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What is Product Management ?

  1. INTRO TO PRODUCT MANAGEMENT
  2. OBJECTIVES 1. What is Product Management? 2. What does a Product Manager do? INTRO TO PRODUCT MANAGEMENT
  3. AGENDA What is Product Management? Product Lifecycle Hands-on Exercise Wrap-up & Questions INTRO TO PRODUCT MANAGEMENT
  4. What is Product Management? INTRO TO PRODUCT MANAGEMENT
  5. INTRO TO PRODUCT MANAGEMENT Customer Business Technology Product Management
  6. Roles & Responsibilities Engineering UX & UI Design Product Marketing Product Management How can we develop a solution that is reliable and scalable? All aspects of the user’s interaction with the product How are we positioning this product? How are we distributing it? What’s the price point? Who’s the customer? What problems do they have? What’s the right product to be built? INTRO TO PRODUCT MANAGEMENT
  7. The role of the product manager is to find the right product that needs to be built to serve customer needsINTRO TO PRODUCT MANAGEMENT
  8. Who else do you think product managers work with? INTRO TO PRODUCT MANAGEMENT
  9. Product Lifecycle INTRO TO PRODUCT MANAGEMENT
  10. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  11. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success Our lesson & exercise will focus on these two steps:
  12. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  13. How can you source problems and ideas for your product? INTRO TO PRODUCT MANAGEMENT
  14. Sourcing problems INTRO TO PRODUCT MANAGEMENT
  15. Dogfooding - use your own product INTRO TO PRODUCT MANAGEMENT
  16. Observe users in the field INTRO TO PRODUCT MANAGEMENT
  17. Analyze support tickets INTRO TO PRODUCT MANAGEMENT
  18. Understand industry trends ● What other problems do your target customers have? ● What other products are they using? ● What’s something that will change about how the industry operates in the future? Stay on top of latest trends Forums to connect with your target users INTRO TO PRODUCT MANAGEMENT
  19. Define requirements INTRO TO PRODUCT MANAGEMENT
  20. Product requirements 1. What’s the problem? 2. Who is experiencing this problem? 3. Why is this a problem? 4. What job is the user ‘hiring’ our product to do for them? 5. How is the user currently solving this problem? 6. What assumptions do we need to validate? 7. How do we know that we’ve solved the problem? INTRO TO PRODUCT MANAGEMENT
  21. Jobs to be Done is a collection of principles that help us understand customer motivation INTRO TO PRODUCT MANAGEMENT
  22. Classic Jobs to be Done Example INTRO TO PRODUCT MANAGEMENT
  23. Example - ViewedIt 1-click restart INTRO TO PRODUCT MANAGEMENT
  24. Example - ViewedIt 1-click restart 1. What’s the problem? 2. Who is experiencing this problem? 3. Why is this a problem? 4. What job is the user ‘hiring’ our product to do? 5. How is the user currently solving this problem? 6. What assumptions do we need to validate? 7. How do we know that we’ve solved the problem? INTRO TO PRODUCT MANAGEMENT Restarting a recording takes a lot of time Active users making a lot of videos Most videos require multiple takes Create successful videos faster Stop recording, go back and start over User behaviour for different types of videos Takes less time to make a successful video, users make more videos
  25. Result - ViewedIt 2-click restart INTRO TO PRODUCT MANAGEMENT
  26. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  27. Prioritize Problem INTRO TO PRODUCT MANAGEMENT
  28. Prioritize Problem Customer & Business Value 1. How likely is this to help us reach our quarterly company goals? 2. How many people are impacted by this problem? How much are they willing to pay for this? 3. How many people have already asked for this? Are they our target users? 4. Is there a churn risk based on this feature? 5. Is there an upsell opportunity or is this expected product functionality? INTRO TO PRODUCT MANAGEMENT
  29. Prioritize Problem Engineering Effort 1. How big of an effort is this? 2. Do we have internal expertise to solve this problem? 3. Is our existing infrastructure able to support this? 4. Is this is a prerequisite to solving other problems for our customers? INTRO TO PRODUCT MANAGEMENT
