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How we taught
  ourselves
service design
      Service Design 2012
      5 May 2012
      Sydney, Australia

      Trent Mankelow
      Optimal Usability
2003:Usability
Focus on a single screen
2004:User Experience
Focus on a single touchpoint




2003:Usability
Focus on a single screen
2008:???
Focus on all of the touchpoints
that make the entire
experience




2004:User Experience
Focus on a single touchpoint




2003:Usability
Focus on a single screen
This is the same
 stuff we are
thinking about!
But Where to
   start?
How do we
  learn?
Experiential Learning Theory – David A. Kolb


                                                                   1.
                                                               Experience




                                                                                                    2. Observe
                        4. Test ideas
                                                                                                    and reflect




                                                               3. Develop
                                                                  ideas

Kolb. D. A. and Fry, R. (1975) Toward an applied theory of experiential learning. in C. Cooper (ed.) Theories of Group Process, London: John Wiley
Step 1. Experience
Step 2. Observe and reflect
Step 3. Develop ideas
     Version 1:
     Too much
     detail on
     one slide




Version 2:
Split into
two slides
Step 4. Test ideas
Step 5. Start over again at Step 1…


                               1.
                           Experience




                                        2. Observe
          4. Test ideas
                                        and reflect




                           3. Develop
                              ideas
1. Experience




                                2. Observe
4. Test ideas
                                and reflect




                 3. Develop
                    ideas
In April 2010 we ran a 3-month service design project on
ourselves
We used a blog to document the learnings…




          [Screenshot of blog -
     http://ouservicedesign.wordp
               ress.com/]




                                            17
…together with video diaries
The project resulted in lots of interesting artefacts…
..and led to concrete change in the our own client experience




        [Screenshot of Hello book]
It even influenced how we went about our recent office refit
Step 1. Concrete
   experience
   taught us...
1. It’s crucial to keep iterations short and the scope narrow
2. We had to give ourselves license to fail
3. Don’t underestimate the need to sell internally
1. Experience



                Observe
                  – Read
                  – Interview   2. Observe
4. Test ideas
                Reflect         and reflect
                  – Present
                  – Write



                 3. Develop
                    ideas
There is a lot to read, but it can get a bit repetitive




                                                    27
Interviewing luminaries was very interesting




       [Scan of page in small black
       notebook from Ben Reason,
        notes from Peter Morville]




                                               28
[Venn diagram from small
    black notebook]




                   29
If you want to learn…teach. We started with a friendly client…
…Then we ran a ‘breakfast briefing’ – here’s our first in 2006




     [Photo of Donna presenting at
          a breakfast briefing]




                                                 31
Introduction to Service Design breakfast briefing - Feb 2010




        [Email invite to Wellington
          session, Sold out sign]




                                               32
http://www.youtube.com/watch?v=GXitPLqQDxc
We then presented to in-house teams and industry groups
We also blogged about service design on our website



      [Show screen shots of blogs
                 from
     http://www.optimalusability.c
     om/category/service-design-
                  2/]


                                              35
Step 2. Observing
  and reflecting
   taught us...
4. Comfort – we could do this!
5. It helped to have existing platforms: YouTube, Slideshare, etc
1. Experience




                                2. Observe
4. Test ideas
                                and reflect




                 3. Develop
                    ideas
Knowledge Club (c. 2007) 2 hours every fortnight




          [Pic of Thea running her
          comics Knowledge Club]




                                               40
How can we use Knowledge Clubs to learn service design?
Service Design Knowledge Clubs
1. An introductory ‘whistle stop’ tour of 3
   papers

2. Service Design Circus: 22 techniques in
   120 minutes

3. In-depth on 4 of the most useful
   techniques
•   22 service design techniques in 120 minutes
•   5Ws + H
•   References
•   Examples
We voted on the most interesting / useful techniques…




             [Round 1 voting.xlsx]




