2. Also Commonly known as Rigging in 3DCG,
how you set up the bones will affect Mesh
Deformation when Animated.
3. A common Setup use in Gaming, is 2Bones per
Boobs. This allow adequate deformation in
most cases.
*** 2009 WorksCorporation, Worksbooks, Game Graphics 2009, Page35
4. Boob is a lump of fat and require more bones
than that to behave more realistically
5. In this setup, we will use Artonelico3’s
THE Legendary Boob Setup!
*** 2010 SoftBank Creative, Artonelico3 Settings, BonusDVD