Digital platforms and ecosystems are experiencing exponential growth and disruption. Understanding their dynamics is important for startups, platforms, and ecosystems. Platforms go through phases from pioneers seeking opportunities, to settlers addressing demand, to town planners optimizing operations. Innovation occurs both on top of and below interfaces as value increases. Designing platforms requires understanding value exchanges between roles to overcome challenges like liquidity. Growth involves working like a startup, nurturing relations like a platform, and always disrupting yourself like an ecosystem.
9. Text Pictures Videos Sounds Data
Consolidated Explosive
Growth
Ramping up
fast
Emerging Emerging
Mobile chats,
Social
networks
Vine, Intenet
Cams
Sound
sharing,
video chats
(eg: Snapchat)
Personal
Tracking,
Quantified
Self
16. “We're just increasing our
humanness and our ability to
connect with each other, regardless
of geography”
Amber Case, (Cyborg Anthropologist) - SXSW Keynote 2012
22. All this demand for innovation drives
componentization*
as a buyer you push down price and ask for
standardization: this creates your competition.
* breaking down into cost competitive and interchangeable pieces.
24. Red Queen Effect
(evolutionary biology)
Regardless of how well a species adapts to its current
environment, it must keep evolving to keep up with its
(also evolving) competitors.
29. Long tail = Diversification
Diversification = Niches
Niches = Economies of Scope
30. “Whereas economies of scale for a firm
primarily refers to reductions in the average
cost (cost per unit) associated with
increasing the scale of production for
a single product type, economies of scope
refers to lowering the average cost for a firm
in producing two or more products”
The Age of Economies of Scope
31. Designers are increasingly dealing with
designing tools that allow users to create
value on their own (and within a
community).
Switching from Economies of scope (multiple
products) to User Centric experiences (user
customizable products)
32. “Toolkits for user innovation allow
producers to abandon attempts to
understand user needs in favor of
transferring need-related aspects of
product and service development to users
along with an appropriate toolkit".
Eric Von Hippel
33.
34. “Unleash your creativity by customizing
select products to create exactly what you
want with eBay Exact. Simply select a
product, choose a design, and add your
own personal flair to create a unique item
for yourself or someone special”
35.
36. "Once you finish
assembling it, you’re
emotionally attached
to that.
You’ve basically gone
through the process to
build your own phone”
Moto X head product manager - Lior Ron
42. Pioneers
Thrive in uncertain times
Search for Experimentation
Accept Failure
Players that face poorly understood markets,
trying to define gaps and opportunities,
constantly undergoing changing dynamics and
small numbers.
They want to create the future.
Startups
43. Settlers
Learn from feedbacks
Investigate needs
Spot new trends
Players that face increasing demand, growing
market opportunities for mature products and
revenues that grow accordingly
Platforms
& Ecosystems
44. Town Planners
Search for self disruptions
Base business on measures and scientific models
Optimize for operations
Leaders/players that face standardized
demand and fight growing competition
on mature markets. Always focus on
essential cost of doing Business.
Ecosystems
& Industrialization
49. In the Platform phase you must
- nurture community
- create community support services
- identify emerging behaviors
- model channels to cope with interactions
In this way
You increase resilience by enabling peer segments to
create their own interactions inside your platform
50. In the Ecosystem Phase you must
- drive cost down and outperform competitors value
- be cool with utility like consumption patterns
- allow new startups/platforms to grow and monitor
use case innovation
In this way
You increase resilence by enabling other business
players to create complex higher value proposition on
top of your interface*
51. Innovation happens:
• on top of the interface*:
higher value systems (use
case innovation)
• under the interface*: process
maturity, elastic provisioning,
measuring (competition)
ValueChain
*interface: a shared and commonly adopted or standardized protocol or practice
52. Arduino
Most of the innovation happens above the
interface (higher value: smaller size, specific
features, etc…) as Arduino has become a
standard community of knowledge (interface)
Microduino
(microsize)
Flutter
(long range)
Smartduino
(modularity)
53. Amazon AWS
Established Amazon Machine Images as the ruling interface in cloud
deployments. Enabled the birth and growth of several (higher) value
proposition.
Commoditized specific frequent uses cases (eg: Elastic Map Reduce for
big data = now a commodity).
