.
Slope
44.
Slope
45.
Step3. Rotation
46.
Object Rotation transform.RotateAround
(point, axis, angle);
47.
Object Rotation
48.
Player Rotation
49.
Player Rotation
50.
Player Rotation
51.
Floor Position
52.
Floor Position
53.
Step4. Path Finding
54.
A* Path finding,
graph traversal algorithm
55.
Path Finding
56.
Path Finding
57.
Path Finding
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