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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Sonic 06
Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The cut-scene starts with sounds of alarms meaning they could be in a facility of
some sort of importance. I also hear running from the characters shoes hitting the
floor as the characters must be running from what is causing the alarms. Soon after I
hear an explosion which explains what they are running from. As the cut-scene goes
on I hear clunking of metal then after a big explosion then the cut scene goes silent
until birds start to sing meaning made it out of the facility and out into the open
world.
0:00 - 0:05 Alarms are being played. They could
have made this by getting any old alarm bell
sound and add more echo to the sound.
Mood The cut-scene's mood changes half way as the sound of panic move to sounds of
tranquillity. The cut-scene starts with lively music playing and explosions and ends
with peaceful music and birds chirping. The cut-scene is giving mixed moods but also
tells a story in its own way as the mood is lively and action then moves to a peaceful
and silent mood.
0:26 - 0:37 Banging metal is played. They may
have made this by finding any thin metal and
banging on it.
1:24 - 1:32 birds can be heard from this. They
might have recorded out doors to get these
sounds.
Game genre The game feels to be an action game as it holds sounds of alarms and explosions and
music that would also fit in an action game as it has fast a paste.
0:00 - 0:48 Lively music is played. Making the
mood lively.
1:07 - 1:32 Peaceful music is played. Making the
mood successful as the characters have made it.
Narrative Sonic is carrying the girl and see's that the egg carrier is being demolished he doubts
himself until the girl gave him encouragement and so sonic starts jumping and
running off parts of the egg carrier and then soon end up in a field.
0:06 - 0:21 Explosions are being played. They
might have made these banging on a metal bin lid
and adding effects and echoes to it.

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Sonic 06

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Sonic 06 Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The cut-scene starts with sounds of alarms meaning they could be in a facility of some sort of importance. I also hear running from the characters shoes hitting the floor as the characters must be running from what is causing the alarms. Soon after I hear an explosion which explains what they are running from. As the cut-scene goes on I hear clunking of metal then after a big explosion then the cut scene goes silent until birds start to sing meaning made it out of the facility and out into the open world. 0:00 - 0:05 Alarms are being played. They could have made this by getting any old alarm bell sound and add more echo to the sound. Mood The cut-scene's mood changes half way as the sound of panic move to sounds of tranquillity. The cut-scene starts with lively music playing and explosions and ends with peaceful music and birds chirping. The cut-scene is giving mixed moods but also tells a story in its own way as the mood is lively and action then moves to a peaceful and silent mood. 0:26 - 0:37 Banging metal is played. They may have made this by finding any thin metal and banging on it. 1:24 - 1:32 birds can be heard from this. They might have recorded out doors to get these sounds. Game genre The game feels to be an action game as it holds sounds of alarms and explosions and music that would also fit in an action game as it has fast a paste. 0:00 - 0:48 Lively music is played. Making the mood lively. 1:07 - 1:32 Peaceful music is played. Making the mood successful as the characters have made it. Narrative Sonic is carrying the girl and see's that the egg carrier is being demolished he doubts himself until the girl gave him encouragement and so sonic starts jumping and running off parts of the egg carrier and then soon end up in a field. 0:06 - 0:21 Explosions are being played. They might have made these banging on a metal bin lid and adding effects and echoes to it.