7. evaluation (fmp)

7 de Jul de 2021
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
7. evaluation (fmp)
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7. evaluation (fmp)

Notas do Editor

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?