This document discusses tests that measure balance, coordination, and dynamic balance. It provides details on how to administer and score several common clinical tests of balance and coordination abilities, including:
1. The Flamingo Balance Test measures static balance by having participants balance on one leg while holding the other knee. Scores are based on the number of falls within 60 seconds.
2. The Balance Beam Test assesses dynamic balance by having participants walk along a narrow beam within 6 seconds, without falling off. Scores are subjective ratings of performance.
3. The Y-Balance Test requires single-leg balance while reaching the contralateral leg in different directions, measuring dynamic balance and core control. Scores factor
3. Skillrelated
fitness
Balance
⢠The ability to control the
placement of bodies center of
gravity in relation to its base of
support
Coordination
⢠The ability to combine several
distinct movement patterns into a
singular distinct movement.
4. BALANCE
TEST
â˘Flamingo balance
â˘Stork stand test
â˘Standing balance test
â˘One leg stand
â˘Stick lengthwise test
Standing balance
â˘Beam walk
â˘Balance beam test
â˘Walk and turn field sobriety test
Walking balance
â˘Balance board test
â˘Bass test
â˘Star excursion balance test
â˘Y balance test
â˘Multiple single-leg hop stabilization test (MSLHST)
Dynamic balance
5. STANDING
BALANCE
â˘Stand on one leg while balancing on a beam
Flamingo balance
â˘Stand on toes of one leg for as long as possible with the
free leg resting on the inside of the opposite knee
Stork stand test
â˘Stand on one leg for as log as possible.
Standing balance test
â˘The US sobriety test, stand with one foot off the ground
for 30 seconds.
One leg stand
â˘Balance on a stick for as long as possible, standing
side-on on the balls of both feet.
Stick lengthwise test
6. Walkingbalance
⢠Walk the length of the beam and back
within 30 seconds
Beam walk
⢠Walk the entire length of elevated beam,
without falling off, and within 6 seconds.
Balance beam test
⢠Walk 9 steps (tendom walk), turn on one
feet and return in same manner in the
opposite direction.
Walk and turn field sobriety test
7. DYNAMIC
BALANCE
â˘Stand on a platform (balance board) and try to keep the platform
balanced for a period of 30 seconds.
Balance board test
â˘Alternate foot hopping and holding a static position for 5 seconds at
each point.
Bass test
â˘Balance on one leg and reach as far as possible in 8 different
directions.
Atsr excursion balance test
â˘Balance on one leg and reach as far as possible with the
contralateral lef in 3 different directions.
Y balance test
â˘Designed for sporting population and based on the similar bas
balance test.
Multiple single-leg hop stabilization test (MSLHST)
8. Standing
balance
⢠The Flamingo Balance Test is
total body balance test.
⢠purpose: To assess the ability to
balance successfully on a single
leg.
⢠Equipment required: stopwatch,
metal beam 50cm long, 5cm high
and 3cm wide (the beam is
stabilized by two supports at each
end, and should have a non-slip
surface)
⢠pre-test: Explain the test
procedures to the subject
Flamingo balance test
9. Procedure: Stand on the beam with shoes
removed. Keep balance by holding the
instructor's hand. While balancing on the
preferred leg, the free leg is flexed at the knee
and the foot of this leg held close to the
buttocks. Start the watch as the instructor lets
go. Stop the stopwatch each time the person
loses balance (either by falling off the beam or
letting go of the foot being held). Start over,
again timing until they lose balance. Count the
number of falls in 60 seconds of balancing. If
there are more than 15 falls in the first 30
seconds, the test is terminated and a score of
zero is given.
10. Walkingbalance
â˘Purpose: To assess active
balance, through the ability to
maintain balance while
walking along an elevated
beam.
â˘Equipment
required: gymnastics balance
beam, stopwatch, recording
sheets.
â˘Pre-test: Explain the test
procedures to the subject.
Balance beam test
11. Procedure: The aim of this
test is to walk the entire
length of a standard
gymnastics balance beam
steadily, without falling off,
and within a six second time
span. The participant will
start at one end, step up onto
the beam, walk the length to
the other end. The test is
repeated three times.
12. Scoring: Participants are to be given
three trials to complete the beam walk.
The table below lists scores based on
subjective observations of the beam
walker. For more accuracy, use a team
of three or more judges to observe a
given individual perform. The score for
each trial is the average of all the
judge's scores. The overall score for the
individual is the average of the three
trial scores
Score Description
5 Walks the balance beam flawlessly. Does not need to
check balance, does not pause. Completes the walk
within six seconds.
4 Walks the beam, but is somewhat unsteady. Completes
the walk within six seconds.
3 Walks the beam, but is somewhat unsteady. May pause
one or more times. Takes more than six seconds to
complete the walk.
2 Walks the beam, but is very unsteady, almost falling off,
may pause one or more times, and/or takes more than
six seconds.
