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Designing&Refining
      NAFCU 2010 Strategic Growth Conference




            Your Web Presence To Improve
                   Member Relationships
                   Yvonne Garand, CLU, ChFU
                        Michael Rawlins, CUA
ABOUT YVONNE...

Yvonne Garand, CLU, ChFC

Over 20 years in financial
services

VP, Marketing & Business
Development

Responsible for executing
VSECU brand and web
experience

An old KISS fan

                            2
ABOUT MICHAEL...

Michael Rawlins, Certified
Usability Analyst

Over 20 years of Fortune 100
company experience

Director, User Experience, Open
Solutions Inc.

President, CT Usability
Professionals Association

Adjunct Professor at Manchester
Community College

I once had lots of hair...
                                  3
WHY REDESIGN?

This is your
current site

It’s not a
good one...




                4
THE DESIGN PROCESS

Everything is
cool in the
beginning...




                5
YOUR NEW WEBSITE!




        6
CAN YOU RELATE?

Everyone is an expert... Really?




                            7
COLLABORATION...




       8
MORE COLLABORATION...




          9
WHAT HAPPENED?




      10
THE SHIFT FROM...

Build it and they will come!

Really? How about this?

  Who are you building the site for?

  What are your goals and objectives?

  What are you trying to accomplish?

  Define the purpose of your website...


                          11
THE BUSINESS BENEFIT?

Every dollar invested in usability returns $10 to $100

Realize:

  Better business requirements

  Shorter development cycles

  Opportunities to leverage your target users needs

  A website that works!


                           12
WHO ARE YOUR USERS?

What do you
 know about
      them?




                13
A NEW VALUE PROPOSITION

Build your website from your users point of view...

Involve your users in the design process.

Determine how to measure the success of your design.

Adopt a user centered design process - where tangible
usability goals are established!




                           14
THE BUSINESS VALUE...

Make design
changes early in                                  de
                     high                            sig                                                 high
                                                        n
the lifecycle,                                              fre
                                                               ed
when you know                                                    om
the least about
                       ability to make changes




your users - and
have the most
design freedom.
                                                                          ls
                                                                        oa
It will costs you                                                 se  rg
                                                              fu
less $$$ in the                                            geo
                                                        led
long run...                                        ow
                                                 kn
                     low                                                                                 low




                                                            time spent and $$ in development lifecycle



                                                                               15
A FEW DEFINITIONS...




         16
USABILITY?

Effectiveness - can the users achieve their goals

Ease of Learning - how fast do they learn the interface

Efficiency of use - how fast do they complete tasks

Memory management - short and long term memory

Error prevention - is there forgiveness in the interface

User satisfaction - do they like the experience


                          17
MENTAL MODEL?

“...things should work the
way I think they should
work...”

When you break the
users mental model -
they respond negatively.

Usability testing explores
the user’s mental model


                             18
Mental model example:
Imagine what happens
at this intersection...




                          19
WHAT’S EASIER TO USE?




          20
USER CENTERED DESIGN?

 User-centered design (UCD) is a structured
 product development methodology that
 involves users throughout all stages
 of the development lifecycle, in order to create
 a web site or application that meets users'
 needs. This approach considers an
 organization's business objectives and
 the user's needs, limitations, and
 preferences.



                       21
UCD PROCESS...

To create a user centered website you must think about
the needs of your users throughout each step of the
development of your site.

Plan (objectives and requirements)

Collect data from your user population (observation)

prototype (create low fidelity wireframes)

test iteratively 1:1 with real users (task based testing)

                            22
CASE STUDY




    23
VSECU REDESIGNS!




       24
VSECU PLAN

Get stakeholders involved early on in the lifecycle

  CEO, Board, Staff, Members, Potential Members

Identified objectives
1. Showcase corporate brand

2. Facilitate ease with product & services = Sales

3. Highlight transparency & member engagement

4. Immediate access to online banking
                                25
LOW-FIDELITY PROTOTYPING




           26
27
28
29
NEXT STEPS...

