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Unlocking indonesia's esports potentials 2021

Head of Marketing - Media & Partnership at GDP Venture em GDP Venture
27 de Apr de 2021
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Unlocking indonesia's esports potentials 2021

  1. 1 GDP VENTURE
  2. 2 GDP VENTURE Table of Contents Foreword by Martin Hartono Introduction to Indonesia Esports Industry Why Brands Should Leverage Esports Opportunity for Brands to Embrace Esports GDP Venture Esports Ecosystem Closing Statement 3 4-8 9-19 20-29 30-39 40 GDP VENTURE
  3. 3 GDP VENTURE Martin Hartono “The world of esports is rapidly becoming a world where people can live their life from the industry. Even as a hardcore gamer, I was quite astounded to hear how esports players can make their living from their streaming channels, prize money, etc. I hope this whitepaper will give some clarity for those who are not familiar with this space.” 3 GDP VENTURE
  4. 4 GDP VENTURE Indonesia Rank #1 in Asia Gaming Market #1 4
  5. 5 GDP VENTURE Gamers in Southeast Asia Indonesia Is Predicted to Become the Largest Gaming Market in Asia Gaming and esports analytics company Newzoo projected that Indonesia’s gaming revenues will grow significantly every year. In 2019, Indonesia generated $1.31 billion in revenue which show Indonesia’s gaming market is the biggest in South-east Asia. #16 #26 #22 #19 #37 #24 World Ranking 1 Indonesia $1.31 billion 5 Vietnam $531 million 3 Malaysia $681 million 2 Thailand $785 million 6 Singapura $331 million 4 Filipina $572 million No Country Revenue Source : NewZoo 2019 THAILAND MALAYSIA VIETNAM PHILIPPINES Online Populations Online Populations Online Populations Online Populations Gamers Gamers Gamers Gamers 41,700,000 27,200,000 52,700,000 68,900,000 30,800,000 20,200,000 45,200,000 43,300,000 SINGAPORE INDONESIA Online Populations Online Populations Gamers Gamers 5,090,000 165,000,000 3,440,000 102,000,000
  6. 6 GDP VENTURE It is a proof that accessibility is the king at this age. The growth revenue of esports or game industry shows us how mobile gaming is the fastest growing market. A forecast from statista.com shows that revenue in mobile games segment in Indonesia will reach US$1,487 million in 2021 and the market volume will reach US$2,149 million by 2025. Mobile Esports Is the Fastest-Growing Market Source : NEWZOO, 2020 Indonesia: The Southeast Asia’s Fastest- Growing Games Market Revenues per device with year-on-year growth rates | 2020 Revenues generated by Indonesia’s games market in 2020, up +32.7% year on year. $1.74Bn of Indonesia’s gaming revenues in 2020 came from mobile. 79.58% Mobile PC Console $242M $1.38Bn $122M
  7. 7 GDP VENTURE Indonesia is one of the most promising Asian mobile esports markets with reason that mobile gaming is preferred due to its affordability of the device and easiness to get the games. Number of mobile phone internet users in Indonesia from 2017 to 2023 (in millions) 0 2017 72.5 79.7 85.2 90.3 94.3 97.6 100.4 2018 2019 2020 2021 2022 2023 25 50 75 100 125 Online Gaming Active Users 130M Active Users 180M 2015 2019 Source : Statista, 2019 Source : e-Conomy SEA 2019
  8. 8 GDP VENTURE Good to Know Top 10 Popular Esports Games in Indonesia 53% 5.9% Mobile Legends Point Blank 28.7% 9.3% PUBG Mobile PUBG 20.4% 9% FreeFire Valorant 11% 8.8% FIFA Dota 2 10% 6% Call of Duty Mobile Counter Strike Source : Esport Survey - KINCIR 2021
  9. 9 GDP VENTURE Esports Is the Right Channel to Engage 73.7% of Indonesia Internet Population 9
  10. 10 GDP VENTURE Brands are starting to actively invest in esports. In Indonesia, playing games is one of the top reason people go online, it is exceeded the numbers of people who read news and seeks entertainment. The situation triggers brand to start investing in esports. Based on the report from Newzoo, the current total audience of esports has reached 474 million people. The biggest number of fans are from Asia Pacific with an age range of 21-35 years old. Esports Can Reach Mass Audience #1 Top Reasons Indonesian Goes Online Source : APJII, 2019-2020 (Q2) Source : NEWZOO, 2020 2019 2020 2021 2024 197M 215.4M 234M 285.7M 240M 291.6M 200.8M 397.8M 435.9M 474M 577.2M 220.5M Esports Audience Growth Global | 2019, 2020, 2021, 2024 Occasional Viewers Esports Enthusiast 0 15 30 45 60 Social Media 51,5 32,9 5,2 2,9 1,4 1,3 1,3 Playing Games Access Public Services Read News Online Shopping Entertainment Messaging
