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Radruga 
OFFLINE RPG TO CHANGE THE WORLD 
Vladimir 
Shchur, 
CEO
Is it possible to create something 
as popular as Facebook, but 
much more useful for the whole 
mankind?
A problem we face 
 Nations are involved in wars. Their leaders are not the 
only purpose. Most of people themselves are ...
Our target audience 
 That’s why our target audience is – teenagers and 
students (13-24) 
 What do you think they are a...
Another problem we face 
 The greatest problem about teenagers nowadays is 
computer dependency 
 Games: all they learn ...
So, should we give up on this and 
let the world go to the final 
countdown?
I hope you think – NO!
Gosh, who can change 
this situation?
The answer is – Radruga!
What is Radruga 
 Radruga is the true offline RPG 
 Radruga is a group of IT professionals, willing to use their 
skills...
What is Radruga technically 
 Radruga is a mobile app, that brings missions to the 
players. It covers 3 mobile platforms...
How does it work? 
 When a player installs the game, he gets into the trap 
 Each mission makes a gamer to interact with...
Demo 
 Profile page
Demo 
 Mission page
The competitors 
 There are a few worldwide motivation apps, that are 
somewhat similar to us 
 Fitocracy (app for self-...
However, we compete for our 
young generation with every 
computer game!
What is our unique 
 We create missions ourselves 
 We check missions ourselves 
 Missions are personalized 
 Missions...
Monetization 
 In-app currency that can be spent on: charity, mission 
help, graphic upgrades, presents 
 Branding – inc...
What is a prospective 
 Partnership with offline game, social and wealth 
organizations 
 Creating the best dating servi...
Our team 
Tank Carry 
Support Support Support
Do you want to touch 
the future?
We still need seed 
investments
Check it out 
http://radruga.com
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  1. 1. Radruga OFFLINE RPG TO CHANGE THE WORLD Vladimir Shchur, CEO
  2. 2. Is it possible to create something as popular as Facebook, but much more useful for the whole mankind?
  3. 3. A problem we face  Nations are involved in wars. Their leaders are not the only purpose. Most of people themselves are very passive and addictive to somebody’s vision. They often believe that it’s not their business. We want to help people think deeply  But this cannot be achieved through adults. They are heavily standing on their ground and wouldn’t ever change their mind
  4. 4. Our target audience  That’s why our target audience is – teenagers and students (13-24)  What do you think they are addicted to nowadays?
  5. 5. Another problem we face  The greatest problem about teenagers nowadays is computer dependency  Games: all they learn is how to kill enemies  Social networks: they learn how virtual world substitutes the real one
  6. 6. So, should we give up on this and let the world go to the final countdown?
  7. 7. I hope you think – NO!
  8. 8. Gosh, who can change this situation?
  9. 9. The answer is – Radruga!
  10. 10. What is Radruga  Radruga is the true offline RPG  Radruga is a group of IT professionals, willing to use their skills to save the world  Radruga is project that takes care of both teenagers addictions : games and social networks  Radruga is a community of motivated, healthy and smart teenagers, that are on their path to Earth heroes  Radruga is a new era of friendship and dating services
  11. 11. What is Radruga technically  Radruga is a mobile app, that brings missions to the players. It covers 3 mobile platforms now  To approve user requests we have the admin site  Vkontakte group was created for user communication  The one place to get the app is our landing site
  12. 12. How does it work?  When a player installs the game, he gets into the trap  Each mission makes a gamer to interact with the real world  The more missions passed, the more interaction got  At some point he notices, that the real world is more interesting than virtual  He continues passing missions to improve even more  He becomes a superhero to save the world  He saves the world
  13. 13. Demo  Profile page
  14. 14. Demo  Mission page
  15. 15. The competitors  There are a few worldwide motivation apps, that are somewhat similar to us  Fitocracy (app for self-workout)  Zamzee (device for measuring children activity)  SuperBetter (self-improving quests)  LinguaLeo (learning English)  Ingress (mobile game with offline portals)
  16. 16. However, we compete for our young generation with every computer game!
  17. 17. What is our unique  We create missions ourselves  We check missions ourselves  Missions are personalized  Missions are true game missions, challenging and fun  We provide a high social value for all gamers
  18. 18. Monetization  In-app currency that can be spent on: charity, mission help, graphic upgrades, presents  Branding – including brands names into missions  Partnership programs  Dating service
  19. 19. What is a prospective  Partnership with offline game, social and wealth organizations  Creating the best dating service ever (game rank is the best ever mark of quality)  Creating a large community of motivated gamers  Going worldwide  Become next generation of social networks
  20. 20. Our team Tank Carry Support Support Support
  21. 21. Do you want to touch the future?
  22. 22. We still need seed investments
  23. 23. Check it out http://radruga.com

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