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Global Esport Market Report 2021
Key Players, Types, Applications, Countries, Market Size, Forecast till 2028
Published By: Cognitive Market Research
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
2
About Cognitive
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Table of Content
Chapter 1 Esport Market Overview........................................................................ 13
1.1 Product Overview and Scope of Esport........................................................................13
1.2 Drivers, Restraints, and Opportunities for Global Esport Market:................................14
1.2.1 Drivers for Global Esport Market:..................................................................... 14
1.2.2 Restraints for Global Esport Market:................................................................. 14
1.2.3 Opportunities for Global Esport Market:........................................................... 14
1.3 Esport Segment by Product........................................................................................15
1.3.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Product (2016-2021) ......................................................................................... 15
1.3.2 Global Esport Revenue Market Share (%) by Product in 2020............................. 15
1.3.3 Metal Stampings .............................................................................................. 17
1.3.4 Metal Forgings.................................................................................................. 18
1.3.5 Ferro-Alloy Castings.......................................................................................... 19
1.3.6 Non-Ferrous Metal Castings.............................................................................. 20
1.4 Esport Segment by Application ..................................................................................21
1.4.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Application (2016-2021).................................................................................... 21
1.4.2 Global Esport Revenue Market Share (%) by Application in 2020 ....................... 21
1.4.3 Adhesives & sealants........................................................................................ 23
1.4.4 Automotives..................................................................................................... 24
1.4.5 Energy.............................................................................................................. 25
1.4.6 Electronic & opto electronics ............................................................................ 26
1.4.7 Aerospace ........................................................................................................ 27
1.4.8 Packaging......................................................................................................... 28
1.5 Global Esport Market by Regions (2016-2021) ............................................................29
1.5.1 Global Esport Market Size and Growth Rate (%) Comparison by Regions
(2016-2021)...................................................................................................... 29
1.5.2 North America Esport Status and Prospect (2016-2028)..................................... 31
1.5.3 Europe Esport Status and Prospect (2016-2028)................................................ 32
1.5.4 Asia Pacific Esport Status and Prospect (2016-2028).......................................... 33
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1.5.5 Latin America Esport Status and Prospect (2016-2028)...................................... 34
1.5.6 Middle East and Africa Esport Status and Prospect (2016-2028)......................... 35
1.6 Global Esport Market Size (2016-2028).......................................................................35
1.6.1 Global Esport Revenue Status and Outlook (2016-2028).................................... 35
Chapter 2 Global Esport Market Competition by Manufacturers (Subject To
Data Availability).................................................................................... 36
2.1 Global Esport Revenue and Share by Manufacturers (2016-2020) ...............................36
Chapter 3 Executive Summary ................................................................................ 40
3.1 Global Esport Market, 2016 – 2028, (USD Million) ......................................................40
3.2 Global Esport Market: Snapshot.................................................................................41
Chapter 4 COVID – 19 Impact Analysis on Esport Market........................................ 42
4.1 Esport Market – COVID – 19 Impact Analysis..............................................................42
4.2 Global Esport Market – PESTEL Analysis .....................................................................43
4.3 Global Esport Market – Porters Five Forces Analysis...................................................44
Chapter 5 Global Esport Sales by Regions (2016-2021) ........................................... 45
5.1 Global Esport Revenue and Market Share (%) by Regions (2016-2021) ........................45
Chapter 6 North America Esport Market Development Status and Outlook............ 48
6.1.1 North America Esport Market by Country, 2016-2021 ....................................... 48
6.2 North America Esport Market Size (2016-2021) ..........................................................48
6.2.1 North America Esport Market (USD Million) Size by Product (2016-2021) .......... 49
6.2.2 North America Esport Market (USD Million) Size by Application (2016-
2021) ............................................................................................................... 50
Chapter 7 Europe Esport Market Development Status and Outlook........................ 51
7.1.1 Europe Esport Market by Country, 2016-2021................................................... 51
7.2 Europe Esport Market Size (2016-2021)......................................................................51
7.2.1 Europe Esport Market (USD Million) Size by Product (2016-2021)...................... 52
7.2.2 Europe Esport Market (USD Million) Size by Application (2016-2021)................. 53
Chapter 8 Asia Pacific Esport Market Development Status and Outlook ................. 54
8.1.1 Asia Pacific Esport Market by Country, 2016-2021............................................. 54
8.2 Asia Pacific Esport Market Size (2016-2021)................................................................54
8.2.1 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021)................ 55
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Global Esport Market Report 2021
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8.2.2 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021) .......... 56
Chapter 9 Latin America Esport Market Development Status and Outlook.............. 57
9.1.1 Latin America Esport Market by Country, 2016-2021......................................... 57
9.2 Latin America Esport Market Size (2016-2021)............................................................57
9.2.1 Latin America Esport Market (USD Million) Size by Product (2016-2021)............ 58
9.2.2 Latin America Esport Market (USD Million) Size by Application (2016-
2021) ............................................................................................................... 59
Chapter 10 Middle East and Africa Esport Market Development Status and
Outlook.................................................................................................. 60
10.1.1 Middle East and Africa Esport Market by Country, 2016-2021............................ 60
10.2 Middle East and Africa Esport Market Size (2016-2021) ..............................................60
10.2.1 Middle East and Africa Esport Market (USD Million) Size by Product
(2016-2021)...................................................................................................... 61
10.2.2 Middle East and Africa Esport Market (USD Million) Size by Application
(2016-2021)...................................................................................................... 62
Chapter 11 Global Esport Market Revenue (Value) by Product................................. 63
11.1 Global Esport Revenue and Market Share (%) by Product (2016-2021) ........................63
Chapter 12 Global Esport Market Revenue (Value) by Application............................ 65
12.1 Global Esport Revenue and Market Share (%) by Application (2016-2021)...................65
Chapter 13 Global Esport Manufacturers Profiles/Analysis....................................... 67
13.1 lcoa Corp....................................................................................................................67
13.1.1 lcoa Corp. Basic Information, Manufacturing Base, SalesArea and its
Competitors ..................................................................................................... 67
13.1.2 Main Business/Business Overview .................................................................... 68
13.2 American Axle & Manufacturing, Inc...........................................................................68
13.3 Bharat Forge Ltd.........................................................................................................68
Chapter 14 Esport Manufacturing Cost Analysis....................................................... 69
14.1 Proportion of Manufacturing Cost Structure ...............................................................69
14.1.1 Raw Materials .................................................................................................. 69
14.1.2 Labor Cost........................................................................................................ 69
14.1.3 USA Labor CostAnalysis..................................................................................... 70
14.1.4 EU Labor Costs Analysis .................................................................................... 70
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14.1.5 China Labor Costs Analysis................................................................................ 71
14.1.6 Manufacturing Expenses................................................................................... 71
Chapter 15 Market Effect Factors Analysis................................................................ 72
15.1 Consumer Needs/Customer Preference Change ..........................................................72
15.2 Economic/Political Environmental Change ..................................................................72
Chapter 16 Global Esport Market Forecast (2021-2028)............................................ 75
16.1 Global Esport Revenue Forecast (2021-2028)..............................................................75
16.1.1 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast
(2021-2028)...................................................................................................... 75
16.2 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028) .......................76
16.2.1 North America Esport Revenue (USD Million) Forecast (2021-2028)................... 77
16.2.2 Europe Esport Revenue (USD Million) Forecast (2021-2028) .............................. 77
16.2.3 Asia Pacific Esport Revenue (USD Million) Forecast (2021-2028)........................ 78
16.2.4 Latin America Esport Revenue (USD Million) Forecast (2021-2028) .................... 78
16.2.5 Middle East and Africa Esport Revenue (USD Million) Forecast (2021-
2028) ............................................................................................................... 79
16.3 Global Esport Revenue and Forecast by Product (2021-2028)......................................80
16.4 Global Esport Revenue and Forecast by Application (2021-2028) ................................80
Chapter 17 North America Esport Market Forecast 2021- 2028 ................................ 81
17.1 North America............................................................................................................81
17.1.1 North America Esport Market by Country, 2021-2028 ....................................... 81
17.1.2 North America Esport Market Size (2021-2028)................................................. 82
17.1.3 North America Esport Market (USD Million) Size by Product (2021-2028) .......... 82
17.1.4 North America Esport Revenue Market Size by Product 2024 ............................ 82
17.1.5 North America Esport Market (USD Million) Size by Application (2021-
2028) ............................................................................................................... 83
17.1.6 North America Esport Revenue Market Size by Application 2024....................... 83
Chapter 18 Europe Esport Market Forecast 2021- 2028............................................ 84
18.1 Europe.......................................................................................................................84
18.1.1 Europe Esport Market by Country, 2021-2028................................................... 84
18.1.2 Europe Esport Market Size (2021-2028) ............................................................ 84
18.1.3 Europe Esport Market (USD Million) Size by Product (2021-2028)...................... 85
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18.1.4 Europe Esport Revenue Market Size by Product 2024........................................ 85
18.1.5 Europe Esport Market (USD Million) Size by Application (2021-2028)................. 86
18.1.6 Europe Esport Revenue Market Size by Application 2024 .................................. 86
Chapter 19 Asia Pacific Esport Market Forecast 2021- 2028...................................... 87
19.1 Asia Pacific.................................................................................................................87
19.1.1 Asia Pacific Esport Market by Country, 2021-2028............................................. 87
19.1.2 Asia Pacific Esport Market Size (2021-2028)...................................................... 87
19.1.3 Asia Pacific Esport Market (USD Million) Size by Product (2021-2028)................ 88
19.1.4 Asia Pacific Esport Revenue Market Size by Product 2024.................................. 88
19.1.5 Asia Pacific Esport Market (USD Million) Size by Application (2021-2028) .......... 89
19.1.6 Asia Pacific Esport Revenue Market Size by Application 2024 ............................ 89
Chapter 20 Latin America Esport Market Forecast 2021- 2028.................................. 90
20.1 Latin America.............................................................................................................90
20.1.1 Latin America Esport Market by Country, 2021-2028......................................... 90
20.1.2 Latin America Esport Market Size (2021-2028) .................................................. 90
20.1.3 Latin America Esport Market (USD Million) Size by Product (2021-2028)............ 91
20.1.4 Latin America Esport Revenue Market Size by Product 2024.............................. 91
20.1.5 Latin America Esport Market (USD Million) Size by Application (2021-
2028) ............................................................................................................... 92
20.1.6 Latin America Esport Revenue Market Size by Application 2024 ........................ 92
Chapter 21 Middle East and Africa Esport Market Forecast 2021- 2028 .................... 93
21.1 Middle East and Africa................................................................................................93
21.1.1 Middle East and Africa Esport Market by Country, 2021-2028............................ 93
21.1.2 Middle East and Africa Esport Market Size (2021-2028)..................................... 93
21.1.3 Middle East and Africa Esport Market (USD Million) Size by Product
(2021-2028)...................................................................................................... 94
21.1.4 Middle East and Africa Esport Revenue Market Size by Product 2024 ................ 94
21.1.5 Middle East and Africa Esport Market (USD Million) Size by Application
