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Metaverse
Metaverse
Metaverse
Metaverse
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Metaverse

  1. What exactly is the Metaverse? VIDEO LINK:1 https://short2fly.xyz/5xlc5DY VIDEO LINK:2 https://short2fly.xyz/5xlc5DY VIDEO LINK:3 https://short2fly.xyz/5xlc5DY Ever since Facebook rebranded itself as Meta, discussions and debates on what Metaverse is has been doing the rounds. A few days ago, an NFT-based metaverse real estate company named Metaverse Group bought a parcel of land on a virtual real estate platform known as Decentraland for USD 2.43 million. It was the highest ever amount spent so far for virtual real estate. Metaverse has suddenly become a major trending topic, even though the concept has been around for close to three decades. However, the answer to “what is metaverse?” is not simple. This is because there is no metaverse as of now, and no one knows what it will be in the future. “The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments,” defines venture capitalist Matthew Ball in the foreword of his outstanding nine-part essay on metaverse — The Metaverse Prime The word “metaverse” is a portmanteau of two words “meta-” and “verse”. The word “meta” is a prefix of Greek-origin meaning “beyond” while “verse” comes from the word “universe”.
  2. It was first used in literature by Neal Stephenson in his 1992 dystopian novel Snow Crash. In the book, the metaverse is presented as the ultimate evolution of the internet — a kind of virtual reality where any virtual interaction can have a direct impact on the real world too. The book pretty much sums up what the metaverse is. It’s a physically persistent virtual space where there are virtual avatars, digital social interactions, and gaming among many unique things that we associate with metaverse today. Snow Crash also underlines how the metaverse in the story affects developments in the real world of the protagonist, including a conspiracy that turns people, whose brains are connected to the virtual world, insane. Since the release of the book, several other books, films and television shows have dabbled with the concept to varying degrees, including Steven Spielberg’s well-appreciated movie Ready Player One (2018), which was adapted from Ernest Cline’s 2011 novel of the same name. The common thread in all is that the metaverse is a virtual reality wherein, depending on the advancement of the era, people will be able to do everything they do inZuckerberg showed a world that can be defined as a much higher level of virtual reality (VR) and augmented reality (AR). In the virtual space of the metaverse, everything people do in the real world is replicated. A VR headset, or any other wearable gadget specifically designed for the purpose, will function as a gateway into this world. Facebook’s idea of metaverse includes virtual avatars of people playing games, holding meetings, attending workshops, exercising, studying and socialising besides all kinds of activities that can be done in reality. A larger and much grander metaverse can be extrapolated from this idea. It is, however, noteworthy that Zuckerberg believes it could take around 10 years for the metaverse to become mainstream. To think about it, that’s a short time.
  3. real life. Anyone else on it? Microsoft is another major Big Tech player trying to build a metaverse. Its idea is called Mesh. One of its most interesting features is what the company calls “Holoportation”. Simply put, its users will be able to project their holographic selves to other users. Its virtual and augmented realities can be best experienced with HoloLens devices — a unique gadget which can make the experience of ‘Holoportation’ altogether different. However, Mesh can also be accessed via VR headsets, mobile phones, tablets or PCs. More advanced metaverse platforms include Roblox and Fortnite. The former is particularly interesting. Launched in 2006, Roblox has become so famous that over 50 percent of American children under the age of 16 played it in 2020, but it is more than just a game. For comparison’s sake, imagine a fair where stalls allow visitors to play games. Roblox is like a huge fair in the virtual world. Its users can create their own games on the platform and monetise them to make real money by exchanging the virtual currency known as Robux that they earn on the platform. Recently, Venture Beat reported that at the GamesBeat Summit Next event, the company’s chief of technology, Dan Sturman, said that Roblox is creating a metaverse around its players. That’s apparent because companies, such as Nike and the National Football League (NFL) entered the metaverse with NIKELAND — a virtual playspace — and Roblox store, respectively. While Nike announced its partnership on 18 November, the NFL came out with its news ten days later.
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