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How Ms. Player Became
Addicted to Video Games:
 And survived to tell her tale!
What you will see here, dear
                               readers, is a story of Ms. Player,
                               who is admittedly not a real person
                               – but then, who is?
                               Ms. Player represents the stories
                               of fourteen women – their struggles
                               in a time when they were addicted
                               to video games. As much as
                               possible, without distortion, I have
                               taken their words and put them into
                               the mouth of Ms. Player – she is
                               their voice, their representation in
                               our story.
When you hear me, in the commanding role of Narrator, these are
my observations on what these fourteen women were saying. And
so you see me now, ready to tell you, dear readers, about these
addicting adventures of Ms. Player.
                                                                      1
Once upon a time, Ms. Player found a
            video game.
               I felt very bored and was looking for
                      anything to pass the time.
When DaMan showed up, she decided to
             start playing it.
                      As the situation got worse, the less
                     power I had to change it and make it
                     better. I felt like I had no control over
                       what was happening in my life.




2
When DaMan started making too many
demands, Ms. Player escaped into the game.
                    I questioned how I had gotten myself
                     into this mess. The games were an
                       escape. I could understand why
                            gamers are so into this.




                                                           3
In this game, Ms. Player found she
           could be anyone she wanted.
     I didn’t know who I
    really was, so I could
    be anyone. I felt that
      I really needed to
        start being the
     person who would
         have different
           options.




4
And she could go anywhere she wanted.




  It’s like I am in another
  world, and I like it. I had
  not a care in the world
     when I played this
  game. This is what life
           is about.
Like, wow, this is going to be fun. I
 am going to meet different people
       and see more places.




                                        5
Ms. Player met very interesting
          characters.
     I enjoyed playing the game
      because I was interacting
        with characters I love. I
       cared for the characters I
         was playing with, so I
     wanted to do well with them.
Characters who kept her going.
           Being so fond of the characters I was
            playing and interacting with kept me
           going, because I wanted to defeat the
             bad guys for them and with them.




6
I thought this was the most
  entertaining game I had ever
played. I constantly won, and I
 liked the feeling of winning, of
being the best. It made me feel
   good and made me happy.




    Ms. Player was having so much fun.
                                         7
Because of the escape the game
           provided from DaMan.
    It gave me a
 chance to escape
    my everyday
troubles. It isolated
 me away from my
problems and made
   me forget what
   bothered me.
Because of how powerful she felt.




                         I felt like I had a lot of power
                           over the game as I moved
                        from level to level. The game
                           made me feel in control of
                          something, which is what I
                            needed to feel, like I had
                            some sort of control over
                        something in life at that stage.
8
So she went deeper, and deeper, into
            this game…




                            I was spending a
                           lot of time playing
                           the game instead
                              of doing more
                               “productive”
                                  things.
And further and further away from
     DaMan and his demands.




                                    9
But on her wanderings, Ms. Player began
          to have wonderings…

                           How can a
                         game make me
                              feel so
                          confident and
                         powerful when I
                         feel so weak in
                             reality?




10
Because as deep as she went, Ms. Player
knew she could never truly escape DaMan.

                   I don’t think that’s the case
                always. You have to remember
                 I’m not like everyone else. So
                you can’t put their words in my
               mouth. But, I’m not even saying
               this now, am I? Did anyone say
                this, or do you just need me to
                be saying this now to keep the
               story going? Is it even my story
                   anymore? Am I me, or just
                     someone you created?
Sorry, but you did start wondering about how
  addictive this was becoming, didn’t you?
 I felt as though I was consumed through
   the game and nothing else seemed to
              matter at the time.

Is that not the definition of addiction?

  I don’t know about the definition, but I
       guess it can be a definition.

Okay, then a definition of addiction.

  I did feel like I was becoming addicted.
    I had never been addicted to a game
            that badly in the past.