(2021-2028)...................................................................................................... 95
21.1.6 Middle East and Africa Esport Revenue Market Size by Application 2024........... 95
Chapter 22 Research Findings and Conclusion........................................................... 97
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List of Figures
FIG. 1 Product Picture of Esport 13
FIG. 2 Global Esport Revenue Market Share (%) by Product in 2020 15
FIG. 3 Global Metal Stampings Market Revenue (USD Million) and Growth Rate (%),
(2016 – 2028) 17
FIG. 4 Global Metal Forgings Market Revenue (USD Million) and Growth Rate (%), (2016
– 2028) 18
FIG. 5 Global Ferro-Alloy Castings Market Revenue (USD Million) and Growth Rate (%),
(2016 – 2028) 19
FIG. 6 Global Non-Ferrous Metal Castings Market Revenue (USD Million) and Growth
Rate (%), (2016 – 2028) 20
FIG. 7 Global Esport Revenue Market Share (%) by Application in 2020 21
FIG. 8 Global Adhesives & sealants Market Revenue (USD Million) and Growth Rate (%),
(2016 – 2028) 23
FIG. 9 Global Automotives Market Revenue (USD Million) and Growth Rate (%), (2016 –
2028) 24
FIG. 10 Global Energy Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 25
FIG. 11 Global Electronic & opto electronics Market Revenue (USD Million) and Growth
Rate (%), (2016 – 2028) 26
FIG. 12 Global Aerospace Market Revenue (USD Million) and Growth Rate (%), (2016 –
2028) 27
FIG. 13 Global Packaging Market Revenue (USD Million) and Growth Rate (%), (2016 –
2028) 28
FIG. 14 Global Esport Market Size Comparison and Growth Rate (%) by Regions (2016-
2021) 29
FIG. 15 North America Esport Revenue (USD Million) and Growth Rate (2016-2028) 31
FIG. 16 Europe Esport Revenue (USD Million) and Growth Rate (2016-2028) 32
FIG. 17 Asia Pacific Esport Revenue (USD Million) and Growth Rate (2016-2028) 33
FIG. 18 Latin America Esport Revenue (USD Million) and Growth Rate (2016-2028) 34
FIG. 19 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (2016-
2028) 35
FIG. 20 Global Esport Revenue (USD Million) Status and Outlook (2016-2028) 35
FIG. 21 2018 Global Esport Revenue Share by Manufacturers 39
FIG. 22 Global Esport Market, 2016 – 2028, (USD Million) 40
FIG. 23 Global Esport Market – PESTEL Analysis 43
FIG. 24 Porter’s five forces analysis 44
FIG. 25 Global Esport Revenue Market Share (%) by Regions (2016-2021) 46
FIG. 26 Global Esport Revenue Market Share (%) by Regions, 2020 47
FIG. 27 North America Esport Market Share (%) by Country (2016-2021) 48
FIG. 28 North America Esport Market Size by Product 2020 49
FIG. 29 North America Esport Market Size by Application 2020 50
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FIG. 30 Europe Esport Market Share (%) by Country (2016-2021) 51
FIG. 31 Europe Esport Market Size by Product 2020 52
FIG. 32 Europe Esport Market Size by Application 2020 53
FIG. 33 Asia Pacific Esport Market Share (%) by Country (2016-2021) 54
FIG. 34 Asia Pacific Esport Market Size by Product 2020 55
FIG. 35 Asia Pacific Esport Market Size by Application 2020 56
FIG. 36 Latin America Esport Market Share (%) by Country (2016-2021) 57
FIG. 37 Latin America Esport Market Size by Product 2020 58
FIG. 38 Latin America Esport Market Size by Application 2020 59
FIG. 39 Middle East and Africa Esport Market Share (%) by Country (2016-2021) 60
FIG. 40 Middle East and Africa Esport Market Size by Product 2020 61
FIG. 41 Middle East and Africa Esport Market Size by Application 2020 62
FIG. 42 Global Esport Market Revenue Share (%) by Product (2016-2021) 63
FIG. 43 2020 Revenue Market Share (%) of Esport by Product 64
FIG. 44 Global Esport Market Revenue Share (%) by Application (2016-2021) 65
FIG. 45 2020 Revenue Market Share (%) of Esport by Application 66
FIG. 46 lcoa Corp. Revenue Market Share (%) (2016-2020) 68
FIG. 47 Manufacturing Cost Structure of Esport 69
FIG. 48 Economic/Political Environmental Change 72
FIG. 49 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 75
FIG. 50 Global Esport Revenue (USD Million) Market Share (%) Forecast by Regions
(2021-2028) 76
FIG. 51 North America Esport Revenue (USD Million) and Growth Rate (%) Forecast
(2021-2028) 77
FIG. 52 Europe Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 77
FIG. 53 Asia Pacific Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-
2028) 78
FIG. 54 Latin America Esport Revenue (USD Million) and Growth Rate (%) Forecast
(2021-2028) 78
FIG. 55 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (%)
Forecast (2021-2028) 79
FIG. 56 Global Esport Revenue Market Share (%) Forecast by Product (2021-2028) 80
FIG. 57 Global Esport Revenue Market Share (%) Forecast by Application (2021-2028) 81
FIG. 58 North America Esport Market Share (%) by Country (2021-2028) 82
FIG. 59 North America Esport Revenue Market Size by Product 2022 82
FIG. 60 North America Esport Revenue Market Size by Application 2022 83
FIG. 61 Europe Esport Market Share (%) by Country (2021-2028) 84
FIG. 62 Europe Esport Revenue Market Size by Product 2022 85
FIG. 63 Europe Esport Revenue Market Size by Application 2022 86
FIG. 64 Asia Pacific Esport Market Share (%) by Country (2021-2028) 87
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FIG. 65 Asia Pacific Esport Revenue Market Size by Product 2022 88
FIG. 66 Asia Pacific Esport Revenue Market Size by Application 2022 89
FIG. 67 Latin America Esport Market Share (%) by Country (2021-2028) 90
FIG. 68 Latin America Esport Revenue Market Size by Product 2022 91
FIG. 69 Latin America Esport Revenue Market Size by Application 2022 92
FIG. 70 Middle East and Africa Esport Market Share (%) by Country (2021-2028) 93
FIG. 71 Middle East and Africa Esport Revenue Market Size by Product 2022 94
FIG. 72 Middle East and Africa Esport Revenue Market Size by Application 2022 95
List of Tables
TABLE 1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Product (2016-2021) 15
TABLE 2 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Application (2016-2021) 21
TABLE 3 Esport Market Revenue (USD Million) Comparison by Regions (2016-2028) 30
TABLE 4 Global Esport Revenue (USD Million) by Manufacturers (2016-2020) 36
TABLE 5 Global Esport Revenue Share by Manufacturers (2016-2020) 38
TABLE 6 Market Snapshot 41
TABLE 7 Global Esport Revenue (USD Million) by Regions (2016-2021) 45
TABLE 8 Global Esport Revenue Market Share (%) by Regions (2016-2021) 45
TABLE 9 North America Esport Market by Country Revenue, 2016-2021 48
TABLE 10 North America Esport Market (USD Million) Size by Product (2016-2021) 49
TABLE 11 North America Esport Market (USD Million) Size by Application (2016-2021) 50
TABLE 12 Europe Esport Market by Country Revenue, 2016-2021 51
TABLE 13 Europe Esport Market (USD Million) Size by Product (2016-2021) 52
TABLE 14 Europe Esport Market (USD Million) Size by Application (2016-2021) 53
TABLE 15 Asia Pacific Esport Market by Country Revenue, 2016-2021 54
TABLE 16 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021) 55
TABLE 17 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021) 56
TABLE 18 Latin America Esport Market by Country Revenue, 2016-2021 57
TABLE 19 Latin America Esport Market (USD Million) Size by Product (2016-2021) 58
TABLE 20 Latin America Esport Market (USD Million) Size by Application (2016-2021) 59
TABLE 21 Middle East and Africa Esport Market by Country Revenue, 2016-2021 60
TABLE 22 Middle East and Africa Esport Market (USD Million) Size by Product (2016-2021) 61
TABLE 23 Middle East and Africa Esport Market (USD Million) Size by Application (2016-
2021) 62
TABLE 24 Global Esport Revenue (USD Million) by Product (2016-2021) 63
TABLE 25 Global Esport Revenue Share (%) by Type (2016-2021) 63
TABLE 26 Global Esport Revenue (USD Million) by Application (2016-2021) 65
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Global Esport Market Report 2021
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TABLE 27 Global Esport Revenue Share (%) by Type (2016-2021) 65
TABLE 28 lcoa Corp. Basic Information, Manufacturing Base, Sales Area and Its Competitors 67
TABLE 29 lcoa Corp. Revenue (USD Million), Gross Margin (%) and Market Share (%) (2016-
2020) 67
TABLE 30 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028) 76
TABLE 31 Global Esport Revenue (USD Million) Forecast by Product (2021-2028) 80
TABLE 32 Global Esport Revenue (USD Million) Forecast by Application (2021-2028) 80
TABLE 33 North America Esport Market by Country Revenue, 2021-2028 81
TABLE 34 North America Esport Market (USD Million) Size by Type (2021-2028) 82
TABLE 35 North America Esport Market (USD Million) Size by Type (2021-2028) 83
TABLE 36 Europe Esport Market by Country Revenue, 2021-2028 84
TABLE 37 North America Esport Market (USD Million) Size by Type (2021-2028) 85
TABLE 38 North America Esport Market (USD Million) Size by Type (2021-2028) 86
TABLE 39 Asia Pacific Esport Market by Country Revenue, 2021-2028 87
TABLE 40 North America Esport Market (USD Million) Size by Type (2021-2028) 88
TABLE 41 North America Esport Market (USD Million) Size by Type (2021-2028) 89
TABLE 42 Latin America Esport Market by Country Revenue, 2021-2028 90
TABLE 43 North America Esport Market (USD Million) Size by Type (2021-2028) 91
TABLE 44 North America Esport Market (USD Million) Size by Type (2021-2028) 92
TABLE 45 Middle East and Africa Esport Market by Country Revenue, 2021-2028 93
TABLE 46 North America Esport Market (USD Million) Size by Type (2021-2028) 94
TABLE 47 North America Esport Market (USD Million) Size by Type (2021-2028) 95
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Global Esport Market Report 2021
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Chapter 1 Esport Market Overview
1.1 Product Overview and Scope of Esport
FIG. 1 Product Picture of Esport
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1.2 Drivers, Restraints, and Opportunities for Global Esport Market:
1.2.1 Drivers for Global Esport Market:
1.2.2 Restraints for Global Esport Market:
1.2.3 Opportunities for Global Esport Market:
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1.3 Esport Segment by Product
1.3.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Product (2016-2021)
TABLE 1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Product (2016-
2021)
Market Segment Type 2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Total xx xx xx xx xx xx
-YOY (%) xx xx xx xx xx xx
1.3.2 Global Esport Revenue Market Share (%) by Product in 2020
FIG. 2 Global Esport Revenue Market Share (%) by Product in 2020
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
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Global Esport Market Report 2021
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1.3.3 Metal Stampings
In 2016, the Metal Stampings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 3 Global Metal Stampings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.3.4 Metal Forgings
In 2016, the Metal Forgings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 4 Global Metal Forgings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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1.3.5 Ferro-Alloy Castings
In 2016, the Ferro-Alloy Castings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 5 Global Ferro-Alloy Castings Market Revenue (USD Million) and Growth Rate (%), (2016 –
2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.3.6 Non-Ferrous Metal Castings
In 2016, the Non-Ferrous Metal Castings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in
2028
FIG. 6 Global Non-Ferrous Metal Castings Market Revenue (USD Million) and Growth Rate (%),
(2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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1.4 Esport Segment by Application
1.4.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Application (2016-2021)
TABLE 2 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Application
(2016-2021)
Market Segment Type 2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Automotives xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Energy xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Aerospace xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Packaging xx xx xx xx xx xx
-YOY (%) Xx Xx xx xx xx xx
Total xx xx xx xx xx xx
-YOY (%) xx xx xx xx xx xx
1.4.2 Global Esport Revenue Market Share (%) by Application in 2020
FIG. 7 Global Esport Revenue Market Share (%) by Application in 2020
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Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
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1.4.3 Adhesives & sealants
In 2016, the Adhesives & sealants Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 8 Global Adhesives & sealants Market Revenue (USD Million) and Growth Rate (%), (2016 –
2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
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Global Esport Market Report 2021
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1.4.4 Automotives
In 2016, the Automotives Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 9 Global Automotives Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
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1.4.5 Energy
In 2016, the Energy Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 10 Global Energy Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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1.4.6 Electronic & opto electronics
In 2016, the Electronic & opto electronics Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million
in 2028
FIG. 11 Global Electronic & opto electronics Market Revenue (USD Million) and Growth Rate (%),
(2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
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1.4.7 Aerospace
In 2016, the Aerospace Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 12 Global Aerospace Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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1.4.8 Packaging
In 2016, the Packaging Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028
FIG. 13 Global Packaging Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028)
Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.5 Global Esport Market by Regions (2016-2021)
1.5.1 Global Esport Market Size and Growth Rate (%) Comparison by Regions (2016-
2021)
FIG. 14 Global Esport Market Size Comparison and Growth Rate (%) by Regions (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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TABLE 3 Esport Market Revenue (USD Million) Comparison by Regions (2016-2028)
Region 2016 2019 2028 Market
Share
(%)
2028
CAGR (%)
(2021-2028)
North America xx xx xx xx Xx
Europe xx xx xx xx Xx
Asia Pacific xx xx xx xx Xx
Latin America xx xx xx xx Xx
Middle East and Africa xx xx xx xx Xx
Total xx xx xx xx xx
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1.5.2 North America Esport Status and Prospect (2016-2028)
The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028.
FIG. 15 North America Esport Revenue (USD Million) and Growth Rate (2016-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.5.3 Europe Esport Status and Prospect (2016-2028)
The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028.
FIG. 16 Europe Esport Revenue (USD Million) and Growth Rate (2016-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.5.4 Asia Pacific Esport Status and Prospect (2016-2028)
The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028.
FIG. 17 Asia Pacific Esport Revenue (USD Million) and Growth Rate (2016-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.5.5 Latin America Esport Status and Prospect (2016-2028)
The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028.
FIG. 18 Latin America Esport Revenue (USD Million) and Growth Rate (2016-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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1.5.6 Middle East and Africa Esport Status and Prospect (2016-2028)
The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028.
FIG. 19 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (2016-2028)
Source: Secondary Research, Interviews, and Expert Analysis
1.6 Global Esport Market Size (2016-2028)
1.6.1 Global Esport Revenue Status and Outlook (2016-2028)
The global Esport Market is valued at USD xx Million in 2016 and is expected to reach USD xx Million by the end of 2028.
