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7 Do’s and Don’ts for Co-Creation

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7 Do’s and Don’ts for Co-Creation

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Co-creation brings groups together to jointly produce a mutually valued outcome.

Today’s business world: we meet to talk about what we’re going to do, we go off in our vacuum, we create something, we come back to review, we get feedback, we debate, we revise, and ultimately create something that doesn’t hit the mark from all sides. This is wildly inefficient and produces subpar products.

Pinaki Kathiari, co-founder of Local Wisdom and Stephen Garguillo, Senior Manager of Creative Engagement at Johnson & Johnson, have changed this model in their teams. Co-creation can be used with clients and agencies, companies and customers, between internal departments, basically any number multi disciplined teams looking to produce something.

In their talk 7 Do’s and Don’ts for Co-Creation, Stephen and Pinaki talk about the important aspects of how to bring people together to create fantastic outcomes. From knowing why and when you should co-create, to facilitation, and keeping a bias towards action, you’ll learn what it takes to produce awesome work together than hits the mark from all angles.

Co-creation brings groups together to jointly produce a mutually valued outcome.

Today’s business world: we meet to talk about what we’re going to do, we go off in our vacuum, we create something, we come back to review, we get feedback, we debate, we revise, and ultimately create something that doesn’t hit the mark from all sides. This is wildly inefficient and produces subpar products.

Pinaki Kathiari, co-founder of Local Wisdom and Stephen Garguillo, Senior Manager of Creative Engagement at Johnson & Johnson, have changed this model in their teams. Co-creation can be used with clients and agencies, companies and customers, between internal departments, basically any number multi disciplined teams looking to produce something.

In their talk 7 Do’s and Don’ts for Co-Creation, Stephen and Pinaki talk about the important aspects of how to bring people together to create fantastic outcomes. From knowing why and when you should co-create, to facilitation, and keeping a bias towards action, you’ll learn what it takes to produce awesome work together than hits the mark from all angles.

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7 Do’s and Don’ts for Co-Creation