                                             11
Because the game started to take
            control, right?

When did I allow this
  to get this out of
 control? The game
had power over me
  the whole time I
thought I had power
       over it.
For no matter where she went…




12
…or who she talked to…
…or even who she went as…




           Narrator’s Note: Lara Croft is the epitome
            of male desire and female empowerment.      13
...the game became overwhelming!




I felt like a slave to
      the game.
You have to run! You have to get out
    of there before it’s too late!
                   I know that! I’m the one
                      who told you that!




14
How long have I
been like this? How
can I stop being like
   this? I need to
 regain my power.
I concluded that it was a
         good thing then. This
        video game helped me
        to adapt to hard times
         and situations. I also
         had the power to stop
           playing my game.




15
Ms. Player returned, better for her
  journey, to face down DaMan.
                       The game helped me to
                      cope with what was going
                      on. My game was a huge
                       factor in the happiness I
                          achieved that year.




                                                   16
And so happily ever after
      came for Ms. Player…

             UNTIL…



17
Once upon another time, Ms. Player
       found a video game.
When DaMan showed up,
she decided to start playing it.




                                   18
When DaMan started making too many
demands, Ms. Player escaped into the game.
The End




The Beginning   19
Don’t I get a real
happily ever after?


       Do you want your
       story to be over?


Well, not when you
 put it like that.




                           20
Now, dear readers, what did we learn
          today about playing video games?




     [INSERT
       YOUR
     ANSWER
       HERE]

21
Very interesting, but my interpretation of Ms.
                    Player’s adventures is that we all face times of
                    lacking the ability to control our fate. Playing
                    games substitutes for feeling in control.
                    The problem is if we keep playing to get this
                    feeling, we believe only the game can provide it. In
                    time, the game controls us instead of us controlling
                    the game.

You see, it’s all about
power relations. We see
it swirling around us, this
whirlwind of power we can
never completely grasp,
yet we desire nonetheless.
Do you understand what I
mean, dear readers?
Of course, that’s just her
          interpretation.
                                    Of course, am I
                                    not entitled to
                                    have an opinion?


                           As much as anyone is,
                          maybe more so because
                             you did the work.

                                             That’s very kind of you to say.

                           Did I say that?

                                                      Here we go again…

22
This has been a
 Constructive Deconstruction


All images were “retrieved” from the vast resources of the internet,
     save for the representations of “Ms. Player” and “DaMan”.

                              © 2007

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Once upon a time, Ms. Player got addicted...and survived to tell the tale

