2. WHAT YOU MAY KNOW BY THE END
OF THIS 30 MINUTES:
WHAT are the
levels we have
gone through &
levels &
objectives ahead
HOW we actually
make it all work
(or where we fail)
WHO are the
key
characters in
this game
WHAT is the
system we
have created
& its context
HOW we try
to align
challenges
with skills
WHY we all
love it :D
4. SIMON SICKO
CEO
Leader & Need To Be Winner
(at all times!)
Gamer
Creative Visionary
Architect
Disclaimer: that 3rd guy is not part of this story, unfortunately.
LUCIA SICKO
CLO (L=learning)
Curious People Person
Educational Misfit
Creativity Adorer
Learner
24. G A M E S
P
E
A
K
Y
O
U
R
M
I
N
D
E
T
S
H
I
T
D
O
N
E
S
S
H
O
L
E
D
O
N’
T
B
E
A
S
T
E
R
Y
O
U
R
C
R
A
F
T
N
J
O
Y
W
O
R
K
VALUES
25. TALENT
ACQUISITION
ONBOARDING
LEARNING &
DEVELOPMENT
WELL BEING
SOCIAL MEDIA EVENTS
SCHOOLS
SOCIAL MEDIA
AGENCIES INTERNATIONAL
CONFERENCES
NETWORK
WE INJECT DNA :)
CHECKLISTS
BUDDY
SMARTUP
TRAININGS
CONFERENCES
MENTORS
SKILL TREE
FREE BANANAS
HEALTH
SUSTAINABILITY
GAMES
PEOPLE FIRST (NO HR)
26. ● Process & Rules = Disconnect From Intuition =>
WE TRY TO HAVE AS LITTLE OF THEM AS POSSIBLE
● Rigid Hierarchical Structure = Space For Distrust =>
OPEN COMMUNICATION, ROLE MODELS
● Insufficient Feedback = Space For Toxicity =>
CONTEXT, CARING & CHALLENGING
● Fixed Job Descriptions = Less Creativity & Growth =>
LEARNING & CHANGE AS A MINDSET
WHAT WE STRIVE FOR