PROCESS
EFFICIENCY
PERFORMANCE
AGILITY
CULTUREPROGRAMMEORGANISATIONCULTURE
Reduce time away from the job 95%
Speed up implementation of new processes 91%
Improve organisational performance* 96%
Facilitate new ways of working* 100%
Provide a faster response to changing conditions * 96%
Speed up the application of learning at work 96%
Integrate learning into the workflow *96%
Increase self directed learning *100%
Deliver greater value for money* 96%
Increase volume 92%
The future of learning for the health profession
(* = health higher than average)
To what
extent is
health
harnessing
technology?
90%
custom made in house elearning
72% public sector
70%
Video
69% public sector
95%
Live online learning
84% public sector
85%
LMS
79% public sector
35%
Learning Communities
62% public sector
70%
Job aids/ check lists
70% public sector
85%
Mobile
82% public sector
30%
Competency management systems
30% public sector
15%
Game based elements
16% public sector
40%
Information repositories/ portals
51% public sector
E-enable
43%
of formal learning
(23% health, 21% public
sector)
87%
Enjoy good
relationships with IT
(71% health, 53% public
sector)
TOP DECK THINK DIGITALLY
The Top Deck…
Use tech
to make life
easier
5xas likely to have
Curation strategies
in place
4x
as likely to use
Micro Learning
3x
as likely to provide
Job aids via mobile
3x
as likely to use
Use Tags and Metatags
90%
Expect Line managers to
take responsibility for
staff development
(71% health, 67% public sector)
59%
Equip managers with the
resources they need to
support their teams
(14% health, 19% public sector) 90% expect line managers to take
responsibility for their staffs’
development (vs 61% of the rest)
The Top Deck
HELP STAFF
LEARN
HOW TO
LEARN
74% offer study skills
training (62%health, 58% public
sector)
64% encourage learners to
organise own Personal
learning strategies (25% heath,
30% public sector)
82%of the Top Deck
L&D are confident
using new media
in learning design
(29% health, 25% public
sector)
82%of the Top Deck
provide
ongoing CPD
opportunities
for L&D staff
(57% health 61% public
sector.)
1 in 5 (19% health. 7% PS)
don’t know how their
L&D staff build skills
Common sense
but not common
practice
Defining
Need
Understanding
Learners
Work
Context
Building
Capability
Ensuring
Engagement
Demonstrating
Value
THE TOP 10%
T O W A R D S M A T U R I T Y I N D E X
TOP
DECK
TOP LEARNING
ORGANISATIONS
Be convinced Support and guidance
Feel inspired or engaged Simple practical stuff
THE ORGANISATION
WANTS METO…
IWANT…
Understand why To understand how
Care less
Story ResourceGuideAnimation
PUSH PULL
Experience
Care more
Experiences or Resource?
Managing learning
Personal Understanding the business
problem
Design and delivery
(technical)
Supporting Performance
Design and delivery
Evaluating impact
Skills in place (Rest)Priority skills (All) Skills in place (Top Deck)
W
W
W
W
=
W=
W
W
W
S
W
W
W
S
S
W
W
W
S
Experiences
Experience formats which can be applied to change
mindsets, build capability and improve performance.
Use these formats to build a ‘flight simulator’ for tasks or
roles of any kind.
Resources
Resources – such as short videos, animations, checklists,
infographics and one-page guides – help people at the point
of need. Resources can be far more effective than courses
at improving performance.
Animation: the psychology of differences
Video: for the business case
Infographics: for context
Peer stories
Be convinced Support and guidance
Feel inspired or engaged Simple practical stuff
THE ORGANISATION
WANTS METO…
IWANT…
Understand why To understand how
Care less
Story ResourceGuideAnimation
PUSH PULL
Experience
Care more
Experiences or Resource?
DEFINE
the outcome
in terms of
results not
learning
objectives
DISCOVER
the concerns
and tasks that
underpin
performance
DESIGN
think of
helpful stuff:
resources
and
experiences
DEVELOP
in a user-centred
way: designers
partnering with
practitioners
DEPLOY
an MVP
rapidly, and
market
ITERATE
Continue to improve
6
1 2 3 4 5
The audience always comes first.
Talk to people – find out how you can help.
Process
Technology
1) Talk to people, build helpful stuff.
2) Use the technology people are already using.
• Whatsapp
• Slack
• Facebook
• Instagram
3) Use smartphones – but get a microphone!
4) Use powerpoint for printables
5) Curate wherever you can
EXAMPLE
CROWDSOURCING
QUESTIONS
VOTE FOR 4!
A VISION FOR
DIGITAL LEARNING
6) What specific questions can we ask business leaders to build buy
in?
2) What do you do to help line managers ensure learning is
supported in the workplace?
3) What are the priority skills required by L&D to secure the
opportunities of a digital future?
4) How can we improve the culture of learning in NHS Wales?
1) In what ways can we use technology to support learning that we
are not doing at the moment?
7) How can we involve learners more in the design of learning?
5) What evidence should we capture to demonstrate impact? When
should we capture it?
8) How can we deliver more impact with less resources?