  1. 1. do’s + don’ts for co-creation7 [stoppassingaroundfilesandstart
 actuallymakingthingswithpeople] @sdgarguilo @theonlypinaki
  2. 2. Let’sbereal:
 co-creationisnot
 anewconcept.
  3. 3. creepytitle?maybe. writtenin1936 stillabestseller
  4. 4. “People support a world 
 they help create.” —DALE CARNEGIE
  5. 5. We might call it different things. Crowdsourcing Open Innovation Open Source Co-creation Ambassador Advocacy
  6. 6. Butitallcomesdowntothis: Producingsomethingbetter andfasterthanyoucould haveonyourown.
  7. 7. Let’s look at a few examples.
  8. 8. Fisher Price® Little People® 
 have been around for a long time.
  9. 9. Creating a new little person cost the company 
 up to $200,000 and took months and months. (market research, test groups, prototypes, etc.)
  10. 10. Until somebody at the company had the idea 
 to just ask customers which new characters 
 they’d like to see. And then they made those.
  11. 11. This new process took less than 4 weeks, 
 cost less than $10,000, and it involved the community of people who love Little People®.
  12. 12. For years Proctor & Gamble was the company 
 that made all different kinds of goop.
  13. 13. By inviting millions of people into their R&D process, things like Mr. Clean® Car Washes…
  14. 14. …and Tide® Dry Cleaners are now a thing. They’re not just making goop, they’re building experiences.
  15. 15. In the mid-90s, Microsoft spent millions to create the world’s best digital encyclopedia — hiring writers, professors, and project managers to build it. (And you might remember the 
 CD-ROMs that it came on. )
  16. 16. At the same time a guy in his boxer shorts 
 sat at his computer and said, “I want to create a great encyclopedia. 
 Anyone want to help me?” 
 And that is Wikipedia.
  17. 17. That is co-creation.
  18. 18. research reviewdevelop revise Historical way of producing things
  19. 19. And this is what it looks like today.
  20. 20. • We meet to talk about what we’re going to do.
  21. 21. • We meet to talk about what we’re going to do. • We go off and work in our vacuum.
  22. 22. • We meet to talk about what we’re going to do. • We go off and work in our vacuum. • We come back to another meeting 
 to review and get feedback.
  23. 23. • We meet to talk about what we’re going to do. • We go off and work in our vacuum. • We come back to another meeting 
 to review and get feedback. • We go back to our vacuum, complain, 
 then work to revise.
  24. 24. • We meet to talk about what we’re going to do. • We go off and work in our vacuum. • We come back to another meeting 
 to review and get feedback. • We go back to our vacuum, complain, 
 then work to revise. • We do it again and again and again.
  25. 25. • We meet to talk about what we’re going to do. • We go off and work in our vacuum. • We come back to another meeting 
 to review and get feedback. • We go back to our vacuum, complain, 
 then work to revise. • We do it again and again and again. • Ultimately we spend a lot of time to create something that’s“meh.”
  26. 26. Co-creationgetsyoutomarket faster,reducestheknowledge gapbetweenpeople,andallows everyonetotakeandfeel ownership.
  27. 27. Gettingyourmindright. Questionstoaskyourself: AmIreadytoputitoutthere? AmIreadyforhonestfeedback? HowwillIhandlecriticism? AmIreadytopushpeopletoputthemselvesoutthere? CanImanageandsometimesinstigateconflict? AmIreadytostepoutsideofmycomfortzone? HowfaramIwillingtogoforit? AmIreadytoun-learnorre-learn?
  28. 28. Knowyourwhy+articulate
 aninspiredmission. 1
  29. 29. Engineersuseatechniquecalled
 RootCauseAnalysistogettotheirwhy.
  30. 30. Engineersuseatechniquecalled
 RootCauseAnalysistogettotheirwhy. First,askyourself:“Whatistheproblemthatneedstobesolved?”
  31. 31. Engineersuseatechniquecalled
 RootCauseAnalysistogettotheirwhy. First,askyourself:“Whatistheproblemthatneedstobesolved?” Thenask:“Whydoesthisproblemneedtobesolved?”
  32. 32. Engineersuseatechniquecalled
 RootCauseAnalysistogettotheirwhy. First,askyourself:“Whatistheproblemthatneedstobesolved?” Thenask:“Whydoesthisproblemneedtobesolved?” Whenyouhaveananswer,askwhyagain.
  33. 33. Engineersuseatechniquecalled
 RootCauseAnalysistogettotheirwhy. First,askyourself:“Whatistheproblemthatneedstobesolved?” Thenask:“Whydoesthisproblemneedtobesolved?” Whenyouhaveananswer,askwhyagain. Andagain.
  34. 34. Engineersuseatechniquecalled
 RootCauseAnalysistogettotheirwhy. First,askyourself:“Whatistheproblemthatneedstobesolved?” Thenask:“Whydoesthisproblemneedtobesolved?” Whenyouhaveananswer,askwhyagain. Andagain. Dothisatleast5times.
  35. 35. SimonSinek’sTEDTalk
 “Howgreatleadersinspireaction” doesabeautifuljobofexplainingwhyyoushould
 startwithwhy.Watchithere:bit.do/startwithwhy
  36. 36. “People don’t buy what you do,
 they buy why you do it.” —SIMON SINEK
  37. 37. Takeextremeownership. 2
  38. 38. Mindsetsforyourself: Byanymeansnecessary. Whateverittakes. Nevergiveup. Mindsetsforyourteam: Choosetherightpeople. Letthemknowwhatyouexpect. Letthemleaveiftheywantto.
  39. 39. Bringtogethertherightpeople. 3
  40. 40. Two Pizza Rule: If a team can’t be fed by 
 two pizzas then it’s too big. —JEFF BEZOS, Amazon
  41. 41. diverse 
 skills diverse experience diverse personalities Intentionallycastroleswithvariety.
  42. 42. critic analyst logical negative emotions hunches intuition gut feelings facts neutral objective information cool agenda process organizer overview decision sunshine optimism logical positive creative growth possibilities ideas diverse personalities We like the SixThinking Hats concept designed by Edward de Bono. Look for these traits in the room and fill gaps where needed.
  43. 43. Facilitatetheconversation. 4
  44. 44. Facilitationisthemost underratedskillthatpeople bringintoanycreationprocess.
  45. 45. Bethecustodian
 oftheconversation. You (ideally) can’t be a participant. Beintentional. More people = more planning. 
 25+ people means you need 
 to plan down to the second. Bechildishlycurious. Questions are your best tool. Think like 
