2. The first
magazine I
made, I used
my own picture.
What I did was
outline model on
the left hand
side to make
her stand out.
The second
thing I did was
draw 2 rings
around her but
in neon colours.
I thought this
would give it a
cool effect and
make it look
different. To
stick with the
neon theme I
used bright
yellow writings,
which makes it
clear and easy
to read.
The second
magazine I
created I used
a picture of Billie
Eilish from one of
here vogue
photoshoots.
Once I had got the
photo to the right
size, I decided to
make the
background
darker and
created a
glow around her
so she
doesn’t blend into
the background as
much. I then used
the colour tool so
I could use
the exact same
colour as the hair
for the title and
her name. For the
title ' Fashion ' I
used a green to
dark green effect
to match her hair.
I feel like this
magazine went
better as it looks a
lot more
professional.
3. To start of my animation, I created my character which I drew on a separate layer. For the
background I screen shotted it of the internet and lengthened it so I could move the background
slowly as well as the character to give the effect that he is running.
4. I startedmaking my posterby getting a picture of the earth of the off the
internet. I added a lighter colour around the top of the earth to create an
atmosphere effect, and used the same colour to add text above it which helps
it look more professionalas it sticks to the same colour scheme.
I added stars to the black background and photoshoppedthe astronaut in to
give it a mysterious out of space effect.
5. At first I found BeepBox quite difficult to use but after
a while it become clear how you could change the
different sounds, how too loop it, change the pitch,
tempo... I tried out quite a few different short songs
and its enabled me to see what sounds I will use for
my game and what would fit the vibe I'm going for
6. (Shaun of the dead foley link in blogger)
https://youtu.be/F8sWC3H3Tcc
I found trying to balance the volume of each sound
effect on the video quite hard it after a while of
messing with the volume it became quite easy.
Another thing that was quite difficult was the timing of
the sounds as if you are even a second out it ruins
the whole effect.