INCREASING
PERFORMANCE GAP
87% wanted change
74% wanted change
51% reported benefits
31% reported benefits
What is stopping us from
achieving our goals?
2014
2010
87% wanted change 2014
31% reported benefits
How do we
stay ahead of
the game?
2014
87% wanted change 2014
31% reported benefits
Learn from those who are
ahead of us!
How do we
stay ahead of
the game?
2014
An evidence-
based approach
to modernising
learning
12 years of research
4,400 L&D leaders
55+ countries
18,000 learners
1.5 million data points
every year
10 Hidden Secrets of Top
Performing L&D Teams
@LauraOverton
(Those scoring in the top 10% of
the Towards Maturity Benchmark)
Who is reporting
the best L&D
outcomes?
What are they
doing differently?
T O W A R D S M A T U R I T Y I N D E X
TOP
DECK
TOP LEARNING ORGANISATIONS
THE TOP DECK (10%)
Introduced in 2014
THE ART OF BENCHMARKING
2x
revenue
improvements
50%
improvement
on attrition
25%
increase in staff
engagement
Improved application
of learning in the
workplace
Faster response
to changing
business conditions
Increased
productivity
on the job
TOP DECK Average
TOP
DECK
BENCHMARKING IS
ABOUT PERFORMANCE
1. Our organisation encourages and makes time for reflection
2. We identify key business metrics that we want to improve in
partnership with senior managers
3. We blend different technologies in design including social
media for collaboration
4. We help staff define their own personal learning strategies
5. We publicise the successes of individuals
Review
Try this out – where do you stand?
Gaining Market Share
17% rise in customer satisfaction
10% improvement in revenue
Talent
9% reduction in attrition
17% improvement in engagement
14% improvement in productivity
12% reduction in time to competency
Delivering New Products & Services
Change new products & services 23% faster
Roll out new IT applications 26% faster
& improve efficiency!
17% Cost reduction
+21% Volume
- 22% Delivery time
- 20% Study time
What can
learning
innovation
bring to the
table?
Top Deck L&D
teams are
3x
as likely to be
proactive in
understanding
what staff need
to do their job
4. CONSUMER-DRIVEN
Investing in tomorrow’s skills, today
87%
89%
89%
91%
91%
93%
96%
96%
96%
47%
34%
49%
42%
31%
15%
47%
36%
41%
79%
56%
68%
70%
44%
50%
81%
71%
70%
Business planning
Delivery via virtual classroom
Instructional design
Marketing and stakeholder engagement
Digital content development
Using social media effectively
Online or blended learning delivery
Supporting learners online
Programme evaluation
Current skills in house (top Deck) Current skills in house (avg) Considered a priority
97%
of top performers
agree learning
initiatives support
the skills the
business needs
(60% on average)
“HAVE NOTHING IN THEIR HOMES THAT
THEY DO NOT KNOW TO BE USEFUL OR
BELIEVE TO BE BEAUTIFUL.”
~ WILLIAM MORRIS
We know
what to do,
but we don’t
always do it
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
1 2 3 4 5 6 7 8
The course is not
the only option
2010 15 14 15
10 Hidden Secrets of Top
Performing L&D Teams:
1. Data-driven decisions
2. Make time to reflect
3. Focus on specific results
4. Consumer driven
5. Help staff learn how to learn
6. Train Hard
7. Think digitally Laterally
8. Unconstrained Creativity
9. Put on a show
10. Get stuck in!
ABOUT US
Towards Maturity is a benchmarking practice that provides authoritative research
and expert consultancy services to help assess and improve the effectiveness and
consistency of L&D performance within organisations. It leverages the data gathered
from the largest learning and development benchmark in Europe.
Download our case studies to support your business case for change at:
www.towardsmaturity.org
Find out your own Towards Maturity Index™ to see if you are amongst the top
learning companies at: www.towardsmaturity.org/mybenchmark
Notas do Editor
www - 94
Palm pilot 1998
Education over the internet is going to make email look like a rounding error – John Chambers 1999
The alignment agenda is driving L&D professionals to demand more of their strategy but how do we deliver more?
Key by Mike Ashley from the Noun Project
Key by Mike Ashley from the Noun Project
Definition: Benchmarking is the process of comparing key performance indicators for one organisation with the indicators of others who are considered to represent the industry standard or best practice for that field.
For the past 10 years the Towards Maturity Study has concentrated on identifying the business impact of learning innovation and has uncovered 6 workstreams of behaviour that are consistently
In terms of bottom line results they are also reporting
double the revenue increases compared to peers as a result of learning
50% improvement on attrition rates
25% increase on staff engagement
But what are the top deck doing differently and what can we learn from them?
Equip managers to provide proactive support
Help staff define their own personal learning strategies ( check out Real Learning by Jay Cross for ideas)
Use content curation strategies to make sure users know what resources are available
Help people identify and connect with in house experts
Encourage staff to collaborate in building knowledge resources
Get involved with influencing the organisations overall social media policy
Analyse the problem before recommending a solution
Involve users and managers in design
Blend different technologies in the design including social media for collaboration
Incorporate performance support tools in formal learning
The 2014 Towards Maturity Benchmark outlines that learning innovation, done well, continues to deliver results that the board will be interested in.
These are conservative numbers gathered over 3 years from a minimum of 381 participants ( some are generated from inputs of over 600 participants). Use them to help you make your business case for change.
And 2 x as likely to involve them in the design of new programmes
Definition: Benchmarking is the process of comparing key performance indicators for one organisation with the indicators of others who are considered to represent the industry standard or best practice for that field.
For the past 10 years the Towards Maturity Study has concentrated on identifying the business impact of learning innovation and has uncovered 6 workstreams of behaviour that are consistently