Wireframes are a critical starting point to your design. Wireframes help a designers workout complex interactions and cheaply identify challenges. There are holes in the interaction and UI. Keep the sketches loose.
2. Site Diagram & Sketching
Lots of thumbnails
Work on Site Flow
3. Site Diagram & Sketching
Ignore style and look
Use shades of grey; color will confuse
If there is preexisting material(eg. Logo) attempt to
make it gray-scale.
Shows page hierarchy
It’s a macro view of the site functions and how
elements relate to each other
Shows main views of the product
5. Wireframe Shows Objectives
What are the user goals
Show an example use case
Show the intent of the page
Show the content organization and hierarchy
7. Creating the Wireframe
What content is going to be on the view
How is the content organized
What is the most important information
What is the goal of this page
How does a user navigate
Where is the user(context)
8. Audit the Wireframe
The most important content is the first thing you
notice
Everything contributes to the section objective
Navigation is easy to find and use
Labels are consistent and easily understood by
the user
10. Getting Ideas
http://useyourinterface.com/
Library of transitional interface and interaction
design patterns
http://archive.hi-res.net/
Old Flash Sites (Donnie Darko, Night at the
Museum)
http://wireframes.tumblr.com/
11. Ideation
Work from a focused list
to be solved
Improv doctrine
http://blogs.kqed.org/mindshift/2015/01/how-improv-can-open-up-the-mind-to-learning-in-the-classroom-and-beyond/
18. Annotation
Not all aspects of functionality can be displayed
visually
In the sketch phase, making notes will help you
organize and remember your concepts
Team communication
Client buy-in.
Don’t rely on your clients imagination.
22. Homework
Wireframes are a critical starting point to your
design. Wireframes help a designers workout
complex interactions and cheaply identify
challenges. There are holes in the interaction and
UI. Keep the sketched loose.
Draw wireframes for at least 5 sections of your
project. Show the primary landing page for your
project and 4 other pages, interaction or user
feedback. Please use paper and pencil. Post
images to canvas.
23. Homework
Submit sketches
Submit digital wireframes with annotation as PDF
Use shades of grey, no color
Convert logos to Black and White(if existing)
Focus on Hierarchy and goals
WHITESPACE is not WASTED SPACE:
http://uxmyths.com/post/2059998441/myth-28-
white-space-is-wasted-space
Editor's Notes
Wireframes Should exemplify the Goals
What to look for. Assessing the completed wireframe