SlideShare a Scribd company logo
1 of 10
Download to read offline
@rt_wood
1. Play is for plays sake
 Twentieth century psychologists aside, play is understood to be an activity that is undertaken not for
 some higher meaning or end goal. It is played for plays sake. Huizinga (1958) and Caillois (1962)
 among others, were adamant that no material benefit can be derived from play. It is my opinion that
 material benefit can be derived from play if it is a ‘byproduct’ or ‘happy coincidence’ of play, meaning
 that if the outcome is not the primary reason for the play-activity, then the activity is still play. There is
 no deeper meaning. There is no ‘end goal’.




@rt_wood
2. Play is free
 Play is a voluntary undertaking for the players involved. A player cannot be forced into a play-state,
 coerced perhaps, but not forced. Else this ceases to exist as play. Here, along with the rule based
 structure is the greatest difference between play and game. A player can be forced into gaming, yet
 play remains voluntary. The player(s) is free to chose whether or not they play. Play is voluntary.




@rt_wood
3. Meta-Communication
 Play is a negotiated process where players define play through context - play space, nuances etc.




@rt_wood
4. Play is an activity
           Play is a mental and/or physical activity undertaken by the player(s).




@rt_wood
5. Play can be social or solitary
 Play can be undertaken by an individual (dance, narrative, imaginary), or a group (multiplayer-games,
 sports, role-play). Here we are returned to the idea of play forming the core of socio-cultural
 civilisation (Huizinga, 1958).




@rt_wood
6. Play is transformative
 Both in an evolutionary and educative sense. Play changes us. When we play we are changed by the
 experience. The change can be evolutionary (scientific play, Dewey et al.), educative (Hall,
 Montessori, Froebel etc) or experiential. Play, creates order and understanding (Huizinga, 1958;
 Caillois, 1962; Sutton-Smith, 1997; Brown, 2009) through exploration and experience. Relate this to
 modern console games, even those games that are not simulations in some way (racing, RPG’s etc)
 the player is effectively learning the algorithm behind the game and understand the patterns that form
 the structure of that game.




@rt_wood
7. Play is fun
 Arguably the most important of all. If play was not fun it would not exist as play. Players have to enjoy
 the process of playing.




@rt_wood
8. Play is immersive
       Players become immersed in the activity of play. Either wholly or partially.




@rt_wood
Plays is a voluntary activity, either physical or mental in
 nature that is undertaken by one or more players without a
 set outcome as the primary focus of the play, and for the
 amusement of those that are playing. It is an immersive,
 transformative process that is recognised through context
 and agreed upon by those players involved.




@rt_wood

More Related Content

Viewers also liked (8)

Complete elpg in_colour[1][1]
Complete elpg in_colour[1][1]Complete elpg in_colour[1][1]
Complete elpg in_colour[1][1]
 
Emergent literacy whitepaper
Emergent literacy whitepaperEmergent literacy whitepaper
Emergent literacy whitepaper
 
Lynch Writing Sample
Lynch Writing SampleLynch Writing Sample
Lynch Writing Sample
 
importance of-play
importance of-playimportance of-play
importance of-play
 
Play and play materials...ppt
Play and play materials...pptPlay and play materials...ppt
Play and play materials...ppt
 
PLAY
PLAY PLAY
PLAY
 
PLAY
PLAYPLAY
PLAY
 
Play in children ppt presentation
Play in children ppt presentationPlay in children ppt presentation
Play in children ppt presentation
 

Similar to A definition of play

Siti aisyah bagarib re%28marked%29
Siti aisyah bagarib   re%28marked%29Siti aisyah bagarib   re%28marked%29
Siti aisyah bagarib re%28marked%29
Aisyah Bagarib
 
Chapter EightPlay, Games,and InteractionIn this chapter,
Chapter EightPlay, Games,and InteractionIn this chapter,Chapter EightPlay, Games,and InteractionIn this chapter,
Chapter EightPlay, Games,and InteractionIn this chapter,
JinElias52
 
WhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareWhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCare
Todd Vercoe, M.A.
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...
Martin Oliver
 

Similar to A definition of play (20)

Siti aisyah bagarib re%28marked%29
Siti aisyah bagarib   re%28marked%29Siti aisyah bagarib   re%28marked%29
Siti aisyah bagarib re%28marked%29
 
Assessment of play and leisure delineation of the problem
 Assessment of play and leisure delineation of the problem Assessment of play and leisure delineation of the problem
Assessment of play and leisure delineation of the problem
 
Chapter EightPlay, Games,and InteractionIn this chapter,
Chapter EightPlay, Games,and InteractionIn this chapter,Chapter EightPlay, Games,and InteractionIn this chapter,
Chapter EightPlay, Games,and InteractionIn this chapter,
 
F play as-a-competitive-advantage-07.11.2012
F play as-a-competitive-advantage-07.11.2012F play as-a-competitive-advantage-07.11.2012
F play as-a-competitive-advantage-07.11.2012
 
WhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCareWhyGamesAreFunWhyEducatorsShouldCare
WhyGamesAreFunWhyEducatorsShouldCare
 
Play Matters
Play MattersPlay Matters
Play Matters
 
Play as a Competitive Advantage (July 2012)
Play as a Competitive Advantage (July 2012)Play as a Competitive Advantage (July 2012)
Play as a Competitive Advantage (July 2012)
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...
 
