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Lets learn gaming 2018 class - section 1

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Fundamentals of Game development

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Lets learn gaming 2018 class - section 1

  1. 1. LET’S LEARN GAMING W I T H O L U WATO S I N O L U B I Y I
  2. 2. WHAT’S YOUR FAVORITE GAME? • Temple Run. • GTA • ASPHALT • Pro Evolution Soccer – PES • And many more.
  3. 3. KINDS OF GAMES Action Games Board Games Puzzle Adventure
  4. 4. HOW GAMES ARE DEVELOPED Assets Design Game Publisher Game Development Game concept
  5. 5. WHY WE LOVE GAMES • Fun • Game developers • 2D/3D designers • Earn money.
  6. 6. SHAPES void setup() { size(700, 360); } void draw() { background(25, 190, 100); rect(320, 0, 100, 50); }
  7. 7. MOVEMENTS void setup() { size(700, 360); } void draw() { background(25, 190, 100); fill(225, 62, 23); rect(320, 0, 100, 50); fill(241,237,236); rect(mouseX, 340, 50, 50); }
  8. 8. SHOOTING int value = 0; int bulletPos = 520; int ShootPosX; void setup() { size(700, 600); } void draw() { background(25, 190, 100); fill(225, 62, 23); rect(320, 0, 100, 50); fill(241,237,236); rect(mouseX, 550, 70, 50); } void mouseClicked() { fill(225, 62, 23); rect(mouseX+15, bulletPos-60, 20, 35); if (bulletPos >= 0) { bulletPos = 520; } else { bulletPos = bulletPos-50; } fill(225, 62, 23); rect(mouseX+15, bulletPos, 20, 35); }
  9. 9. WOULD YOU LIKE TO CREATE GAMES? LET DO IT. In groups, come up with a Game concept Build your games.
  10. 10. GOAL – MOVING ENEMY AND SOUND
  11. 11. LET’S GET STARTED

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