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UX for Elearning:
Designing the Learner
Experience
Majid Tahir / majid@acumenity.com
About Me/
acumenity
▪ acumenity
▪ We build communities for your products
▪ Majid Tahir
▪ I’m a Seasoned Entrepreneur
▪ Partner and Founder of acumenity
▪ Provide technical direction and leadership
▪ Have experience working at large management
consulting firms as well as boutique design
agencies
You Have a 

Job to Do
▪ Imagine you are tasked with developing/

designing an awesome experience
▪ And it’s due in 2 months
▪ And there’s no content ready
▪ And the users are not understood
▪ And…yeah, this is bad
How Do You 

Do Your Job?
▪ Let’s go online and see what’s out there!
▪ Good luck sorting that out
▪ What looks cool when you’re desperate
may not be cool once delivered
▪ Let’s read design books/articles!
▪ Do you really have the time?
▪ Hit-or-miss probability
▪ I have design experience super-powers
▪ Nope
How Do You 

Do Your Job?
Is this good?
How Do You 

Do Your Job?
Or, is this good?
How Do You 

Do Your Job?
Do I read this book? Or that book?
Or articles!?
Some Great 

Resources…
▪ Responsive Web Design (Ethan Marcotte)
▪ The Web Designer’s Idea Book (Patrick McNeil)
▪ Don’t Make Me Think (Steve Krug)
▪ Designing for Emotion (Aaron Walter)
▪ Mobile First (Luke Wroblewski)
▪ Android Design Patterns (Greg Nudleman)
▪ Mobile Design Pattern Gallery (Theresa Neil)
▪ Motivational Design for Learning and Performance
(John M. Keller)
▪ User Centered Design (Travis Lowdermilk)
▪ Interactive Design (Andy Pratt & Jason Nunes)
▪ And so forth…
How to succeed 

at your job
▪ You want to stand out
▪ Make it awesome
▪ You want to defend your work
▪ Be able to explain every element and the
harmony between them
▪ You want to quickly learn from your work
▪ Knowing why you chose elements and
design prepares you to incorporate
feedback and criticism
▪ You want confidence in yourself
▪ You should be able to repeat your success
because you know why
How to learn to 

stop worrying 

and love your job
Start the work by ensuring success
1. Understand what makes an impactful user
experience
2. Use the acumenity Clarity Index to create
an awesome experience
What is User Experience?
The judicious application of certain user-
centered design practices
(http://uxdesign.com/ux-defined#sthash.y5mlAv63.dpuf)
UCD Principles
Excerpted from usabilitynet.org
1. Design for the users and their tasks
2. Be consistent
3. Use simple and natural dialogue
4. Reduce unnecessary mental effort by
the user
5. Provide adequate feedback
(success/fail at goal)
6. Provide adequate navigation
mechanisms
7. Let the user drive
8. Present information clearly
9. Be helpful
10. Reduce errors
3 Benefits of a Great User
Experience
How Do You Achieve a 

Great User Experience?
What Do You Achieve through 

Great User Experiences?
Gain the positives and avoid the negatives
What Are the Elements of
acumenity’s Clarity Index?
What Are the Elements of
acumenity’s Clarity Index?
The Clarity Index
The Clarity Index
Increase Tact
Tact is the sensitivity and empathy towards the learner.
Tact: Attractive Design 

Brings Instant Credibility
A Stanford University study states that 46% of participants
assessed the credibility of a site based on the appeal of the
visual design, including layout, typography, and color
schemes. http://credibility.stanford.edu
Where would you buy your wedding dress?
Site A Site B
Where would you buy your electronics?
Site A Site B
Where would you buy your groceries?
Site A Site B
Tact: Aesthetic-Usability Effect
The Aesthetic-Usability Effect is the phenomenon that
describes users perception that more aesthetically
pleasing designs to be easier to use than less
aesthetically pleasing designs. Users are more
sympathetic to faults or failures if a design is
aesthetically pleasing, leading them to believe that
the better looking option is the better option entirely.
Distract: Remove
Distractions
Distract: Use Simple, 

Meaningful Visuals
Consider using simple drawings or icons that lack
unnecessary detail.
Distract: Use Simple, 

Meaningful Visuals
Interact
User interaction or active involvement
Passive
Learning
Interction
Make Learning Active
Interaction
Active

Learning
Interaction
• Creates an active learning process that aids understanding
and retention.
• Ensure that your knowledge checks or quizzes test that they
have understood the learning objective rather than recall
what they just heard.
• Product simulations create workflow memories. Can be
useful, but not if your product changes often
• Exercises engage the user to independently solve problems
outside the training.
• “Variety is the spice of life.”
Interaction
How to Quantify 

the Relationship
▪ Tact & Interact
▪ Simplest way is to develop a checklist
▪ Elements meeting more of the checklist items
score higher
▪ Elements not meeting all of the checklist items
should be redone or justified
▪ For example: User Centered Design principles
▪ Ensure standards are met
▪ Principles can be used as the checklist
Testing the Index
High Tact: Navigation
menu placed on the left
Distract: Consider using
simplified visuals
:Low Interact Difficult
interaction, especially
on mobile
Low Tact: Visuals do
not look like buttons
Low Tact: Important
Menu items are faded
Distract: 

Too much
text; difficult
to read
How Mobile Impacts the
Learning Experience
▪ Extra diligence must be applied in identifying
learning distractions.

