Creative Group Project (1)

Creative Group
Project
Karishma Bhadesia
Marzena Chmielewska
Daniel Crisp
Alexandra Panayi
John Perez
Background
Background
• Generative art – what is it?
• Desmond Paul Henry – pioneer in Computer Arts during
the 1960’
• Created by using 3 mechanical drawing machines
Yuri Vishnevsky
• 21st century is a major development time in this area
• Yuri Vishnevsky’s “Silk” web- based program which
allows the user to create paintings with swipe of finger or
a computer mouse
Sergio Albiac
• Another recent example produced by Sergio Albiac, uses
images sourced from the Hubble Space Telescope to
create a series of space-age portraits.
Concepts
Futurism
• 20th century – beginning of futurism as art movement
• Instead of looking back, artists celebrated the future,
making technology and innovation the primary subject
• Key characteristics are colour, movement and geometric
forms to express dynamic modern life
• Repetitive patterns and shapes can be replicated using
for-loops
Giacomo Balla, Abstract Speed + Sound,
(1913–1914)
Umberto Boccioni, 'Elasticity' (1912)
Pointillism
• First seen in 1886
• Specific technique where small dots of pure colour are
placed on the canvas in close proximity
• This could be replicated with eclipse tool and colour
variable linked to user input
Seurat’s La Parade de Cirque(1889) Vincent van Gogh, Self Portrait, (1887) Georges Lemmen, The Beach at Heist, (1891/2)
Expressionism
• Began in 20th century in Germany
• Emotion and experiences by drastically distorting the
traditional view of the world, without conventional
restrictions
• Using a webcam we could use facial recognition and
possibly feature detection to analyse the user’s mood
which could affect the colours used or the amount of
distortion applied to the image
Starry Night by Vincent Van Gogh (1889)
Karl Schmidt-Rottluff, Nude (1914)
Issues
Issues
• System should be easily understandable by user
• Coding may also restrict creativity if each variable is only
responsible for one component of the piece
• Ideally we should allow each variable to react with each
other
• Result of this should be pieces which are highly
individualised
• We would like user to experience project creativity
instead of being guided by rules
Goals
Goals
• Allow user to semi-autonomously create art within ONE
conceptual domain.
• Must be under control of the artist.
• Fun to use.
• Accessible to everyone.
• Record and analyse multiple complimentary user inputs.
• Visualise these in an effective and apparent way.
• Give user feedback.
• Ability to save pieces.
• Create an engaging, user-friendly interface that promotes
creativity.
• Ensure all output is distinguishable and unique.
Practicalities
30/01 - Start of Project
28/03 – Project Deadline
6th February
- Understand the
project brief
- Form ideas
- Background research
20th February
- Complete sections 1-3
of documentation
- Ideas for design of
software and
hardware
27th February
- Allocation of key
tasks amongst group
- Develop software
and hardware
13th March
- Test the code
- Get hardware parts
cut and soldered
27th March
- Add final touches to
hardware, software
and documentation
- Test the system
13th February
- Choose conceptual
domain
- Finalise idea
- Start Documentation
23rd February
- Midterm Project
Review; Sections 1-3 of
documentation due
6th March
- Continue working on
documentation and
development of
software/hardware
20th March
- Perfect the code
- Finalise the creation
of hardware
Design
Design
Key components
• Webcam
• Microphone
• Pressure Pads
Each of these offer a different type of input into the
software.
Why we chose this
design?
• We wanted to create something fun and user
friendly.
• It mimics the appearance of an artists paint palette
• We took into consideration following variables:
- Left and right handed users
- Suitable for different hand sizes
- Position of microphone
- Balancing it right so in the end it would remind static
- LED lights would respond to the use of the pressure
pads and microphone and feedback will be given
Prototype
Prototype
Cardboard model we created
which, in the end looks exactly
like our final product.
1 de 23