FIG. 20 Global Esport Revenue (USD Million) Status and Outlook (2016-2028)
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Source: Secondary Research, Interviews, and Expert Analysis
Chapter 2 Global Esport Market Competition by Manufacturers (Subject To Data
Availability)
2.1 Global Esport Revenue and Share by Manufacturers (2016-2020)
TABLE 4 Global Esport Revenue (USD Million) by Manufacturers (2016-2020)
Manufacturers 2016 2017 2018 2019 2020
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lcoa Corp. xx xx xx xx xx
American Axle & Manufacturing, Inc. xx xx xx xx xx
Bharat Forge Ltd. xx xx xx xx xx
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TABLE 5 Global Esport Revenue Share by Manufacturers (2016-2020)
Manufacturers 2016 2017 2018 2019 2020
lcoa Corp. xx xx xx xx xx
American Axle & Manufacturing, Inc. xx xx xx xx xx
Bharat Forge Ltd. xx xx xx xx xx
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Global Esport Market Report 2021
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FIG. 21 2018 Global Esport Revenue Share by Manufacturers
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
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Chapter 3 Executive Summary
The global Esport Market is valued at USD xx Million in 2016 and is expected to reach USD xx Million by the end of 2028,
growing at a CAGR of xx% between 2021 and 2028.
3.1 Global Esport Market, 2016 – 2028, (USD Million)
FIG. 22 Global Esport Market, 2016 – 2028, (USD Million)
Source: Secondary Research, Interviews, and Expert Analysis
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Global Esport Market Report 2021
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3.2 Global Esport Market: Snapshot
TABLE 6 Market Snapshot
Esport Market 2016 2020
Global Revenue
(USD Million)
xx xx
CAGR (2021 –
2028)
xx%
Key Product
Segment
(Revenue Share)
Metal Stampings:xx%
Metal Forgings:xx%
Ferro-Alloy Castings:xx%
Non-Ferrous Metal Castings:xx%
Metal Stampings:xx%
Metal Forgings:xx%
Ferro-Alloy Castings:xx%
Non-Ferrous Metal Castings:xx%
Key Application
Segment
(Revenue Share)
Adhesives & sealants:xx%
Automotives:xx%
Energy:xx%
Electronic & opto electronics:xx%
Aerospace:xx%
Packaging:xx%
Adhesives & sealants:xx%
Automotives:xx%
Energy:xx%
Electronic & opto electronics:xx%
Aerospace:xx%
Packaging:xx%
Key Regional
Segment (Revenue
Share)
North America: xx%
Europe: xx%
Asia Pacific: xx%
Latin America: xx%
Middle East and Africa: xx%
North America: xx%
Europe: xx%
Asia Pacific: xx%
Latin America: xx%
Middle East and Africa: xx%
Driver xxxxxxxxxxxxxxxx
Restraint xxxxxxxxxxxxxxxx
Opportunity xxxxxxxxxxxxxxxx
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Chapter 4 COVID – 19 Impact Analysis on Esport Market
4.1 Esport Market – COVID – 19 Impact Analysis
An analysis of the market developments between December 2019 to till date revealed that product commercialization,
developmental collaborations, and product distribution partnerships were adopted by market players to maintain a competitive
position in the Esport market to mitigate the COVID-19 impact. Product commercialization was the most widely adopted
growth strategy.
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4.2 Global Esport Market – PESTEL Analysis
FIG. 23 Global Esport Market – PESTEL Analysis
Source: Secondary Research, Interviews, and Expert Analysis
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX
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4.3 Global Esport Market – Porters Five Forces Analysis
FIG. 24 Porter’s five forces analysis
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 5 Global Esport Sales by Regions (2016-2021)
5.1 Global Esport Revenue and Market Share (%) by Regions (2016-2021)
TABLE 7 Global Esport Revenue (USD Million) by Regions (2016-2021)
Regions 2016 2017 2018 2019 2020 2021
North America xx xx xx xx xx xx
Europe xx xx xx xx xx xx
Asia Pacific xx xx xx xx xx xx
Latin America xx xx xx xx xx xx
Middle East and Africa xx xx xx xx xx xx
Total xx xx xx xx xx xx
TABLE 8 Global Esport Revenue Market Share (%) by Regions (2016-2021)
Regions 2016 2017 2018 2019 2020 2021
North America xx xx xx xx xx xx
Europe xx xx xx xx xx xx
Asia Pacific xx xx xx xx xx xx
Latin America xx xx xx xx xx xx
Middle East and Africa xx xx xx xx xx xx
Total xx xx xx xx xx xx
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FIG. 25 Global Esport Revenue Market Share (%) by Regions (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
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FIG. 26 Global Esport Revenue Market Share (%) by Regions, 2020
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 6 North America Esport Market Development Status and Outlook
6.1.1 North America Esport Market by Country, 2016-2021
TABLE 9 North America Esport Market by Country Revenue, 2016-2021
2016 2017 2018 2019 2020 2021
U.S. xx xx xx xx xx xx
Canada xx xx xx xx xx xx
Mexico xx xx xx xx xx xx
Total xx xx xx xx xx xx
6.2 North America Esport Market Size (2016-2021)
FIG. 27 North America Esport Market Share (%) by Country (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
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6.2.1 North America Esport Market (USD Million) Size by Product (2016-2021)
TABLE 10 North America Esport Market (USD Million) Size by Product (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 28 North America Esport Market Size by Product 2020
Source: Secondary Research, Interviews, and Expert Analysis
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6.2.2 North America Esport Market (USD Million) Size by Application (2016-2021)
TABLE 11 North America Esport Market (USD Million) Size by Application (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
Automotives xx xx xx xx xx xx
Energy xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx
Packaging xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 29 North America Esport Market Size by Application 2020
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 7 Europe Esport Market Development Status and Outlook
7.1.1 Europe Esport Market by Country, 2016-2021
TABLE 12 Europe Esport Market by Country Revenue, 2016-2021
2016 2017 2018 2019 2020 2021
UK xx xx xx xx xx xx
France xx xx xx xx xx xx
Germany xx xx xx xx xx xx
Italy xx xx xx xx xx xx
Russia xx xx xx xx xx xx
Spain xx xx xx xx xx xx
Rest of Europe xx xx xx xx xx xx
Total xx xx xx xx xx xx
7.2 Europe Esport Market Size (2016-2021)
FIG. 30 Europe Esport Market Share (%) by Country (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
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7.2.1 Europe Esport Market (USD Million) Size by Product (2016-2021)
TABLE 13 Europe Esport Market (USD Million) Size by Product (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 31 Europe Esport Market Size by Product 2020
Source: Secondary Research, Interviews, and Expert Analysis
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7.2.2 Europe Esport Market (USD Million) Size by Application (2016-2021)
TABLE 14 Europe Esport Market (USD Million) Size by Application (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
Automotives xx xx xx xx xx xx
Energy xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx
Packaging xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 32 Europe Esport Market Size by Application 2020
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 8 Asia Pacific Esport Market Development Status and Outlook
8.1.1 Asia Pacific Esport Market by Country, 2016-2021
TABLE 15 Asia Pacific Esport Market by Country Revenue, 2016-2021
2016 2017 2018 2019 2020 2021
China xx xx xx xx xx xx
Japan xx xx xx xx xx xx
India xx xx xx xx xx xx
Korea xx xx xx xx xx xx
South East Asia xx xx xx xx xx xx
Rest of APAC xx xx xx xx xx xx
Total xx xx xx xx xx xx
8.2 Asia Pacific Esport Market Size (2016-2021)
FIG. 33 Asia Pacific Esport Market Share (%) by Country (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
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8.2.1 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021)
TABLE 16 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 34 Asia Pacific Esport Market Size by Product 2020
Source: Secondary Research, Interviews, and Expert Analysis
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8.2.2 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021)
TABLE 17 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
Automotives xx xx xx xx xx xx
Energy xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx
Packaging xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 35 Asia Pacific Esport Market Size by Application 2020
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 9 Latin America Esport Market Development Status and Outlook
9.1.1 Latin America Esport Market by Country, 2016-2021
TABLE 18 Latin America Esport Market by Country Revenue, 2016-2021
2016 2017 2018 2019 2020 2021
Brazil xx xx xx xx xx xx
Argentina xx xx xx xx xx xx
Columbia xx xx xx xx xx xx
Rest of Latin America xx xx xx xx xx xx
Total xx xx xx xx xx xx
9.2 Latin America Esport Market Size (2016-2021)
FIG. 36 Latin America Esport Market Share (%) by Country (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
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9.2.1 Latin America Esport Market (USD Million) Size by Product (2016-2021)
TABLE 19 Latin America Esport Market (USD Million) Size by Product (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 37 Latin America Esport Market Size by Product 2020
Source: Secondary Research, Interviews, and Expert Analysis
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9.2.2 Latin America Esport Market (USD Million) Size by Application (2016-2021)
TABLE 20 Latin America Esport Market (USD Million) Size by Application (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
Automotives xx xx xx xx xx xx
Energy xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx
Packaging xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 38 Latin America Esport Market Size by Application 2020
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 10Middle East and Africa Esport Market Development Status and
Outlook
10.1.1 Middle East and Africa Esport Market by Country, 2016-2021
TABLE 21 Middle East and Africa Esport Market by Country Revenue, 2016-2021
2016 2017 2018 2019 2020 2021
GCC Countries xx xx xx xx xx xx
Egypt xx xx xx xx xx xx
South Africa xx xx xx xx xx xx
Nigeria xx xx xx xx xx xx
Turkey xx xx xx xx xx xx
Rest of MEA xx xx xx xx xx xx
Total xx xx xx xx xx xx
10.2 Middle East and Africa Esport Market Size (2016-2021)
FIG. 39 Middle East and Africa Esport Market Share (%) by Country (2016-2021)
Source: Secondary Research, Interviews, and Expert Analysis
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10.2.1 Middle East and Africa Esport Market (USD Million) Size by Product (2016-
2021)
TABLE 22 Middle East and Africa Esport Market (USD Million) Size by Product (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 40 Middle East and Africa Esport Market Size by Product 2020
Source: Secondary Research, Interviews, and Expert Analysis
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10.2.2 Middle East and Africa Esport Market (USD Million) Size by Application (2016-
2021)
TABLE 23 Middle East and Africa Esport Market (USD Million) Size by Application (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
Automotives xx xx xx xx xx xx
Energy xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx
Packaging xx xx xx xx xx xx
Total xx xx xx xx xx xx
FIG. 41 Middle East and Africa Esport Market Size by Application 2020
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 11Global Esport Market Revenue (Value) by Product
11.1 Global Esport Revenue and Market Share (%) by Product (2016-2021)
TABLE 24 Global Esport Revenue (USD Million) by Product (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx
Total xx xx xx xx xx xx
TABLE 25 Global Esport Revenue Share (%) by Type (2016-2021)
2016 2017 2018 2019 2020 2021
Metal Stampings xx xx xx xx Xx xx
Metal Forgings xx xx xx xx Xx xx
Ferro-Alloy Castings xx xx xx xx Xx xx
Non-Ferrous Metal Castings xx xx xx xx Xx xx
Total xx xx xx xx xx xx
FIG. 42 Global Esport Market Revenue Share (%) by Product (2016-2021)
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Source: Secondary Research, Interviews, and Expert Analysis
FIG. 43 2020 Revenue Market Share (%) of Esport by Product
Source: Secondary Research, Interviews, and Expert Analysis
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Chapter 12Global Esport Market Revenue (Value) by Application
12.1 Global Esport Revenue and Market Share (%) by Application (2016-2021)
TABLE 26 Global Esport Revenue (USD Million) by Application (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx xx xx
Automotives xx xx xx xx xx xx
Energy xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx
Packaging xx xx xx xx xx xx
Total xx xx xx xx xx xx
TABLE 27 Global Esport Revenue Share (%) by Type (2016-2021)
2016 2017 2018 2019 2020 2021
Adhesives & sealants xx xx xx xx Xx xx
Automotives xx xx xx xx Xx xx
Energy xx xx xx xx Xx xx
Electronic & opto electronics xx xx xx xx Xx xx
Aerospace xx xx xx xx Xx xx
Packaging xx xx xx xx Xx xx
Total xx xx xx xx xx xx
FIG. 44 Global Esport Market Revenue Share (%) by Application (2016-2021)
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Source: Secondary Research, Interviews, and Expert Analysis
FIG. 45 2020 Revenue Market Share (%) of Esport by Application
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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Chapter 13Global Esport Manufacturers Profiles/Analysis
13.1 lcoa Corp.
13.1.1 lcoa Corp. Basic Information, Manufacturing Base, Sales Area and its Competitors
TABLE 28 lcoa Corp. Basic Information, Manufacturing Base, Sales Area and Its Competitors
# Item Description
1 Company Name lcoa Corp.
2 Website xx
Established Date xx
4 Headquartered xx
6 Market Position or History xx
8 Contact Information xx
Esport Types Specification
Type Type Picture
xx xx
xx xx
xx xx
xx xx
xx xx
TABLE 29 lcoa Corp. Revenue (USD Million), Gross Margin (%) and Market Share (%) (2016-2020)
Value 2016 2017 2018 2019 2020
Revenue xx xx xx xx xx
Gross Margin xx xx xx xx xx
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FIG. 46 lcoa Corp. Revenue Market Share (%) (2016-2020)
Source: Secondary Research, Interviews, and Expert Analysis
13.1.2 Main Business/Business Overview
13.2 American Axle & Manufacturing, Inc.
13.3 Bharat Forge Ltd.
Kindly note company revenue will be subject to data available
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Chapter 14Esport Manufacturing Cost Analysis
14.1 Proportion of Manufacturing Cost Structure
FIG. 47 Manufacturing Cost Structure of Esport
Source: Secondary Research, Interviews, and Expert Analysis
14.1.1 Raw Materials
14.1.2 Labor Cost
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14.1.3 USA Labor CostAnalysis
14.1.4 EU Labor Costs Analysis
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14.1.5 China Labor Costs Analysis
14.1.6 Manufacturing Expenses
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Chapter 15 Market Effect Factors Analysis
15.1 Consumer Needs/Customer Preference Change
15.2 Economic/Political Environmental Change
FIG. 48 Economic/Political Environmental Change
Source: Secondary Research, Interviews, and Expert Analysis
U.S.