Collaborate with users...

Test landing & product pages

Is it functional and does it fit
the users mental model

Monitor the clicks

Can I stump the members?

             Source: Techsmith Corporation


                                       30
SOFTWARE TOOLS...
                               Source: Techsmith Corporation




  Let’s watch a sample test!


              31
TESTING CRITERIA

Establish usability criteria prior creating the test questions
What are you measuring?

1. Users will be able to do “X” in less than 2 minutes.

2. Users will be able to navigate to “X” in 3 second and then do “Y”
   in 2 minutes and 3 clicks.

3. Users will be able to apply for “Z” with no errors or assistance
   from a customer service rep.
4. 90% of the users tested can apply for membership without
   assistance.

                                  32
MORE TOOLS...

Expert reviews (heuristic evaluations - rules of thumb)

Online survey tools (example: Survey Monkey)

Remote testing (example: Usabilla)




                           33
PATTERNS OF INTERACTION




           34
WIREFRAMING IDEAS




               Source: Web Design
               Patterns - Bill Scott &
               Theresa Neil

        35
Source: Web Design
     Patterns - Bill Scott &
     Theresa Neil

36
THE ROI (HARD & SOFT $)

Increase productivity

Reduce support calls

Reduce training

Increase conversion rates

Reduce drop-offs

Reduce learning curve            Source: Human Factors International, Inc.




                            37
Source: Human Factors International, Inc.



38
39
THE RESULT

In September 2009 Forrester Research reported that on
average, customers respond to a first rate user experience
resulting in:

  More revenue:14.4% of customers are willing to consider
  additional purchases.
  Retention: 15.8% fewer customers considering doing
  business with a competitor.

  More prospects: 16.6% of your customers recommending
  you to others.
           Source: “Best Practices in User Experience (UX) Design” - Mike Gualtieri - Forrester 2009

                                         40
VENDOR SELECTION

Criteria for selecting a vendor:

  Member usability

  Website functionality

  Content management system

  Support and communication

  Best practice for user experience

                                      Develop a scorecard and apply grading

                           41
SUGGESTED READING...




         42
MORE READING...




       43
Thank you!
Yvonne Garand - http://www.linkedin.com/pub/yvonne-garand/11/14/47
Michael Rawlins - http://www.linkedin.com/in/rawlins




                                44

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Refining & Designing Your Website

