• Generative art – what is it?
• Desmond Paul Henry – pioneer in Computer Arts during
• Created by using 3 mechanical drawing machines
4. Yuri Vishnevsky
• 21st century is a major development time in this area
• Yuri Vishnevsky’s “Silk” web- based program which
allows the user to create paintings with swipe of finger or
a computer mouse
5. Sergio Albiac
• Another recent example produced by Sergio Albiac, uses
images sourced from the Hubble Space Telescope to
create a series of space-age portraits.
• 20th century – beginning of futurism as art movement
• Instead of looking back, artists celebrated the future,
making technology and innovation the primary subject
• Key characteristics are colour, movement and geometric
forms to express dynamic modern life
• Repetitive patterns and shapes can be replicated using
• First seen in 1886
• Specific technique where small dots of pure colour are
placed on the canvas in close proximity
• This could be replicated with eclipse tool and colour
variable linked to user input
Seurat’s La Parade de Cirque(1889) Vincent van Gogh, Self Portrait, (1887) Georges Lemmen, The Beach at Heist, (1891/2)
• Began in 20th century in Germany
• Emotion and experiences by drastically distorting the
traditional view of the world, without conventional
• Using a webcam we could use facial recognition and
possibly feature detection to analyse the user’s mood
which could affect the colours used or the amount of
distortion applied to the image
• System should be easily understandable by user
• Coding may also restrict creativity if each variable is only
responsible for one component of the piece
• Ideally we should allow each variable to react with each
• Result of this should be pieces which are highly
• We would like user to experience project creativity
instead of being guided by rules
• Allow user to semi-autonomously create art within ONE
• Must be under control of the artist.
• Fun to use.
• Accessible to everyone.
• Record and analyse multiple complimentary user inputs.
• Visualise these in an effective and apparent way.
• Give user feedback.
• Ability to save pieces.
• Create an engaging, user-friendly interface that promotes
• Ensure all output is distinguishable and unique.
17. 30/01 - Start of Project
28/03 – Project Deadline
- Understand the
- Form ideas
- Background research
- Complete sections 1-3
- Ideas for design of
- Allocation of key
tasks amongst group
- Develop software
- Test the code
- Get hardware parts
cut and soldered
- Add final touches to
- Test the system
- Choose conceptual
- Finalise idea
- Start Documentation
- Midterm Project
Review; Sections 1-3 of
- Continue working on
- Perfect the code
- Finalise the creation
21. Why we chose this
• We wanted to create something fun and user
• It mimics the appearance of an artists paint palette
• We took into consideration following variables:
- Left and right handed users
- Suitable for different hand sizes
- Position of microphone
- Balancing it right so in the end it would remind static
- LED lights would respond to the use of the pressure
pads and microphone and feedback will be given