SlideShare uma empresa Scribd logo
1 de 2
Game Jam
Who is the client?
The clientfor this productwould be the creators of Game Jam and the crew that have hosted the event.
What media product(s) does the client require?
The product that will be required is a video game. Each group will berequired to create a video game.
What is the timescale to deliver the products(s) to the client?
The clienthas 48 hours to complete their final version of their game and have it ready to be presented and
played for the event.
Who is the intended target audience the client wishes the product(s) to appeal to?
The target varies depending on what game the group decide to create.
What are the legal and ethical issues relating to the production?
GGJ makes sure that all peopleinvolved and treated right and are well looked after and ensure that they do
“everything possible to protect rights, welfare, and well-being of subjects involved”.
What constraints do you have to workwithin (budget, length of product, format)?
You have to work with a 48 hour time constraintmakingita challengeto complete the game in a very short
period of time, this also puts constraints on the amount of detail you can put in your game
given the time schedule you can’t put lots of detail in.

Mais conteúdo relacionado

Semelhante a Game jam

Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital MarketingGunter Blanckaert
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingDavid Mullich
 
The Game Industry - Financial Aspects
The Game Industry - Financial AspectsThe Game Industry - Financial Aspects
The Game Industry - Financial AspectsVictory Media
 
Running head PHASE 2 1PH.docx
Running head PHASE 2                                       1PH.docxRunning head PHASE 2                                       1PH.docx
Running head PHASE 2 1PH.docxtodd581
 
Running head PHASE 2 1PH.docx
Running head PHASE 2                                       1PH.docxRunning head PHASE 2                                       1PH.docx
Running head PHASE 2 1PH.docxglendar3
 
Rwjf games to generate data competition 022213
Rwjf games to generate data competition 022213Rwjf games to generate data competition 022213
Rwjf games to generate data competition 022213Bonnie Henry
 
Explain the mission of the organization
Explain the mission of the organizationExplain the mission of the organization
Explain the mission of the organizationMehmetGRDAL4
 
10 questions that will help you to create an awesome video
10 questions that will help you to create an awesome video10 questions that will help you to create an awesome video
10 questions that will help you to create an awesome videoMedia Designs
 
High School Football 2008
High School Football 2008High School Football 2008
High School Football 2008Robert Innis
 
Review of in game advertising
Review of in game advertisingReview of in game advertising
Review of in game advertisingLeeds University
 
Distribution Plan - Behemoth
Distribution Plan - BehemothDistribution Plan - Behemoth
Distribution Plan - BehemothKristianSnow
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Gunter Blanckaert
 
KEY ATTRIBUTES OF GAME ASSET CREATOR
KEY ATTRIBUTES OF GAME ASSET CREATORKEY ATTRIBUTES OF GAME ASSET CREATOR
KEY ATTRIBUTES OF GAME ASSET CREATORMAAC Kolkata
 

Semelhante a Game jam (20)

Don’t Play with the Law
Don’t Play with the LawDon’t Play with the Law
Don’t Play with the Law
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game Publishing
 
2. proposal
2. proposal2. proposal
2. proposal
 
2. proposal
2. proposal2. proposal
2. proposal
 
The Game Industry - Financial Aspects
The Game Industry - Financial AspectsThe Game Industry - Financial Aspects
The Game Industry - Financial Aspects
 
Running head PHASE 2 1PH.docx
Running head PHASE 2                                       1PH.docxRunning head PHASE 2                                       1PH.docx
Running head PHASE 2 1PH.docx
 
Running head PHASE 2 1PH.docx
Running head PHASE 2                                       1PH.docxRunning head PHASE 2                                       1PH.docx
Running head PHASE 2 1PH.docx
 
Rwjf games to generate data competition 022213
Rwjf games to generate data competition 022213Rwjf games to generate data competition 022213
Rwjf games to generate data competition 022213
 
Explain the mission of the organization
Explain the mission of the organizationExplain the mission of the organization
Explain the mission of the organization
 
Cs9541 3 Game Development
Cs9541 3  Game DevelopmentCs9541 3  Game Development
Cs9541 3 Game Development
 
Newer pitchdeckd
Newer pitchdeckdNewer pitchdeckd
Newer pitchdeckd
 
Newer pitchdeck
Newer pitchdeckNewer pitchdeck
Newer pitchdeck
 
10 questions that will help you to create an awesome video
10 questions that will help you to create an awesome video10 questions that will help you to create an awesome video
10 questions that will help you to create an awesome video
 
High School Football 2008
High School Football 2008High School Football 2008
High School Football 2008
 
Review of in game advertising
Review of in game advertisingReview of in game advertising
Review of in game advertising
 
02 vdj patrick sweeney
02 vdj patrick sweeney02 vdj patrick sweeney
02 vdj patrick sweeney
 