▪ Mobile requires a different set of tact than
desktop

▪ Different design and content conventions are
used on mobile than desktop
Wrap Up 

and Q&A
Majid Tahir / majid@acumenity.com / 847-312-6504

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UX for E-learning: Designing the Learner Experience

  • 1.
  • 2. UX for Elearning: Designing the Learner Experience Majid Tahir / majid@acumenity.com
  • 3. About Me/ acumenity ▪ acumenity ▪ We build communities for your products ▪ Majid Tahir ▪ I’m a Seasoned Entrepreneur ▪ Partner and Founder of acumenity ▪ Provide technical direction and leadership ▪ Have experience working at large management consulting firms as well as boutique design agencies
  • 4. You Have a 
 Job to Do ▪ Imagine you are tasked with developing/
 designing an awesome experience ▪ And it’s due in 2 months ▪ And there’s no content ready ▪ And the users are not understood ▪ And…yeah, this is bad
  • 5. How Do You 
 Do Your Job? ▪ Let’s go online and see what’s out there! ▪ Good luck sorting that out ▪ What looks cool when you’re desperate may not be cool once delivered ▪ Let’s read design books/articles! ▪ Do you really have the time? ▪ Hit-or-miss probability ▪ I have design experience super-powers ▪ Nope
  • 6. How Do You 
 Do Your Job? Is this good?
  • 7. How Do You 
 Do Your Job? Or, is this good?
  • 8. How Do You 
 Do Your Job? Do I read this book? Or that book? Or articles!?
  • 9. Some Great 
 Resources… ▪ Responsive Web Design (Ethan Marcotte) ▪ The Web Designer’s Idea Book (Patrick McNeil) ▪ Don’t Make Me Think (Steve Krug) ▪ Designing for Emotion (Aaron Walter) ▪ Mobile First (Luke Wroblewski) ▪ Android Design Patterns (Greg Nudleman) ▪ Mobile Design Pattern Gallery (Theresa Neil) ▪ Motivational Design for Learning and Performance (John M. Keller) ▪ User Centered Design (Travis Lowdermilk) ▪ Interactive Design (Andy Pratt & Jason Nunes) ▪ And so forth…
  • 10. How to succeed 
 at your job ▪ You want to stand out ▪ Make it awesome ▪ You want to defend your work ▪ Be able to explain every element and the harmony between them ▪ You want to quickly learn from your work ▪ Knowing why you chose elements and design prepares you to incorporate feedback and criticism ▪ You want confidence in yourself ▪ You should be able to repeat your success because you know why
  • 11. How to learn to 
 stop worrying 
 and love your job Start the work by ensuring success 1. Understand what makes an impactful user experience 2. Use the acumenity Clarity Index to create an awesome experience
  • 12. What is User Experience? The judicious application of certain user- centered design practices (http://uxdesign.com/ux-defined#sthash.y5mlAv63.dpuf)
  • 13. UCD Principles Excerpted from usabilitynet.org 1. Design for the users and their tasks 2. Be consistent 3. Use simple and natural dialogue 4. Reduce unnecessary mental effort by the user 5. Provide adequate feedback (success/fail at goal) 6. Provide adequate navigation mechanisms 7. Let the user drive 8. Present information clearly 9. Be helpful 10. Reduce errors
  • 14. 3 Benefits of a Great User Experience
  • 15. How Do You Achieve a 
 Great User Experience?
  • 16. What Do You Achieve through 
 Great User Experiences? Gain the positives and avoid the negatives
  • 17. What Are the Elements of acumenity’s Clarity Index?
  • 18. What Are the Elements of acumenity’s Clarity Index?
  • 21. Increase Tact Tact is the sensitivity and empathy towards the learner.
  • 22. Tact: Attractive Design 
 Brings Instant Credibility A Stanford University study states that 46% of participants assessed the credibility of a site based on the appeal of the visual design, including layout, typography, and color schemes. http://credibility.stanford.edu Where would you buy your wedding dress? Site A Site B
  • 23. Where would you buy your electronics? Site A Site B
  • 24. Where would you buy your groceries? Site A Site B
  • 25. Tact: Aesthetic-Usability Effect The Aesthetic-Usability Effect is the phenomenon that describes users perception that more aesthetically pleasing designs to be easier to use than less aesthetically pleasing designs. Users are more sympathetic to faults or failures if a design is aesthetically pleasing, leading them to believe that the better looking option is the better option entirely.
  • 26.
  • 27.
  • 28.
  • 29.
  • 31. Distract: Use Simple, 
 Meaningful Visuals Consider using simple drawings or icons that lack unnecessary detail.
  • 32. Distract: Use Simple, 
 Meaningful Visuals
  • 33.
  • 34.
  • 35.
  • 36. Interact User interaction or active involvement
  • 38. Interaction • Creates an active learning process that aids understanding and retention. • Ensure that your knowledge checks or quizzes test that they have understood the learning objective rather than recall what they just heard. • Product simulations create workflow memories. Can be useful, but not if your product changes often • Exercises engage the user to independently solve problems outside the training. • “Variety is the spice of life.”
  • 40. How to Quantify 
 the Relationship ▪ Tact & Interact ▪ Simplest way is to develop a checklist ▪ Elements meeting more of the checklist items score higher ▪ Elements not meeting all of the checklist items should be redone or justified ▪ For example: User Centered Design principles ▪ Ensure standards are met ▪ Principles can be used as the checklist
  • 41. Testing the Index High Tact: Navigation menu placed on the left Distract: Consider using simplified visuals :Low Interact Difficult interaction, especially on mobile Low Tact: Visuals do not look like buttons Low Tact: Important Menu items are faded Distract: 
 Too much text; difficult to read
  • 42. How Mobile Impacts the Learning Experience ▪ Extra diligence must be applied in identifying learning distractions. ▪ Mobile requires a different set of tact than desktop ▪ Different design and content conventions are used on mobile than desktop
  • 43. Wrap Up 
 and Q&A Majid Tahir / majid@acumenity.com / 847-312-6504