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UX Week 4
Sketching &
Wireframes
Site Diagram & Sketching
Lots of thumbnails
Work on Site Flow
Site Diagram & Sketching
 Ignore style and look
 Use shades of grey; color will confuse
 If there is preexisting material(eg. Logo) attempt to
make it gray-scale.
 Shows page hierarchy
 It’s a macro view of the site functions and how
elements relate to each other
 Shows main views of the product
https://www.flickr.com/photos/43868681@N02/4066039551/
Wireframe Shows Objectives
 What are the user goals
 Show an example use case
 Show the intent of the page
 Show the content organization and hierarchy
Vimeo
http://www.flickr.com/photos/soxiam/2182204230
Creating the Wireframe
 What content is going to be on the view
 How is the content organized
 What is the most important information
 What is the goal of this page
 How does a user navigate
 Where is the user(context)
Audit the Wireframe
 The most important content is the first thing you
notice
 Everything contributes to the section objective
 Navigation is easy to find and use
 Labels are consistent and easily understood by
the user
Twitters Original Sketch
 https://www.flickr.com/photos/jackdorsey/18261
3360/
Getting Ideas
 http://useyourinterface.com/
 Library of transitional interface and interaction
design patterns
 http://archive.hi-res.net/
 Old Flash Sites (Donnie Darko, Night at the
Museum)
 http://wireframes.tumblr.com/
Ideation
 Work from a focused list
to be solved
 Improv doctrine
http://blogs.kqed.org/mindshift/2015/01/how-improv-can-open-up-the-mind-to-learning-in-the-classroom-and-beyond/
Tools
 OmniGraffle
 Illustrator
 Fireworks
 InDesign
Tools
Omnigraphle
 Quick templates
 Multiple developers making frameworks and
symbols
 Easy annotation
Fireworks
 Quick steps to Photoshop
 Showing interactive elements
 Export to Web
Illustrator
 Symbols make working quick
 Clean lines
 Export to Photoshop layers
InDesign
 Text styles
 Master Templates
 Interaction modeling
Annotation
 Not all aspects of functionality can be displayed
visually
 In the sketch phase, making notes will help you
organize and remember your concepts
 Team communication
 Client buy-in.
 Don’t rely on your clients imagination.
Annotation on Sketch
Formal Annotated Wireframe
Homework
Wireframes are a critical starting point to your
design. Wireframes help a designers workout
complex interactions and cheaply identify
challenges. There are holes in the interaction and
UI. Keep the sketched loose.
Draw wireframes for at least 5 sections of your
project. Show the primary landing page for your
project and 4 other pages, interaction or user
feedback. Please use paper and pencil. Post
images to canvas.
Homework
 Submit sketches
 Submit digital wireframes with annotation as PDF
 Use shades of grey, no color
 Convert logos to Black and White(if existing)
 Focus on Hierarchy and goals
 WHITESPACE is not WASTED SPACE:
 http://uxmyths.com/post/2059998441/myth-28-
white-space-is-wasted-space

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Week4 : Wireframes and Sketching

  • 1. UX Week 4 Sketching & Wireframes
  • 2. Site Diagram & Sketching Lots of thumbnails Work on Site Flow
  • 3. Site Diagram & Sketching  Ignore style and look  Use shades of grey; color will confuse  If there is preexisting material(eg. Logo) attempt to make it gray-scale.  Shows page hierarchy  It’s a macro view of the site functions and how elements relate to each other  Shows main views of the product
  • 5. Wireframe Shows Objectives  What are the user goals  Show an example use case  Show the intent of the page  Show the content organization and hierarchy
  • 7. Creating the Wireframe  What content is going to be on the view  How is the content organized  What is the most important information  What is the goal of this page  How does a user navigate  Where is the user(context)
  • 8. Audit the Wireframe  The most important content is the first thing you notice  Everything contributes to the section objective  Navigation is easy to find and use  Labels are consistent and easily understood by the user
  • 9. Twitters Original Sketch  https://www.flickr.com/photos/jackdorsey/18261 3360/
  • 10. Getting Ideas  http://useyourinterface.com/  Library of transitional interface and interaction design patterns  http://archive.hi-res.net/  Old Flash Sites (Donnie Darko, Night at the Museum)  http://wireframes.tumblr.com/
  • 11. Ideation  Work from a focused list to be solved  Improv doctrine http://blogs.kqed.org/mindshift/2015/01/how-improv-can-open-up-the-mind-to-learning-in-the-classroom-and-beyond/
  • 12. Tools
  • 13.  OmniGraffle  Illustrator  Fireworks  InDesign Tools
  • 14. Omnigraphle  Quick templates  Multiple developers making frameworks and symbols  Easy annotation
  • 15. Fireworks  Quick steps to Photoshop  Showing interactive elements  Export to Web
  • 16. Illustrator  Symbols make working quick  Clean lines  Export to Photoshop layers
  • 17. InDesign  Text styles  Master Templates  Interaction modeling
  • 18. Annotation  Not all aspects of functionality can be displayed visually  In the sketch phase, making notes will help you organize and remember your concepts  Team communication  Client buy-in.  Don’t rely on your clients imagination.
  • 21.
  • 22. Homework Wireframes are a critical starting point to your design. Wireframes help a designers workout complex interactions and cheaply identify challenges. There are holes in the interaction and UI. Keep the sketched loose. Draw wireframes for at least 5 sections of your project. Show the primary landing page for your project and 4 other pages, interaction or user feedback. Please use paper and pencil. Post images to canvas.
  • 23. Homework  Submit sketches  Submit digital wireframes with annotation as PDF  Use shades of grey, no color  Convert logos to Black and White(if existing)  Focus on Hierarchy and goals  WHITESPACE is not WASTED SPACE:  http://uxmyths.com/post/2059998441/myth-28- white-space-is-wasted-space

Editor's Notes

  1. Wireframes Should exemplify the Goals
  2. What to look for. Assessing the completed wireframe