1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Assassin’sCreedII –(16:21 – 17:34)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Nighttime,Darkplace.
You can hear the soundof people talkingandpeopleatthe backgroundmaking
conversationwhilstyouheara musicbackgroundplayingwithaviolininthe cut
scene.
Scriptfor the people talkingandmusical
instrumentswere usedforthe backgroundmusic.
Mood Calm,Intense,Fear.
You can see the moodon howit iscalm at the beginningonhowthe people are
talkingandmakingconversationtoeachotheras a musical instrumentbackground
isplaying,alsoyoucan see howintense itisbecause onhowyouhear thatthey
needtogo home and itshowsthe fear of themgettingintrouble.
Againtheyusedscriptfor the talkinginthe cut
scene andthe musical instrumenttoshowhow
calm the atmosphere is,inthattype of scene.
Game genre Action-Adventure.Stealthgame.
You can tell howthe game is adventure whenyoucanhearthemclimbingwith
themgruntingandmakingnoisesas you hearthembreathlessandtiredfrom
climbing.
As theyclimbhousesfromroof topsto roof tops
theyaddeda fastedpacedmusical instrumentto
showhowit isa race andhow youhave to getto
the objective quickly.
Narrative Script.Dialogue.Story
You can hear more talkinginthe backgroundas well asthe musical backgroundwith
the voicesandinstruments used.Andalsothe climbingnoisesthattheymake with
the soundeffectsof the rocksin the rooftops.
Theyusedscriptagain forthisas the twopeople
are speakingbycommunicatingtoeachotherand
alsomusical instrumentsforthe violinwasplayed
inthe backgroundthenalsousedstudiorecording
for the voicesthatadds inthe musical background
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
thenfinallytheyusedsoundeffectsforthe
objectsthatmakesthe noise whentheyare
climbing.