Recomendados

Seurat por
SeuratSeurat
SeuratMiguel Ángel García Martín
336 visualizações1 slide
MUSEUM POSTER por
MUSEUM POSTERMUSEUM POSTER
MUSEUM POSTERLinh Le
129 visualizações1 slide
Interactive Arts - Class 02 por
Interactive Arts - Class 02Interactive Arts - Class 02
Interactive Arts - Class 02Bryan Chung
788 visualizações37 slides
KVB117 09 Materiality and Concept por
KVB117 09 Materiality and ConceptKVB117 09 Materiality and Concept
KVB117 09 Materiality and Conceptcharlesrobb
451 visualizações20 slides
Presentation1 por
Presentation1Presentation1
Presentation1guest3bec076
280 visualizações23 slides
Invader! por
Invader!Invader!
Invader!ranknfile
323 visualizações16 slides

Mais conteúdo relacionado

Destaque

Viva Presentation por
Viva PresentationViva Presentation
Viva PresentationMarzena Chmielewska
106 visualizações16 slides
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012 por
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012marxerevolution
175 visualizações4 slides
Android training in Noida por
Android training in NoidaAndroid training in Noida
Android training in NoidaSeoClass
197 visualizações20 slides
Resume_Femina_0516 por
Resume_Femina_0516Resume_Femina_0516
Resume_Femina_0516femina jasper
182 visualizações4 slides
Insights Mood & Mind por
Insights Mood & MindInsights Mood & Mind
Insights Mood & Mindmarxerevolution
622 visualizações97 slides
MikroTIK DHCP Server por
MikroTIK DHCP ServerMikroTIK DHCP Server
MikroTIK DHCP ServerAdhie Lesmana
726 visualizações6 slides

Destaque(12)

Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012 por marxerevolution
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
Konsequenzen der Digitalisierung aufs Verkaufen / Jahrbuch Marketing 2012
marxerevolution175 visualizações
Android training in Noida por SeoClass
Android training in NoidaAndroid training in Noida
Android training in Noida
SeoClass197 visualizações
Resume_Femina_0516 por femina jasper
Resume_Femina_0516Resume_Femina_0516
Resume_Femina_0516
femina jasper182 visualizações
Insights Mood & Mind por marxerevolution
Insights Mood & MindInsights Mood & Mind
Insights Mood & Mind
marxerevolution622 visualizações
MikroTIK DHCP Server por Adhie Lesmana
MikroTIK DHCP ServerMikroTIK DHCP Server
MikroTIK DHCP Server
Adhie Lesmana726 visualizações
Network Simulation using Mikrotik Router OS CHR (MUM Presentation) por Arif Hossen
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
Network Simulation using Mikrotik Router OS CHR (MUM Presentation)
Arif Hossen4.2K visualizações
Task 7 evaluation por Amani Shaikh
Task 7 evaluationTask 7 evaluation
Task 7 evaluation
Amani Shaikh101 visualizações
Class 6 por mozaharulhoq
Class 6Class 6
Class 6
mozaharulhoq423 visualizações
Geography of Pakistan por Maham Arooj
Geography of PakistanGeography of Pakistan
Geography of Pakistan
Maham Arooj39.7K visualizações
Why Are You Roadmapping? por Wendy Johansson
Why Are You Roadmapping?Why Are You Roadmapping?
Why Are You Roadmapping?
Wendy Johansson506 visualizações
Lição 4 Esteja alerta e vigilante, Jesus voltará por Wander Sousa
Lição 4   Esteja alerta e vigilante, Jesus voltaráLição 4   Esteja alerta e vigilante, Jesus voltará
Lição 4 Esteja alerta e vigilante, Jesus voltará
Wander Sousa419 visualizações

Similar a Creative Group Project (1)

