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It has been found that playing
video games improves a range of
cognitive skills, like visuo-spatial
and attention skills.
Karni et al (2003) showed that
cognitive experiences like this
can lead to changes in the brain
which are long term.
Instant Messaging and
Facebook have encouraged
communication with others.
88% of adolescents use it
to communicate with
Researchers believe the internet
encourage self disclosure and self
disclosure is a key contributor to
Reduced visual, auditory and social
status cues can encourages self
disclosure ion those who might be self
conscious and shy. The improved quality
of internet relationships had added
benefits of acting as a buffer against
stressors in adolescence.
In 2009 Gentile conducted three
studies, in 3 countries with 3 age
groups, he found in the US part of the
study (161 college students) that those
who played prosocial games behaved
more helpfully towards another student
in a later task.
In a Japanese sample
prosocial behaviour was
related to prosocial game
playing over a four month
Some video games promote physical
activity also might be a way of reversing
effects of a sedentary lifestyle.
Research has shown that video games
treble energy expenditure.
Can help those who lack the confidence to try
something and new games are being used to
help the visually impaired exercise, important
because these children as a result of sight
problems do not find it easy to take healthy
exercise and so are at a higher risk of
obesity. Games such as tennis are played
without visual feedback using audio and
So far these games have been
very successful in getting sight
impaired people to exercise
vigorously, though the sample
sizes have been very small.
However it has been argues
that they are not a replacement
for traditional forms of
exercise which burns approx.
four times more calories.