Play pyramid
Play pyramidPlay pyramid
Play pyramid
 
Aalborg libraryplay in HE workshop
Aalborg libraryplay in HE workshopAalborg libraryplay in HE workshop
Aalborg libraryplay in HE workshop
 
Reality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher EducationReality Ends Here: Transforming Media Learning in Higher Education
Reality Ends Here: Transforming Media Learning in Higher Education
 
Pino phd computers_autism-1.3.play
Pino phd computers_autism-1.3.playPino phd computers_autism-1.3.play
Pino phd computers_autism-1.3.play
 
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayGame Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
 
"Play, Games and the Magic Circle" by Sherry Jones (July 22, 2014)
"Play, Games and the Magic Circle" by Sherry Jones (July 22, 2014)"Play, Games and the Magic Circle" by Sherry Jones (July 22, 2014)
"Play, Games and the Magic Circle" by Sherry Jones (July 22, 2014)
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
Casual social games for serious Social purposes
Casual social games for serious Social purposes Casual social games for serious Social purposes
Casual social games for serious Social purposes
 
IKEA Play Report 2017
IKEA Play Report 2017IKEA Play Report 2017
IKEA Play Report 2017
 
A13-Debate erasmus Italy
A13-Debate  erasmus  ItalyA13-Debate  erasmus  Italy
A13-Debate erasmus Italy
 
Why We Play - Pat Kane presentation at Edinburgh International Science Festival
Why We Play - Pat Kane presentation at Edinburgh International Science FestivalWhy We Play - Pat Kane presentation at Edinburgh International Science Festival
Why We Play - Pat Kane presentation at Edinburgh International Science Festival
 
Productive Play
Productive PlayProductive Play
Productive Play
 

More from Richard Wood

Leveraging digital assets for automotive lead generation
Leveraging digital assets for automotive lead generationLeveraging digital assets for automotive lead generation
Leveraging digital assets for automotive lead generation
Richard Wood
 

More from Richard Wood (7)

ChatBots and conversational marketing | Six & Flow
ChatBots and conversational marketing | Six & FlowChatBots and conversational marketing | Six & Flow
ChatBots and conversational marketing | Six & Flow
 
6 tips to better sales & marketing alignment in 2018
6 tips to better sales & marketing alignment in 20186 tips to better sales & marketing alignment in 2018
6 tips to better sales & marketing alignment in 2018
 
What is inbound marketing?
What is inbound marketing?What is inbound marketing?
What is inbound marketing?
 
Inbound marketing for recruitment
Inbound marketing for recruitmentInbound marketing for recruitment
Inbound marketing for recruitment
 
#WeBlogMCR - Get your blog seen
#WeBlogMCR - Get your blog seen#WeBlogMCR - Get your blog seen
#WeBlogMCR - Get your blog seen
 
Leveraging digital assets for automotive lead generation
Leveraging digital assets for automotive lead generationLeveraging digital assets for automotive lead generation
Leveraging digital assets for automotive lead generation
 
Valuing Social Networks Through Creative Potential
Valuing Social Networks Through Creative PotentialValuing Social Networks Through Creative Potential
Valuing Social Networks Through Creative Potential
 

Recently uploaded

Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Recently uploaded (20)

Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 

A definition of play

  • 2. 1. Play is for plays sake Twentieth century psychologists aside, play is understood to be an activity that is undertaken not for some higher meaning or end goal. It is played for plays sake. Huizinga (1958) and Caillois (1962) among others, were adamant that no material benefit can be derived from play. It is my opinion that material benefit can be derived from play if it is a ‘byproduct’ or ‘happy coincidence’ of play, meaning that if the outcome is not the primary reason for the play-activity, then the activity is still play. There is no deeper meaning. There is no ‘end goal’. @rt_wood
  • 3. 2. Play is free Play is a voluntary undertaking for the players involved. A player cannot be forced into a play-state, coerced perhaps, but not forced. Else this ceases to exist as play. Here, along with the rule based structure is the greatest difference between play and game. A player can be forced into gaming, yet play remains voluntary. The player(s) is free to chose whether or not they play. Play is voluntary. @rt_wood
  • 4. 3. Meta-Communication Play is a negotiated process where players define play through context - play space, nuances etc. @rt_wood
  • 5. 4. Play is an activity Play is a mental and/or physical activity undertaken by the player(s). @rt_wood
  • 6. 5. Play can be social or solitary Play can be undertaken by an individual (dance, narrative, imaginary), or a group (multiplayer-games, sports, role-play). Here we are returned to the idea of play forming the core of socio-cultural civilisation (Huizinga, 1958). @rt_wood
  • 7. 6. Play is transformative Both in an evolutionary and educative sense. Play changes us. When we play we are changed by the experience. The change can be evolutionary (scientific play, Dewey et al.), educative (Hall, Montessori, Froebel etc) or experiential. Play, creates order and understanding (Huizinga, 1958; Caillois, 1962; Sutton-Smith, 1997; Brown, 2009) through exploration and experience. Relate this to modern console games, even those games that are not simulations in some way (racing, RPG’s etc) the player is effectively learning the algorithm behind the game and understand the patterns that form the structure of that game. @rt_wood
  • 8. 7. Play is fun Arguably the most important of all. If play was not fun it would not exist as play. Players have to enjoy the process of playing. @rt_wood
  • 9. 8. Play is immersive Players become immersed in the activity of play. Either wholly or partially. @rt_wood
  • 10. Plays is a voluntary activity, either physical or mental in nature that is undertaken by one or more players without a set outcome as the primary focus of the play, and for the amusement of those that are playing. It is an immersive, transformative process that is recognised through context and agreed upon by those players involved. @rt_wood