Fbellier homework presenter_journey por
Fbellier homework presenter_journeyFbellier homework presenter_journey
Fbellier homework presenter_journeyFrench-Fred
301 visualizações7 slides
Nmnt 2017 workshop 2v2 por
Nmnt 2017 workshop 2v2Nmnt 2017 workshop 2v2
Nmnt 2017 workshop 2v2Peter Van Der Putten
425 visualizações36 slides
NCorreia, Master And Margarita, 2010-03 por
NCorreia, Master And Margarita, 2010-03NCorreia, Master And Margarita, 2010-03
NCorreia, Master And Margarita, 2010-03Nuno Correia
967 visualizações27 slides
MAPEH10 2nd Quarter Art Module 1 por
MAPEH10 2nd Quarter Art Module 1MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1narellarebullar2
24 visualizações22 slides
History of Computer Graphics por
History of Computer GraphicsHistory of Computer Graphics
History of Computer GraphicsKamal Acharya
9.9K visualizações22 slides
Manfred stader pictura tridimensionala pe asfalt por
Manfred stader pictura tridimensionala pe asfaltManfred stader pictura tridimensionala pe asfalt
Manfred stader pictura tridimensionala pe asfaltViorica Munteanu
989 visualizações68 slides

Similar a Creative Group Project (1)(20)

Fbellier homework presenter_journey por French-Fred
Fbellier homework presenter_journeyFbellier homework presenter_journey
Fbellier homework presenter_journey
French-Fred301 visualizações
NCorreia, Master And Margarita, 2010-03 por Nuno Correia
NCorreia, Master And Margarita, 2010-03NCorreia, Master And Margarita, 2010-03
NCorreia, Master And Margarita, 2010-03
Nuno Correia967 visualizações
MAPEH10 2nd Quarter Art Module 1 por narellarebullar2
MAPEH10 2nd Quarter Art Module 1MAPEH10 2nd Quarter Art Module 1
MAPEH10 2nd Quarter Art Module 1
narellarebullar224 visualizações
History of Computer Graphics por Kamal Acharya
History of Computer GraphicsHistory of Computer Graphics
History of Computer Graphics
Kamal Acharya9.9K visualizações
Manfred stader pictura tridimensionala pe asfalt por Viorica Munteanu
Manfred stader pictura tridimensionala pe asfaltManfred stader pictura tridimensionala pe asfalt
Manfred stader pictura tridimensionala pe asfalt
Viorica Munteanu989 visualizações
ARTS 10 DIGITAL ART.pptx por JayveeVillar2
ARTS 10 DIGITAL ART.pptxARTS 10 DIGITAL ART.pptx
ARTS 10 DIGITAL ART.pptx
JayveeVillar227 visualizações
2015 portfolio por Ameeshi Goenka
2015 portfolio2015 portfolio
2015 portfolio
Ameeshi Goenka571 visualizações
Museum Transformation por robynberland
Museum TransformationMuseum Transformation
Museum Transformation
robynberland280 visualizações
ARTICLE REVIEW 4 (Dissertation Reference) por maziahdin
ARTICLE REVIEW 4 (Dissertation Reference)ARTICLE REVIEW 4 (Dissertation Reference)
ARTICLE REVIEW 4 (Dissertation Reference)
maziahdin2.1K visualizações
Computer Digital Arts.pptx por MARYFLORDATANGEL1
Computer Digital Arts.pptxComputer Digital Arts.pptx
Computer Digital Arts.pptx
MARYFLORDATANGEL127 visualizações
Year 12 art instillation week 1 por missfcmay
Year 12 art instillation week 1Year 12 art instillation week 1
Year 12 art instillation week 1
missfcmay337 visualizações
Pop Art Presentation por KKipling
Pop Art PresentationPop Art Presentation
Pop Art Presentation
KKipling106 visualizações
Media arts por JUDYLYNMORENO
Media artsMedia arts
Media arts
JUDYLYNMORENO516 visualizações
Media arts por jhudy
Media artsMedia arts
Media arts
jhudy101 visualizações
Public art project por ManamiIshimura
Public art projectPublic art project
Public art project
ManamiIshimura149 visualizações
Cmp induction project 2021 pro forma por AbbeyRatcliffe
Cmp induction project 2021 pro formaCmp induction project 2021 pro forma
Cmp induction project 2021 pro forma
AbbeyRatcliffe23 visualizações

