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Gender Me Softly: or Why on Earth Should I
Worry about Gender in Game Design?
Marina Rossi

@marinaponders

marina@gamehap...
Photo credits: marcopezzati.it
Photo credits: marcopezzati.it
Photo credits: marcopezzati.it
Photo credits: marcopezzati.it
Photo credits: marcopezzati.it
Photo credits: marcopezzati.it
Photo credits: marcopezzati.it
– Elizabeth Sampat
“No one else has your exact lived experience,
and when you bring your lived experience into
a game in a...
Cibele Nina Freeman, 2016
Nina Freeman, 2016
Depression Quest Zoë Quinn, 2013
Zoë Quinn
dys4ia Anna Anthropy, 2012
Anna Anthropy
Beyond Eyes Sherida Halatoe, 2015
Sherida Halatoe
Gamer Mom Mordechai Buckman, 2012
Mordechai Buckman
LIM Merritt Kopas, 2012
Merritt Kopas
10 Seconds in Hell Amy Dentata, 2013
Trigger Amy Dentata, 2015
Amy Dentata
Coming out Simulator
2014
Nicky Case, 2014
Nicky Case
Mainichi Mattie Brice, 2012
Mattie Brice
Photo credits: Bethesda
Photo credits: Naughty Dog
Photo credits: Bandai Namco Entertainment
Photo credits: Activision
Photo credits: Ubisoft
Photo credits: Rockstar Games
Photo credits: Rockstar Games
Photo credits: Bethesda
White
Cisgender
Heterosexual
Middle-class
Able-bodied
Neurotypical
Male
Photo credits: gamerant.com
– Chimamanda Ngozi Adichie
“The single story creates stereotypes, and the
problem with stereotypes is not that they are
un...
(The Codes of Gender, directed by Sut Jhally, 2010)
”My name is Dianna Agron and I am not a gamer.”
Source: ESA
Source: ESA
“Games are the ultimate expression of
immersive empathy, because systems are the
purest way to transfer feelings and minds...
Why should it matter to me?
If it doesn’t, you are part of the problem.
Sheri Graner Ray, 2004
Source: Extra Credits, 2015
Source: GDC
2012 Game Industry


12% female
Source: GDC
2017 State of the Industry Survey
78% male

20% female

2% other
Harassment & Hate Campaigns
False Consensus Effect
Best Practices
Life Is Strange Dontnod Entertainment, 2015
Lifeline Three Minute Games, 2015
“All of the choices in the game are binary
choices: you make a choice to go left or right,
[gender] is a choice that we as...
Journey Thatgamecompany, 2012
Sunless Sea Failbetter Games, 2015
Fallen London Failbetter Games, 2009
Dominique
Pamplemousse
Squinky, 2013
Ok, but why should I worry?
We Become What 

We Behold
Nicky Case, 2016
The Birth of a Nation DW Griffith, 1915
Gunshow KC Green, 2013
Thank you.
marina@gamehappens.com
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?
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Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?

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A perspective on how gender roles influence the game design process. As creators, we have a responsibility and we should always keep in mind the effects of our artefacts, and we should try to understand how they impact on our world. This workshop will highlight some bad and good practices in game design with a focus on how gender is represented in games.

Publicada em: Design
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Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?

  1. 1. Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design? Marina Rossi
 @marinaponders
 marina@gamehappens.com
  2. 2. Photo credits: marcopezzati.it
  3. 3. Photo credits: marcopezzati.it
  4. 4. Photo credits: marcopezzati.it
  5. 5. Photo credits: marcopezzati.it
  6. 6. Photo credits: marcopezzati.it
  7. 7. Photo credits: marcopezzati.it
  8. 8. Photo credits: marcopezzati.it
  9. 9. – Elizabeth Sampat “No one else has your exact lived experience, and when you bring your lived experience into a game in a real and intimate way, you create a game that no one else could make.”
  10. 10. Cibele Nina Freeman, 2016
  11. 11. Nina Freeman, 2016
  12. 12. Depression Quest Zoë Quinn, 2013
  13. 13. Zoë Quinn
  14. 14. dys4ia Anna Anthropy, 2012
  15. 15. Anna Anthropy
  16. 16. Beyond Eyes Sherida Halatoe, 2015
  17. 17. Sherida Halatoe
  18. 18. Gamer Mom Mordechai Buckman, 2012
  19. 19. Mordechai Buckman
  20. 20. LIM Merritt Kopas, 2012
  21. 21. Merritt Kopas
  22. 22. 10 Seconds in Hell Amy Dentata, 2013
  23. 23. Trigger Amy Dentata, 2015
  24. 24. Amy Dentata
  25. 25. Coming out Simulator 2014 Nicky Case, 2014
  26. 26. Nicky Case
  27. 27. Mainichi Mattie Brice, 2012
  28. 28. Mattie Brice
  29. 29. Photo credits: Bethesda
  30. 30. Photo credits: Naughty Dog
  31. 31. Photo credits: Bandai Namco Entertainment
  32. 32. Photo credits: Activision
  33. 33. Photo credits: Ubisoft
  34. 34. Photo credits: Rockstar Games
  35. 35. Photo credits: Rockstar Games
  36. 36. Photo credits: Bethesda
  37. 37. White Cisgender Heterosexual Middle-class Able-bodied Neurotypical Male Photo credits: gamerant.com
  38. 38. – Chimamanda Ngozi Adichie “The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.”
  39. 39. (The Codes of Gender, directed by Sut Jhally, 2010)
  40. 40. ”My name is Dianna Agron and I am not a gamer.”
  41. 41. Source: ESA
  42. 42. Source: ESA
  43. 43. “Games are the ultimate expression of immersive empathy, because systems are the purest way to transfer feelings and mindsets between one person and another. Be intentional with your systems, honest with yourself and true to your experiences, and I promise you— you will make games that your players will never forget.” – Elizabeth Sampat
  44. 44. Why should it matter to me?
  45. 45. If it doesn’t, you are part of the problem.
  46. 46. Sheri Graner Ray, 2004
  47. 47. Source: Extra Credits, 2015
  48. 48. Source: GDC 2012 Game Industry 
 12% female
  49. 49. Source: GDC 2017 State of the Industry Survey 78% male
 20% female
 2% other
  50. 50. Harassment & Hate Campaigns
  51. 51. False Consensus Effect
  52. 52. Best Practices
  53. 53. Life Is Strange Dontnod Entertainment, 2015
  54. 54. Lifeline Three Minute Games, 2015
  55. 55. “All of the choices in the game are binary choices: you make a choice to go left or right, [gender] is a choice that we asked the player to make without actually asking them to. It's silent and implicit, but it gives the player ownership over how they view Taylor.” – Mars Jokela
  56. 56. Journey Thatgamecompany, 2012
  57. 57. Sunless Sea Failbetter Games, 2015
  58. 58. Fallen London Failbetter Games, 2009
  59. 59. Dominique Pamplemousse Squinky, 2013
  60. 60. Ok, but why should I worry?
  61. 61. We Become What 
 We Behold Nicky Case, 2016
  62. 62. The Birth of a Nation DW Griffith, 1915
  63. 63. Gunshow KC Green, 2013
  64. 64. Thank you. marina@gamehappens.com

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