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Adapting Linear Content to
   Interactive Games
The Wonderful Wizard of Oz
              by L. Frank Baum
•   A well known brand
•   Has international appeal
•   Has a compelling story
•   Involves strong characters
•   Is age appropriate
•   Is available
•   Has Cross Media potential
Oz – The Magical Adventure
                    The Challenge
• To create two distinct interactive products
  that appeal to the global market
• Design so can reuse assets, recordings etc
• To make a familiar linear story non linear
• To appeal to either gender
• To have a clear narrative but have agency
• To work for a pre-literate audience
• To be totally replayable
• To be educationally sound
Oz – The Magical Adventure
     Appealing Characters
Oz – The Magical Adventure
     An Immersive World
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure
Adapting Linear Content to Interactive Games - Jackie Turnure

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Adapting Linear Content to Interactive Games - Jackie Turnure

  • 1. Adapting Linear Content to Interactive Games
  • 2. The Wonderful Wizard of Oz by L. Frank Baum • A well known brand • Has international appeal • Has a compelling story • Involves strong characters • Is age appropriate • Is available • Has Cross Media potential
  • 3. Oz – The Magical Adventure The Challenge • To create two distinct interactive products that appeal to the global market • Design so can reuse assets, recordings etc • To make a familiar linear story non linear • To appeal to either gender • To have a clear narrative but have agency • To work for a pre-literate audience • To be totally replayable • To be educationally sound
  • 4. Oz – The Magical Adventure Appealing Characters
  • 5. Oz – The Magical Adventure An Immersive World