Intercon 2012

374 visualizações

Publicada em

Palestra realizada na Intercon em 26/10/2012.

Publicada em: Tecnologia
0 comentários
1 gostou
Estatísticas
Notas
  • Seja o primeiro a comentar

Sem downloads
Visualizações
Visualizações totais
374
No SlideShare
0
A partir de incorporações
0
Número de incorporações
26
Ações
Compartilhamentos
0
Downloads
3
Comentários
0
Gostaram
1
Incorporações 0
Nenhuma incorporação

Nenhuma nota no slide
  • Human–computer Interaction (HCI) involves the study, planning, and design of the interaction between people (users) and computers.The term was popularized by Card, Moran, and Newell in their seminal 1983 book, "The Psychology of Human-Computer Interaction", although the authors first used the term in 1980[1], and the first known use was in 1975[2]. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many affordances for use and this takes place in an open-ended dialog between the user and the computer.
  • Human–computer Interaction (HCI) involves the study, planning, and design of the interaction between people (users) and computers.The term was popularized by Card, Moran, and Newell in their seminal 1983 book, "The Psychology of Human-Computer Interaction", although the authors first used the term in 1980[1], and the first known use was in 1975[2]. The term connotes that, unlike other tools with only limited uses (such as a hammer, useful for driving nails, but not much else), a computer has many affordances for use and this takes place in an open-ended dialog between the user and the computer.
  • VOO VIRTUAL
  • This Exquisite Forest is an online collaborative art experiment presented by Google and Tate Modern. The project lets users create short animations that build off one another as they explore a specific theme. It can be accessed via the website exquisiteforest.com and through a physical installation at Tate Modern (http://www.tate.org.uk/) from July 23, 2012.How does the project relate to exquisite corpse?Exquisite corpse is a creative exercise in Surrealism in which several people compose a sentence or drawing by contributing one word or section at a time. It inspired the name This Exquisite Forest.
  • VOO VIRTUAL
  • Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  • Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  • Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  • Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  • Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  • Embedded computationComputation is passing beyond desktop computers into every object for which uses can be found. Embedded systems make the environment alive with little computations and automated processes, from computerized cooking appliances to lighting and plumbing fixtures to window blinds to automobile braking systems to greeting cards. To some extent, this development is already taking place. The expected difference in the future is the addition of networked communications that will allow many of these embedded computations to coordinate with each other and with the user. Human interfaces to these embedded devices will in many cases be very different from those appropriate to workstations.
  • CuteCircuit
  • CuteCircuit
  • CuteCircuit
  • Realidade Comum – Matéria, tempo linear comum e espaço e matéria real
  • Biosensoresquedetectameletroquimica da planta.Um software queinterpreta a eletroquimicadaplanta.Arduino – placaqueconecta hardware com computadorMovimentos, grupos de energia (camposenergeticos),
  • Intercon 2012