                                             45
…And ran in-depth sessions on the 4 that were most voted for




         [Exploding trousers from
             storytelling.ppt]
Some of the sessions were run by guest speakers




    Lucha Libre poster from http://rderudooficial.blogspot.com.au/2011/01/nueva-gran-temporada-en-la-lopez-mateos.html
Step 3.
Developing ideas
  taught us...
6. It was important to have a safe place to experiment




  Photo of wrestling gym from http://www.pueblacapital.gob.mx/work/sites/deporte/resources/LocalContent/181/1/08_img.jpg
7. Sometimes it’s good to be “forced” to learn




  Photo from http://www.zimbio.com/pictures/jXJGlFDC4Zn/Mexican+Wrestlers+Lucha+Libre+Prepare+London
8. To develop our service design muscles we had to ‘‘get in the
ring”




Photo from http://www.crackajack.de/2012/02/21/colin-delfosses-congolese-wrestlers/
9. We had to develop our own “fighting style”




Photo from http://www.zimbio.com/pictures/jXJGlFDC4Zn/Mexican+Wrestlers+Lucha+Libre+Prepare+London
1. Experience




                                2. Observe
4. Test ideas
                                and reflect




                 3. Develop
                    ideas
261,700
New Zealanders had falls in their
     own homes in 2010
The societal and economic cost
 of all falls in New Zealand is

$1,840,000,000
             p.a
ACC asked us to help.

What would you do?
1. We started by designing the approach, together with ACC,
for one of New Zealand’s largest ever co-design projects
2. We ran 3 forums across NZ with approx. 100 staff
The agenda looked like this

SHAPE OF THE DAY
Our task: Big, bold ideas to significantly reduce                                                   9AM
          impact from falls in the home
                                                                                ACC executive welcome




                                                                       Dr Lou address




                                                             Who is falling?




                                                    What would Apple do?




                                                               Top 5 ideas




                                                                           Road to reality



                                                                                     Wrap up



                                                                                                        4PM
We provided context to get the juices flowing…
…Including info on where and how people are falling
We used a ‘What would Apple do?’ exercise to solicit ideas
3. Ran 3 public forums, which included roleplaying …




                       IMAGE PLACEHOLDER
…and lots of sketching
4. We also ran an ideas competition at www.ideanation.co.nz
The programme is still running, so watch this space


              It gave me such pride in New
              Zealand to hear this message.
              The initiative is fantastic, and
              if it can be a catalyst for
              solutions at home, and then
              abroad, then that's
              tremendous. I'm so excited
              to hear what comes out of
              Idea Nation.




   Top new zealand scientist
Step 4. Testing
our ideas taught
      us...
10. We don't "own" service design
11. Clients say "customer experience" not "service design"
12. We need to back ourselves




  Photo from http://www.zimbio.com/pictures/jXJGlFDC4Zn/Mexican+Wrestlers+Lucha+Libre+Prepare+London
In conclusion


Photo from http://picturepedaler.blogspot.co.nz/2010/10/new-miss-lavender-blue.html
A few tips
1.   Give yourself license to fail
2.   Don’t underestimate the need to sell internally
3.   Use existing platforms, like blogs and networking drinks, to
     help “observe and reflect”
4.   Create a safe place to experiment, and keep iterations short
     and the scope narrow
5.   Sometimes it’s good to be “forced” to learn. To develop
     your service design muscles you need to get in the ring
6.   Don’t be afraid of backing yourself, and developing your
     own “fighting style”
7.   None of us "own" service design – it’s too big for that
But if you do nothing
else to learn service
       design...
1. Do real projects
2. Be an active part of the community
3. Be patient
1. Experience




                                2. Observe
4. Test ideas
                                and reflect




                 3. Develop
                    ideas
Thanks!
             Trent Mankelow
             Optimal Usability
        trent@optimalusability.com




Photo from http://hispaniclondon.files.wordpress.com/2011/02/shiro-pose-by-siboni.jpg

