1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Halo 4
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The sequence begins with a slow rising horn from a brass instrument, which then
descends into the background when a mysterious voice begins to play, this could be
implying that the voice belongs to an individual of great significance or the story
they are telling will prove useful to the listener. As the voice gets louder the
instruments begin to fade and then return upon completion of the first dialogue.
Towards the middle of the important dialogue, multiple aircrafts pass by as the
characters voice becomes more sincere. Shortly after the change in tone of the
voice, the aircrafts seems to return and begins to float above the surface before the
pace begins to speed up leading up to a final line of dialogue accompanied by a
sudden repetitive rise in the theme before the whole sequence comes to a climax,
this may have been an introduction for a new character which was arriving with the
descending aircraft.
All of the following elements are used collectively
to bring to life the games cut scene.
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Mood
0:01-0:10 Excitement: slow rising horn of a brass instrument getting louder over
time.
0:15-0:20 Mysterious: Multiple aircrafts passing by as the dialogue begins to shift.
0:23-0:31 Anticipation: Continuous violin sounds, rising and falling in volume and
impact,
0:27-0:32 Confused: Aircraft floating above the surface before descending to the
ground.
1:06-1:35 Mysterious: Continuous sound of metal clattering together and echoing
giving the impression that they are in a factory or headquarters of some kind.
0:01-0:10 Audio field recordings
0:15-0:20 Use of traditional instruments and
Audio field recordings
0:23-0:31 VST instruments and effects with
Studio recording
0:27-0:32 VST instruments and effects with
Studio recording
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game genre Through listening to the audio of the cut sequence and analysing the sound, I would
profile this game as a member of the action Genre where you must play the role of
the protagonist ensuring the protection of the world.
Narrative 0:08-0:15 Person of importance begins to question the power of the ally forces
adding emphasis to each spoken word.
0:16-0:43 What most may assume is the central protagonist beginning to describe
his position and importance to the ally forces.
0:49-1:01 Protagonist lowers his voice in sorrow and begins to mention how the ally
forces continue to shun him.
1:04-1:35 Protagonist begins to express how he feels about the ally forces position
in the world.
1:40-1:54 Protagonist begins a final line of dialogue describing a much greater
oncoming threat.
0:08-0:15 –
VST instruments and effects with
Studio recording
0:16-0:43 –
VST instruments and effects with
Studio recording
0:49 1:01 –
VST instruments and effects with
Studio recording
1:04-1:35 –
VST instruments and effects with
Studio recording
1:40-1:54 –
VST instruments and effects with
Studio recording
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games