Shifting direction of policy
Europe
Economic activity in Western Europe will remain subdued
Africa
Growth to recover
moderately amid
challenges
East Asia
Domestic demand
continues to drive positive
near-term outlook amid
weak export performance
Japan
Policy easing supports
short-term prospects
Latin America and the
Caribbean
Return to positive growth in
2017, but strong external and
internal headwinds persist
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U.S.
Europe
Japan
©2021 Cognitive Market Research, All Rights Reserved
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Africa
East Asia
Latin America and the Caribean
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Chapter 16Global Esport Market Forecast (2021-2028)
16.1 Global Esport Revenue Forecast (2021-2028)
16.1.1 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
FIG. 49 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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16.2 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028)
TABLE 30 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
North America xx xx xx xx xx xx xx xx
Europe xx xx xx xx xx xx xx xx
Asia Pacific xx xx xx xx xx xx xx xx
Latin America xx xx xx xx xx xx xx xx
Middle East and Africa xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
FIG. 50 Global Esport Revenue (USD Million) Market Share (%) Forecast by Regions (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
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16.2.1 North America Esport Revenue (USD Million) Forecast (2021-2028)
FIG. 51 North America Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
16.2.2 Europe Esport Revenue (USD Million) Forecast (2021-2028)
FIG. 52 Europe Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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16.2.3 Asia Pacific Esport Revenue (USD Million) Forecast (2021-2028)
FIG. 53 Asia Pacific Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
16.2.4 Latin America Esport Revenue (USD Million) Forecast (2021-2028)
FIG. 54 Latin America Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
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Source: Secondary Research, Interviews, and Expert Analysis
16.2.5 Middle East and Africa Esport Revenue (USD Million) Forecast (2021-2028)
FIG. 55 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
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16.3 Global Esport Revenue and Forecast by Product (2021-2028)
TABLE 31 Global Esport Revenue (USD Million) Forecast by Product (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Metal Stampings xx xx xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
FIG. 56 Global Esport Revenue Market Share (%) Forecast by Product (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
16.4 Global Esport Revenue and Forecast by Application (2021-2028)
TABLE 32 Global Esport Revenue (USD Million) Forecast by Application (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Adhesives & sealants xx xx xx xx xx xx xx xx
Automotives xx xx xx xx xx xx xx xx
©2021 Cognitive Market Research, All Rights Reserved
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Energy xx xx xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx xx xx
Packaging xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
FIG. 57 Global Esport Revenue Market Share (%) Forecast by Application (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
Chapter 17 North America Esport Market Forecast 2021- 2028
17.1 North America
17.1.1 North America Esport Market by Country, 2021-2028
TABLE 33 North America Esport Market by Country Revenue, 2021-2028
2021 2022 2023 2024 2025 2026 2027 2028
U.S. xx xx xx xx xx xx xx xx
Canada xx xx xx xx xx xx xx xx
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Mexico xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
17.1.2 North America Esport Market Size (2021-2028)
FIG. 58 North America Esport Market Share (%) by Country (2021-2028)
Source: Secondary Research, Interviews, and Expert Analysis
17.1.3 North America Esport Market (USD Million) Size by Product (2021-2028)
TABLE 34 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Metal Stampings xx xx xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
17.1.4 North America Esport Revenue Market Size by Product 2024
FIG. 59 North America Esport Revenue Market Size by Product 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
83
Source: Secondary Research, Interviews, and Expert Analysis
17.1.5 North America Esport Market (USD Million) Size by Application (2021-2028)
TABLE 35 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Adhesives & sealants xx xx xx xx xx xx xx xx
Automotives xx xx xx xx xx xx xx xx
Energy xx xx xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx xx xx
Packaging xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
17.1.6 North America Esport Revenue Market Size by Application 2024
FIG. 60 North America Esport Revenue Market Size by Application 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
84
Source: Secondary Research, Interviews, and Expert Analysis
Chapter 18 Europe Esport Market Forecast 2021- 2028
18.1 Europe
18.1.1 Europe Esport Market by Country, 2021-2028
TABLE 36 Europe Esport Market by Country Revenue, 2021-2028
2021 2022 2023 2024 2025 2026 2027 2028
UK xx xx xx xx xx xx xx xx
France xx xx xx xx xx xx xx xx
Germany xx xx xx xx xx xx xx xx
Italy xx xx xx xx xx xx xx xx
Russia xx xx xx xx xx xx xx xx
Spain xx xx xx xx xx xx xx xx
Rest of Europe xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
18.1.2 Europe Esport Market Size (2021-2028)
FIG. 61 Europe Esport Market Share (%) by Country (2021-2028)
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
85
Source: Secondary Research, Interviews, and Expert Analysis
18.1.3 Europe Esport Market (USD Million) Size by Product (2021-2028)
TABLE 37 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Metal Stampings xx xx xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
18.1.4 Europe Esport Revenue Market Size by Product 2024
FIG. 62 Europe Esport Revenue Market Size by Product 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
86
Source: Secondary Research, Interviews, and Expert Analysis
18.1.5 Europe Esport Market (USD Million) Size by Application (2021-2028)
TABLE 38 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Adhesives & sealants xx xx xx xx xx xx xx xx
Automotives xx xx xx xx xx xx xx xx
Energy xx xx xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx xx xx
Packaging xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
18.1.6 Europe Esport Revenue Market Size by Application 2024
FIG. 63 Europe Esport Revenue Market Size by Application 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
87
Source: Secondary Research, Interviews, and Expert Analysis
Chapter 19 Asia Pacific Esport Market Forecast 2021- 2028
19.1 Asia Pacific
19.1.1 Asia Pacific Esport Market by Country, 2021-2028
TABLE 39 Asia Pacific Esport Market by Country Revenue, 2021-2028
2021 2022 2023 2024 2025 2026 2027 2028
China xx xx xx xx xx xx xx xx
Japan xx xx xx xx xx xx xx xx
India xx xx xx xx xx xx xx xx
Korea xx xx xx xx xx xx xx xx
South East Asia xx xx xx xx xx xx xx xx
Rest of APAC xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
19.1.2 Asia Pacific Esport Market Size (2021-2028)
FIG. 64 Asia Pacific Esport Market Share (%) by Country (2021-2028)
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
88
Source: Secondary Research, Interviews, and Expert Analysis
19.1.3 Asia Pacific Esport Market (USD Million) Size by Product (2021-2028)
TABLE 40 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Metal Stampings xx xx xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
19.1.4 Asia Pacific Esport Revenue Market Size by Product 2024
FIG. 65 Asia Pacific Esport Revenue Market Size by Product 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
89
Source: Secondary Research, Interviews, and Expert Analysis
19.1.5 Asia Pacific Esport Market (USD Million) Size by Application (2021-2028)
TABLE 41 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Adhesives & sealants xx xx xx xx xx xx xx xx
Automotives xx xx xx xx xx xx xx xx
Energy xx xx xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx xx xx
Packaging xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
19.1.6 Asia Pacific Esport Revenue Market Size by Application 2024
FIG. 66 Asia Pacific Esport Revenue Market Size by Application 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
90
Source: Secondary Research, Interviews, and Expert Analysis
Chapter 20 Latin America Esport Market Forecast 2021- 2028
20.1 Latin America
20.1.1 Latin America Esport Market by Country, 2021-2028
TABLE 42 Latin America Esport Market by Country Revenue, 2021-2028
2021 2022 2023 2024 2025 2026 2027 2028
Brazil xx xx xx xx xx xx xx xx
Argentina xx xx xx xx xx xx xx xx
Columbia xx xx xx xx xx xx xx xx
Rest of Latin America xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
20.1.2 Latin America Esport Market Size (2021-2028)
FIG. 67 Latin America Esport Market Share (%) by Country (2021-2028)
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
91
Source: Secondary Research, Interviews, and Expert Analysis
20.1.3 Latin America Esport Market (USD Million) Size by Product (2021-2028)
TABLE 43 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Metal Stampings xx xx xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
20.1.4 Latin America Esport Revenue Market Size by Product 2024
FIG. 68 Latin America Esport Revenue Market Size by Product 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
92
Source: Secondary Research, Interviews, and Expert Analysis
20.1.5 Latin America Esport Market (USD Million) Size by Application (2021-2028)
TABLE 44 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Adhesives & sealants xx xx xx xx xx xx xx xx
Automotives xx xx xx xx xx xx xx xx
Energy xx xx xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx xx xx
Packaging xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
20.1.6 Latin America Esport Revenue Market Size by Application 2024
FIG. 69 Latin America Esport Revenue Market Size by Application 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
93
Source: Secondary Research, Interviews, and Expert Analysis
Chapter 21 Middle East and Africa Esport Market Forecast 2021- 2028
21.1 Middle East and Africa
21.1.1 Middle East and Africa Esport Market by Country, 2021-2028
TABLE 45 Middle East and Africa Esport Market by Country Revenue, 2021-2028
2021 2022 2023 2024 2025 2026 2027 2028
GCC Countries xx xx xx xx xx xx xx xx
Egypt xx xx xx xx xx xx xx xx
South Africa xx xx xx xx xx xx xx xx
Nigeria xx xx xx xx xx xx xx xx
Turkey xx xx xx xx xx xx xx xx
Rest of MEA xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
21.1.2 Middle East and Africa Esport Market Size (2021-2028)
FIG. 70 Middle East and Africa Esport Market Share (%) by Country (2021-2028)
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
94
Source: Secondary Research, Interviews, and Expert Analysis
21.1.3 Middle East and Africa Esport Market (USD Million) Size by Product (2021-
2028)
TABLE 46 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Metal Stampings xx xx xx xx xx xx xx xx
Metal Forgings xx xx xx xx xx xx xx xx
Ferro-Alloy Castings xx xx xx xx xx xx xx xx
Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
21.1.4 Middle East and Africa Esport Revenue Market Size by Product 2024
FIG. 71 Middle East and Africa Esport Revenue Market Size by Product 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
95
Source: Secondary Research, Interviews, and Expert Analysis
21.1.5 Middle East and Africa Esport Market (USD Million) Size by Application (2021-
2028)
TABLE 47 North America Esport Market (USD Million) Size by Type (2021-2028)
2021 2022 2023 2024 2025 2026 2027 2028
Adhesives & sealants xx xx xx xx xx xx xx xx
Automotives xx xx xx xx xx xx xx xx
Energy xx xx xx xx xx xx xx xx
Electronic & opto electronics xx xx xx xx xx xx xx xx
Aerospace xx xx xx xx xx xx xx xx
Packaging xx xx xx xx xx xx xx xx
Total xx xx xx xx xx xx xx xx
21.1.6 Middle East and Africa Esport Revenue Market Size by Application 2024
FIG. 72 Middle East and Africa Esport Revenue Market Size by Application 2022
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
96
Source: Secondary Research, Interviews, and Expert Analysis
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
97
Chapter 22 Research Findings and Conclusion
The global Esport market was valued at USD XX Million in year 2016 and is expected to reach USD XX Million by 2028.
On the basis of product type the market can be Segmented into Type 1, and Type 2. The Type 1 Segment accounted for major
share in the market in 2020.
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
98
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• Any part of this report cannot be reproduced, kept in a retrieval system or transmitted in any kind
by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior
permission of the publisher, COGNITIVE Market Research.
• The TOC is subject to change during final deliverable depending upon the feasibility, availability of
data, and customization of contents from either party.
• The information and opinions in this report were prepared by COGNITIVE Market Research. The
information’s herein is believed to be reliable and has been obtained from public sources believed
to be reliable. All info provided in this report is provided for information purposes solely.
• The facts of this report are believed to be correct at the time of publication however cannot be
assured. Please note that the judgments, conclusions and recommendations that COGNITIVE Market
Research delivers can be based on information gathered in good faith from each primary and
secondary source, we have a tendency to be always in a position to ensure.
• Research can initiate, update and cease coverage alone at the discretion of the COGNITIVE Market
Research.
• COGNITIVE Market Research has no obligation to notify a recipient thereof within the event that any
estimation, forecast, changes or subsequently becomes inaccurate.
• As such COGNITIVE Market Research will accept no liability whatever for actions taken based mostly
on any information that could subsequently prove to be incorrect.