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How we taught ourselves service design

  • 1. How we taught ourselves service design Service Design 2012 5 May 2012 Sydney, Australia Trent Mankelow Optimal Usability
  • 3. 2004:User Experience Focus on a single touchpoint 2003:Usability Focus on a single screen
  • 4. 2008:??? Focus on all of the touchpoints that make the entire experience 2004:User Experience Focus on a single touchpoint 2003:Usability Focus on a single screen
  • 5.
  • 6. This is the same stuff we are thinking about!
  • 7. But Where to start?
  • 8. How do we learn?
  • 9. Experiential Learning Theory – David A. Kolb 1. Experience 2. Observe 4. Test ideas and reflect 3. Develop ideas Kolb. D. A. and Fry, R. (1975) Toward an applied theory of experiential learning. in C. Cooper (ed.) Theories of Group Process, London: John Wiley
  • 11. Step 2. Observe and reflect
  • 12. Step 3. Develop ideas Version 1: Too much detail on one slide Version 2: Split into two slides
  • 13. Step 4. Test ideas
  • 14. Step 5. Start over again at Step 1… 1. Experience 2. Observe 4. Test ideas and reflect 3. Develop ideas
  • 15. 1. Experience 2. Observe 4. Test ideas and reflect 3. Develop ideas
  • 16. In April 2010 we ran a 3-month service design project on ourselves
  • 17. We used a blog to document the learnings… [Screenshot of blog - http://ouservicedesign.wordp ress.com/] 17
  • 19. The project resulted in lots of interesting artefacts…
  • 20. ..and led to concrete change in the our own client experience [Screenshot of Hello book]
  • 21. It even influenced how we went about our recent office refit
  • 22. Step 1. Concrete experience taught us...
  • 23. 1. It’s crucial to keep iterations short and the scope narrow
  • 24. 2. We had to give ourselves license to fail
  • 25. 3. Don’t underestimate the need to sell internally
  • 26. 1. Experience Observe – Read – Interview 2. Observe 4. Test ideas Reflect and reflect – Present – Write 3. Develop ideas
  • 27. There is a lot to read, but it can get a bit repetitive 27
  • 28. Interviewing luminaries was very interesting [Scan of page in small black notebook from Ben Reason, notes from Peter Morville] 28
  • 29. [Venn diagram from small black notebook] 29
  • 30. If you want to learn…teach. We started with a friendly client…
  • 31. …Then we ran a ‘breakfast briefing’ – here’s our first in 2006 [Photo of Donna presenting at a breakfast briefing] 31
  • 32. Introduction to Service Design breakfast briefing - Feb 2010 [Email invite to Wellington session, Sold out sign] 32
  • 34. We then presented to in-house teams and industry groups
  • 35. We also blogged about service design on our website [Show screen shots of blogs from http://www.optimalusability.c om/category/service-design- 2/] 35
  • 36. Step 2. Observing and reflecting taught us...
  • 37. 4. Comfort – we could do this!
  • 38. 5. It helped to have existing platforms: YouTube, Slideshare, etc
  • 39. 1. Experience 2. Observe 4. Test ideas and reflect 3. Develop ideas
  • 40. Knowledge Club (c. 2007) 2 hours every fortnight [Pic of Thea running her comics Knowledge Club] 40
  • 41. How can we use Knowledge Clubs to learn service design?
  • 42. Service Design Knowledge Clubs 1. An introductory ‘whistle stop’ tour of 3 papers 2. Service Design Circus: 22 techniques in 120 minutes 3. In-depth on 4 of the most useful techniques
  • 43.
  • 44. 22 service design techniques in 120 minutes • 5Ws + H • References • Examples
  • 45. We voted on the most interesting / useful techniques… [Round 1 voting.xlsx] 45
  • 46. …And ran in-depth sessions on the 4 that were most voted for [Exploding trousers from storytelling.ppt]