  • 1. Designing&Refining NAFCU 2010 Strategic Growth Conference Your Web Presence To Improve Member Relationships Yvonne Garand, CLU, ChFU Michael Rawlins, CUA
  • 2. ABOUT YVONNE... Yvonne Garand, CLU, ChFC Over 20 years in financial services VP, Marketing & Business Development Responsible for executing VSECU brand and web experience An old KISS fan 2
  • 3. ABOUT MICHAEL... Michael Rawlins, Certified Usability Analyst Over 20 years of Fortune 100 company experience Director, User Experience, Open Solutions Inc. President, CT Usability Professionals Association Adjunct Professor at Manchester Community College I once had lots of hair... 3
  • 4. WHY REDESIGN? This is your current site It’s not a good one... 4
  • 5. THE DESIGN PROCESS Everything is cool in the beginning... 5
  • 7. CAN YOU RELATE? Everyone is an expert... Really? 7
  • 11. THE SHIFT FROM... Build it and they will come! Really? How about this? Who are you building the site for? What are your goals and objectives? What are you trying to accomplish? Define the purpose of your website... 11
  • 12. THE BUSINESS BENEFIT? Every dollar invested in usability returns $10 to $100 Realize: Better business requirements Shorter development cycles Opportunities to leverage your target users needs A website that works! 12
  • 13. WHO ARE YOUR USERS? What do you know about them? 13
  • 14. A NEW VALUE PROPOSITION Build your website from your users point of view... Involve your users in the design process. Determine how to measure the success of your design. Adopt a user centered design process - where tangible usability goals are established! 14
  • 15. THE BUSINESS VALUE... Make design changes early in de high sig high n the lifecycle, fre ed when you know om the least about ability to make changes your users - and have the most design freedom. ls oa It will costs you se rg fu less $$$ in the geo led long run... ow kn low low time spent and $$ in development lifecycle 15
  • 17. USABILITY? Effectiveness - can the users achieve their goals Ease of Learning - how fast do they learn the interface Efficiency of use - how fast do they complete tasks Memory management - short and long term memory Error prevention - is there forgiveness in the interface User satisfaction - do they like the experience 17
  • 18. MENTAL MODEL? “...things should work the way I think they should work...” When you break the users mental model - they respond negatively. Usability testing explores the user’s mental model 18
  • 19. Mental model example: Imagine what happens at this intersection... 19
  • 21. USER CENTERED DESIGN? User-centered design (UCD) is a structured product development methodology that involves users throughout all stages of the development lifecycle, in order to create a web site or application that meets users' needs. This approach considers an organization's business objectives and the user's needs, limitations, and preferences. 21
  • 22. UCD PROCESS... To create a user centered website you must think about the needs of your users throughout each step of the development of your site. Plan (objectives and requirements) Collect data from your user population (observation) prototype (create low fidelity wireframes) test iteratively 1:1 with real users (task based testing) 22
  • 25. VSECU PLAN Get stakeholders involved early on in the lifecycle CEO, Board, Staff, Members, Potential Members Identified objectives 1. Showcase corporate brand 2. Facilitate ease with product & services = Sales 3. Highlight transparency & member engagement 4. Immediate access to online banking 25
  • 27. 27
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  • 30. NEXT STEPS... Collaborate with users... Test landing & product pages Is it functional and does it fit the users mental model Monitor the clicks Can I stump the members? Source: Techsmith Corporation 30
  • 31. SOFTWARE TOOLS... Source: Techsmith Corporation Let’s watch a sample test! 31
  • 32. TESTING CRITERIA Establish usability criteria prior creating the test questions What are you measuring? 1. Users will be able to do “X” in less than 2 minutes. 2. Users will be able to navigate to “X” in 3 second and then do “Y” in 2 minutes and 3 clicks. 3. Users will be able to apply for “Z” with no errors or assistance from a customer service rep. 4. 90% of the users tested can apply for membership without assistance. 32
  • 33. MORE TOOLS... Expert reviews (heuristic evaluations - rules of thumb) Online survey tools (example: Survey Monkey) Remote testing (example: Usabilla) 33
  • 35. WIREFRAMING IDEAS Source: Web Design Patterns - Bill Scott & Theresa Neil 35
  • 36. Source: Web Design Patterns - Bill Scott & Theresa Neil 36
  • 37. THE ROI (HARD & SOFT $) Increase productivity Reduce support calls Reduce training Increase conversion rates Reduce drop-offs Reduce learning curve Source: Human Factors International, Inc. 37
  • 38. Source: Human Factors International, Inc. 38
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  • 40. THE RESULT In September 2009 Forrester Research reported that on average, customers respond to a first rate user experience resulting in: More revenue:14.4% of customers are willing to consider additional purchases. Retention: 15.8% fewer customers considering doing business with a competitor. More prospects: 16.6% of your customers recommending you to others. Source: “Best Practices in User Experience (UX) Design” - Mike Gualtieri - Forrester 2009 40
  • 41. VENDOR SELECTION Criteria for selecting a vendor: Member usability Website functionality Content management system Support and communication Best practice for user experience Develop a scorecard and apply grading 41
  • 44. Thank you! Yvonne Garand - http://www.linkedin.com/pub/yvonne-garand/11/14/47 Michael Rawlins - http://www.linkedin.com/in/rawlins 44