ValueChain
Genesis Custom Built Product Commodity/Utility
Amazon
Elastic Map
Reduce
AWS Elastic
Beanstalk (beta)
AWS
OpsWorks
PaaS
Currently
built on AWS
Spotted
growing
usage
54. Joining an existing
Platform and Ecosystem
(outstanding opportunities)
Typical Stakeholders and contexts:
Over The Top players ecosystems
Brand related initiatives
Corporate innovation strategies
Open ecosystems (rare)
55. The App Ecosystem &
OTT Platforms
Eg: Building Native Apps
to be distributed on
Android/iOS
Marketplaces
57. It’s not only about APIs:
corporate players are
increasingly looking for
innovation *ecosystems*
58. Telco players looking for
service innovation
Manufacturers creating
new interfaces and ways
to interact with their
producs.
59. Brands with a growing
user base looking for
disruption.
Emerging fields of
innovation require a
higher experimentation
level and inclusive
innovation plans
60. Typical
Phases
is about
builging
blocks & dev
services
is about
coaching,
infrastructure
& customer
access
is about
market
channels &
numbers
Eg: APIs and
Infrastructures
Startup programs,
Events and
conferences,
Partner programs
Marketplaces,
distribution
agreements
62. Grow your startup/product into
a Platform (and then, Ecosystem)
Transform from a linear/single
gap perspective into multilinear
engine of value creation enabling
Peer Segments to co-create value
68. Start from building single user utility
“It might seem odd that systems designed to leverage
interactions between people should have single person utility.
The first users of delicious were barely aware of and rarely used
its social aspects. They just wanted to store their bookmarks in
the cloud instead of in their browser. And they liked the tag
based classification system. And they liked being able to use
their links from any device.
That was the single person utility delicious was built on.”
Fred Wilson (avc.com)
69. Add mutual value
“Users hate spamming friends. It was all fine to begin with
when only a few services required them to send out invites but
as every new service asks for an invite to be sent out, users get
more discerning.
Dropbox had a brilliant way around this by incentivizing not only
the user but also the invitee when he signs up.”
Sangeet Paul Choudary (platformed.info)
70. Spillover (across clusters)
Sangeet Paul Choudary (platformed.info)
“The networks with the fastest growth are the ones that freely allow
spillover. AirBnB, unlike Uber and OpenTable, has tremendous potential
for spillover.
The fact that the use case is travel makes such spillover organic to the
network. The host and traveler will most likely be part of different city
networks. Such cross-cluster interaction allows growth to occur
without having to be confined within geographical boundaries.”
71. Though tricks may work, most of growth
problem are contextual:
there’s no one size fits all recipe
(though best practices count)
77. Identifying Peer Segments and relations
between them and with the platform is key
Mapping Platform Stakeholder
motivations will give you insights on how
to overcome chicken/egg problem and
other motivation related design challenges
81. Channels must be implemented to
facilitate emerging value exchanges.
In platforms, currencies such as trust
and reputation may be required to
facilitate transactions and should be
clearly valued.
83. Rel. in June 2013
an iteration of the Business
Model Canvas
(see http://goo.gl/GAi0K)
Key community
Feedbacks:
- doesn’t show logical
value flows
- BM Canvas structure not
good for non linear
business
- doesn’t model platform
lifecycle
- doesn’t help to hack
growth
85. Key challenges
- merging service design thinking
practices with platform thinking
- no more a single canvas (but a
toolkit)
- looking to the different phases
- multi-sided by design
- focused on value flow
visualization
Open for contribution (reach out)
90. Thanks!
Get in touch and hire me for talks
and workshops on meedabyte.com
Follow me on Twitter
@meedabyte
workshops & consulting
If you enjoyed this don’t forget to
like the presentation!
…and share on Social Media!
91. Special Thanks to:
Simon Wardley as lots of this is based on his insights
Sangeet P. Chaudhary for the exchanges we had on platforms
Raffaele Mauro for the inspiration on trends
Pictures used (Creative Commons):
Thanks Grzegorz Łobiński for the traffic light picture
Thanks alphabetta for the cat picture
Thanks USFS Region 5 for the butterfly picture
Thanks ben britten for the rainforest picture
Thanks Andrew Feinberg for Zuckerberg picture