    1. 1. INTERAÇÃO HOMEM–MÁQUINA @KARINAISRAEL 26.10.12
    2. 2. A CADA MINUTO MILHARES DE PESSOAS
    3. 3. FE NF CI UMAG OEMFLMMGOAMEN SCCRLRDTSSS I.LSTA L C M IEAJMR TASESAEX ESS R PMU RAEA R E E SVA V T PMRT E I AS,FCEN P E P OE A U EM A O EA O M M M E L AI AMNNC Â I R E Y L R M C N A O A G ÚNH EG M SML E - A S OM , T AN A E NT D I G I TA I S
    4. 4. AS PESSOAS INTERAGEMUMAS COM AS OUTRAS OU COM DADOS A PA R T I R D E M Á Q U I N A S
    5. 5. MMIMan-Machine Interaction HCI Human- Computer Interaction
    6. 6. Humano Máquina Satisfação do Usuário Ambiente de Desenvolvimento Teoria da Comunicação Computação gráficaDesign de interação e Ergonomia Desenvolvimento de Software e IA Experiência e Memória Equipamento
    7. 7. HUMAN MACHINE INTERACTION CARACTERÍSTICAS
    8. 8. CARACTERÍSTICA 1: CONFIANÇAN Ã O VA I M E C O L O C A R E M R I S C ON Ã O VA I M E E X P O R A O R I D Í C U L O S O U C A PA Z D E U S A R
    9. 9. REALIDADE AUMENTADA NO SKOL SENSATION 2010 http://www.youtube.com/watch?v=tGU2j_KLTAs
    10. 10. CARACTERÍSTICA 2: ADEQUAÇÃO À LOCALIZAÇÃO A O P Ú B L I C O - A LV O AO CONTEÚDO
    11. 11. HANDS FROM ABOVEhttp://www.youtube.com/watch?v=HBMdxNbu6IA
    12. 12. CARACTERÍSTICA 3: SURPREENDENTE MAIS FÁCIL MAIS RÁPIDO MELHOR
    13. 13. YSCOPE - Informações de forma natural na sala de cirurgia http://www.youtube.com/watch?v=91F6zErnCrs
    14. 14. CARACTERÍSTICA 4: FEEDBACK G A R A N T I R R E S P O S TA I M E D I ATAAV I S A R Q U E E S T Á P R O C E S S A N D O A R E S P O S TADIMINUIR A PERCEPÇÃO DO TEMPO DE ESPERA
    15. 15. LAST CALL 13th STREET – INTERACTIVE MOBILE MOVIE http://www.youtube.com/watch?v=BRMNfwndtok
    16. 16. CARACTERÍSTICA 5: LÚDICO CONVIDAR A JOGARI N C E N T I VA R A E X P E R I Ê N C I A FA C I L I TA R A A C O P L A G E M
    17. 17. NIKE LOS FEARLESS - FREE THROW EXPERIENCE http://www.youtube.com/watch?v=pybr_KA63W8
    18. 18. CARACTERÍSTICA 6: PRAZEROSO BOM DE OLHAR E MANUSEAR INTUITIVO QUE FUNCIONE BEM
    19. 19. SENNA EMOTION – VIDEOMAPPING CARROhttp://www.youtube.com/watch?v=OmOGQ9oE6cI&feature=plcp
    20. 20. HUMAN MACHINE INTERACTION EXEMPLOS
    21. 21. 1. INTERAÇÕES TRANSMEDIA AT R A Ç Ã O EXPERIÊNCIA MEMÓRIA
    22. 22. 3D GLASSES VIRTUAL FLIGHT – RIO DE JANEIROhttp://www.youtube.com/watch?v=hnMBTU-kyh0&feature=plcp
    23. 23. This Exquisite Forest Experimento de Arte Colaborativa no Tate Modern http://www.youtube.com/watch?v=nnhJ1841K-8
    24. 24. FIXELÂNDIA – AQUÁRIO VIRTUAL NO FORUM SINTRAhttp://www.youtube.com/watch?v=aXr05PQxEl4&feature=plcp
    25. 25. CERVEJARIA BOHEMIA – A experiência é partilhada pela pulseira nas redes sociais
    26. 26. PRATELEIRA INTERATIVA J&Bhttp://www.youtube.com/watch?v=PAE3njHe-6Q&feature=share&list=UUUec2zs4HviXDCvO7t5fz2Q
    27. 27. 2. INTERNET DAS COISAS C O N E C TA D O S E M R E D EENVIAM E/OU RECEBEM INFORMAÇÕES ENPODERAMENTO DO FÍSICO
    28. 28. Olly and Molly Twitter Bots – Cheiro e doces cada vez que você recebe um tweet
    29. 29. C&A Fashion Like – As pessoas curtem no Facebook e reflete no cabide instore
    30. 30. Poke Machine – Sistema físico que te cutuca quado você é “cutucado” no Facebook
    31. 31. Nike Corrida SP-Rio – Posta uma imagem com texto quando você passa pelo tapete
    32. 32. Point Cloud – Escultura Kinética que reage a informação climática http://vimeo.com/42896836
    33. 33. 3. SPIMES E S PA Ç O TEMPOTRAJETÓRIA DO CICLO DE VIDA
    34. 34. Spime Airbike - 3D printed nylon bicycle
    35. 35. 4. HUMAN ROBOT INTERACTIONS MÁQUINAS PROGRAMÁVEIS PRODUTO & SERVIÇO ENGAGEMENT
    36. 36. AIBO ROBOT – Artificial Intelligence roBOt. Bichinho de estimação autônomo. http://www.youtube.com/watch?v=KgN7sLwHVQ0
    37. 37. SIGAME – Robôs concierge da Cidade Financeira Santander http://www.youtube.com/watch?v=bzDIJ6TTc6w
    38. 38. 5. WEARABLES SEMPRE PRESENTE R E A G I R A O U T R O S A PA R E L H O SC O M P O R TA M E N T O M U D A C O M F E E D S
    39. 39. F+R HUGS – Permite as pessoas enviarem e receberem abraços com sensação física
    40. 40. desfile de moda onde as roupas se modificam, ganhando novas formas. http://www.youtube.com/watch?v=r6m8rSBuejY
    41. 41. 6. UBIQUITOUS COMPUTINGT E C N O L O G I A T R A N S PA R E N T E I N T E R A Ç Ã O N AT U R A L RECONHECIMENTO
    42. 42. A DAY MADE BY GLASS – VISÃO DE FUTURO http://www.youtube.com/watch?v=jZkHpNnXLB0
    43. 43. BRADESCO NEXT – O banco do seu tempo. http://www.youtube.com/watch?v=JssC6I3Tbzg
    44. 44. karina.israel@ydreams.comwww.ydreams.comObrigada. :)

    ×