©2021 Cognitive Market Research, All Rights Reserved
Global Esport Market Report 2021
99
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Sample global esport  market report 2021

  • 1. Global Esport Market Report 2021 Key Players, Types, Applications, Countries, Market Size, Forecast till 2028 Published By: Cognitive Market Research
  • 2. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 2 About Cognitive COGNITIVE is the global leader in market research and business consulting. We have been publishing more than a 250 research studies every month we serve more than half of the Fortune 500 companies across the globe. We at COGNITIVE can help you with multi-client reports, company profiles, data bases, procurement intelligence and custom research services. We at COGNITIVE cover almost all business verticals including chemicals, advanced materials, agriculture, biotechnology, industrial automation, medical devices, mining, minerals, metals, packaging, pharmaceuticals, electronics, telecommunications, IT, aerospace and defense, food and beverage and construction and building, and energy and power. While most syndicated reports are standardized, we at COGNITIVE make all efforts to ensure that our reports cover all aspects of the industry giving our customers a holistic view of the industry COGNITIVE is backed by more than 120 analysts and over 3000 industry experts, consultants and freelancers globally. We cover more than 15 industry sectors in over 100 countries around the world. Please feel free to let us know in case you need a deeper dive in any of the sections mentioned in the report and one of our consultants will be happy to respond back to you. © 2021 COGNITIVE Market Research. All rights reserved. No part of this documents can be copied, modified, quoted, circulated, reproduced without the explicit written consent of COGNITIVE Market Research.
  • 3. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 3 Table of Content Chapter 1 Esport Market Overview........................................................................ 13 1.1 Product Overview and Scope of Esport........................................................................13 1.2 Drivers, Restraints, and Opportunities for Global Esport Market:................................14 1.2.1 Drivers for Global Esport Market:..................................................................... 14 1.2.2 Restraints for Global Esport Market:................................................................. 14 1.2.3 Opportunities for Global Esport Market:........................................................... 14 1.3 Esport Segment by Product........................................................................................15 1.3.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Product (2016-2021) ......................................................................................... 15 1.3.2 Global Esport Revenue Market Share (%) by Product in 2020............................. 15 1.3.3 Metal Stampings .............................................................................................. 17 1.3.4 Metal Forgings.................................................................................................. 18 1.3.5 Ferro-Alloy Castings.......................................................................................... 19 1.3.6 Non-Ferrous Metal Castings.............................................................................. 20 1.4 Esport Segment by Application ..................................................................................21 1.4.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Application (2016-2021).................................................................................... 21 1.4.2 Global Esport Revenue Market Share (%) by Application in 2020 ....................... 21 1.4.3 Adhesives & sealants........................................................................................ 23 1.4.4 Automotives..................................................................................................... 24 1.4.5 Energy.............................................................................................................. 25 1.4.6 Electronic & opto electronics ............................................................................ 26 1.4.7 Aerospace ........................................................................................................ 27 1.4.8 Packaging......................................................................................................... 28 1.5 Global Esport Market by Regions (2016-2021) ............................................................29 1.5.1 Global Esport Market Size and Growth Rate (%) Comparison by Regions (2016-2021)...................................................................................................... 29 1.5.2 North America Esport Status and Prospect (2016-2028)..................................... 31 1.5.3 Europe Esport Status and Prospect (2016-2028)................................................ 32 1.5.4 Asia Pacific Esport Status and Prospect (2016-2028).......................................... 33
  • 4. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 4 1.5.5 Latin America Esport Status and Prospect (2016-2028)...................................... 34 1.5.6 Middle East and Africa Esport Status and Prospect (2016-2028)......................... 35 1.6 Global Esport Market Size (2016-2028).......................................................................35 1.6.1 Global Esport Revenue Status and Outlook (2016-2028).................................... 35 Chapter 2 Global Esport Market Competition by Manufacturers (Subject To Data Availability).................................................................................... 36 2.1 Global Esport Revenue and Share by Manufacturers (2016-2020) ...............................36 Chapter 3 Executive Summary ................................................................................ 40 3.1 Global Esport Market, 2016 – 2028, (USD Million) ......................................................40 3.2 Global Esport Market: Snapshot.................................................................................41 Chapter 4 COVID – 19 Impact Analysis on Esport Market........................................ 42 4.1 Esport Market – COVID – 19 Impact Analysis..............................................................42 4.2 Global Esport Market – PESTEL Analysis .....................................................................43 4.3 Global Esport Market – Porters Five Forces Analysis...................................................44 Chapter 5 Global Esport Sales by Regions (2016-2021) ........................................... 45 5.1 Global Esport Revenue and Market Share (%) by Regions (2016-2021) ........................45 Chapter 6 North America Esport Market Development Status and Outlook............ 48 6.1.1 North America Esport Market by Country, 2016-2021 ....................................... 48 6.2 North America Esport Market Size (2016-2021) ..........................................................48 6.2.1 North America Esport Market (USD Million) Size by Product (2016-2021) .......... 49 6.2.2 North America Esport Market (USD Million) Size by Application (2016- 2021) ............................................................................................................... 50 Chapter 7 Europe Esport Market Development Status and Outlook........................ 51 7.1.1 Europe Esport Market by Country, 2016-2021................................................... 51 7.2 Europe Esport Market Size (2016-2021)......................................................................51 7.2.1 Europe Esport Market (USD Million) Size by Product (2016-2021)...................... 52 7.2.2 Europe Esport Market (USD Million) Size by Application (2016-2021)................. 53 Chapter 8 Asia Pacific Esport Market Development Status and Outlook ................. 54 8.1.1 Asia Pacific Esport Market by Country, 2016-2021............................................. 54 8.2 Asia Pacific Esport Market Size (2016-2021)................................................................54 8.2.1 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021)................ 55
  • 5. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 5 8.2.2 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021) .......... 56 Chapter 9 Latin America Esport Market Development Status and Outlook.............. 57 9.1.1 Latin America Esport Market by Country, 2016-2021......................................... 57 9.2 Latin America Esport Market Size (2016-2021)............................................................57 9.2.1 Latin America Esport Market (USD Million) Size by Product (2016-2021)............ 58 9.2.2 Latin America Esport Market (USD Million) Size by Application (2016- 2021) ............................................................................................................... 59 Chapter 10 Middle East and Africa Esport Market Development Status and Outlook.................................................................................................. 60 10.1.1 Middle East and Africa Esport Market by Country, 2016-2021............................ 60 10.2 Middle East and Africa Esport Market Size (2016-2021) ..............................................60 10.2.1 Middle East and Africa Esport Market (USD Million) Size by Product (2016-2021)...................................................................................................... 61 10.2.2 Middle East and Africa Esport Market (USD Million) Size by Application (2016-2021)...................................................................................................... 62 Chapter 11 Global Esport Market Revenue (Value) by Product................................. 63 11.1 Global Esport Revenue and Market Share (%) by Product (2016-2021) ........................63 Chapter 12 Global Esport Market Revenue (Value) by Application............................ 65 12.1 Global Esport Revenue and Market Share (%) by Application (2016-2021)...................65 Chapter 13 Global Esport Manufacturers Profiles/Analysis....................................... 67 13.1 lcoa Corp....................................................................................................................67 13.1.1 lcoa Corp. Basic Information, Manufacturing Base, SalesArea and its Competitors ..................................................................................................... 67 13.1.2 Main Business/Business Overview .................................................................... 68 13.2 American Axle & Manufacturing, Inc...........................................................................68 13.3 Bharat Forge Ltd.........................................................................................................68 Chapter 14 Esport Manufacturing Cost Analysis....................................................... 69 14.1 Proportion of Manufacturing Cost Structure ...............................................................69 14.1.1 Raw Materials .................................................................................................. 69 14.1.2 Labor Cost........................................................................................................ 69 14.1.3 USA Labor CostAnalysis..................................................................................... 70 14.1.4 EU Labor Costs Analysis .................................................................................... 70
  • 6. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 6 14.1.5 China Labor Costs Analysis................................................................................ 71 14.1.6 Manufacturing Expenses................................................................................... 71 Chapter 15 Market Effect Factors Analysis................................................................ 72 15.1 Consumer Needs/Customer Preference Change ..........................................................72 15.2 Economic/Political Environmental Change ..................................................................72 Chapter 16 Global Esport Market Forecast (2021-2028)............................................ 75 16.1 Global Esport Revenue Forecast (2021-2028)..............................................................75 16.1.1 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)...................................................................................................... 75 16.2 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028) .......................76 16.2.1 North America Esport Revenue (USD Million) Forecast (2021-2028)................... 77 16.2.2 Europe Esport Revenue (USD Million) Forecast (2021-2028) .............................. 77 16.2.3 Asia Pacific Esport Revenue (USD Million) Forecast (2021-2028)........................ 78 16.2.4 Latin America Esport Revenue (USD Million) Forecast (2021-2028) .................... 78 16.2.5 Middle East and Africa Esport Revenue (USD Million) Forecast (2021- 2028) ............................................................................................................... 79 16.3 Global Esport Revenue and Forecast by Product (2021-2028)......................................80 16.4 Global Esport Revenue and Forecast by Application (2021-2028) ................................80 Chapter 17 North America Esport Market Forecast 2021- 2028 ................................ 81 17.1 North America............................................................................................................81 17.1.1 North America Esport Market by Country, 2021-2028 ....................................... 81 17.1.2 North America Esport Market Size (2021-2028)................................................. 82 17.1.3 North America Esport Market (USD Million) Size by Product (2021-2028) .......... 82 17.1.4 North America Esport Revenue Market Size by Product 2024 ............................ 82 17.1.5 North America Esport Market (USD Million) Size by Application (2021- 2028) ............................................................................................................... 83 17.1.6 North America Esport Revenue Market Size by Application 2024....................... 83 Chapter 18 Europe Esport Market Forecast 2021- 2028............................................ 84 18.1 Europe.......................................................................................................................84 18.1.1 Europe Esport Market by Country, 2021-2028................................................... 84 18.1.2 Europe Esport Market Size (2021-2028) ............................................................ 84 18.1.3 Europe Esport Market (USD Million) Size by Product (2021-2028)...................... 85
  • 7. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 7 18.1.4 Europe Esport Revenue Market Size by Product 2024........................................ 85 18.1.5 Europe Esport Market (USD Million) Size by Application (2021-2028)................. 86 18.1.6 Europe Esport Revenue Market Size by Application 2024 .................................. 86 Chapter 19 Asia Pacific Esport Market Forecast 2021- 2028...................................... 87 19.1 Asia Pacific.................................................................................................................87 19.1.1 Asia Pacific Esport Market by Country, 2021-2028............................................. 87 19.1.2 Asia Pacific Esport Market Size (2021-2028)...................................................... 87 19.1.3 Asia Pacific Esport Market (USD Million) Size by Product (2021-2028)................ 88 19.1.4 Asia Pacific Esport Revenue Market Size by Product 2024.................................. 88 19.1.5 Asia Pacific Esport Market (USD Million) Size by Application (2021-2028) .......... 89 19.1.6 Asia Pacific Esport Revenue Market Size by Application 2024 ............................ 89 Chapter 20 Latin America Esport Market Forecast 2021- 2028.................................. 90 20.1 Latin America.............................................................................................................90 20.1.1 Latin America Esport Market by Country, 2021-2028......................................... 90 20.1.2 Latin America Esport Market Size (2021-2028) .................................................. 90 20.1.3 Latin America Esport Market (USD Million) Size by Product (2021-2028)............ 91 20.1.4 Latin America Esport Revenue Market Size by Product 2024.............................. 91 20.1.5 Latin America Esport Market (USD Million) Size by Application (2021- 2028) ............................................................................................................... 92 20.1.6 Latin America Esport Revenue Market Size by Application 2024 ........................ 92 Chapter 21 Middle East and Africa Esport Market Forecast 2021- 2028 .................... 93 21.1 Middle East and Africa................................................................................................93 21.1.1 Middle East and Africa Esport Market by Country, 2021-2028............................ 93 21.1.2 Middle East and Africa Esport Market Size (2021-2028)..................................... 93 21.1.3 Middle East and Africa Esport Market (USD Million) Size by Product (2021-2028)...................................................................................................... 94 21.1.4 Middle East and Africa Esport Revenue Market Size by Product 2024 ................ 94 21.1.5 Middle East and Africa Esport Market (USD Million) Size by Application (2021-2028)...................................................................................................... 95 21.1.6 Middle East and Africa Esport Revenue Market Size by Application 2024........... 95 Chapter 22 Research Findings and Conclusion........................................................... 97
  • 8. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 8