Creative Group Project (1)

  • 1. Creative Group Project Karishma Bhadesia Marzena Chmielewska Daniel Crisp Alexandra Panayi John Perez
  • 3. Background • Generative art – what is it? • Desmond Paul Henry – pioneer in Computer Arts during the 1960’ • Created by using 3 mechanical drawing machines
  • 4. Yuri Vishnevsky • 21st century is a major development time in this area • Yuri Vishnevsky’s “Silk” web- based program which allows the user to create paintings with swipe of finger or a computer mouse
  • 5. Sergio Albiac • Another recent example produced by Sergio Albiac, uses images sourced from the Hubble Space Telescope to create a series of space-age portraits.
  • 7. Futurism • 20th century – beginning of futurism as art movement • Instead of looking back, artists celebrated the future, making technology and innovation the primary subject • Key characteristics are colour, movement and geometric forms to express dynamic modern life • Repetitive patterns and shapes can be replicated using for-loops
  • 8. Giacomo Balla, Abstract Speed + Sound, (1913–1914) Umberto Boccioni, 'Elasticity' (1912)
  • 9. Pointillism • First seen in 1886 • Specific technique where small dots of pure colour are placed on the canvas in close proximity • This could be replicated with eclipse tool and colour variable linked to user input Seurat’s La Parade de Cirque(1889) Vincent van Gogh, Self Portrait, (1887) Georges Lemmen, The Beach at Heist, (1891/2)
  • 10. Expressionism • Began in 20th century in Germany • Emotion and experiences by drastically distorting the traditional view of the world, without conventional restrictions • Using a webcam we could use facial recognition and possibly feature detection to analyse the user’s mood which could affect the colours used or the amount of distortion applied to the image
  • 11. Starry Night by Vincent Van Gogh (1889) Karl Schmidt-Rottluff, Nude (1914)
  • 13. Issues • System should be easily understandable by user • Coding may also restrict creativity if each variable is only responsible for one component of the piece • Ideally we should allow each variable to react with each other • Result of this should be pieces which are highly individualised • We would like user to experience project creativity instead of being guided by rules
  • 14. Goals
  • 15. Goals • Allow user to semi-autonomously create art within ONE conceptual domain. • Must be under control of the artist. • Fun to use. • Accessible to everyone. • Record and analyse multiple complimentary user inputs. • Visualise these in an effective and apparent way. • Give user feedback. • Ability to save pieces. • Create an engaging, user-friendly interface that promotes creativity. • Ensure all output is distinguishable and unique.
  • 17. 30/01 - Start of Project 28/03 – Project Deadline 6th February - Understand the project brief - Form ideas - Background research 20th February - Complete sections 1-3 of documentation - Ideas for design of software and hardware 27th February - Allocation of key tasks amongst group - Develop software and hardware 13th March - Test the code - Get hardware parts cut and soldered 27th March - Add final touches to hardware, software and documentation - Test the system 13th February - Choose conceptual domain - Finalise idea - Start Documentation 23rd February - Midterm Project Review; Sections 1-3 of documentation due 6th March - Continue working on documentation and development of software/hardware 20th March - Perfect the code - Finalise the creation of hardware
  • 20. Key components • Webcam • Microphone • Pressure Pads Each of these offer a different type of input into the software.
  • 21. Why we chose this design? • We wanted to create something fun and user friendly. • It mimics the appearance of an artists paint palette • We took into consideration following variables: - Left and right handed users - Suitable for different hand sizes - Position of microphone - Balancing it right so in the end it would remind static - LED lights would respond to the use of the pressure pads and microphone and feedback will be given
  • 23. Prototype Cardboard model we created which, in the end looks exactly like our final product.