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METAVERSE

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In recent months we have seen a bombardment of news about the so-called “METAVERSE,” and Mark Zuckerberg’s pursuit of this digital universe has made it gain even more popularity. His interest is such that he has announced that he plans to turn Facebook from a social network into a metaverse company in just five years. But he is not the only one, like Nvidia, Sony, and Microsoft are other major technology companies that are betting on this new universe.
According to a report by Bloomberg Intelligence, this digital environment has such excellent economic prospects that it is expected to reach 800 billion by the middle of this decade, and by 2030 that figure is expected to multiply to 2.5 trillion. Looking at these numbers, it is clear why the big technology companies see the metaverse as the future of the Internet.

In recent months we have seen a bombardment of news about the so-called “METAVERSE,” and Mark Zuckerberg’s pursuit of this digital universe has made it gain even more popularity. His interest is such that he has announced that he plans to turn Facebook from a social network into a metaverse company in just five years. But he is not the only one, like Nvidia, Sony, and Microsoft are other major technology companies that are betting on this new universe.
According to a report by Bloomberg Intelligence, this digital environment has such excellent economic prospects that it is expected to reach 800 billion by the middle of this decade, and by 2030 that figure is expected to multiply to 2.5 trillion. Looking at these numbers, it is clear why the big technology companies see the metaverse as the future of the Internet.

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METAVERSE

  1. 1. METAVERSE Presented by Najmudheen k
  2. 2. index
  3. 3. Introduction Many people think of the metaverse as 3D space that will surround us.But the metaverse is not 3D or 2D, or even necessarily graphical; it is about the inexorable dematerialization of physicalspace, distance, and objects.
  4. 4. index
  5. 5. What is the Metaver seConvergence of physical, augmented and virtual reality Metaverse as the future of the internet Neal Stephenson’s science fiction novel
  6. 6. index
  7. 7. Characteristics of the metaverse s Interactivity . Interoperab ility . Corporeality . Ull-fledged
  8. 8. index
  9. 9. Technologies For metaverses… 1. Virtual Reality (VR) 2. HoloLens 2 Augmented Reality (AR) Mixed Reality (MR)
  10. 10. Technologies For metaverses… 1. Virtual Reality (VR) 2. HoloLens 2 3. Research team Augmented Reality (AR) Mixed Reality (MR)
  11. 11. index
  12. 12. What can you do in the metaverse ? Platforms of engagement AR/VR headsets . Smartphones . Web browsers . Virtual assistants . Change the way we work
  13. 13. index
  14. 14. ALL POWERED BY 1. Digital payments & currencies . 2. Bandwidth,latency & reliability . 3. Increased computing power . 4. Interchangeable data & standards .
  15. 15. index
  16. 16. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  17. 17. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  18. 18. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  19. 19. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  20. 20. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  21. 21. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  22. 22. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  23. 23. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  24. 24. DELIVERING EXPERIENCES & CONTENT SUCH AS : Video games . Industry conferences . Interactive concerts . Sporting events . Virtual retail stores . Fitness classes . Immersive education . Virtual tourism .
  25. 25. index
  26. 26. Examples of metaverses Microsoft mesh . Ali metaverse of Alibaba . Metaverse of facebook . Epic games metaverse . Zepeto, zara’s metaverse .
  27. 27. index
  28. 28. Advantages • Innovative communication for work and education . • New opportunities for businesses and marketers . • Complementing the applications of blockchain technology . • Creating and further promotion of a virtual economy .
  29. 29. index
  30. 30. Disadvantages • Required accessible advanced digital technologies . • May erode human relationships and the society . • Prevailing and upcoming privacy and security issues .
  31. 31. index
  32. 32. Reference… • www.plainconcepts.com • public.slidesharecdn.com • www.profolus.com • www.scrive.com • www.icapitalnetwork.com • • •
  33. 33. index
  34. 34. Conclusion The metaverse is not a future: it is already here. It is a conversation about becoming,not simply being.
  35. 35. index
  36. 36. THANK YOU TO ALL….

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