 a child and follow your own curiosity. Probe for deep answers. Don’thaveaspecific plannedoutcome. It’s not about your ideas or agendas. 
 Go in with a discovery mindset. Maintainopen
 dialogueandcandor. Do not be averse to conflict. This is not the place for diplomacy. Create an atmosphere that invites people to be bold. Gettheteamonthe samepagefirst. Everyone should know why they are there, what the scope and parameters are, and what they are doing vs. not doing. Useenergytoactivate theirbrains. The human brain is much more powerful when activated — get people moving. Gettoideas, agreement,andaction. Without action, everything was a waste of time. Write permission slips. Make sure everyone feels accountable. Havea
 separatescribe. You should not be worried about capturing information — focus
 on drawing out more information.
  46. 46. 5 Usedesignthinkingactivities.
  47. 47. Activitiesarethefoundation
 ofhowweashumans
 worktogether.
  48. 48. 7designthinking
 activities
  49. 49. Ask“What if?” questions: What if an 8 year old 
 had to do this? What if the power went out? What if you had to explain this to your grandmother? What if we could 
 teleport ourselves? What if we could 
 read his/her mind?
  50. 50. The Orange perspective
  51. 51. The Orange perspective Perspective activity: Choose anything. Let’s say an orange. Ask everyone to write down words that come up in their minds when they see an orange. Then ask them to write down several words that their great- grandparents would come up with when they see an orange. Again with people who live in Florida. Again with the owner of an orange juice company. Again with a child. This exercise helps the team to break out of their own persona and start thinking and creating other personas.
  52. 52. The Medici Effect: intersection
  53. 53. The Medici Effect: intersection Intersection exercises: The Medici effect refers to how ideas in seemingly unrelated topics intersect. Think of a goal: you want to create a better something. Find a bunch of random things. We tell people to go on a walk and take pictures. For each picture write down the characteristics of those pictures. Finally you start mashing characteristics and ideas together. This helps to gain inspiration from seemingly totally different and random things.
  54. 54. design a wallet exercise
  55. 55. design a wallet exercise 90-minute design thinking activity from Stanford’s D-school: learn more at 
 bit.do/walletexercise
  56. 56. reversal thinking
  57. 57. reversal thinking Reversal thinking: Write down the characteristics of something related to your goal. Let’s say that you are trying to innovate on libraries. Some characteristics of libraries: libraries are quiet and libraries lend people books. Now let’s reverse those assumptions. Libraries are not quiet and they are noisy. Libraries do not lend out books. Use some ‘what if’ thinking to create ideas. What if the library had people read books aloud for audiences? What if the library borrowed books from people and created a book borrowing exchange? This exercise helps you take your beliefs, turn them around, and re-build from there.
  58. 58. 100 mph thinking
  59. 59. 100 mph thinking 100 MPH thinking: It’s easier to come up with 50 ideas than it is to come up with the 1 perfect idea. Use speed and quantity to generate lots of ideas and judge them yourself to see which are good. Here’s how it works. You toss out a goal. In our case, “We’re going to create a better bed.” Everyone comes up with 25 ideas in 3 minutes. The point is to get a lot in a little amount to time. They don’t have to be good ideas, they just have to be 25 ideas (or more). So most of the ideas will be bad. But there will be at least 2 – 5 good and interesting ideas worth looking into. Look over the ideas and circle the ones that are interesting. The idea here is to generate lots of ideas then use your judgement to weed out the bad ones.
  60. 60. 180 degree thinking
  61. 61. 180 degree thinking 180 degree thinking: This exercise forces people to come up with many ideas in a short time frame with an interesting difference. In 180 degree thinking, you think of as many bad ideas as you can in a short amount of time. This takes our brains away from conventional thinking. Then take the bad ideas and one-by-one turn them into good ideas. Something crazy will happen in this exercise: you’ll come up with ideas that you never would have dreamed of conventionally.
  62. 62. 6 Maintainabiastowardsaction.
  63. 63. Fact: Ourday-to-daybusinessculture containsastrongbiastowards inaction.
  64. 64. Ifyoutakeonethingawayfromthispresentation: Createashiftinyourmindsetto alwayserronthesideoftaking action.Themistakesyoumake willbeworthit.
  65. 65. 7 Failfast,failcheap,
 succeedsooner.
  66. 66. Childrenareexpectedtomake mistakesandfail.
  67. 67. Schoolteachesusthatwecan’t andshouldn’tfail.
  68. 68. Schoolteachesusthatwecan’t andshouldn’tfail.Butfailureis ourbestteacher.
  69. 69. Prototypingisthenewresearch. Instead of getting things perfectly right, get things out there and see what happens.
  70. 70. Bonus(No.8): Makeco-creation
 sustainableinyour
 organization.
  71. 71. Createsharedspaces. Let designers sit next to developers. Create spaces where diverse groups come together.
  72. 72. Flattenyourstructure.
  73. 73. Flattenyourstructure. TonyHsieh’sDesk — ZapposCEO
  74. 74. Flattenyourstructure. TonyHsieh’sDesk — ZapposCEO FredMossler’sDesk — Zappos“NoTitle”
  75. 75. Integratedesignthinking everyday. Humans are born to think and create. Provoke those instincts in everyday meetings.
  76. 76. Pickyourself. You have picked yourself to read this presentation. 
 You have picked yourself to focus on co-creation. 
 Take a moment right now to make an action plan. 
 What are you going to do differently?
  77. 77. sdgarguilo theonlypinaki STEVE GARGUILO PINAKI KATHIARI

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