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Call to Tender: Pets vs. Robots an iPhone/iPad app
Commercial in Confidence
School of Electronic Engineering and Computer Science Queen Mary University of London

Call Budget: £22,000

Tender closing date: 30 March 2012, 3.00pm

How to respond:

    •    Full Costing and justification (competitive tender)
    •    Timeline and deliverables for product
    •    Example gameplay storyboards and game sequence
    •    IP allocation agreement in principle
    •    Response to be sent to Prof Peter McOwan (pmco@eecs.qmul.ac.uk) by 30 March
         2012 with Pets vs. Robots game App tender in subject line


How will the University will respond to proposals?
   • Decision on tender to be made by 10 April 2012, no discussions will be entered into
        with those who are not selected.
   • Negotiations, Financing schedule and Contract to be agreed by 27 April 2012.
   • Final user tested Product delivery by 14 June 2012.



Have any questions?

         Please ask Peter McOwan (pmco@eecs.qmul.ac.uk)
         Computer Science Building School of Electronic Engineering and Computer Science
         Queen Mary University of London
         Mile End Road London E1 4NS
         Telephone: +44 (0)20 7882 5224
         Fax +44 (0)20 8980 6533
         Web www.dcs.qmul.ac.uk/~pmco

         More details on Flash robot at www.lirec.eu
         And videos at http://vimeo.com/37595944




www.lirec.eu
Pets vs. Robots Game App brief
The app to be developed for iPhone and iPad platforms and must pass instore submission by
the deadline.The app is based on elements from an EU research project www.lirec.eu

It should be fun to play as the levels increase, it also needs the player to think about social
encounters between humans and robots and the impact on existing pets.

The game involves a cartoon of an actual LIREC robot (FLASH), in a scrolling ʻrun towards
the cameraʼ format. Game play elements include avoiding collisions with objects, social
encounters with humans and overcoming ʻjealousʼ household pets.

The game involves amassing points, scoring against time and with ability to tweet high scores
The game needs to have minimum amount of written text to allow EU wide uptake.

The game will contain a series of short, self contained levels of increasing difficulty. The game
will include sound effects and music.

The game will be pseudo 3D i.e. will contain shaded 3D looking objects, robot, obstacles, pets
but these can be superimposed on a moving 2D perspective background.

The control of the main robot character can be either by finger slides or by tilting the
phone/pad (TBD)

The app should also contain a mechanism to display appropriate adverts (TBD)

The app will also allow players to find out more about the LIREC project if they wish.

Ownership of the code and all IP will reside with QMUL on final delivery and may be reused in
other later QMUL projects.

This document describes the core game elements of the app, tender bidders can embellish as
they see fit, innovative approaches welcomed.



Pets vs. Robots Game scenario (see slides in ppt in attachment)




www.lirec.eu

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Lirec gaming app call to tender

  • 1. Call to Tender: Pets vs. Robots an iPhone/iPad app Commercial in Confidence School of Electronic Engineering and Computer Science Queen Mary University of London Call Budget: £22,000 Tender closing date: 30 March 2012, 3.00pm How to respond: • Full Costing and justification (competitive tender) • Timeline and deliverables for product • Example gameplay storyboards and game sequence • IP allocation agreement in principle • Response to be sent to Prof Peter McOwan (pmco@eecs.qmul.ac.uk) by 30 March 2012 with Pets vs. Robots game App tender in subject line How will the University will respond to proposals? • Decision on tender to be made by 10 April 2012, no discussions will be entered into with those who are not selected. • Negotiations, Financing schedule and Contract to be agreed by 27 April 2012. • Final user tested Product delivery by 14 June 2012. Have any questions? Please ask Peter McOwan (pmco@eecs.qmul.ac.uk) Computer Science Building School of Electronic Engineering and Computer Science Queen Mary University of London Mile End Road London E1 4NS Telephone: +44 (0)20 7882 5224 Fax +44 (0)20 8980 6533 Web www.dcs.qmul.ac.uk/~pmco More details on Flash robot at www.lirec.eu And videos at http://vimeo.com/37595944 www.lirec.eu
  • 2. Pets vs. Robots Game App brief The app to be developed for iPhone and iPad platforms and must pass instore submission by the deadline.The app is based on elements from an EU research project www.lirec.eu It should be fun to play as the levels increase, it also needs the player to think about social encounters between humans and robots and the impact on existing pets. The game involves a cartoon of an actual LIREC robot (FLASH), in a scrolling ʻrun towards the cameraʼ format. Game play elements include avoiding collisions with objects, social encounters with humans and overcoming ʻjealousʼ household pets. The game involves amassing points, scoring against time and with ability to tweet high scores The game needs to have minimum amount of written text to allow EU wide uptake. The game will contain a series of short, self contained levels of increasing difficulty. The game will include sound effects and music. The game will be pseudo 3D i.e. will contain shaded 3D looking objects, robot, obstacles, pets but these can be superimposed on a moving 2D perspective background. The control of the main robot character can be either by finger slides or by tilting the phone/pad (TBD) The app should also contain a mechanism to display appropriate adverts (TBD) The app will also allow players to find out more about the LIREC project if they wish. Ownership of the code and all IP will reside with QMUL on final delivery and may be reused in other later QMUL projects. This document describes the core game elements of the app, tender bidders can embellish as they see fit, innovative approaches welcomed. Pets vs. Robots Game scenario (see slides in ppt in attachment) www.lirec.eu