  • 9. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 9 List of Figures FIG. 1 Product Picture of Esport 13 FIG. 2 Global Esport Revenue Market Share (%) by Product in 2020 15 FIG. 3 Global Metal Stampings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 17 FIG. 4 Global Metal Forgings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 18 FIG. 5 Global Ferro-Alloy Castings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 19 FIG. 6 Global Non-Ferrous Metal Castings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 20 FIG. 7 Global Esport Revenue Market Share (%) by Application in 2020 21 FIG. 8 Global Adhesives & sealants Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 23 FIG. 9 Global Automotives Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 24 FIG. 10 Global Energy Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 25 FIG. 11 Global Electronic & opto electronics Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 26 FIG. 12 Global Aerospace Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 27 FIG. 13 Global Packaging Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) 28 FIG. 14 Global Esport Market Size Comparison and Growth Rate (%) by Regions (2016- 2021) 29 FIG. 15 North America Esport Revenue (USD Million) and Growth Rate (2016-2028) 31 FIG. 16 Europe Esport Revenue (USD Million) and Growth Rate (2016-2028) 32 FIG. 17 Asia Pacific Esport Revenue (USD Million) and Growth Rate (2016-2028) 33 FIG. 18 Latin America Esport Revenue (USD Million) and Growth Rate (2016-2028) 34 FIG. 19 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (2016- 2028) 35 FIG. 20 Global Esport Revenue (USD Million) Status and Outlook (2016-2028) 35 FIG. 21 2018 Global Esport Revenue Share by Manufacturers 39 FIG. 22 Global Esport Market, 2016 – 2028, (USD Million) 40 FIG. 23 Global Esport Market – PESTEL Analysis 43 FIG. 24 Porter’s five forces analysis 44 FIG. 25 Global Esport Revenue Market Share (%) by Regions (2016-2021) 46 FIG. 26 Global Esport Revenue Market Share (%) by Regions, 2020 47 FIG. 27 North America Esport Market Share (%) by Country (2016-2021) 48 FIG. 28 North America Esport Market Size by Product 2020 49 FIG. 29 North America Esport Market Size by Application 2020 50
  • 10. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 10 FIG. 30 Europe Esport Market Share (%) by Country (2016-2021) 51 FIG. 31 Europe Esport Market Size by Product 2020 52 FIG. 32 Europe Esport Market Size by Application 2020 53 FIG. 33 Asia Pacific Esport Market Share (%) by Country (2016-2021) 54 FIG. 34 Asia Pacific Esport Market Size by Product 2020 55 FIG. 35 Asia Pacific Esport Market Size by Application 2020 56 FIG. 36 Latin America Esport Market Share (%) by Country (2016-2021) 57 FIG. 37 Latin America Esport Market Size by Product 2020 58 FIG. 38 Latin America Esport Market Size by Application 2020 59 FIG. 39 Middle East and Africa Esport Market Share (%) by Country (2016-2021) 60 FIG. 40 Middle East and Africa Esport Market Size by Product 2020 61 FIG. 41 Middle East and Africa Esport Market Size by Application 2020 62 FIG. 42 Global Esport Market Revenue Share (%) by Product (2016-2021) 63 FIG. 43 2020 Revenue Market Share (%) of Esport by Product 64 FIG. 44 Global Esport Market Revenue Share (%) by Application (2016-2021) 65 FIG. 45 2020 Revenue Market Share (%) of Esport by Application 66 FIG. 46 lcoa Corp. Revenue Market Share (%) (2016-2020) 68 FIG. 47 Manufacturing Cost Structure of Esport 69 FIG. 48 Economic/Political Environmental Change 72 FIG. 49 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 75 FIG. 50 Global Esport Revenue (USD Million) Market Share (%) Forecast by Regions (2021-2028) 76 FIG. 51 North America Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 77 FIG. 52 Europe Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 77 FIG. 53 Asia Pacific Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021- 2028) 78 FIG. 54 Latin America Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 78 FIG. 55 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) 79 FIG. 56 Global Esport Revenue Market Share (%) Forecast by Product (2021-2028) 80 FIG. 57 Global Esport Revenue Market Share (%) Forecast by Application (2021-2028) 81 FIG. 58 North America Esport Market Share (%) by Country (2021-2028) 82 FIG. 59 North America Esport Revenue Market Size by Product 2022 82 FIG. 60 North America Esport Revenue Market Size by Application 2022 83 FIG. 61 Europe Esport Market Share (%) by Country (2021-2028) 84 FIG. 62 Europe Esport Revenue Market Size by Product 2022 85 FIG. 63 Europe Esport Revenue Market Size by Application 2022 86 FIG. 64 Asia Pacific Esport Market Share (%) by Country (2021-2028) 87
  • 11. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 11 FIG. 65 Asia Pacific Esport Revenue Market Size by Product 2022 88 FIG. 66 Asia Pacific Esport Revenue Market Size by Application 2022 89 FIG. 67 Latin America Esport Market Share (%) by Country (2021-2028) 90 FIG. 68 Latin America Esport Revenue Market Size by Product 2022 91 FIG. 69 Latin America Esport Revenue Market Size by Application 2022 92 FIG. 70 Middle East and Africa Esport Market Share (%) by Country (2021-2028) 93 FIG. 71 Middle East and Africa Esport Revenue Market Size by Product 2022 94 FIG. 72 Middle East and Africa Esport Revenue Market Size by Application 2022 95 List of Tables TABLE 1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Product (2016-2021) 15 TABLE 2 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Application (2016-2021) 21 TABLE 3 Esport Market Revenue (USD Million) Comparison by Regions (2016-2028) 30 TABLE 4 Global Esport Revenue (USD Million) by Manufacturers (2016-2020) 36 TABLE 5 Global Esport Revenue Share by Manufacturers (2016-2020) 38 TABLE 6 Market Snapshot 41 TABLE 7 Global Esport Revenue (USD Million) by Regions (2016-2021) 45 TABLE 8 Global Esport Revenue Market Share (%) by Regions (2016-2021) 45 TABLE 9 North America Esport Market by Country Revenue, 2016-2021 48 TABLE 10 North America Esport Market (USD Million) Size by Product (2016-2021) 49 TABLE 11 North America Esport Market (USD Million) Size by Application (2016-2021) 50 TABLE 12 Europe Esport Market by Country Revenue, 2016-2021 51 TABLE 13 Europe Esport Market (USD Million) Size by Product (2016-2021) 52 TABLE 14 Europe Esport Market (USD Million) Size by Application (2016-2021) 53 TABLE 15 Asia Pacific Esport Market by Country Revenue, 2016-2021 54 TABLE 16 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021) 55 TABLE 17 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021) 56 TABLE 18 Latin America Esport Market by Country Revenue, 2016-2021 57 TABLE 19 Latin America Esport Market (USD Million) Size by Product (2016-2021) 58 TABLE 20 Latin America Esport Market (USD Million) Size by Application (2016-2021) 59 TABLE 21 Middle East and Africa Esport Market by Country Revenue, 2016-2021 60 TABLE 22 Middle East and Africa Esport Market (USD Million) Size by Product (2016-2021) 61 TABLE 23 Middle East and Africa Esport Market (USD Million) Size by Application (2016- 2021) 62 TABLE 24 Global Esport Revenue (USD Million) by Product (2016-2021) 63 TABLE 25 Global Esport Revenue Share (%) by Type (2016-2021) 63 TABLE 26 Global Esport Revenue (USD Million) by Application (2016-2021) 65
  • 12. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 12 TABLE 27 Global Esport Revenue Share (%) by Type (2016-2021) 65 TABLE 28 lcoa Corp. Basic Information, Manufacturing Base, Sales Area and Its Competitors 67 TABLE 29 lcoa Corp. Revenue (USD Million), Gross Margin (%) and Market Share (%) (2016- 2020) 67 TABLE 30 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028) 76 TABLE 31 Global Esport Revenue (USD Million) Forecast by Product (2021-2028) 80 TABLE 32 Global Esport Revenue (USD Million) Forecast by Application (2021-2028) 80 TABLE 33 North America Esport Market by Country Revenue, 2021-2028 81 TABLE 34 North America Esport Market (USD Million) Size by Type (2021-2028) 82 TABLE 35 North America Esport Market (USD Million) Size by Type (2021-2028) 83 TABLE 36 Europe Esport Market by Country Revenue, 2021-2028 84 TABLE 37 North America Esport Market (USD Million) Size by Type (2021-2028) 85 TABLE 38 North America Esport Market (USD Million) Size by Type (2021-2028) 86 TABLE 39 Asia Pacific Esport Market by Country Revenue, 2021-2028 87 TABLE 40 North America Esport Market (USD Million) Size by Type (2021-2028) 88 TABLE 41 North America Esport Market (USD Million) Size by Type (2021-2028) 89 TABLE 42 Latin America Esport Market by Country Revenue, 2021-2028 90 TABLE 43 North America Esport Market (USD Million) Size by Type (2021-2028) 91 TABLE 44 North America Esport Market (USD Million) Size by Type (2021-2028) 92 TABLE 45 Middle East and Africa Esport Market by Country Revenue, 2021-2028 93 TABLE 46 North America Esport Market (USD Million) Size by Type (2021-2028) 94 TABLE 47 North America Esport Market (USD Million) Size by Type (2021-2028) 95
  • 13. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 13 Chapter 1 Esport Market Overview 1.1 Product Overview and Scope of Esport FIG. 1 Product Picture of Esport
  • 14. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 14 1.2 Drivers, Restraints, and Opportunities for Global Esport Market: 1.2.1 Drivers for Global Esport Market: 1.2.2 Restraints for Global Esport Market: 1.2.3 Opportunities for Global Esport Market:
  • 15. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 15 1.3 Esport Segment by Product 1.3.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Product (2016-2021) TABLE 1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Product (2016- 2021) Market Segment Type 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Metal Forgings xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Total xx xx xx xx xx xx -YOY (%) xx xx xx xx xx xx 1.3.2 Global Esport Revenue Market Share (%) by Product in 2020 FIG. 2 Global Esport Revenue Market Share (%) by Product in 2020 Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 16. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 16
  • 17. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 17 1.3.3 Metal Stampings In 2016, the Metal Stampings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 3 Global Metal Stampings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 18. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 18 1.3.4 Metal Forgings In 2016, the Metal Forgings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 4 Global Metal Forgings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 19. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 19 1.3.5 Ferro-Alloy Castings In 2016, the Ferro-Alloy Castings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 5 Global Ferro-Alloy Castings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 20. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 20 1.3.6 Non-Ferrous Metal Castings In 2016, the Non-Ferrous Metal Castings Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 6 Global Non-Ferrous Metal Castings Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 21. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 21 1.4 Esport Segment by Application 1.4.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Application (2016-2021) TABLE 2 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by Application (2016-2021) Market Segment Type 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Automotives xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Energy xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Aerospace xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Packaging xx xx xx xx xx xx -YOY (%) Xx Xx xx xx xx xx Total xx xx xx xx xx xx -YOY (%) xx xx xx xx xx xx 1.4.2 Global Esport Revenue Market Share (%) by Application in 2020 FIG. 7 Global Esport Revenue Market Share (%) by Application in 2020
  • 22. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 22 Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 23. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 23 1.4.3 Adhesives & sealants In 2016, the Adhesives & sealants Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 8 Global Adhesives & sealants Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 24. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 24 1.4.4 Automotives In 2016, the Automotives Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 9 Global Automotives Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 25. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 25 1.4.5 Energy In 2016, the Energy Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 10 Global Energy Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 26. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 26 1.4.6 Electronic & opto electronics In 2016, the Electronic & opto electronics Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 11 Global Electronic & opto electronics Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 27. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 27 1.4.7 Aerospace In 2016, the Aerospace Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 12 Global Aerospace Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 28. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 28 1.4.8 Packaging In 2016, the Packaging Revenue (USD Million) was USD xx Million and it expected to reach at USD xx Million in 2028 FIG. 13 Global Packaging Market Revenue (USD Million) and Growth Rate (%), (2016 – 2028) Source: Secondary Research, Interviews, and Expert Analysis Secondary Research, Interviews, and Expert Analysis
  • 29. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 29 1.5 Global Esport Market by Regions (2016-2021) 1.5.1 Global Esport Market Size and Growth Rate (%) Comparison by Regions (2016- 2021) FIG. 14 Global Esport Market Size Comparison and Growth Rate (%) by Regions (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 30. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 30 TABLE 3 Esport Market Revenue (USD Million) Comparison by Regions (2016-2028) Region 2016 2019 2028 Market Share (%) 2028 CAGR (%) (2021-2028) North America xx xx xx xx Xx Europe xx xx xx xx Xx Asia Pacific xx xx xx xx Xx Latin America xx xx xx xx Xx Middle East and Africa xx xx xx xx Xx Total xx xx xx xx xx
  • 31. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 31 1.5.2 North America Esport Status and Prospect (2016-2028) The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028. FIG. 15 North America Esport Revenue (USD Million) and Growth Rate (2016-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 32. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 32 1.5.3 Europe Esport Status and Prospect (2016-2028) The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028. FIG. 16 Europe Esport Revenue (USD Million) and Growth Rate (2016-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 33. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 33 1.5.4 Asia Pacific Esport Status and Prospect (2016-2028) The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028. FIG. 17 Asia Pacific Esport Revenue (USD Million) and Growth Rate (2016-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 34. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 34 1.5.5 Latin America Esport Status and Prospect (2016-2028) The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028. FIG. 18 Latin America Esport Revenue (USD Million) and Growth Rate (2016-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 35. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 35 1.5.6 Middle East and Africa Esport Status and Prospect (2016-2028) The North America Esport market size was USD xx Million in 2016 and it will be USD xx Million in 2028. FIG. 19 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (2016-2028) Source: Secondary Research, Interviews, and Expert Analysis 1.6 Global Esport Market Size (2016-2028) 1.6.1 Global Esport Revenue Status and Outlook (2016-2028) The global Esport Market is valued at USD xx Million in 2016 and is expected to reach USD xx Million by the end of 2028. FIG. 20 Global Esport Revenue (USD Million) Status and Outlook (2016-2028)
  • 36. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 36 Source: Secondary Research, Interviews, and Expert Analysis Chapter 2 Global Esport Market Competition by Manufacturers (Subject To Data Availability) 2.1 Global Esport Revenue and Share by Manufacturers (2016-2020) TABLE 4 Global Esport Revenue (USD Million) by Manufacturers (2016-2020) Manufacturers 2016 2017 2018 2019 2020
  • 37. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 37 lcoa Corp. xx xx xx xx xx American Axle & Manufacturing, Inc. xx xx xx xx xx Bharat Forge Ltd. xx xx xx xx xx
  • 38. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 38 TABLE 5 Global Esport Revenue Share by Manufacturers (2016-2020) Manufacturers 2016 2017 2018 2019 2020 lcoa Corp. xx xx xx xx xx American Axle & Manufacturing, Inc. xx xx xx xx xx Bharat Forge Ltd. xx xx xx xx xx
  • 39. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 39 FIG. 21 2018 Global Esport Revenue Share by Manufacturers Source: Secondary Research, Interviews, and Expert Analysis
  • 40. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 40 Chapter 3 Executive Summary The global Esport Market is valued at USD xx Million in 2016 and is expected to reach USD xx Million by the end of 2028, growing at a CAGR of xx% between 2021 and 2028. 3.1 Global Esport Market, 2016 – 2028, (USD Million) FIG. 22 Global Esport Market, 2016 – 2028, (USD Million) Source: Secondary Research, Interviews, and Expert Analysis
  • 41. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 41 3.2 Global Esport Market: Snapshot TABLE 6 Market Snapshot Esport Market 2016 2020 Global Revenue (USD Million) xx xx CAGR (2021 – 2028) xx% Key Product Segment (Revenue Share) Metal Stampings:xx% Metal Forgings:xx% Ferro-Alloy Castings:xx% Non-Ferrous Metal Castings:xx% Metal Stampings:xx% Metal Forgings:xx% Ferro-Alloy Castings:xx% Non-Ferrous Metal Castings:xx% Key Application Segment (Revenue Share) Adhesives & sealants:xx% Automotives:xx% Energy:xx% Electronic & opto electronics:xx% Aerospace:xx% Packaging:xx% Adhesives & sealants:xx% Automotives:xx% Energy:xx% Electronic & opto electronics:xx% Aerospace:xx% Packaging:xx% Key Regional Segment (Revenue Share) North America: xx% Europe: xx% Asia Pacific: xx% Latin America: xx% Middle East and Africa: xx% North America: xx% Europe: xx% Asia Pacific: xx% Latin America: xx% Middle East and Africa: xx% Driver xxxxxxxxxxxxxxxx Restraint xxxxxxxxxxxxxxxx Opportunity xxxxxxxxxxxxxxxx
  • 42. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 42 Chapter 4 COVID – 19 Impact Analysis on Esport Market 4.1 Esport Market – COVID – 19 Impact Analysis An analysis of the market developments between December 2019 to till date revealed that product commercialization, developmental collaborations, and product distribution partnerships were adopted by market players to maintain a competitive position in the Esport market to mitigate the COVID-19 impact. Product commercialization was the most widely adopted growth strategy.