  • 47. Some of the sessions were run by guest speakers Lucha Libre poster from http://rderudooficial.blogspot.com.au/2011/01/nueva-gran-temporada-en-la-lopez-mateos.html
  • 48. Step 3. Developing ideas taught us...
  • 49. 6. It was important to have a safe place to experiment Photo of wrestling gym from http://www.pueblacapital.gob.mx/work/sites/deporte/resources/LocalContent/181/1/08_img.jpg
  • 50. 7. Sometimes it’s good to be “forced” to learn Photo from http://www.zimbio.com/pictures/jXJGlFDC4Zn/Mexican+Wrestlers+Lucha+Libre+Prepare+London
  • 51. 8. To develop our service design muscles we had to ‘‘get in the ring” Photo from http://www.crackajack.de/2012/02/21/colin-delfosses-congolese-wrestlers/
  • 52. 9. We had to develop our own “fighting style” Photo from http://www.zimbio.com/pictures/jXJGlFDC4Zn/Mexican+Wrestlers+Lucha+Libre+Prepare+London
  • 53. 1. Experience 2. Observe 4. Test ideas and reflect 3. Develop ideas
  • 54.
  • 55.
  • 56. 261,700 New Zealanders had falls in their own homes in 2010
  • 57. The societal and economic cost of all falls in New Zealand is $1,840,000,000 p.a
  • 58. ACC asked us to help. What would you do?
  • 59. 1. We started by designing the approach, together with ACC, for one of New Zealand’s largest ever co-design projects
  • 60. 2. We ran 3 forums across NZ with approx. 100 staff
  • 61. The agenda looked like this SHAPE OF THE DAY Our task: Big, bold ideas to significantly reduce 9AM impact from falls in the home ACC executive welcome Dr Lou address Who is falling? What would Apple do? Top 5 ideas Road to reality Wrap up 4PM
  • 62. We provided context to get the juices flowing…
  • 63. …Including info on where and how people are falling
  • 64. We used a ‘What would Apple do?’ exercise to solicit ideas
  • 65. 3. Ran 3 public forums, which included roleplaying … IMAGE PLACEHOLDER
  • 66. …and lots of sketching
  • 67. 4. We also ran an ideas competition at www.ideanation.co.nz
  • 68. The programme is still running, so watch this space It gave me such pride in New Zealand to hear this message. The initiative is fantastic, and if it can be a catalyst for solutions at home, and then abroad, then that's tremendous. I'm so excited to hear what comes out of Idea Nation. Top new zealand scientist
  • 69. Step 4. Testing our ideas taught us...
  • 70. 10. We don't "own" service design
  • 71. 11. Clients say "customer experience" not "service design"
  • 72. 12. We need to back ourselves Photo from http://www.zimbio.com/pictures/jXJGlFDC4Zn/Mexican+Wrestlers+Lucha+Libre+Prepare+London
  • 73. In conclusion Photo from http://picturepedaler.blogspot.co.nz/2010/10/new-miss-lavender-blue.html
  • 74. A few tips 1. Give yourself license to fail 2. Don’t underestimate the need to sell internally 3. Use existing platforms, like blogs and networking drinks, to help “observe and reflect” 4. Create a safe place to experiment, and keep iterations short and the scope narrow 5. Sometimes it’s good to be “forced” to learn. To develop your service design muscles you need to get in the ring 6. Don’t be afraid of backing yourself, and developing your own “fighting style” 7. None of us "own" service design – it’s too big for that
  • 75. But if you do nothing else to learn service design...
  • 76. 1. Do real projects
  • 77. 2. Be an active part of the community
  • 79. 1. Experience 2. Observe 4. Test ideas and reflect 3. Develop ideas
  • 80. Thanks! Trent Mankelow Optimal Usability trent@optimalusability.com Photo from http://hispaniclondon.files.wordpress.com/2011/02/shiro-pose-by-siboni.jpg