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Operation P.E.A.C.E. 2.0: Gamification

MEGA Generation
19 de Jul de 2016
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Operation P.E.A.C.E. 2.0: Gamification

  1. Gamification Operation P.E.A.C.E.
  2. Gamification is: Application of game-design elements and game principles in non-game contexts. A set of principles and tools that help close the engagement gap between the person and their goal.
  3. Gamification
  4. Gamification
  5. Gamification
  6. What makes gamesengaging?
  7. Ineveryjobthatmustbedone Thereisanelementoffun Youfindthefunandsnap! Thejob’sagame. Mary Poppins
  8. Gamification Emotions
  9. P LB
  10. Points LB
  11. Points LBadges
  12. Points LeaderboardsBadges
  13. Achievements Badges Challenges Collections Points Quests Content Unlocking Gifting Leaderboards Levels Teams Virtual Goods
  14. Gamification Emotions Tools
  15. Intrinsic values Belonging Autonomy Power Mastery Meaning Learning Fun
  16. Think of some gamification techniques to motivate your classmates to make their homework regularly.
  17. Thank you!
  18. 1.When collecting a small square, remove it. 2.The win state of the game is when all 5 small squares are collected. 3.Imagine there is a vertical wall on the page. How to make it to block the big square from passing through it? 4.What if there are multiple walls? Suppose it’s a maze (labirint). 5.When pressing the Esc button, restart the game.
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