  • 43. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 43 4.2 Global Esport Market – PESTEL Analysis FIG. 23 Global Esport Market – PESTEL Analysis Source: Secondary Research, Interviews, and Expert Analysis XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX
  • 44. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 44 4.3 Global Esport Market – Porters Five Forces Analysis FIG. 24 Porter’s five forces analysis Source: Secondary Research, Interviews, and Expert Analysis
  • 45. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 45 Chapter 5 Global Esport Sales by Regions (2016-2021) 5.1 Global Esport Revenue and Market Share (%) by Regions (2016-2021) TABLE 7 Global Esport Revenue (USD Million) by Regions (2016-2021) Regions 2016 2017 2018 2019 2020 2021 North America xx xx xx xx xx xx Europe xx xx xx xx xx xx Asia Pacific xx xx xx xx xx xx Latin America xx xx xx xx xx xx Middle East and Africa xx xx xx xx xx xx Total xx xx xx xx xx xx TABLE 8 Global Esport Revenue Market Share (%) by Regions (2016-2021) Regions 2016 2017 2018 2019 2020 2021 North America xx xx xx xx xx xx Europe xx xx xx xx xx xx Asia Pacific xx xx xx xx xx xx Latin America xx xx xx xx xx xx Middle East and Africa xx xx xx xx xx xx Total xx xx xx xx xx xx
  • 46. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 46 FIG. 25 Global Esport Revenue Market Share (%) by Regions (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 47. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 47 FIG. 26 Global Esport Revenue Market Share (%) by Regions, 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 48. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 48 Chapter 6 North America Esport Market Development Status and Outlook 6.1.1 North America Esport Market by Country, 2016-2021 TABLE 9 North America Esport Market by Country Revenue, 2016-2021 2016 2017 2018 2019 2020 2021 U.S. xx xx xx xx xx xx Canada xx xx xx xx xx xx Mexico xx xx xx xx xx xx Total xx xx xx xx xx xx 6.2 North America Esport Market Size (2016-2021) FIG. 27 North America Esport Market Share (%) by Country (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 49. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 49 6.2.1 North America Esport Market (USD Million) Size by Product (2016-2021) TABLE 10 North America Esport Market (USD Million) Size by Product (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 28 North America Esport Market Size by Product 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 50. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 50 6.2.2 North America Esport Market (USD Million) Size by Application (2016-2021) TABLE 11 North America Esport Market (USD Million) Size by Application (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx Automotives xx xx xx xx xx xx Energy xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx Aerospace xx xx xx xx xx xx Packaging xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 29 North America Esport Market Size by Application 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 51. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 51 Chapter 7 Europe Esport Market Development Status and Outlook 7.1.1 Europe Esport Market by Country, 2016-2021 TABLE 12 Europe Esport Market by Country Revenue, 2016-2021 2016 2017 2018 2019 2020 2021 UK xx xx xx xx xx xx France xx xx xx xx xx xx Germany xx xx xx xx xx xx Italy xx xx xx xx xx xx Russia xx xx xx xx xx xx Spain xx xx xx xx xx xx Rest of Europe xx xx xx xx xx xx Total xx xx xx xx xx xx 7.2 Europe Esport Market Size (2016-2021) FIG. 30 Europe Esport Market Share (%) by Country (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 52. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 52 7.2.1 Europe Esport Market (USD Million) Size by Product (2016-2021) TABLE 13 Europe Esport Market (USD Million) Size by Product (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 31 Europe Esport Market Size by Product 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 53. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 53 7.2.2 Europe Esport Market (USD Million) Size by Application (2016-2021) TABLE 14 Europe Esport Market (USD Million) Size by Application (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx Automotives xx xx xx xx xx xx Energy xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx Aerospace xx xx xx xx xx xx Packaging xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 32 Europe Esport Market Size by Application 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 54. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 54 Chapter 8 Asia Pacific Esport Market Development Status and Outlook 8.1.1 Asia Pacific Esport Market by Country, 2016-2021 TABLE 15 Asia Pacific Esport Market by Country Revenue, 2016-2021 2016 2017 2018 2019 2020 2021 China xx xx xx xx xx xx Japan xx xx xx xx xx xx India xx xx xx xx xx xx Korea xx xx xx xx xx xx South East Asia xx xx xx xx xx xx Rest of APAC xx xx xx xx xx xx Total xx xx xx xx xx xx 8.2 Asia Pacific Esport Market Size (2016-2021) FIG. 33 Asia Pacific Esport Market Share (%) by Country (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 55. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 55 8.2.1 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021) TABLE 16 Asia Pacific Esport Market (USD Million) Size by Product (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 34 Asia Pacific Esport Market Size by Product 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 56. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 56 8.2.2 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021) TABLE 17 Asia Pacific Esport Market (USD Million) Size by Application (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx Automotives xx xx xx xx xx xx Energy xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx Aerospace xx xx xx xx xx xx Packaging xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 35 Asia Pacific Esport Market Size by Application 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 57. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 57 Chapter 9 Latin America Esport Market Development Status and Outlook 9.1.1 Latin America Esport Market by Country, 2016-2021 TABLE 18 Latin America Esport Market by Country Revenue, 2016-2021 2016 2017 2018 2019 2020 2021 Brazil xx xx xx xx xx xx Argentina xx xx xx xx xx xx Columbia xx xx xx xx xx xx Rest of Latin America xx xx xx xx xx xx Total xx xx xx xx xx xx 9.2 Latin America Esport Market Size (2016-2021) FIG. 36 Latin America Esport Market Share (%) by Country (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 58. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 58 9.2.1 Latin America Esport Market (USD Million) Size by Product (2016-2021) TABLE 19 Latin America Esport Market (USD Million) Size by Product (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 37 Latin America Esport Market Size by Product 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 59. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 59 9.2.2 Latin America Esport Market (USD Million) Size by Application (2016-2021) TABLE 20 Latin America Esport Market (USD Million) Size by Application (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx Automotives xx xx xx xx xx xx Energy xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx Aerospace xx xx xx xx xx xx Packaging xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 38 Latin America Esport Market Size by Application 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 60. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 60 Chapter 10Middle East and Africa Esport Market Development Status and Outlook 10.1.1 Middle East and Africa Esport Market by Country, 2016-2021 TABLE 21 Middle East and Africa Esport Market by Country Revenue, 2016-2021 2016 2017 2018 2019 2020 2021 GCC Countries xx xx xx xx xx xx Egypt xx xx xx xx xx xx South Africa xx xx xx xx xx xx Nigeria xx xx xx xx xx xx Turkey xx xx xx xx xx xx Rest of MEA xx xx xx xx xx xx Total xx xx xx xx xx xx 10.2 Middle East and Africa Esport Market Size (2016-2021) FIG. 39 Middle East and Africa Esport Market Share (%) by Country (2016-2021) Source: Secondary Research, Interviews, and Expert Analysis
  • 61. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 61 10.2.1 Middle East and Africa Esport Market (USD Million) Size by Product (2016- 2021) TABLE 22 Middle East and Africa Esport Market (USD Million) Size by Product (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 40 Middle East and Africa Esport Market Size by Product 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 62. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 62 10.2.2 Middle East and Africa Esport Market (USD Million) Size by Application (2016- 2021) TABLE 23 Middle East and Africa Esport Market (USD Million) Size by Application (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx Automotives xx xx xx xx xx xx Energy xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx Aerospace xx xx xx xx xx xx Packaging xx xx xx xx xx xx Total xx xx xx xx xx xx FIG. 41 Middle East and Africa Esport Market Size by Application 2020 Source: Secondary Research, Interviews, and Expert Analysis
  • 63. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 63 Chapter 11Global Esport Market Revenue (Value) by Product 11.1 Global Esport Revenue and Market Share (%) by Product (2016-2021) TABLE 24 Global Esport Revenue (USD Million) by Product (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx Total xx xx xx xx xx xx TABLE 25 Global Esport Revenue Share (%) by Type (2016-2021) 2016 2017 2018 2019 2020 2021 Metal Stampings xx xx xx xx Xx xx Metal Forgings xx xx xx xx Xx xx Ferro-Alloy Castings xx xx xx xx Xx xx Non-Ferrous Metal Castings xx xx xx xx Xx xx Total xx xx xx xx xx xx FIG. 42 Global Esport Market Revenue Share (%) by Product (2016-2021)
  • 64. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 64 Source: Secondary Research, Interviews, and Expert Analysis FIG. 43 2020 Revenue Market Share (%) of Esport by Product Source: Secondary Research, Interviews, and Expert Analysis
  • 65. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 65 Chapter 12Global Esport Market Revenue (Value) by Application 12.1 Global Esport Revenue and Market Share (%) by Application (2016-2021) TABLE 26 Global Esport Revenue (USD Million) by Application (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx xx xx Automotives xx xx xx xx xx xx Energy xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx Aerospace xx xx xx xx xx xx Packaging xx xx xx xx xx xx Total xx xx xx xx xx xx TABLE 27 Global Esport Revenue Share (%) by Type (2016-2021) 2016 2017 2018 2019 2020 2021 Adhesives & sealants xx xx xx xx Xx xx Automotives xx xx xx xx Xx xx Energy xx xx xx xx Xx xx Electronic & opto electronics xx xx xx xx Xx xx Aerospace xx xx xx xx Xx xx Packaging xx xx xx xx Xx xx Total xx xx xx xx xx xx FIG. 44 Global Esport Market Revenue Share (%) by Application (2016-2021)
  • 66. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 66 Source: Secondary Research, Interviews, and Expert Analysis FIG. 45 2020 Revenue Market Share (%) of Esport by Application Source: Secondary Research, Interviews, and Expert Analysis
  • 67. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 67 Chapter 13Global Esport Manufacturers Profiles/Analysis 13.1 lcoa Corp. 13.1.1 lcoa Corp. Basic Information, Manufacturing Base, Sales Area and its Competitors TABLE 28 lcoa Corp. Basic Information, Manufacturing Base, Sales Area and Its Competitors # Item Description 1 Company Name lcoa Corp. 2 Website xx Established Date xx 4 Headquartered xx 6 Market Position or History xx 8 Contact Information xx Esport Types Specification Type Type Picture xx xx xx xx xx xx xx xx xx xx TABLE 29 lcoa Corp. Revenue (USD Million), Gross Margin (%) and Market Share (%) (2016-2020) Value 2016 2017 2018 2019 2020 Revenue xx xx xx xx xx Gross Margin xx xx xx xx xx
  • 68. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 68 FIG. 46 lcoa Corp. Revenue Market Share (%) (2016-2020) Source: Secondary Research, Interviews, and Expert Analysis 13.1.2 Main Business/Business Overview 13.2 American Axle & Manufacturing, Inc. 13.3 Bharat Forge Ltd. Kindly note company revenue will be subject to data available
  • 69. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 69 Chapter 14Esport Manufacturing Cost Analysis 14.1 Proportion of Manufacturing Cost Structure FIG. 47 Manufacturing Cost Structure of Esport Source: Secondary Research, Interviews, and Expert Analysis 14.1.1 Raw Materials 14.1.2 Labor Cost
  • 70. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 70 14.1.3 USA Labor CostAnalysis 14.1.4 EU Labor Costs Analysis
  • 71. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 71 14.1.5 China Labor Costs Analysis 14.1.6 Manufacturing Expenses
  • 72. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 72 Chapter 15 Market Effect Factors Analysis 15.1 Consumer Needs/Customer Preference Change 15.2 Economic/Political Environmental Change FIG. 48 Economic/Political Environmental Change Source: Secondary Research, Interviews, and Expert Analysis U.S. Shifting direction of policy Europe Economic activity in Western Europe will remain subdued Africa Growth to recover moderately amid challenges East Asia Domestic demand continues to drive positive near-term outlook amid weak export performance Japan Policy easing supports short-term prospects Latin America and the Caribbean Return to positive growth in 2017, but strong external and internal headwinds persist