  30. HIGH VALUE, LOW EFFORT LOW VALUE, LOW EFFORT HIGH VALUE, HIGH EFFORT LOW VALUE, HIGH EFFORT Infrastructure projects, long-term investments, complete change of the onboarding funnel Break them down, validate Change the way reporting is done based on a couple of users’ feedback Why bother? Changing steps in the onboarding funnel that lead to a higher conversion to paid users Add to the next sprint Minor bug that’s only impacting a small percentage of users Add to the backlog, spread between sprints Example Prioritize Problem Example Action Action INTRO TO PRODUCT MANAGEMENT
  31. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  32. Design solution INTRO TO PRODUCT MANAGEMENT
  33. Research & Planning Sketching Prototyping Testing & Refining Launching INTRO TO PRODUCT MANAGEMENT
  34. User Research Role of the Product Manager ● Involve Product Designer in the initial research and requirements gathering process ● Provide access to all relevant data that’s available - both product usage and qualitative user feedback ● Come up with mechanisms to validate assumptions you’re making (doesn’t have to be scalable right away) INTRO TO PRODUCT MANAGEMENT
  35. Rapid experimentation INTRO TO PRODUCT MANAGEMENT
  36. How can you validate assumptions without writing code? INTRO TO PRODUCT MANAGEMENT
  37. Example - Airbnb
  38. Example - x.ai virtual assistant INTRO TO PRODUCT MANAGEMENT
  39. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  40. Build solution INTRO TO PRODUCT MANAGEMENT
  41. Build solution Role of the Product Manager ● Work with the engineering team to break down the solution into small units of work ● Provide data for questions that come up throughout the development process ● Have regular touch points with the team to see how you can help ● Assess the need for scope changes (if applicable) INTRO TO PRODUCT MANAGEMENT
  42. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  43. Test solution INTRO TO PRODUCT MANAGEMENT
  44. Test Solution ● Work with the QA team to come up with test cases ● Determine when the product is ready for internal / external beta testing ● Create feedback mechanisms for the beta release ● Share feedback with the team ● Determine when the product is ready for external launch INTRO TO PRODUCT MANAGEMENT
  45. Define requirements Roadmap User research and rapid experimentation Launch and feedback mechanisms Based on requirements and designs INTRO TO PRODUCT MANAGEMENT Build Solution Test SolutionDesign Solution Beta Release Prioritize ProblemDefine Problem Ship & Measure Success
  46. Ship & measure success INTRO TO PRODUCT MANAGEMENT
  47. Launch preparation ● Work with the Marketing team to come up with product positioning and messaging ● Work with the Support team on product documentation for the customers (or you might have to do this yourself) ● Make sure you are tracking key product metrics from day 1 (you can’t improve what you don’t measure) INTRO TO PRODUCT MANAGEMENT
  48. Hands-On Exercise INTRO TO PRODUCT MANAGEMENT
  49. INTRO TO PRODUCT MANAGEMENT You’re a Product Manager at Uber
  50. INTRO TO PRODUCT MANAGEMENT Uber for Kids? How can Uber become the go-to method of transportation for kids going to & from school?
  51. Product Exercise: Uber for Kids ● You need to define requirements for this product and determine its priority ● Is this something Uber should build? Why? Why not? ● We will work together and ask questions to determine if this is a good idea ● Assume there are no constraints from the engineering perspective INTRO TO PRODUCT MANAGEMENT
  52. Define Problem 1. What’s the problem? 2. Who is experiencing this problem? 3. Why is this a problem? 4. What job is the user ‘hiring’ our product to do for them? 5. How are they currently solving this problem? 6. What assumptions do we need to validate? 7. How do we know that we’ve solved the problem? INTRO TO PRODUCT MANAGEMENT
  53. Prioritize Problem 1. How likely is this to help Uber reach their company / product / growth goals? 2. How many people are impacted by this problem? 3. How much are they willing to pay for this? INTRO TO PRODUCT MANAGEMENT
  54. Would you go ahead with this product idea? Why? Why not? INTRO TO PRODUCT MANAGEMENT
  55. Thank you! INTRO TO PRODUCT MANAGEMENT
  56. Questions? (and please complete the surveys!) INTRO TO PRODUCT MANAGEMENT
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