  11. 11 GDP VENTURE Interest among traditional investors is an indication of the industry’s maturity and its growing mainstream appeal from an investor perspective. With over $4.5B USD invested into the industry in 2018 alone (Deloitte 2018). Esports Investments Are Growing on a Global Scale Notable transactions in the esports industry over the last decade BITKRAFT Logitech,VENN, Epics.gg $165 million Multi Category Better Collection HLTV $42.1 million News Website Training Platform for Gamers Esports Organization SIG Mobile Premier League $90 million Game Publisher Summit Partners London Stock Exchange ReKTGlobal Guild Esports $35 million $27 million Tencent VSPN $100 million Esports Organizer Esports Organizer Esports Organization Esports Team Esports Team NTWRK FaZe Clan $40 million SEK G-Loot $56 million Khosla Ventures Rocket Software Statespace Blast $29 million $15.3 million investor Target Amount Category Source : Dexerto.com Top Investor in Esports Industry
  12. 12 GDP VENTURE The current trend in Global and Indonesia are that so many non-endemic companies (companies which are not directly involved in esports) are allocating more of their budget to esport. This happens because of the esport uniqueness ability to attract young and loyal audience. The Trend of Non-Endemic Brands Get Into Esports • Tech • e-Commerce • Financial • Telco • F&B Local #2 Source : hybrid.co.id
  13. 13 GDP VENTURE of new major esports sponsor in Europe were non-endemic brands Good to Know 69% Global Source : esportsobserver.com 2020 Source : An overview of Esports in Europe, Newzoo 2018 • Tech • e-Commerce • Financial • FMCG • Automotive • Government • Fashion • Health • F&B
  14. 14 GDP VENTURE BCA participated in bringing together gamers across Indonesia by holding an offline event in several cities called Sakuku Mabar Kuy. Rendy Alimudin, Assistant Vice President of Digital Marketing BCA explained that there was a significant increase of engagement on BCA’s social media during the event. During Sakuku Mabar Kuy, they added educative sharing sessions from experts and pro players on how to master the games. Rendy is certain that the event will strengthen BCA’s position as a hype brand among youths. Sakuku Mabar Kuy Viewers >300,000 Live streaming on Facebook Source : Study Case BCA - Sakuku Mabar Kuy
  15. 15 GDP VENTURE Kaskus, as Indonesia’s biggest online community, has its own esports tournament titled Kaskus Battleground which is sponsored by AXIS. Kaskus routinely hold live stream of matches over YouTube, Facebook Live and Kaskus Live. In Addition, Kaskus also reports, make predictions and covers match results on its website. According to Hilda Hendrio, Head of Marketing Kaskus, AXIS enjoyed the exposure of up to 3 million views during Kaskus Battleground Mobile Games Festival throughout all 4 seasons. These are the details : Views 110,000+ Season 1:April-May 2018 Season 2:July-Sept 2018 VainGlory Rules of Survival PUBG Mobile Views 400,000+ Views 2,000,000+ Season 3:Oct-Dec 2018 Arena of Valor Views 700,000+ Season 4:Jan-Feb 2019 Kaskus Battleground Source : Study Case AXIS - Kaskus Battleground
  16. 16 GDP VENTURE Esports Provide Diverse Channel to Reach and Engage Audience The esports ecosystem is a complete set of many different parties including teams, tournament organisers, streaming platforms, game developers, fans, publishers and brands. PLAYERS ANALYTICS MANAGEMENT & SCHEDULE FRANCHISES & TEAMS VIDEO GAMES BRANDS & INVESTORS FANS DEVELOPERS & PUBLISHERS OPERATORS TOURNAMENTS & LEAGUES BROADCAST & MEDIA WATCH & DONATE REPRESENT ORGANIZED IN DISTRIBUTED ON PLAY PLAY IN GAME SALES BUY TICKETS ORGANIZE ORGANIZE OWN BUY MERCHANDISING WATCH & SUBSCRIBE Source : Esportobserver.com #3
  17. 17 GDP VENTURE The Ecosystem Offers a Variety of Different Opportunities Brands have preference to choose the best investment that fit to their objectives. It could be through esports games or other parties such esports team, players, publishers and many more. #4
  18. 18 GDP VENTURE Esports Is a Promising Platform to Build High Quality Engagement Esports fan are loyal and willing to pay for their passion. They would like to spend their time and money to watch, play and follow esports updates anytime and anywhere. You can name it from subscribing to streaming platform to buying tournaments tickets and merchandise, not to mention of buying games characters and vouchers. #5 Source : Esport Market Trend - DSResearch & Hybrid 2019 Where the Money Goes? Per Month US $4.99-$24.99 Twitch Subscriptions US $103.7 M Merchandise (Offline & In App-Purchase) US $121.7 M Tournament Tickets Donating to streamers in addition to subscribing to Twitch
  19. 19 GDP VENTURE However, There Is a Slight Difference of Streaming Behaviour in Indonesia According to DSResearch, 84.6% of respondents claimed that they watched esports contents on YouTube over Twitch. Platform to Watch Esports in Indonesia Youtube 84.2% Facebook 23.8% Nimo TV 19% Twitch 10% TV 4.7% Tik Tok 4.2% Twitter 1.5% Platform to Watch Esports in Global Mixer* Facebook Gaming Youtube Twitch 3% 5.3% 19.5% 72.2% Source : TechCrunch & bbc.co.uk Source : Esport Survey Kincir-2021 * As for 22nd of July 2020, Mixer shut down their service and all their users were redirected to facebook gaming.