  • 73. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 73 U.S. Europe Japan
  • 74. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 74 Africa East Asia Latin America and the Caribean
  • 75. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 75 Chapter 16Global Esport Market Forecast (2021-2028) 16.1 Global Esport Revenue Forecast (2021-2028) 16.1.1 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) FIG. 49 Global Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 76. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 76 16.2 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028) TABLE 30 Global Esport Revenue (USD Million) Forecast by Regions (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 North America xx xx xx xx xx xx xx xx Europe xx xx xx xx xx xx xx xx Asia Pacific xx xx xx xx xx xx xx xx Latin America xx xx xx xx xx xx xx xx Middle East and Africa xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx FIG. 50 Global Esport Revenue (USD Million) Market Share (%) Forecast by Regions (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 77. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 77 16.2.1 North America Esport Revenue (USD Million) Forecast (2021-2028) FIG. 51 North America Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis 16.2.2 Europe Esport Revenue (USD Million) Forecast (2021-2028) FIG. 52 Europe Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 78. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 78 16.2.3 Asia Pacific Esport Revenue (USD Million) Forecast (2021-2028) FIG. 53 Asia Pacific Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis 16.2.4 Latin America Esport Revenue (USD Million) Forecast (2021-2028) FIG. 54 Latin America Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028)
  • 79. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 79 Source: Secondary Research, Interviews, and Expert Analysis 16.2.5 Middle East and Africa Esport Revenue (USD Million) Forecast (2021-2028) FIG. 55 Middle East and Africa Esport Revenue (USD Million) and Growth Rate (%) Forecast (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis
  • 80. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 80 16.3 Global Esport Revenue and Forecast by Product (2021-2028) TABLE 31 Global Esport Revenue (USD Million) Forecast by Product (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Metal Stampings xx xx xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx FIG. 56 Global Esport Revenue Market Share (%) Forecast by Product (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis 16.4 Global Esport Revenue and Forecast by Application (2021-2028) TABLE 32 Global Esport Revenue (USD Million) Forecast by Application (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Adhesives & sealants xx xx xx xx xx xx xx xx Automotives xx xx xx xx xx xx xx xx
  • 81. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 81 Energy xx xx xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx xx xx Aerospace xx xx xx xx xx xx xx xx Packaging xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx FIG. 57 Global Esport Revenue Market Share (%) Forecast by Application (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis Chapter 17 North America Esport Market Forecast 2021- 2028 17.1 North America 17.1.1 North America Esport Market by Country, 2021-2028 TABLE 33 North America Esport Market by Country Revenue, 2021-2028 2021 2022 2023 2024 2025 2026 2027 2028 U.S. xx xx xx xx xx xx xx xx Canada xx xx xx xx xx xx xx xx
  • 82. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 82 Mexico xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 17.1.2 North America Esport Market Size (2021-2028) FIG. 58 North America Esport Market Share (%) by Country (2021-2028) Source: Secondary Research, Interviews, and Expert Analysis 17.1.3 North America Esport Market (USD Million) Size by Product (2021-2028) TABLE 34 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Metal Stampings xx xx xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 17.1.4 North America Esport Revenue Market Size by Product 2024 FIG. 59 North America Esport Revenue Market Size by Product 2022
  • 83. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 83 Source: Secondary Research, Interviews, and Expert Analysis 17.1.5 North America Esport Market (USD Million) Size by Application (2021-2028) TABLE 35 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Adhesives & sealants xx xx xx xx xx xx xx xx Automotives xx xx xx xx xx xx xx xx Energy xx xx xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx xx xx Aerospace xx xx xx xx xx xx xx xx Packaging xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 17.1.6 North America Esport Revenue Market Size by Application 2024 FIG. 60 North America Esport Revenue Market Size by Application 2022
  • 84. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 84 Source: Secondary Research, Interviews, and Expert Analysis Chapter 18 Europe Esport Market Forecast 2021- 2028 18.1 Europe 18.1.1 Europe Esport Market by Country, 2021-2028 TABLE 36 Europe Esport Market by Country Revenue, 2021-2028 2021 2022 2023 2024 2025 2026 2027 2028 UK xx xx xx xx xx xx xx xx France xx xx xx xx xx xx xx xx Germany xx xx xx xx xx xx xx xx Italy xx xx xx xx xx xx xx xx Russia xx xx xx xx xx xx xx xx Spain xx xx xx xx xx xx xx xx Rest of Europe xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 18.1.2 Europe Esport Market Size (2021-2028) FIG. 61 Europe Esport Market Share (%) by Country (2021-2028)
  • 85. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 85 Source: Secondary Research, Interviews, and Expert Analysis 18.1.3 Europe Esport Market (USD Million) Size by Product (2021-2028) TABLE 37 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Metal Stampings xx xx xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 18.1.4 Europe Esport Revenue Market Size by Product 2024 FIG. 62 Europe Esport Revenue Market Size by Product 2022
  • 86. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 86 Source: Secondary Research, Interviews, and Expert Analysis 18.1.5 Europe Esport Market (USD Million) Size by Application (2021-2028) TABLE 38 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Adhesives & sealants xx xx xx xx xx xx xx xx Automotives xx xx xx xx xx xx xx xx Energy xx xx xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx xx xx Aerospace xx xx xx xx xx xx xx xx Packaging xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 18.1.6 Europe Esport Revenue Market Size by Application 2024 FIG. 63 Europe Esport Revenue Market Size by Application 2022
  • 87. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 87 Source: Secondary Research, Interviews, and Expert Analysis Chapter 19 Asia Pacific Esport Market Forecast 2021- 2028 19.1 Asia Pacific 19.1.1 Asia Pacific Esport Market by Country, 2021-2028 TABLE 39 Asia Pacific Esport Market by Country Revenue, 2021-2028 2021 2022 2023 2024 2025 2026 2027 2028 China xx xx xx xx xx xx xx xx Japan xx xx xx xx xx xx xx xx India xx xx xx xx xx xx xx xx Korea xx xx xx xx xx xx xx xx South East Asia xx xx xx xx xx xx xx xx Rest of APAC xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 19.1.2 Asia Pacific Esport Market Size (2021-2028) FIG. 64 Asia Pacific Esport Market Share (%) by Country (2021-2028)
  • 88. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 88 Source: Secondary Research, Interviews, and Expert Analysis 19.1.3 Asia Pacific Esport Market (USD Million) Size by Product (2021-2028) TABLE 40 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Metal Stampings xx xx xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 19.1.4 Asia Pacific Esport Revenue Market Size by Product 2024 FIG. 65 Asia Pacific Esport Revenue Market Size by Product 2022
  • 89. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 89 Source: Secondary Research, Interviews, and Expert Analysis 19.1.5 Asia Pacific Esport Market (USD Million) Size by Application (2021-2028) TABLE 41 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Adhesives & sealants xx xx xx xx xx xx xx xx Automotives xx xx xx xx xx xx xx xx Energy xx xx xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx xx xx Aerospace xx xx xx xx xx xx xx xx Packaging xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 19.1.6 Asia Pacific Esport Revenue Market Size by Application 2024 FIG. 66 Asia Pacific Esport Revenue Market Size by Application 2022
  • 90. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 90 Source: Secondary Research, Interviews, and Expert Analysis Chapter 20 Latin America Esport Market Forecast 2021- 2028 20.1 Latin America 20.1.1 Latin America Esport Market by Country, 2021-2028 TABLE 42 Latin America Esport Market by Country Revenue, 2021-2028 2021 2022 2023 2024 2025 2026 2027 2028 Brazil xx xx xx xx xx xx xx xx Argentina xx xx xx xx xx xx xx xx Columbia xx xx xx xx xx xx xx xx Rest of Latin America xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 20.1.2 Latin America Esport Market Size (2021-2028) FIG. 67 Latin America Esport Market Share (%) by Country (2021-2028)
  • 91. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 91 Source: Secondary Research, Interviews, and Expert Analysis 20.1.3 Latin America Esport Market (USD Million) Size by Product (2021-2028) TABLE 43 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Metal Stampings xx xx xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 20.1.4 Latin America Esport Revenue Market Size by Product 2024 FIG. 68 Latin America Esport Revenue Market Size by Product 2022
  • 92. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 92 Source: Secondary Research, Interviews, and Expert Analysis 20.1.5 Latin America Esport Market (USD Million) Size by Application (2021-2028) TABLE 44 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Adhesives & sealants xx xx xx xx xx xx xx xx Automotives xx xx xx xx xx xx xx xx Energy xx xx xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx xx xx Aerospace xx xx xx xx xx xx xx xx Packaging xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 20.1.6 Latin America Esport Revenue Market Size by Application 2024 FIG. 69 Latin America Esport Revenue Market Size by Application 2022
  • 93. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 93 Source: Secondary Research, Interviews, and Expert Analysis Chapter 21 Middle East and Africa Esport Market Forecast 2021- 2028 21.1 Middle East and Africa 21.1.1 Middle East and Africa Esport Market by Country, 2021-2028 TABLE 45 Middle East and Africa Esport Market by Country Revenue, 2021-2028 2021 2022 2023 2024 2025 2026 2027 2028 GCC Countries xx xx xx xx xx xx xx xx Egypt xx xx xx xx xx xx xx xx South Africa xx xx xx xx xx xx xx xx Nigeria xx xx xx xx xx xx xx xx Turkey xx xx xx xx xx xx xx xx Rest of MEA xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 21.1.2 Middle East and Africa Esport Market Size (2021-2028) FIG. 70 Middle East and Africa Esport Market Share (%) by Country (2021-2028)
  • 94. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 94 Source: Secondary Research, Interviews, and Expert Analysis 21.1.3 Middle East and Africa Esport Market (USD Million) Size by Product (2021- 2028) TABLE 46 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Metal Stampings xx xx xx xx xx xx xx xx Metal Forgings xx xx xx xx xx xx xx xx Ferro-Alloy Castings xx xx xx xx xx xx xx xx Non-Ferrous Metal Castings xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 21.1.4 Middle East and Africa Esport Revenue Market Size by Product 2024 FIG. 71 Middle East and Africa Esport Revenue Market Size by Product 2022
  • 95. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 95 Source: Secondary Research, Interviews, and Expert Analysis 21.1.5 Middle East and Africa Esport Market (USD Million) Size by Application (2021- 2028) TABLE 47 North America Esport Market (USD Million) Size by Type (2021-2028) 2021 2022 2023 2024 2025 2026 2027 2028 Adhesives & sealants xx xx xx xx xx xx xx xx Automotives xx xx xx xx xx xx xx xx Energy xx xx xx xx xx xx xx xx Electronic & opto electronics xx xx xx xx xx xx xx xx Aerospace xx xx xx xx xx xx xx xx Packaging xx xx xx xx xx xx xx xx Total xx xx xx xx xx xx xx xx 21.1.6 Middle East and Africa Esport Revenue Market Size by Application 2024 FIG. 72 Middle East and Africa Esport Revenue Market Size by Application 2022
  • 96. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 96 Source: Secondary Research, Interviews, and Expert Analysis
  • 97. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 97 Chapter 22 Research Findings and Conclusion The global Esport market was valued at USD XX Million in year 2016 and is expected to reach USD XX Million by 2028. On the basis of product type the market can be Segmented into Type 1, and Type 2. The Type 1 Segment accounted for major share in the market in 2020.
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  • 99. ©2021 Cognitive Market Research, All Rights Reserved Global Esport Market Report 2021 99 Contact Us • Published By: Cognitive Market Research • Email: sales@cognitivemarketresearch.com • Phone: +1 312-376-8303 • Website: www.cogntiivemarketresearch.com