Distribution Plan - Behemoth
Distribution Plan - BehemothDistribution Plan - Behemoth
Distribution Plan - Behemoth
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
KEY ATTRIBUTES OF GAME ASSET CREATOR
KEY ATTRIBUTES OF GAME ASSET CREATORKEY ATTRIBUTES OF GAME ASSET CREATOR
KEY ATTRIBUTES OF GAME ASSET CREATOR
 

Mais de Kalen612

Connor martin task 3 work flow
Connor martin task 3 work flowConnor martin task 3 work flow
Connor martin task 3 work flowKalen612
 
Just Dance - The Last of Us
Just Dance - The Last of UsJust Dance - The Last of Us
Just Dance - The Last of UsKalen612
 
Connor martin Y1 GD Engine Terminology
Connor martin Y1 GD Engine TerminologyConnor martin Y1 GD Engine Terminology
Connor martin Y1 GD Engine TerminologyKalen612
 
Ig Je Game Engines Y2 Assignment Brief
Ig Je Game Engines Y2 Assignment BriefIg Je Game Engines Y2 Assignment Brief
Ig Je Game Engines Y2 Assignment BriefKalen612
 
Anotation 3
Anotation 3Anotation 3
Anotation 3Kalen612
 
Anotation 2
Anotation 2Anotation 2
Anotation 2Kalen612
 
Anotation 1
Anotation 1Anotation 1
Anotation 1Kalen612
 
Ig2 task 1 work sheet connor martin
Ig2 task 1 work sheet connor martinIg2 task 1 work sheet connor martin
Ig2 task 1 work sheet connor martinKalen612
 
Task 3 research
Task 3 researchTask 3 research
Task 3 researchKalen612
 
Console design
Console designConsole design
Console designKalen612
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Kalen612
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Kalen612
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Kalen612
 
Vst effects manipulation 3
Vst effects manipulation 3Vst effects manipulation 3
Vst effects manipulation 3Kalen612
 

Mais de Kalen612 (20)

Connor martin task 3 work flow
Connor martin task 3 work flowConnor martin task 3 work flow
Connor martin task 3 work flow
 
Charts
ChartsCharts
Charts
 
Just Dance - The Last of Us
Just Dance - The Last of UsJust Dance - The Last of Us
Just Dance - The Last of Us
 
Work Flow
Work FlowWork Flow
Work Flow
 
Work Flow
Work FlowWork Flow
Work Flow
 
Questions
QuestionsQuestions
Questions
 
Charts
ChartsCharts
Charts
 
Connor martin Y1 GD Engine Terminology
Connor martin Y1 GD Engine TerminologyConnor martin Y1 GD Engine Terminology
Connor martin Y1 GD Engine Terminology
 
Ig Je Game Engines Y2 Assignment Brief
Ig Je Game Engines Y2 Assignment BriefIg Je Game Engines Y2 Assignment Brief
Ig Je Game Engines Y2 Assignment Brief
 
Anotation 3
Anotation 3Anotation 3
Anotation 3
 
Anotation 2
Anotation 2Anotation 2
Anotation 2
 
Anotation 1
Anotation 1Anotation 1
Anotation 1
 
Ig2 task 1 work sheet connor martin
Ig2 task 1 work sheet connor martinIg2 task 1 work sheet connor martin
Ig2 task 1 work sheet connor martin
 
Task 3 research
Task 3 researchTask 3 research
Task 3 research
 
Console design
Console designConsole design
Console design
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
 
Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1Unit 73 ig2 assignment creating a sample library 2013_y1
Unit 73 ig2 assignment creating a sample library 2013_y1
 
Handheld
HandheldHandheld
Handheld
 
Vst effects manipulation 3
Vst effects manipulation 3Vst effects manipulation 3
Vst effects manipulation 3
 

Game jam

  • 1. Game Jam Who is the client? The clientfor this productwould be the creators of Game Jam and the crew that have hosted the event. What media product(s) does the client require? The product that will be required is a video game. Each group will berequired to create a video game. What is the timescale to deliver the products(s) to the client? The clienthas 48 hours to complete their final version of their game and have it ready to be presented and played for the event. Who is the intended target audience the client wishes the product(s) to appeal to? The target varies depending on what game the group decide to create. What are the legal and ethical issues relating to the production? GGJ makes sure that all peopleinvolved and treated right and are well looked after and ensure that they do “everything possible to protect rights, welfare, and well-being of subjects involved”.
  • 2. What constraints do you have to workwithin (budget, length of product, format)? You have to work with a 48 hour time constraintmakingita challengeto complete the game in a very short period of time, this also puts constraints on the amount of detail you can put in your game given the time schedule you can’t put lots of detail in.