Presentation about gamification delivered within the project "Operation P.E.A.C.E. 2.0". Author: Iulian Gulea. More details at http://blog.megageneration.com.
Gamification is:
Application of game-design elements and game
principles in non-game contexts.
A set of principles and tools that help close the
engagement gap between the person and their goal.
1.When collecting a small square, remove it.
2.The win state of the game is when all 5 small
squares are collected.
3.Imagine there is a vertical wall on the page.
How to make it to block the big square from
passing through it?
4.What if there are multiple walls? Suppose it’s a
maze (labirint).
5.When pressing the Esc button, restart the
game.