  20. 20 GDP VENTURE 70% of Gamers Are Open to Engage With Brands 20
  21. 21 GDP VENTURE Four Major Area of Opportunities Around Esports Which Brand Could Embrace: Team or player sponsorships 1 Tournament or event sponsorships 2 Streamer or influencers marketing 3 Advertising and media placement 4
  22. 22 GDP VENTURE Go Beyond From Just Putting Your Logo on the Team Jersey, Spark Your Creativity for Authentic Campaign Team/Player Sponsorship Esports sponsorship offers countless opportunities for a brand to deliver the message through a variety of experiences. Have a brand presence in an event or team jersey is mandatory, but you can go further by sparking the creativity BMW signed global partnership with 5 TOP Esports team and launch #UnitedinRivalry campaign Bumble dating apps sponsoring the first all-women esports team Redbull creates documentary film about Team OG journey to be the world champion Source : venturebeat.com
  23. 23 GDP VENTURE Top 10 Esports Athletes in the World No #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 Name Johan Sundstein Jesse Vainikka Anathan Pham Sébastien Debs Topias Taavitsainen Kuro Takhasomi Amer Al-Barkawi Ivan Ivanov Maroun Merhej Lasse Urpalainen Total Earning $6,974,737.80 $6,470,548.78 $6,000,411.96 $5,564,712.41 $5,481,317.57 $5,204,004.15 $4,806,941.68 $4,588,016.16 $4,202,310.69 $3,771,369.04 Kyle “Bugha” Giershof Johan “N0tail” Sundstein Liquid a 16 year old teenager, won $3 million when he became the champion of Fortnite World Cup 2019 this OG team member is the richest athlete with an income of $6.9 million after winning The International 2018 and 2019 an esports team with the highest income of around $33.8 million has a massive number of fans; with more than 300,000 subscribers on YouTube, 540,000 followers on Twitter, 760,000 followers on Instagram and 800,000 fans on Facebook the most prestigious tournament which broke the record as the esports tournament with the highest prize of $34.3 million. The International 2019 Dota 2 Tournament Source : esportsearning.com
  24. 24 GDP VENTURE It Is an Opportunity to Create All-Around Branded Experience Tournament/Event Sponsorship In 2018, Mastercard became Riot Games’ first global sponsorship partner which successfully provides unforgettable fan experiences. Mastercard activates across three annual global League of Legends tournaments; 3 global events in 10 countries with unique promotional and on-ground experience. Mastercard Nexus’ located in Gangnam Gu, was a three-day experiential pop-up featuring amongst other interactive experiences, customized Augmented Reality, player meet and greets, workshops, media events, viewing party, streaming booths and back to back tailored stage programming. Source : wearefrukt.com
  25. 25 GDP VENTURE Good to Know Most Popular Esports Tournament by Hours Watched 65.91M 62.92M 41.06M 37.33M Worlds 2020 LCK Spring LCK Summer LCK Summer PUBG Mobile World League 2020 East 139.86M Source : escharts.com
  26. 26 GDP VENTURE Embrace Collaboration With the Esports Player or Team to Represent Your Brand Streamer/Influencer Sponsorship The streaming superstar Tyler “Ninja” Blevins signs multi-year deal with Adidas in august 2019. The partnership might lead to products in either the physical or virtual world. Adidas has a bigger reason, besides producing limited Ninja “TIME IN” Nite Jogger shoes that sold out within 40 minutes of its launching; Adidas want to show its commitment to gaming culture and help athletes make a difference in their game -- no matter what games they are playing. Source : sneakernews.com
