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E-sports | The Biggest Sport You've Probably Never Heard Of

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19 de Dec de 2017
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E-sports | The Biggest Sport You've Probably Never Heard Of

  1. eSports The Biggest Sport You've Probably Never Heard Of...
  2. What Is An eSport? Competitive Video Games Played By Professionals For Fun And Profit. Mostly Multiplayer Strategic FPS Games Including Call Of Duty, Dota2, Counter Strike, League of Legends, StarCraft etc...
  3. Is eSports a Sport? Many People Don’t Consider It a Sport (Yet) “eSports is not a sport…..Mostly, I’m interested in doing real sports.” ------ John Skipper, ESPN President
  4. Then What Is a Sport? ● Physical And Mental Activity ● Entertainment for Viewers ● Competition and Emotions ● Associations and Organizations ● Championships And World Cups
  5. Video Games Got It All ● Involves a lot of Dexterity and Mental Activity ● A Huge And Ever Increasing Fanbase ● Lots of Competition & Full of Emotions ● International Associations ● Regional & International Championships ● Lots of Investors and Prize Money
  6. Increase in Coverage ● Many Sports Networks, including ESPN, now cover eSports ● Accepted as a Sport by American Athletic Society ● Dedicated Sections on Sports Websites
  7. The Rise of eSports: The Numbers Call of Duty was the first franchise to hold International Championships. Which Inspired other franchises to follow.
  8. The Rise of eSports: The Numbers
  9. The Rise of eSports: The Numbers Amazon Bought TwitchTV, The Largest Online Video Game Streaming Platform for 1 Billion US Dollars. Twitch experiences 15 Million Daily Active Users (100+ Million Monthly).
  10. The Rise of eSports: The Numbers October 2017 Stats for Twitch are as below: League of Legends: 94.3 M Hrs Counter Strike: 28.3 M Hrs Dota 2: 31.6 M Hrs 73 Million people viewed the League of Legends World Championship 2017, on TwitchTV
  11. eSports as a Career ESL (Electronic Sports League) and MLG (Major League Gaming) are the world’s largest Professional eSports Organizations. They organize Competitions Worldwide.
  12. eSports as a Career: Earnings The Teams are sponsored by companies like Cloud9, Rebull, SteelSeries etc. According to League of Legends 2014 handbook, players must be paid a minimum of $12,500 per split. For a 28 match season, that is $450 each match.
  13. eSports as a Career: Winnings The Pakistani DOTA2 player from Karachi, Sumail Hassan has amassed $2,401,560 in championship earnings. League of Legends Worlds 2017: $4,072,101 DOTA2 2016 The International: $20 Million DOTA2 2017 The International: $24 Million
  14. eSports as a Career: Contracts Recently, Faker renewed his contract with SKT (South Korean Telecommunications) over 2.5 Million USD.
  15. eSports as a Career: No Limits The Silver Snipers is a Professional Swedish Counter Strike team, where the youngest player is 62, and the oldest 81. There are no Age or Geographical Restrictions. eSports Knows No Boundaries.
  16. eSports in Pakistan ESN is the largest eSports organization in Pakistan, based in Karachi. Major sponsors, in Pakistan, are ASUS and PTCL. Colleges and Universities also hold gaming competitions.
  17. The Future of eSports Virtual Reality & Augmented Reality ● Echo Arena ● The Unspoken Upcoming eSports games ● Player Unknowns BattleGround (PUBG) ● Clash Royale
  18. References & Resources ● eSports - Wikipedia ● Rise of eSports is a Game Changer | HuffPost ● Scientific Relevance of eSports - Harvard Research ● Our Game | League of Legends - YouTube ● Electronic Arts ● Millionares of Competitive Gaming - VICE News Documentary ● College Scholarships - VICE News

Notas do Editor

  1. Can be played on local network or on the internet. Require a lot of skill (Hand-Eye coordination, Dexterity, Communication with teammates, Timing. IQ and Planning skills in case of Strategic games).
  2. Shortly after this declaration by ESPN President, the network started coverage of eSports and partnered with DOTA 2 for streaming International Championships , which we will get to later
  3. If we assume that eSports are not a sport, then we should ask what is considered a sport.
  4. ESPN covers eSports on it various channels such as ESPN2 and ESPNU, and the air-time is increasing (upto 18 hours on weekends). Many countries grant sport visas to players who come for playing tournaments or championships
  5. Battlefield by EA, Counter Strike, DOTA, League of Legends, Overwatch, StarCraft. The background image is what we call an “open bracket” tournament
  6. It is expected that the fanbase will double (half a billion, currently 71 million) in the coming years.
  7. You might have heard of live streaming on Facebook or Youtube, but the largest online streaming platform is Twitch. The quality of live stream is way better than Youtube and other services. And it’s exclusively for video games. This also implies that eSports is not just the future of entertainment, but also a huge business opportunity.
  8. In 2015, Twitch generated 60 Million USD in revenue. It is believed that it will be worth $20 Billion by 2020, bringing in $1 Billion revenue per year.
  9. The major difference between a traditional sports league, like NBA and many football leagues, and a pro gaming league like MLG is that the latter covers multiple games.
  10. The teams compensate their players in form of salaries or contracts (more companies: ASUS, nVidia, Intel) What is a split? It’s like a season. In LoL, there are 2 splits a year. Namely, Spring Split and the Summer Split. The summer split decides who is going to the Worlds. However, most players are paid much higher based on skill level.
  11. So what Valve actually did was ask its fans to donate for the championship pool prize. Base prize pool actually $1 Million, the rest of $23 Million is contributed by fans. 1st place $10 Million
  12. You can also form contracts with teams. The team’s sponsers will pay you considerably depending on your skill and fame. Faker, a South Korean professional LoL player, is the 3 times World champion. He dropped out of Highschool to join SKT. In the past he had declined offers of 1 Million USD from Chinese teams.
  13. The team was formed by Tommy Ingemarsson who is a ten-time CS world champion.
  14. PTCL has also introduced new services exclusively for gamers.
  15. Companies like Unreal, Nintendo, nVidia are bringing breathtaking innovation in AR and VR. Thus, eSports is not just restricted to PC gaming or console gaming, it is ever expanding and many new games introduce their competition every year. Newzoo, an expert in video games data, predicts that the global eSports audience will increase to a staggering 385 million people in 2017 and estimates that revenues from eSports will grow from $130 million in 2012 to $696 million this year.
  16. To learn more about this subject in detail, you might find these resources helpful.
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