1 Falls off the beam before completing the walk.
0 Falls off the beam immediately.
13. Dynamic
balance
â˘The Y-Balance Test is a
dynamic test performed in a
single-leg stance that
requires strength, flexibility,
core control and
proprioception.
â˘purpose: To assess active
balance and core control
â˘pre-test: Explain the test
procedures to the subject.
Y-balance test
14. protocol: The goal of this test is to maintain single-leg balance on one leg
while reaching as far as possible with the contralateral leg in three different
directions. The three movement directions are anterior, posteromedial and
posterolateral, performed on each leg. Therefore there are six tests to be
performed, in the following order:
Right Anterior Reach
Left Anterior Reach
Right Posteromedial Reach
Left Posteromedial Reach
Right Posterolateral Reach
Left Posterolateral Reach
15. procedure: The starting position is standing on one leg at the stance plate with
the toes of the foot at the red line, and the other leg touching down lightly just
behind the plate. The non-stance foot is reached out in the desired direction,
pushing the reach indicator as far as they can while maintaining balance. The
free foot must be returned to the starting position under control. The subject
may not touch down the free leg during the movement to keep balance, or put
their foot on top of the reach indicator to gain support, and cannot kick out the
indicator.
Scoring: All measurements are taken from the red line on the stance plate, to
the nearest 0.5 cm. The distance can be read from the test device. Each test is
repeated three times, and the maximum reach in each direction is recorded.
The results are calculated taking limb length into consideration, to determine
a "composite reach distance". Asymmetry can also be assessed by comparing
the results from each leg.
16.
17. Composite reach distance is calculated using the formula:
the sum of the three reach directions / three times the limb length *100
Alfonso Calvo Gonell
JosĂŠ Aurelio Pina Romero (2015dec)
19. â˘Attempts to flip a stick using two other stick (half flip & full
flip)
Stick flip coordination test
â˘Throw a ball against a wall from one hand in an underarm
action and attempt to catch it with the opposite hand
Wall toss test
â˘Move the 40 blocks from the first board to the second board as
quickly as possible.
Block transfer
â˘Turning over cans in a drawn circle.
Soda pop test
20. ⢠Alternating wall tapping action which measures
upper body reaction time, hand-eye quickness and
coordination
Plate tapping test
⢠Standing on a bosu ball, in front of a ligt board with a
target light that moves in lines radiating out from
the center of a board.
Light board test
⢠Series of test of eye-hand coordination and motor
abilities.
Minnesota rate of manipulation tests
21. Coordination
test
â˘The Alternate-Hand Wall-Toss Test is a
test of hand-eye coordination
â˘purpose: to measure hand-eye
coordination
â˘equipment required: tennis ball or
baseball, smooth and solid wall,
marking tape, stopwatch (optional)
â˘pre-test: Explain the test procedures to
the subject.
Alternate-hand wall-toss test
22. Procedure: A line is placed on the ground a
certain distance from the wall (e.g. 2 meters,
3 feet). The person stands behind the line
and facing the wall. The ball is thrown from
one hand in an underarm action against the
wall, and attempted to be caught with the
opposite hand. The ball is then thrown back
against the wall and caught with the initial
hand. The test can continue for a nominated
number of attempts or for a set time period
(e.g. 30 seconds). By adding the constraint of
a set time period, you also add the factor of
working under pressure.
23. scoring: This table lists general
ratings (source unknown) for
the wall toss test, based on the
score of the number of
successful catches in a 30
second period.
Rating Score (in 30 seconds)
Excellent > 35
Good 30 - 35
Average 20- 29
Fair 15 - 19
Poor < 15
24. Coordination
test
â˘The Light Board Test is part of
the SPARQ rating system for boxing.
â˘purpose: to measure reaction time,
hand-eye quickness and coordination.
â˘equipment required: Bosu ball,
instrumented light board.
â˘pre-test: Explain the test procedures
to the subject.
Reaction light board test
25. Procedure: The light board is
constructed so that when active, the
board displays a target light that moves
to different cells across the board. The
lights are located a different distances
on lines radiating out from the center of
the board. The athlete stands upon a
Bosu ball and facesg the light board.
The light board is positioned so that the
center is directly in front of the face.
The athlete tries to press as many
active lights as possible.
26. Scoring: The score is the
number of lights that are
pressed during the test, out
of a total possible of 90.
27. ranking sport rating (out of 10)
1 Baseball/Softball 9.25
2 Table Tennis 8.88
3 Tennis 8.38
4 Racquetball/Squash 8.38
5 Auto Racing 8.00
6 Team Handball 7.88
7 Ice Hockey 7.5
8 Basketball 7.5
9 Volleyball 7.25
10 Fencing 7.25
11 Badminton 7.25
12 Lacrosse 7.13
13 Boxing 7.00
14 Shooting 6.75
15 Field Hockey 6.63
16 Archery 6.63
17 Soccer 6.5
18 Rodeo: Calf Roping 6.38
19 Water Polo 6.25
20 Martial Arts 6.00