  27. 27 GDP VENTURE Good to Know 2020 is YouTube Gaming’s Biggest Year! Source : blog.youtube, statista.com In 2020, YouTube gained a total gaming content watch time of 100B hours globally (doubled its performance in 2018) and beat Twitch which only gained 5.44B hours. This growth is a good sign, because Indonesian gamers do prefer YouTube over Twitch for gaming content. 0 Twitch 5.44B 100B YouTube 25 50 75 100 Total Hours of Gaming Content Watch Time in 2020 10M+ Active gaming channels in 2020 40M+ Active gaming channels in 2020 Global top overall games watched of 2020 • Minecraft • Roblox • Garena Free Fire • Grand Theft Auto V • Fortnite 201B views 75B views 72B views 70B views 67B views Top 5 live games watched in 2020 • Minecraft • Garena Free Fire • Fortnite • Grand Theft Auto V • PUBG Mobile
  28. 28 GDP VENTURE Establish Your Presence in Esports Ecosystem Advertising and Media Placement Like in traditional sports, esports leagues also offering sponsorship assets for any brand who want to establish their presence in tournament, either physically or virtually Share of media value driven by nonendemic brands in live match play of overwatch league’s inaugural season (VS. Esports Average of 39%) 50% Common Esports League Sponsorship Assets In-broadcast digital overlays Branded content built into competition livestream coverage In venue signage Social and standalone branded content Gaming equipment Apparel Most Valuable Placement Locations 29% 14% 26% 11% 19% 1% Video boards & LED screen Caster desk signage Full-screen graphics / Digital billboards Video vignettes / Stitched commercial Partial-screen Graphics & Logos Other Source : Esport playbook for brand, Nielsen 2019
  29. 29 GDP VENTURE Blibli Esports Championship 2019 Millennials and Gen-Z have quickly adopted the digital lifestyle across all sectors, including esports. This digital adoption among the youth market has opened new opportunities for e-commerce that similarly aim to reach out to the tech-savvy millennial and Gen-Z audience. Blibli sees esports industry as a good platform to engage with the youth target market as well as supporting their aspirations in pursuing their passion in digital technology. “As one of our esports initiative, Blibli Esports Championship 2019 has successfully triggered high conversion rates among our target market, namely young, tech-savvy millennial and Gen-Z internet users who we aim to maintain as our long-term user base.” I Gusti Ayu Fadjar,Executive Vice President of Marketing Blibli Business Impact Sales Increase During Championship vs Before 3X Sales Driver Sales Increase for Gaming Peripherals During Championship vs Before 3.5X Boost Categories Return Purchase Among Newly Acquired Customers 100% Customer Loyalty Of New Customers in 18–34 y.o Category 75% Expand Youth Customer Base Source : Blibli - Esports Championship 2019
  30. 30 GDP VENTURE Connect With More Than 5.8 Million of Indonesian Gaming Fans Through GDP Esports Ecosystem 30
  31. 31 GDP VENTURE Together We Can Create a Healthy Esports Ecosystem and Grow Indonesia’s Digital Economy GDP Venture’s esports ecosystem with extensive experience, network and resources will help the brand to unlock the opportunity to grow through esports.
