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Gsm lazzaro emotion games slides 100n20120620
- 1. XEODesign ®
Putting Emotion into Play ™
The Future of Gamification is Emotion
The Four Keys to Fun
Nicole Lazzaro
XEODesign, Inc.
June20, 2012
www.xeodesign.com
© 2011 XEODesign, Inc.
- 2. www.xeodesign.com
© 2010 XEODesign, Inc.
Player Experience
1
Putting Emotion into Play™
Drives Engagement
Tilt the first iPhone
accelerometer game Tilt World
250,000 visits Aim to Plant 1 Million Trees
Winner Best Game 2007
- 3. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Play Builds Skills in an Engaging Way
- 4. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Real World Has Natural Engagement Loops
- 5. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Gamification Can Kill
- 6. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Gamification Can Kill
- 7. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Points Change Behavior
- 8. www.xeodesign.com
© 2010 XEODesign, Inc.
Beyond Points and Badges 7
Putting Emotion into Play™
Games Must
+ Simplify the World
+ Suspend Consequences
+ Amplify Feedback
+ Set Clear Goals in Achievable Steps
- 9. www.xeodesign.com
© 2010 XEODesign, Inc.
Decartes’ Error 8
Putting Emotion into Play™
Decisions require
emotion as well
as thought
- 15. www.xeodesign.com
© 2010 XEODesign, Inc.
GAME
Putting Emotion into Play™
June 20, 2012 GDC 2012 Behavior Change
Games
- 16. www.xeodesign.com
© 2010 XEODesign, Inc.
15
Putting Emotion into Play™
Emotion from Game Mechanics
- 18. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Challenge Novelty
Friendship Meaning
- 19. Easy Fun
the journey is it’s own reward
- 24. www.xeodesign.com
© 2010 XEODesign, Inc.
Easy Fun: Create Novelty 23
Putting Emotion into Play™
1. Controls
2. Explore
3. Fantasy
- 25. Hard Fun
If he screams, “I hate it…”
- 26. www.xeodesign.com
© 2010 XEODesign, Inc.
Hard Fun: Challenge 25
Putting Emotion into Play™
choices
• goals
• obstacles
• strategy
• power ups
modified from “Flow” Csikszentmihalyi
4. Hard Fun: Clear Goals and Strategy
- 27. www.xeodesign.com
© 2010 XEODesign, Inc.
Hard Fun: Feedback and Progress 26
Putting Emotion into Play™
- 28. www.xeodesign.com
© 2010 XEODesign, Inc.
Hard Fun: Create Challenge 27
Putting Emotion into Play™
1. Clear Goal
2. Strategy
3. Progress
- 32. www.xeodesign.com
© 2010 XEODesign, Inc.
People Fun: Work Together 31
Putting Emotion into Play™
9. People Fun: Cooperate and Share
- 33. www.xeodesign.com
© 2010 XEODesign, Inc.
People Fun: Create Friendship 32
Putting Emotion into Play™
7. Caretaking
8. Communication
9. Cooperation
- 35. www.xeodesign.com
© 2010 XEODesign, Inc.
Serious Fun 34
Systems Create: Excitement, Relaxation, Learning, Enhance Sense of Value
Putting Emotion into Play™
Goal:
collect all you can
• Enhance progress
• Aspire and acquire
10. Serious Fun: Collection
- 36. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
10. Serious Fun: Collection Create Meaning
- 37. www.xeodesign.com
© 2010 XEODesign, Inc.
Putting Emotion into Play™
Meaning: Diner Dash Trophy = New Strategy
- 41. www.xeodesign.com
© 2010 XEODesign, Inc.
Serious Fun: Create Meaning 40
Putting Emotion into Play™
10. Collection
11. Repetition
12. Impact
- 43. www.xeodesign.com
© 2010 XEODesign, Inc.
Tag You’re It! 42
Putting Emotion into Play™
Nicole Lazzaro
• Email: nlazzaro@xeodesign.com
• Twitter: @NicoleLazzaro
• Blog: NicoleLazzaro.com
• Game: TiltWorld.com
White Papers and Slides:
• xeodesign.com
• slideshare.com/NicoleLazzaro
• 4k2f.com <- Downloads
Book Chapters:
• Beyond Game Design, Bateman
• Game Usability, Isbister
• Human-Computer Interaction
Handbook, Jako
Download Tilt World!
Game On! o/
Editor's Notes
- For exampleWhich player is expressing enjoyment?
- Tilt World Trailer Here: http://bit.ly/Iq4xFc