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Is it Evaluating
the Effectiveness of!Mobile Apps!
working?!
May 21, 2013. AAM Annual Conference, Baltimore.!
Are Mobile Apps working?!
Elwood Haynes & America's First Car, 1894!
Why was the first car
designed like this?!
Elwood Haynes & America's First Car, 1894!
So what is the horse & cart of the app?!
When we make a new platform, we build with all
the limitations of the previous platform.!
The audio guide. It is a device the visitor borrows,
audio only & narrowcasting.!
=!
As the technology
progressed, the
ability to select
content through a
number system was
added.!
=!
First app
July 2009!
1.5
 2.5
 3.5
 4.5
To make accessible additional
interpretive content.
To diversify the institution's
public programmes.
As the primary
interpretation tool.
To facilitate access to opening
times / visit information.
To enable visitors to 'keep-in-touch'
with the institution.
To satisfy demand.
To raise the profile
of the institution.
To provide a more
interactive experience.
To attract new visitors
to the institution.
As a foreign
language provision.
As part of institution's
experimentation in engaging visitors.
To facilitate way-finding.
To keep-up with
current museum practices.
To generate revenue.
To provide better access for
visitors with special needs.
Specific funds were made
available for a mobile project.
Not Important Very Important
museums’ #1
objective for mobile

= experimentation!
Two perspectives for evaluating mobile: the visitors
perspective and the museum’s perspective.!
Visitor / users criteria!
Visitor survey!
UGC!
Visitor feedback!
Downloads!
Analytics!
Operational criteria!
New content / interaction possibilities!
PR!
CMS control!
Staff time!
Reach new audience!
Cost!
Maintenance!
Code control!
Spot the difference!
•  Code control / ownership!
•  Must borrow device / no
download.!
•  Cheaper hardware!
•  Key-pad based!
•  Primarily audio!
•  Control over content!
•  Allows incremental dev.!
Apps are not the silver bullet!
Who here has a smart phone?!
Who has downloaded the AAM app?!
Who used the AAM app to come to this
session?!
0
 2.6
 5.2
 7.8
 10.4
 13
Ensuring the mobile experience
supported the institution's mission
Securing cross-departmental
buy-in / support
Designing the
mobile experience
Selection of the content
Production of the content
Identifying the most
appropriate technology platform
Selecting the appropriate
vendor / implementation partner
The technical development
of the experience
Encouraging take-up / usage
of the mobile experience by visitors
Evaluating the success
of the mobile experience
Keeping the experience
up-to-date
The resources required to
implement the mobile experience
The resources required to
sustain the mobile experience
Least challenging Most challenging
Yes, currently using mobile
 No mobile, but have plans to
No mobile, and no plans to
 Vendor or Researcher
Challenges of mobile!
Just because visitors
can use an app on
their phone that that
they will.!
Web traffic!
back then!
Web traffic!
then!
Web traffic!
then!
Web traffic!
then!
Web traffic!
then!
Web traffic!
now(ish)!
What next?!
Web traffic!
next / soon!
Web traffic!
next / soon!
Apps / the mobile web has forced museums
to think about how to remain relevant &
connected to users.!
Web traffic!
Are Mobile Apps working?!
Loic Tallon | loic@pocket-proof.com!

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Is it working? Analysing the effectiveness of mobile in museums

  • 1. Is it Evaluating the Effectiveness of!Mobile Apps! working?! May 21, 2013. AAM Annual Conference, Baltimore.!
  • 2.
  • 3. Are Mobile Apps working?!
  • 4. Elwood Haynes & America's First Car, 1894! Why was the first car designed like this?!
  • 5. Elwood Haynes & America's First Car, 1894! So what is the horse & cart of the app?! When we make a new platform, we build with all the limitations of the previous platform.!
  • 6. The audio guide. It is a device the visitor borrows, audio only & narrowcasting.!
  • 7. =! As the technology progressed, the ability to select content through a number system was added.!
  • 9. 1.5 2.5 3.5 4.5 To make accessible additional interpretive content. To diversify the institution's public programmes. As the primary interpretation tool. To facilitate access to opening times / visit information. To enable visitors to 'keep-in-touch' with the institution. To satisfy demand. To raise the profile of the institution. To provide a more interactive experience. To attract new visitors to the institution. As a foreign language provision. As part of institution's experimentation in engaging visitors. To facilitate way-finding. To keep-up with current museum practices. To generate revenue. To provide better access for visitors with special needs. Specific funds were made available for a mobile project. Not Important Very Important museums’ #1 objective for mobile
 = experimentation!
  • 10. Two perspectives for evaluating mobile: the visitors perspective and the museum’s perspective.!
  • 11. Visitor / users criteria! Visitor survey! UGC! Visitor feedback! Downloads! Analytics!
  • 12. Operational criteria! New content / interaction possibilities! PR! CMS control! Staff time! Reach new audience! Cost! Maintenance! Code control!
  • 13. Spot the difference! •  Code control / ownership! •  Must borrow device / no download.! •  Cheaper hardware! •  Key-pad based! •  Primarily audio! •  Control over content! •  Allows incremental dev.!
  • 14. Apps are not the silver bullet!
  • 15. Who here has a smart phone?!
  • 16. Who has downloaded the AAM app?!
  • 17. Who used the AAM app to come to this session?!
  • 18. 0 2.6 5.2 7.8 10.4 13 Ensuring the mobile experience supported the institution's mission Securing cross-departmental buy-in / support Designing the mobile experience Selection of the content Production of the content Identifying the most appropriate technology platform Selecting the appropriate vendor / implementation partner The technical development of the experience Encouraging take-up / usage of the mobile experience by visitors Evaluating the success of the mobile experience Keeping the experience up-to-date The resources required to implement the mobile experience The resources required to sustain the mobile experience Least challenging Most challenging Yes, currently using mobile No mobile, but have plans to No mobile, and no plans to Vendor or Researcher Challenges of mobile!
  • 19. Just because visitors can use an app on their phone that that they will.!
  • 20.
  • 28. next / soon! Web traffic!
  • 29. next / soon! Apps / the mobile web has forced museums to think about how to remain relevant & connected to users.! Web traffic!
  • 30. Are Mobile Apps working?! Loic Tallon | loic@pocket-proof.com!