  32. 32 GDP VENTURE “Indonesia has become one of the biggest gaming markets in Southeast Asia with a value of $ 941 million, thanks to the growth of mobile internet users that drive penetration of gamers to 34 million players. It’s a huge loss if brands do not leverage esports to engage their current and future consumers.” Rangga Danu VP IESPL and Wakil Ketua Pelaksana Piala Presiden Esports
  33. 33 GDP VENTURE The Indonesia Esports Premier League (IESPL) can be considered as the first organization to succesfully hold an esports tournament in Indonesia. In partnership with Tokopedia, they held the Tokopedia Battle of Friday with prizes totaling up to Rp1.9 billion. The IESPL continues to initiate other esports tournaments such as Piala Presiden Esports 2019 and Piala Presiden Esports 2020. The Piala Presiden Esports, one of Indonesia’s biggest esports tournament was first held in 2019 as a collaboration between the government and IESPL. The Piala Presiden Esports has transformed into one of the most anticipated tournaments, drawing in massive crowds. Fans came to watch their idols Peoples >13,000 Piala Presiden Esports 2019 Held at Gelora Bung Karno, Istora Senayan Source : Kincir.com
  34. 34 GDP VENTURE Piala Presiden Esports 2020 Brings 10x More Participants Than the Previous Year Participants Registered 18,000 Piala Presiden Esports 2019 Participants Registered 177,000 Piala Presiden Esports 2020 Ultra Space Battle Brawl Pro Evolution Soccer Free Fire Mobile Premiere League Piala Presiden Esports 2020 is the first esports tournament in Indonesia to hold competitions for local game Ultra Space Battle Brawl (USBB) as one of the game categories along with Free Fire, Pro Evolution Soccer and Mobile Premier League. Source : Kincir.com
  35. 35 GDP VENTURE The role of game media like Kincir is very important to the esports ecosystem. They write about the latest esports development and in- depth report of esports tournaments. With 4,66 millions website pageviews Kincir helps to boost esports awareness and visibility to the public. Not to mention support from the followers of Kincir, IESPL and Piala Presiden social media followers. Source : Kincir.com 1,100,000+ Social Followers 300,000+ Registered Players 7,000+ Active community members join the tournaments & masterclass every month
  36. 36 GDP VENTURE GGWP.id, an esports media from IDN Media, also plays a big role in growing the ecosystem in Indonesia. They advocate the promising market to non-endemic brands by holding esports themed exhibition called GAME PRIME as well as providing customisable engaging contents to help brands’ penetration to gamers. GGWP also turn their platform into a hub that enables organisers to hold esports tournaments to further support the growth of amateur potential teams. Currently, there are 13,000 teams who had joined daily events promoted in the platform. Source : Google Analytics 71% Organic and Direct Visits Source : Google Analytics 3,000,000+ Monthly Unique Audience Participants 57,531 Participants More Than Participants on Game Prime Since 2016 Brands Countries Already Participate on Game Prime Since 2016 >50 >30 Source : ggwp.id
  37. 37 GDP VENTURE As an online media, Hybrid has an advantage of being able to not only provide an in-depth esports articles but also build communities and nurture them with relevant esports skillset and knowledge through HYBRID Dojo. HYBRID also routinely holds community tournament which called HYBRID CUP where more than 200 players play in one day tournament and more than 1000 registered player all time For the business, HYBRID has a HYBRID CONTENT FACTORY which focusing their work on content ideation, creation and public relation for brand that want to engage to Esports. HYBRID has extensive experience in handling client, such as ESL, AKG, EA, Moonton, Mineski, NVIDIA, Black Shark, Samsung, BenQ. Players Registered Players 200+ 1,000 Active Members join the routine gathering every month 500 HYBRID CUP HYBRID DOJO Source : Hybrid.co.id
  38. 38 GDP VENTURE AGATE is one of the pioneers in Indonesia gaming industry. In their extensive 11 years of experience, AGATE is one of local developer that able to compete in global market. For the esports category, AGATE developed Metal Brave Arena, which has been widely played in campus mini tournaments in Indonesia. On the global scene, Agate has Valthirian Arc which got into #2 Best New Game on Steam in the UK on the first day it’s released and got into Top 15 Best Selling on Nintendo eShop Japan. #2 Best Selling Game in UK Indie Game of the Year - Baparekraf Game Prime 2020 Top 15 Best Selling on Nintento eShop Japan Valthirian Arc >10,000 Esports King Daily Active Users >60% Day-1 Retention Rate >250,000 Downloads >30,000 Code Atma Monthly Active Users >40% Day-1 Retention Rate With more than dozens of games that have been developed, in 2019, Agate recorded more than 1 million MAU (Monthly Active Users) and has worked with many brands in various forms, from event partnership to brand experiences. Source : Agate.id
  39. 39 GDP VENTURE To thrive in the world of esports, it is important for a brand to understand gamers behaviour and aspiration in order to make the right strategy to reach and engage with them. BUFF is an esports & gaming agency under SAC Indonesia which focusing their work on doing continual research and build strong networking with competitive gaming communities. BUFF mission is to craft strategies for brands and re-articulate their purpose in gamer’s language correctly, so your brands are able to penetrate the esports market and unlock its potential. MABAR Kuy! is an esports themed product campaign for BCA. Promoting their Xpreasi BCA and BCA Sakuku through Mabar (Main Bareng) roadshow events which successfully attract and engage young audience who are the target market of the product. BUFF 8 285 Big Cities >170,000 Live Stream Viewers Total Participants SEASON 1 AOV 8 597 Big Cities >300,000 Live Stream Viewers Total Participants Free Fire SEASON 2 Source : Study Case Buff Indonesia
  40. 40 GDP VENTURE The growth of esports in Indonesia is impressive. Brands could take this opportunities to engage the esports ecosystem to grow together with it and get success.
  41. supported by BCA terdaftar dan diawasi oleh Otoritas Jasa Keuangan BCA merupakan peserta penjaminan LPS
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