  • 1. How Ms. Player Became Addicted to Video Games: And survived to tell her tale!
  • 2. What you will see here, dear readers, is a story of Ms. Player, who is admittedly not a real person – but then, who is? Ms. Player represents the stories of fourteen women – their struggles in a time when they were addicted to video games. As much as possible, without distortion, I have taken their words and put them into the mouth of Ms. Player – she is their voice, their representation in our story. When you hear me, in the commanding role of Narrator, these are my observations on what these fourteen women were saying. And so you see me now, ready to tell you, dear readers, about these addicting adventures of Ms. Player. 1
  • 3. Once upon a time, Ms. Player found a video game. I felt very bored and was looking for anything to pass the time.
  • 4. When DaMan showed up, she decided to start playing it. As the situation got worse, the less power I had to change it and make it better. I felt like I had no control over what was happening in my life. 2
  • 5. When DaMan started making too many demands, Ms. Player escaped into the game. I questioned how I had gotten myself into this mess. The games were an escape. I could understand why gamers are so into this. 3
  • 6. In this game, Ms. Player found she could be anyone she wanted. I didn’t know who I really was, so I could be anyone. I felt that I really needed to start being the person who would have different options. 4
  • 7. And she could go anywhere she wanted. It’s like I am in another world, and I like it. I had not a care in the world when I played this game. This is what life is about.
  • 8. Like, wow, this is going to be fun. I am going to meet different people and see more places. 5
  • 9. Ms. Player met very interesting characters. I enjoyed playing the game because I was interacting with characters I love. I cared for the characters I was playing with, so I wanted to do well with them.
  • 10. Characters who kept her going. Being so fond of the characters I was playing and interacting with kept me going, because I wanted to defeat the bad guys for them and with them. 6
  • 11. I thought this was the most entertaining game I had ever played. I constantly won, and I liked the feeling of winning, of being the best. It made me feel good and made me happy. Ms. Player was having so much fun. 7
  • 12. Because of the escape the game provided from DaMan. It gave me a chance to escape my everyday troubles. It isolated me away from my problems and made me forget what bothered me.
  • 13. Because of how powerful she felt. I felt like I had a lot of power over the game as I moved from level to level. The game made me feel in control of something, which is what I needed to feel, like I had some sort of control over something in life at that stage. 8
  • 14. So she went deeper, and deeper, into this game… I was spending a lot of time playing the game instead of doing more “productive” things.
  • 15. And further and further away from DaMan and his demands. 9
  • 16. But on her wanderings, Ms. Player began to have wonderings… How can a game make me feel so confident and powerful when I feel so weak in reality? 10
  • 17. Because as deep as she went, Ms. Player knew she could never truly escape DaMan. I don’t think that’s the case always. You have to remember I’m not like everyone else. So you can’t put their words in my mouth. But, I’m not even saying this now, am I? Did anyone say this, or do you just need me to be saying this now to keep the story going? Is it even my story anymore? Am I me, or just someone you created?
  • 18. Sorry, but you did start wondering about how addictive this was becoming, didn’t you? I felt as though I was consumed through the game and nothing else seemed to matter at the time. Is that not the definition of addiction? I don’t know about the definition, but I guess it can be a definition. Okay, then a definition of addiction. I did feel like I was becoming addicted. I had never been addicted to a game that badly in the past. 11
  • 19. Because the game started to take control, right? When did I allow this to get this out of control? The game had power over me the whole time I thought I had power over it.
  • 20. For no matter where she went… 12
  • 21. …or who she talked to…
  • 22. …or even who she went as… Narrator’s Note: Lara Croft is the epitome of male desire and female empowerment. 13
  • 23. ...the game became overwhelming! I felt like a slave to the game.
  • 24. You have to run! You have to get out of there before it’s too late! I know that! I’m the one who told you that! 14
  • 25. How long have I been like this? How can I stop being like this? I need to regain my power.
  • 26. I concluded that it was a good thing then. This video game helped me to adapt to hard times and situations. I also had the power to stop playing my game. 15
  • 27. Ms. Player returned, better for her journey, to face down DaMan. The game helped me to cope with what was going on. My game was a huge factor in the happiness I achieved that year. 16
  • 28. And so happily ever after came for Ms. Player… UNTIL… 17
  • 29. Once upon another time, Ms. Player found a video game.
  • 30. When DaMan showed up, she decided to start playing it. 18
  • 31. When DaMan started making too many demands, Ms. Player escaped into the game.
  • 33. Don’t I get a real happily ever after? Do you want your story to be over? Well, not when you put it like that. 20
  • 34. Now, dear readers, what did we learn today about playing video games? [INSERT YOUR ANSWER HERE] 21
  • 35. Very interesting, but my interpretation of Ms. Player’s adventures is that we all face times of lacking the ability to control our fate. Playing games substitutes for feeling in control. The problem is if we keep playing to get this feeling, we believe only the game can provide it. In time, the game controls us instead of us controlling the game. You see, it’s all about power relations. We see it swirling around us, this whirlwind of power we can never completely grasp, yet we desire nonetheless. Do you understand what I mean, dear readers?
  • 36. Of course, that’s just her interpretation. Of course, am I not entitled to have an opinion? As much as anyone is, maybe more so because you did the work. That’s very kind of you to say. Did I say that? Here we go again… 22
  • 37. This has been a Constructive Deconstruction All images were “retrieved” from the vast resources of the internet, save for the representations of “Ms. Player” and “DaMan”. © 2007