4. console games
television
telephone
web
merchandise
Cross-Media ARGs
live events
Multiplatform mobile apps
Transmedia...
Definitions What does it all mean?
5. Telling a story... or many stories
that exist beyond a single screen
No borders
No boundaries
Using multiple media platforms & story forms
Definitions Transmedia
6. For the audience to enter the
storyworld
Participate in it...
And influence it...
Definitions Audience Participation
7. Creative Frameworks
• Development questions
• Media architecture
• Unified storyworld
• Annotated scripts
• Game mechanics
• Releasing schedule
• Participation pyramid
8. Development Questions
• What are you creating?
‣ core concept / theme /
premise
‣ ideal way to
communicate
‣ look & feel
‣ target audience
‣ motivation and rewards
9. television games
film
telephone
web
merchandise
ARGs social media live events
mobile apps
Creative frameworks Media architecture
10. television games
film
telephone
STORY
web
merchandise
ARGs social media live events
mobile apps
Creative frameworks Unified storyworld
11. Annotated Scripts
• Different story forms
• Unified by theme/
character/context...
storyworld
• Connected using hooks
• Designed from page 1 of
the screenplay to function
as a fully integrated
transmedia experience
13. Geolocational
Social Connections
Awareness
Incentives
Celebrity Access Social Status
Red Herrings Solve a Mystery
Rewards
Win a prize
Leader boards
Creative Frameworks Game Mechanics
16. New business paradigms
• Social entertainment
• Content distribution &
consumption trends
• Upstream funding
• Downstream funding
17. Game Mechanics /
Story / Narrative Participation
Social / Community
New business paradigms Social entertainment
18. passive interactive participatory
Twitter
internet ubiquity
mobile UGC
apps
itv / digital games
television
books
cable plenitude
television
dvd
television
scarcity
cinema
Passive > Participatory
19. multiple
scheduled repeats asynchronous
digital
ubiquity
mobile digital
apps ebooks networked
internet
iplayer
itv / digital
television
digital / hard
games
cable
television
copy
dvd
television
books
hard copy
cinema
Scheduled > Asynchronous
24. Copyright issues
• Multiple copyrights
‣ each story?
‣ each platform?
‣ format rights?
• Bundle of rights
• Chain of title
• You cannot stop people
copying a digital file
25. Psychology of Spend
• Give it away for free
• Make it easy for people to
pay
• Premium prices for
premium services
‣ speed
‣ quality
‣ exclusivity
‣ experience