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Project origin f.e.a.r 2
1. Jin Wang
Victoria Na
Daniel Beilharz
www.youtube.com/watch?v=X82i5z7TDfQ
2. Visuals
-Very ghostly and eerie,
deserted areas.
- Subdued and monotone;
reflects on the horror game
genre.
-Camera slowly pans around
large open areas.
- Cityscape; camera slowly
moves down.
-- Playground ; zooms out to
show the empty ghost like town.
3. - Camera angle is from first
person’s perspective.
- Red stands out and contrast with
washed-out backdrop.
- Fast flashes of image montage
and game play.
- Pacing is slow at first, then
reaches sudden climax. Slows
down again at ending.
- Blank screens cued in-between
scenes, Shocks viewers with new
scene.
4. - Camera view obscures
major character’s face from
viewers.
- Eye is drawn to the red
5. Soundtrack
- Eerie and ambient children’s song heard at beginning.
- No voice over narration, instead vague in-game dialogues can be
heard.
- Special sound effects uses during frame changing.
- Playground; screeching metal sound, chilling and uncomfortable.
- Screaming, heavy breathing, groaning, loud gunshots.
- Heart beat monitor indicates death.
- Wide change of audio tempo and volume.
6. The ‘message’
- Horror first person shooter
- Includes flashbacks, told
in past tense.
- Children’s innocence
becomes morbid and
sinister.
8. - Post apocalyptic
- Enclosed and isolated location,
cold and dark
- Abandoned playground.
- Bloody hospital rooms
9. Gameplay
- First person shooter.
- Player experience fear and
shock, unpredictable.
- Atmosphere reflects on the
actually playing experience.
- Identity is left vague.